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Description

Coral Deep is an underwater map that can be played on in survival modes.

It has the Scuba Gear modifier, which applies scuba helmets to enemies and makes them leave bubbles on death.

Design & Path

Coral Deep takes place inside an underwater cave containing colorful coral reefs. The walls are made out of stone while the ground is full of sand. In this cave, a few notable structures can be found. Most noticeably, there is a giant shipwreck in the center of the map. At both the entrance and exit, there are small white temples. There is also a small grey broken statue and a broken bridge.

The path starts and ends at a portal in a temple. It contains multiple long straights and a few turns.

Interactive Map

Loading scripts

Rewards

The game calculates how many CoinCoins, GemGems and Experience EXP you receive based on how many waves you survived and if you won a match. During periods of 50% more Experience EXP (Friday – Sunday), any Experience EXP earned is multiplied by 1.5x through the XP Boost modifier. The VIP gamepass also multiplies any Experience EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Regular Experience EXP boosts are multiplicative with other modifiers present on this map.

Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.

Difficulty reward scaling for survival mode Coins and Exp is 1x.
Mode Coins/Gem Reward EXP Reward
Easy Coin250 ÷ (1 + [(20 ÷ Current Wave) - 1]^1.3) + Coin50 (Triumph Only) Experience50 EXP ÷ (1 + [(20 ÷ Current Wave) - 1])
Casual Coin350 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin100 (Triumph Only) Experience75 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]) + Experience15 EXP (Triumph Only)
Intermediate Coin500 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin100 (Triumph Only) Experience120 EXP ÷ (1 + [(25 ÷ Current Wave) - 1])
Molten Coin550 ÷ (1 + [(35 ÷ Current Wave) - 1]^2.4) + Coin400 (Triumph Only) Experience135 EXP ÷ (1 + [(35 ÷ Current Wave) - 1]^2) + Experience50 EXP (Triumph Only)
Fallen Coin700 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin650 (Triumph Only) Experience200 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]^2) + Experience50 EXP (Triumph Only)
Hidden Wave Gem100 Experience250 EXP
Frost Coin800 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin1,200 (Triumph Only)
Gem75 (Triumph Only)
Experience200 EXP ÷ (1 + [(40 ÷ Current Wave) - 1]^2) + Experience100 EXP (Triumph Only)

Strategy

  • The back part of the map has ideal placement and contains cliff spots, however, despite its better coverage, majority of towers will be unable to even reach anywhere close to the entrance.
    • This means that, while the beginning part of the map has far worse range coverage, it does allow for far faster match times.
  • While this map does have cliff spots, they are quite limited, meaning only a few cliff towers can be placed.
    • The only cliff spots in this map are, however, in a great spot, allowing cliff towers to cover majority of the path.

Update History

  • 9 July 2025 - v1.70.0
    • Coral Deep added.
    • Bug: Certain parts of Coral Deep cause the Brawler to float when using its Reposition ability.
    • Bug: Units under the bridge can collide with enemies on the bridge.


Regular
Very Easy
Easy
Normal
Hard
Insane
Special
Hardcore
PVP
Easy
Normal
Sandbox Mode
Hard
Insane
Special
Story Exclusive
Easy
Normal
Event
Undefined
Easy
Normal
Hard
Insane
Event
Removed
Undefined
Easy
Hard
Unreleased
Undefined
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