Outpost 32 (Operation I.C.E)

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Outpost 32
Frost InvasionOperation I.C.E
Event Content

Outpost 32 (Operation I.C.E) has been removed from the game as of the 15th of January 2025 as it was part of the Operation I.C.E Event.
This page has been preserved for historical purposes.

<infobox>

 <title source="title1"><default>Outpost 32 (Operation I.C.E)</default></title>

<image source="image1"></image> <label>Developer(s)</label> <label>Difficulty</label> <format>Normal </format> <label>Length</label> <format>Lua error in Module:NumName at line 51: attempt to compare nil with number.</format> <default>Extremely Long</default> <label>Wave Structure</label> <format>Event </format> <label>Estimated Match Time</label> <label>Triumph Rewards</label> <label>Modifiers</label> <group collapse="open"> <header>Mode Information</header> <label>Gamemode Type</label> <label>Base Health</label> <label>Waves</label> <label>Stages</label> <label>Level Requirement</label> <label>Starting Cash</label> <label>Shared Cash</label> </group> <group collapse="closed"> <header>Music</header>

<format>Waves 1-14 (Easy)
Waves 1-24 (Hard)
File:(Official) Tower Defense Simulator OST - Blizzard
</format>
<format>Waves 15-24 (Easy)
Waves 25-39 (Hard)
File:(Official) Tower Defense Simulator OST - Frostbite
</format>
<format>Wave 25 (Easy)
Wave 40 (Hard)
File:(Official) Tower Defense Simulator OST - Subzero (Frost Spirit Theme)
</format>
   <format>{{{music-4}}}</format>
   <format>{{{music-5}}}</format>
   <format>{{{music-6}}}</format>
 </group>
 <group collapse="closed">
   <header>Ambience</header>
   
   
   
 </group>

</infobox>

Description

[edit]

Outpost 32 was the event map for the Operation I.C.E Event. Like other event maps, this map had a specialized wave structure with special enemies. Players started with a varying amount of cash, based on how many players there were in a match. The rewards you received were based on how many waves you survive and if you won the match. This map had two difficulties, Easy and Hard.

Cash was only gained if an enemy was killed, or in some cases, damaged by a specific amount of health. Additionally, the amount gained was a set amount of cash, which was not always equal to the enemy's health. In solo, you received 100% of the cash when an enemy was killed, or if it was damaged enough. With each additional player, this decreased by 25%, which meant that in a quad, you only got 25% of the cash. This amount was distributed between players based on how much damage they dealt. However, if a player did not deal any damage, they would receive a percentage of the enemy's full cash upon its death or when it was damaged enough, which was 12.5% in duo, 16.7% in trio and 18.75% in quad. If it was a decimal, it got rounded up or down depending on the decimal value. If it was at least 0.5, it got rounded up. If it was less than 0.5, it got rounded down. For example, the Frost Necromancer gave Error creating thumbnail: File missing$10,000 upon death in solo, Error creating thumbnail: File missing$7,500 in duo, Error creating thumbnail: File missing$5,000 in trio and Error creating thumbnail: File missing$2,500 in quad between the players that damaged it. Players that did not damage it received Error creating thumbnail: File missing$1,250 in duo, Error creating thumbnail: File missing$1,670 in trio and Error creating thumbnail: File missing$1,875 in quad.

Health of enemies in this mode scaled with player count, starting at three players. The health increase was 10% in duo, 20% in trio, 30% in Easy quad and 50% in Hard quad, with an added set amount of health added on top of that increase. It was applied after attributes, like Bloated, meaning they could affect the health of an enemy differently. The first increase was not always the stated percentage, while the second increase had a varied amount it increased health by, both affected by enemy health.

This map featured one boss, the Frost Spirit, which appeared at Wave 25 on Easy difficulty and Wave 40 on Hard difficulty.

Design & Path

[edit]

Outpost 32 was a research facility surrounded by snow and ice. The map was split into two different parts. The first part was a mostly empty area with a single building, a few watchtowers, multiple trees and cliffs. Multiple other buildings in the background, a few containers and a portal to other dimensions, which had a deactivated Artificial God Cube next to it. The second part of the map was the facility itself, which was surrounded by high grey walls, which had a few towers in it. This area had three main entrances, blocked off by green barriers. Multiple watch towers, containers and lamps were in the facility.

The path started at the portal and ended at a gate inside the facility. Initially, the map started out with one path, though on Wave 2 and there on afterwards, the other two paths would be used. As the waves progressed, Siege Engines would appear on paths and advance, which acted as the path's new entrance for enemies to spawn. These would make two stops until reaching the barriers. If the barriers were destroyed early, the Siege Engines would move there immediately. Barriers themselves have 100 health. When Siege Engines were moving, they would kill any enemy in the way, dealing an indefinite amount of damage, instantly killing the enemy.

Interactive Map

[edit]
Loading scripts

Bombardment

[edit]

As the waves progressed, certain areas of the map would be bombarded. When a wave had a bombardment, an alert sound would play and the alert "⚠︎ Move your towers! ⚠︎" would appear in a red box above the middle screen, the area of bombardment would also flash red a few times, notifying the players to sell their towers in the area; not doing so caused the tower to be frozen permanently and uncounted towards the placement limit.

During a bombardment, no new towers could be placed in the area and towers sold would return 100% of their cost. Locations and waves on which areas were bombarded depend on the difficulty. Some areas despite being visibly bombarded would either not affect towers in it or still allow them to be placed, due to issues with hitboxes of the bombardment.

Error creating thumbnail: File missing
Easy difficulty
Error creating thumbnail: File missing
Hard difficulty

Objective

[edit]

The objective for this map was to "Defend Outpost 32." The final challenge involved battling the Frost Spirit. Upon defeating it and completing the objective, the final cutscene would play, marking the conclusion of the game.

Elite Token

[edit]
Error creating thumbnail: File missing

During the Roblox Winter Spotlight Event, if all players in the map had the Regular Token badge, there would be eight neon blue shards and a walkie-talkie scattered around the map that, when interacted with, would say "(Player) has picked up something..." in the chat.

After all eight shards were collected, the walkie-talkie could also be interacted. Interacting with the walkie-talkie would display a green walkie-talkie screen interface with the words "[ ENTER CODE ]". After entering "Operation I.C.E" or "Operation Ice" (not case sensitive) and then pressing the "SEND" button below, the interface would turn blue with the word "[ ACCEPTED ]", and the phrase "Now we wait..." would be displayed in the chat. Doing this would increase Frost Spirit's initial health by 50%. Defeating the True Form Frost Spirit would award the Elite Token badge to every player in the match.

Preset Loadouts

[edit]





Rewards

[edit]

The game calculated how many Error creating thumbnail: File missing EXP you received based on how many waves you survived and if you won a match. During periods of 100% more Error creating thumbnail: File missing EXP (Friday – Sunday), any Error creating thumbnail: File missing EXP earned was multiplied by 2x through the XP Boost modifier. The VIP gamepass also multiplied any Error creating thumbnail: File missing EXP earned by 1.25x through the VIP Boost modifier. These two boosts were additive.

Rewards were calculated as:

Coins Reward EXP Reward
Easy
(Error creating thumbnail: File missing 275 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Error creating thumbnail: File missing 50 (Triumph Bonus)) × 1.3 (Error creating thumbnail: File missing 50 EXP ÷ (1 + [(30 ÷ Current Wave) - 1]) + Error creating thumbnail: File missing 15 EXP (Triumph Bonus)) × 1.3
Hard
(Error creating thumbnail: File missing 850 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Error creating thumbnail: File missing 150 (Triumph Bonus)) × 1.3 (Error creating thumbnail: File missing 200 EXP ÷ (1 + [(30 ÷ Current Wave) - 1]) + Error creating thumbnail: File missing 50 EXP (Triumph Bonus)) × 1.3

Error creating thumbnail: File missing Bells were given out on each wave as they progressed. In the Easy difficulty, it was Error creating thumbnail: File missing 10 per wave and for the Hard difficulty, it was Error creating thumbnail: File missing 23 per wave.

Triumphing Outpost 32 could give out an additional reward. These items in the Easy difficulty were:

In the Hard difficulty, these were:

Badges

[edit]

There were also a few badges which could be obtained when playing this map. These were:

Regular Token
✖ UNOBTAINABLE
Frost Spirit has returned to TDS! Complete the Frost Invasion event mission on Easy difficulty.

Rewards:
Regular Token

460,026 players earned this
Elite Token
✖ UNOBTAINABLE
Challenge Frost Spirit in his true form. Find the shards, enter the code, and hold your ground against a vengeful spirit.

Rewards:
Elite Token

82,273 players earned this
Frost Invasion - Easy
✖ UNOBTAINABLE
Defeat the Frost Spirit on Easy

Rewards:
Snowballer

572,427 players earned this
Frost Invasion - Hard
✖ UNOBTAINABLE
Defeat the Frost Spirit on Hard

Rewards:
Elementalist

360,522 players earned this

Wave Structure

[edit]

Outpost 32 had two wave bonuses, based on the difficulty. In Easy, the wave bonus was calculated as:

For Wave 1:
Error creating thumbnail: File missing$1,000
From Waves 2–10:
Error creating thumbnail: File missing$500 + ([Waves Completed - 1] × Error creating thumbnail: File missing$125)^1.19
From Waves 11–19:
Error creating thumbnail: File missing$500 + ([Waves Completed - 1] × Error creating thumbnail: File missing$125)^1.21
From Wave 20:
Error creating thumbnail: File missing$500 + ([Waves Completed - 1] × Error creating thumbnail: File missing$125)^1.25

In Hard, the wave bonus is calculated as:

For Wave 1:
Error creating thumbnail: File missing$1,000
From Waves 2–15:
Error creating thumbnail: File missing$500 + ([Waves Completed - 1] × Error creating thumbnail: File missing$125)^1.19
From Waves 16–30:
Error creating thumbnail: File missing$500 + ([Waves Completed - 1] × Error creating thumbnail: File missing$125)^1.2
From Waves 31–38:
Error creating thumbnail: File missing$500 + ([Waves Completed - 1] × Error creating thumbnail: File missing$125)^1.25
From Wave 39:
Error creating thumbnail: File missing$500 + ([Waves Completed - 1] × Error creating thumbnail: File missing$125)^1.275

Depending on player count, the wave bonus was reduced using multipliers. These multipliers were:

Players Reduction per Player Total Reduction
Solo 0% 0%
Duo 5% (Easy)
3% (Hard)
10% (Easy)
6% (Hard)
Trio 5% (Easy)
3% (Hard)
15% (Easy)
9% (Hard)
Quad 5% (Easy)
3% (Hard)
20% (Easy)
12% (Hard)

For example, on Wave 2 in the Easy difficulty, the wave bonus was Error creating thumbnail: File missing$812.840459768, rounded down to Error creating thumbnail: File missing$812. The full number is used in the equation. In duo, it was Error creating thumbnail: File missing$731 (Error creating thumbnail: File missing$812.840459768 × 0.9), in trio, it was Error creating thumbnail: File missing$690 (Error creating thumbnail: File missing$812.840459768 × 0.85), while in quad it was Error creating thumbnail: File missing$650 (Error creating thumbnail: File missing$812.840459768 × 0.8). The wave clear bonus appeared when every enemy from that wave was killed and no damage was dealt to the base health. It was 25% of the wave bonus in solo, while for duo, trio and quad it was 20%.


Starting from Wave 2, most enemies spawned were duplicated for each path. The wave structures below only account for enemies that spawn on the middle path. The only enemies that were not duplicated were the Frost Hero and Frost Spirit.

Additionally, on the final wave, a few seconds into the wave, an alert sound would play and the alert "⚠︎ Experiment incoming! ⚠︎" would appear in a red box above the middle screen. Experiment #32, which is actually just the Molten Monster unit with a different name, would be spawned shortly after to help the player against Frost Spirit.

Bolded names indicate an enemy type's debut.

Easy Mode

[edit]
Wave Structure
Wave Dialogue Enemy Type & Amount
1
Error creating thumbnail: File missing
Dispatcher
I don't know how they did it, but someone redirected us into a corner.
File:Outpost32(OperationI.C.E.)Wave 1 1.ogg
4x Snowy
Error creating thumbnail: File missing
Dispatcher
Our sensors are indicating that those portals aren't connected to our world. Be careful, this is beyond our understanding.
File:Outpost32(OperationI.C.E.)Wave 1 2.ogg
Error creating thumbnail: File missing
Professor V
Dispatcher! An enemy is in the control room and corrupted our control panel! its unstable, but those portals are tethered to another realm.
File:Outpost32(OperationI.C.E.)Wave 1 3.ogg
2
Error creating thumbnail: File missing
Dispatcher
We've connected to Outpost 32's surveillance. Units are en route and we've gathering more intel.
File:Outpost32(OperationI.C.E.)Wave 2 1.ogg
6x Snowy (Nimble)
Error creating thumbnail: File missing
Dispatcher
For now, we need to buy time against these frost creatures and figure out how to deactivate the portals.
File:Outpost32(OperationI.C.E.)Wave 2 2.ogg
3
Error creating thumbnail: File missing
Dispatcher
It looks like they're attempting to flank us. V, is there anything you can do on your end?
File:Outpost32(OperationI.C.E.)Wave 3 1.ogg
4x Snowy (Bloated), 4x Snowy
Error creating thumbnail: File missing
Professor V
I need to get that key card from the janitor, but I'm terrified to head to my office. There might be more enemies in here.
File:Outpost32(OperationI.C.E.)Wave 3 2.ogg
4
Error creating thumbnail: File missing
Dispatcher
A siege engine?! This janitor must have been feeding them our classified information! Not good , they're more prepared than we thought!
File:Outpost32(OperationI.C.E.)Wave 4 1.ogg
3x Snowy (Bloated), 3x Frozen, 3x Snowy (Bloated)
Error creating thumbnail: File missing
Dispatcher
Hold the line! We can't afford to have them get near the research outpost.
File:Outpost32(OperationI.C.E.)Wave 4 2.ogg
Error creating thumbnail: File missing
Professor V
If they overwhelm the portals, maybe we'll get lucky enough for one of them to explode! Horrifying but super exciting!
File:Outpost32(OperationI.C.E.)Wave 4 3.ogg
5
Error creating thumbnail: File missing
Dispatcher
Another siege engine approaching! We'll be overwhelmed if we're not ready!
File:Outpost32(OperationI.C.E.)Wave 5 1.ogg
8x Snowy (Nimble), 1x Packed Ice
Error creating thumbnail: File missing
Dispatcher
Watch the backlines! If they get past it — it's over.
File:Outpost32(OperationI.C.E.)Wave 5 2.ogg
6
Error creating thumbnail: File missing
Dispatcher
Hah! Send all the siege engines you want—we've learned how to handle them.
File:Outpost32(OperationI.C.E.)Wave 6 1.ogg
8x Snowy (Bloated), 3x Frozen, 1x Packed Ice, 3x Frozen, 18x Frozen, 3x Packed Ice
Error creating thumbnail: File missing
Professor V
Don't completely destroy them! Think of all the research potential!
File:Outpost32(OperationI.C.E.)Wave 6 2.ogg
Error creating thumbnail: File missing
Dispatcher
V, hurry up and get that key card. We can't hold them off forever!
File:Outpost32(OperationI.C.E.)Wave 6 4.ogg
7 - 7x Frozen, 1x Snow Minion, 5x Snowy (Bloated)
8
Error creating thumbnail: File missing
Dispatcher
We've now confirmed that the janitor in the control room is Sentinel Ramiel, one of the Children of Exo.
File:Outpost32(OperationI.C.E.)Wave 10 1.ogg
1x Snow Minion, 3x Frozen (Bloated), 1x Snow Minion, 3x Frozen
Error creating thumbnail: File missing
Dispatcher
When I find out who hired him, I'm personally sending them to the Grave Digger!
File:Outpost32(OperationI.C.E.)Wave 10 2.ogg
9 - 5x Snowy (Bloated, Nimble), 1x Snow Minion, 1x Packed Ice, 1x Snow Minion, 1x Packed Ice, 3x Frozen (Bloated, Nimble)
10 - 5x Snowy (Bloated, Nimble), 1x Snow Golem, 6x Frozen (Nimble), 1x Snow Minion (Bloated), 6x Frozen (Nimble)
11 - 1x Snow Golem, 1x Packed Ice, 1x Snow Minion, 6x Frozen, 1x Snow Minion, 4x Frozen
12
Error creating thumbnail: File missing
Dispatcher
Middle siege engine has taken control over the bridge! They're preparing a breach!
File:Outpost32(OperationI.C.E.)Wave 17 1.ogg
3x Frozen (Bloated), 1x Cold Mist, 1x Snow Golem, 1x Cold Mist, 1x Snow Golem, 1x Cold Mist, 3x Frozen (Bloated)
Error creating thumbnail: File missing
Dispatcher
Hold the gate! Our reinforcements can't reach us - we're the last line of defense!
File:Outpost32(OperationI.C.E.)Wave 17 2.ogg
13
Error creating thumbnail: File missing
Dispatcher
A siege engine advancing on the left barricade, don't let them into your blind spot.
File:Outpost32(OperationI.C.E.)Wave 21 1.ogg
1x Deep Freeze, 8x Frozen (Bloated), 2x Snow Golem, 2x Snow Minion (Bloated)
Error creating thumbnail: File missing
Professor V
I need to somehow access the code inside that key card. It might reveal how they're able to travel beyond our world.
File:Outpost32(OperationI.C.E.)Wave 21 2.ogg
Error creating thumbnail: File missing
Dispatcher
There's also no way the Children of Exo could control an army this massive. Something's not right here.
File:Outpost32(OperationI.C.E.)Wave 21 3.ogg
14
Error creating thumbnail: File missing
Dispatcher
A third siege engine is pushing on the right flank!
File:Outpost32(OperationI.C.E.)Wave 25 1.ogg
4x Frozen, 1x Frost Hunter, 1x Snow Minion, 1x Cold Mist, 1x Frost Hunter, 1x Snow Minion, 1x Cold Mist, 4x Frozen
Error creating thumbnail: File missing
Professor V
These barricades aren't designed for this much damage!
File:Outpost32(OperationI.C.E.)Wave25-2.ogg
Error creating thumbnail: File missing
Dispatcher
The barricade can't hold up much longer!
File:Outpost32(OperationI.C.E.)Wave25-3.ogg
15
Error creating thumbnail: File missing
Dispatcher
The barricade has fallen! Fall back to the outpost! We need all defenses inside the perimeter!
File:Outpost32(OperationI.C.E.)Wave26 1.ogg
6x Frozen (Bloated), 1x Deep Freeze, 1x Frost Hunter (Bloated), 3x Snow Golem, 1x Deep Freeze, 1x Frost Hunter (Bloated), 3x Snow Golem, 6x Frozen (Bloated)
Error creating thumbnail: File missing
Dispatcher
Hurry, V! Time's running out!
File:Outpost32(OperationI.C.E.)Wave26 2.ogg
16 - 5x Crying Angel, 2x Packed Ice (Bloated), 1x Frost Hunter (Bloated), 8x Frozen (Bloated), 5x Crying Angel, 2x Packed Ice (Bloated), 1x Frost Hunter (Bloated)
17 - 5x Snow Golem, 3x Cold Mist (Nimble), 2x Unstable Ice, 3x Cold Mist (Nimble), 2x Unstable Ice, 2x Deep Freeze (Bloated), 4x Frost Hunter
18
Error creating thumbnail: File missing
Dispatcher
Our defenses have held, but our sensors indicate something's getting them stirred up.
File:Outpost32(OperationI.C.E.)Wave 27 1.ogg
5x Cold Mist, 3x Crying Angel, 4x Frost Mystery, 1x Deep Freeze, 5x Cold Mist, 3x Crying Angel, 4x Frost Mystery
Error creating thumbnail: File missing
Professor V
If they win, we'll lose all of our research on the God Cube and its interdimensional capabilities.
File:Outpost32(OperationI.C.E.)Wave 27 2.ogg
Error creating thumbnail: File missing
Dispatcher
We won't be defeated.
File:Outpost32(OperationI.C.E.)Wave 27 3.ogg
19 - 8x Frost Mystery, 2x Deep Freeze (Bloated), 3x Frost Hunter (Bloated), 5x Cold Mist (Bloated)
20
Error creating thumbnail: File missing
Dispatcher
The middle siege engine is entering the perimeter!
File:Outpost32(OperationI.C.E.)Wave29 1.ogg
5x Frost Invader, 2x Unstable Ice (Nimble), 5x Frost Invader, 2x Unstable Ice (Nimble), 5x Frost Invader
Error creating thumbnail: File missing
Dispatcher
Their attacks are becoming desperate now.
File:Outpost32(OperationI.C.E.)Wave29 2.ogg
21
Error creating thumbnail: File missing
Dispatcher
Another siege engine is entering the base! Eliminate it!
File:Outpost32(OperationI.C.E.)Wave31 1.ogg
1x Frost Hero, 7x Frost Invader, 2x Frost Hunter (Bloated), 3x Crying Angel (Bloated), 1x Frost Hero, 7x Frost Invader, 2x Frost Hunter (Bloated), 5x Cold Mist (Bloated), 4x Frost Invader
Error creating thumbnail: File missing
Dispatcher
They're getting dangerously close, Stay focused - we're holding strong.
File:Outpost32(OperationI.C.E.)Wave31 2.ogg
22
Error creating thumbnail: File missing
Dispatcher
Their final siege engine is in the base!
File:Outpost32(OperationI.C.E.)Wave33 1.ogg
8x Frost Invader, 1x Deep Freeze, 3x Frost Mystery, 1x Deep Freeze (Bloated), 1x Frost Mage, 3x Frost Mystery, 2x Unstable Ice, 1x Packed Ice, 8x Frost Invader
Error creating thumbnail: File missing
Dispatcher
Stand your ground! We can handle anything they throw at us now!
File:Outpost32(OperationI.C.E.)Wave33 2.ogg
23 - 5x Frost Invader, 1x Frost Ravager, 1x Frost Mage, 5x Frost Mystery, 6x Frost Invader
24
Error creating thumbnail: File missing
Dispatcher
Intel is in about the Frost Realm. Their ice contains raw, unfiltered energy. Their world reaches temperature as cold as -224°C (-371°F).
File:Outpost32(OperationI.C.E.)Wave 37 1.ogg
8x Frost Invader, 1x Frost Hero, 1x Frost Ravager, 12x Frost Invader, 1x Frost Necromancer
Error creating thumbnail: File missing
Professor V
I just got word that a massive concentration of that energy is heading straight for us. What could it be?
File:Outpost32(OperationI.C.E.)Wave 37 2.ogg
Error creating thumbnail: File missing
Dispatcher
This is bad, it broke the sound barrier, and a blizzard is forming right behind it.
File:Outpost32(OperationI.C.E.)Wave 37 3.ogg
Error creating thumbnail: File missing
Dispatcher
I'll prepare for mass-casualty evac...
File:Outpost32(OperationI.C.E.)Wave 37 4.ogg
25
Error creating thumbnail: File missing
Dispatcher
Readings are showing the temperature is beginning to plummet, it's almost here.
File:Outpost32(OperationI.C.E.)Wave 40 1.ogg
5x Frost Invader, 1x Frost Mage, 5x Frost Invader, 1x Frost Mage, 1x Frost Necromancer, 1x Frost Spirit
Error creating thumbnail: File missing
Dispatcher
We've got visual! Is that...a Frost Spirit?!
File:Outpost32(OperationI.C.E.)Wave 40 2.ogg
Error creating thumbnail: File missing
Professor V
The air is becoming heavy, and it's chilling me to the bone!
File:Outpost32(OperationI.C.E.)Wave 40 3.ogg
Error creating thumbnail: File missing
Dispatcher
Destroy it before we freeze solid!
Error creating thumbnail: File missing
Dispatcher
Send him back to their frozen wasteland!
File:Outpost32(OperationI.C.E.)Wave 40 5.ogg
Error creating thumbnail: File missing
Dispatcher
Experiment 32 has escaped! I repeat Experiment 32 has escaped!
File:Outpost32(OperationI.C.E.)Wave 40 6.ogg
Lose Dialogue
Error creating thumbnail: File missing
Error creating thumbnail: File missing
Error creating thumbnail: File missing
One icon and dialogue is randomly chosen upon defeat:

•We're toast!
•OOF!
•Mission Failed, we'll get em' next time.
•Not enough numbers!
•Mistakes are just part of the journey..
•We're overrun chief!
•We'll get them next time!
•Don't give up!
•We need back up sergeant!
•We just had our grave dug..
•We have to fall back soldier!
•Oops! Try again!
•The enemies got to the base!
•Strategy is key!

Hard Mode

[edit]
Wave Structure
Wave Dialogue Enemy Type & Amount
1
Error creating thumbnail: File missing
Dispatcher
I don't know how they did it, but someone redirected us into a corner.
File:Outpost32(OperationI.C.E.)Wave 1 1.ogg
4x Snowy
Error creating thumbnail: File missing
Dispatcher
Our sensors are indicating that those portals aren't connected to our world. Be careful, this is beyond our understanding.
File:Outpost32(OperationI.C.E.)Wave 1 2.ogg
Error creating thumbnail: File missing
Professor V
Dispatcher! An enemy is in the control room and corrupted our control panel! its unstable, but those portals are tethered to another realm.
File:Outpost32(OperationI.C.E.)Wave 1 3.ogg
2
Error creating thumbnail: File missing
Dispatcher
We've connected to Outpost 32's surveillance. Units are en route and we've gathering more intel.
File:Outpost32(OperationI.C.E.)Wave 2 1.ogg
6x Snowy (Nimble)
Error creating thumbnail: File missing
Dispatcher
For now, we need to buy time against these frost creatures and figure out how to deactivate the portals.
File:Outpost32(OperationI.C.E.)Wave 2 2.ogg
3
Error creating thumbnail: File missing
Dispatcher
It looks like they're attempting to flank us. V, is there anything you can do on your end?
File:Outpost32(OperationI.C.E.)Wave 3 1.ogg
4x Snowy (Bloated), 4x Snowy
Error creating thumbnail: File missing
Professor V
I need to get that key card from the janitor, but I'm terrified to head to my office. There might be more enemies in here.
File:Outpost32(OperationI.C.E.)Wave 3 2.ogg
4
Error creating thumbnail: File missing
Dispatcher
A siege engine?! This janitor must have been feeding them our classified information! Not good , they're more prepared than we thought!
File:Outpost32(OperationI.C.E.)Wave 4 1.ogg
3x Snowy (Bloated), 3x Frozen, 3x Snowy (Bloated)
Error creating thumbnail: File missing
Dispatcher
Hold the line! We can't afford to have them get near the research outpost.
File:Outpost32(OperationI.C.E.)Wave 4 2.ogg
Error creating thumbnail: File missing
Professor V
If they overwhelm the portals, maybe we'll get lucky enough for one of them to explode! Horrifying but super exciting!
File:Outpost32(OperationI.C.E.)Wave 4 3.ogg
5
Error creating thumbnail: File missing
Dispatcher
Another siege engine approaching! We'll be overwhelmed if we're not ready!
File:Outpost32(OperationI.C.E.)Wave 5 1.ogg
8x Snowy (Nimble), 4x Frozen (Nimble)
Error creating thumbnail: File missing
Dispatcher
Watch the backlines! If they get past it — it's over.
File:Outpost32(OperationI.C.E.)Wave 5 2.ogg
6
Error creating thumbnail: File missing
Dispatcher
Hah! Send all the siege engines you want–we've learned how to handle them.
File:Outpost32(OperationI.C.E.)Wave 6 1.ogg
2x Frozen (Bloated), 4x Snowy (Bloated), 3x Frozen (Bloated), 4x Snowy (Bloated)
Error creating thumbnail: File missing
Professor V
Don't completely destroy them! Think of all the research potential!
File:Outpost32(OperationI.C.E.)Wave 6 2.ogg
Error creating thumbnail: File missing
Dispatcher
V, hurry up and get that key card. We can't hold them off forever!
File:Outpost32(OperationI.C.E.)Wave 6 4.ogg
7 - 1x Packed Ice, 10x Snowy (Bloated)
8 - 10x Snowy (Bloated, Nimble), 1x Packed Ice, 5x Frozen
9 - 1x Snow Minion, 4x Frozen (Bloated), 1x Snow Minion, 4x Frozen (Bloated), 1x Snow Minion
10
Error creating thumbnail: File missing
Dispatcher
We've now confirmed that the janitor in the control room is Sentinel Ramiel, one of the Children of Exo.
File:Outpost32(OperationI.C.E.)Wave 10 1.ogg
4x Frozen (Nimble), 1x Packed Ice, 1x Snow Minion, 4x Frozen (Nimble), 1x Snow Minion, 4x Frozen (Nimble)
Error creating thumbnail: File missing
Dispatcher
When I find out who hired him, I'm personally sending them to the Grave Digger!
File:Outpost32(OperationI.C.E.)Wave 10 2.ogg
11 - 5x Frozen (Bloated), 1x Packed Ice, 1x Snow Minion, 5x Frozen (Bloated), 1x Packed Ice, 1x Snow Minion
12 - 5x Frozen (Bloated), 1x Packed Ice, 1x Snow Minion, 1x Packed Ice, 5x Frozen (Bloated)
13 - 1x Snow Golem, 6x Frozen (Bloated), 1x Snow Golem 6x Frozen (Bloated)
14 - 1x Packed Ice (Bloated), 2x Snow Golem, 1x Packed Ice (Bloated), 2x Snow Golem
15 - 2x Snow Golem, 1x Packed Ice (Bloated), 2x Snow Minion, 2x Snow Golem, 2x Snow Minion
16 - 2x Cold Mist, 3x Snow Golem, 2x Cold Mist, 3x Snow Golem, 2x Cold Mist, 3x Snow Golem
17
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Dispatcher
Middle siege engine has taken control over the bridge! They're preparing a breach!
File:Outpost32(OperationI.C.E.)Wave 17 1.ogg
1x Deep Freeze, 2x Snow Minion (Bloated), 3x Packed Ice
Error creating thumbnail: File missing
Dispatcher
Hold the gate! Our reinforcements can't reach us - we're the last line of defense!
File:Outpost32(OperationI.C.E.)Wave 17 2.ogg
18 - 4x Snow Golem (Aggro), 2x Frost Hunter, 1x Snow Minion (Bloated), 3x Cold Mist, 2x Frost Hunter, 1x Snow Minion (Bloated), 3x Cold Mist
19 - 1x Cold Mist, 1x Deep Freeze, 4x Frozen (Bloated), 1x Frost Hunter (Bloated), 2x Snow Golem, 2x Frost Hunter (Bloated), 1x Snow Golem
20 - 2x Frost Hunter (Bloated), 1x Deep Freeze, 7x Frozen (Bloated), 1x Frost Hunter (Bloated), 2x Unstable Ice
21
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Dispatcher
A siege engine advancing on the left barricade, don't let them into your blind spot.
File:Outpost32(OperationI.C.E.)Wave 21 1.ogg
3x Crying Angel, 2x Packed Ice (Bloated), 1x Frost Hunter (Bloated), 1x Crying Angel, 2x Packed Ice (Bloated), 1x Frost Hunter (Bloated)
Error creating thumbnail: File missing
Professor V
I need to somehow access the code inside that key card. It might reveal how they're able to travel beyond our world.
File:Outpost32(OperationI.C.E.)Wave 21 2.ogg
Error creating thumbnail: File missing
Dispatcher
There's also no way the Children of Exo could control an army this massive. Something's not right here.
File:Outpost32(OperationI.C.E.)Wave 21 3.ogg
22 - 3x Cold Mist, 2x Unstable Ice, 3x Cold Mist, 2x Unstable Ice, 2x Deep Freeze, 4x Frost Hunter
23 - 4x Cold Mist, 4x Crying Angel, 2x Frost Mystery, 1x Deep Freeze, 4x Cold Mist, 2x Frost Mystery
24 - 6x Frost Mystery, 2x Packed Ice (Bloated), 4x Frost Hunter (Bloated)
25
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Dispatcher
A third siege engine is pushing on the right flank!
File:Outpost32(OperationI.C.E.)Wave 25 1.ogg
8x Snow Golem (Bloated), 1x Packed Ice (Bloated, Aggro), 1x Frost Hunter (Bloated), 4x Unstable Ice, 1x Frost Hunter (Bloated), 5x Cold Mist (Nimble), 1x Frost Hunter (Bloated), 1x Crying Angel (Nimble)
Error creating thumbnail: File missing
Professor V
These barricades aren't designed for this much damage!
File:Outpost32(OperationI.C.E.)Wave25-2.ogg
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Dispatcher
The barricade can't hold up much longer!
File:Outpost32(OperationI.C.E.)Wave25-3.ogg
26
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Dispatcher
The barricade has fallen! Fall back to the outpost! We need all defenses inside the perimeter!
File:Outpost32(OperationI.C.E.)Wave26 1.ogg
5x Frost Invader, 5x Unstable Ice (Nimble), 2x Deep Freeze (Bloated), 5x Frost Invader, 2x Deep Freeze (Bloated), 2x Unstable Ice (Nimble), 5x Frost Invader
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Dispatcher
Hurry, V! Time's running out!
File:Outpost32(OperationI.C.E.)Wave26 2.ogg
27
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Dispatcher
Our defenses have held, but our sensors indicate something's getting them stirred up.
File:Outpost32(OperationI.C.E.)Wave 27 1.ogg
5x Cold Mist (Bloated), 7x Frost Invader, 2x Frost Hunter (Bloated), 3x Crying Angel (Bloated), 7x Frost Invader, 2x Frost Hunter (Bloated), 5x Cold Mist (Bloated)
Error creating thumbnail: File missing
Professor V
If they win, we'll lose all of our research on the God Cube and its interdimensional capabilities.
File:Outpost32(OperationI.C.E.)Wave 27 2.ogg
Error creating thumbnail: File missing
Dispatcher
We won't be defeated.
File:Outpost32(OperationI.C.E.)Wave 27 3.ogg
28 - 5x Frost Invader (Nimble), 1x Deep Freeze (Bloated), 2x Unstable Ice, 1x Frost Mage, 2x Unstable Ice, 1x Deep Freeze (Bloated), 5x Frost Invader (Nimble)
29
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Dispatcher
The middle siege engine is entering the perimeter!
File:Outpost32(OperationI.C.E.)Wave29 1.ogg
2x Unstable Ice (Nimble) 5x Frost Mystery, 4x Frost Invader (Nimble, Bloated), 1x Frost Mage, 5x Frost Mystery, 4x Frost Invader (Nimble, Bloated), 5x Frost Mystery, 4x Frost Invader (Nimble, Bloated)
Error creating thumbnail: File missing
Dispatcher
Their attacks are becoming desperate now.
File:Outpost32(OperationI.C.E.)Wave29 2.ogg
30 - 1x Frost Ravager, 3x Frost Hunter (Bloated), 5x Unstable Ice (Bloated), 3x Frost Hunter (Bloated), 1x Frost Mage, 6x Frost Mystery (Nimble), 7x Cold Mist (Nimble), 7x Frost Invader (Bloated)
31
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Dispatcher
Another siege engine is entering the base! Eliminate it!
File:Outpost32(OperationI.C.E.)Wave31 1.ogg
8x Frost Invader (Nimble), 1x Frost Mage, 1x Frost Ravager, 5x Unstable Ice (Bloated), 8x Frost Invader (Bloated)
Error creating thumbnail: File missing
Dispatcher
They're getting dangerously close, Stay focused - we're holding strong.
File:Outpost32(OperationI.C.E.)Wave31 2.ogg
32 - 5x Frost Invader (Nimble), 6x Frost Mystery (Nimble), 3x Deep Freeze (Bloated), 5x Unstable Ice (Nimble), 2x Deep Freeze (Bloated), 1x Frost Necromancer, 1x Frost Mage, 5x Frost Invader (Nimble)
33
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Dispatcher
Their final siege engine is in the base!
File:Outpost32(OperationI.C.E.)Wave33 1.ogg
5x Cold Mist (Bloated, Nimble), 8x Frost Invader (Nimble), 1x Frost Necromancer, 8x Frost Invader (Bloated), 1x Frost Necromancer, 2x Frost Mage
Error creating thumbnail: File missing
Dispatcher
Stand your ground! We can handle anything they throw at us now!
File:Outpost32(OperationI.C.E.)Wave33 2.ogg
34 - 1x Frost Ravager (Aggro, Bloated), 2x Frost Mage, 5x Frost Hunter (Bloated), 6x Unstable Ice, 8x Frost Invader (Bloated)
35
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Professor V
I've got what I needed and I'm heading back to the control room. Any chance our next janitor could be, you know, not evil?
File:Outpost32(OperationI.C.E.)Wave 35 1.ogg
1x Frost Hero, 1x Frost Ravager (Bloated), 10x Frost Mystery (Nimble), 8x Frost Invader (Bloated), 2x Frost Necromancer
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Dispatcher
I'd rather have a filthy toilet than deal with high-level espionage and an invasion.
File:Outpost32(OperationI.C.E.)Wave 35 2.ogg
Error creating thumbnail: File missing
Professor V
I'd take the invasion AND espionage!
File:Outpost32(OperationI.C.E.)Wave35 3.ogg
36 - 1x Frost Hero, 7x Frost Invader (Nimble, Bloated), 1x Frost Ravager (Bloated), 3x Frost Mage, 1x Frost Ravager (Bloated), 10x Crying Angel (Nimble, Bloated)
37
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Dispatcher
Intel is in about the Frost Realm. Their ice contains raw, unfiltered energy. Their world reaches temperature as cold as -224°C (-371°F).
File:Outpost32(OperationI.C.E.)Wave 37 1.ogg
6x Unstable Ice (Bloated, Nimble), 2x Frost Ravager (Bloated), 2x Frost Necromancer, 1x Frost Mage, 1x Frost Ravager (Bloated), 10x Frost Mystery
Error creating thumbnail: File missing
Professor V
I just got word that a massive concentration of that energy is heading straight for us. What could it be?
File:Outpost32(OperationI.C.E.)Wave 37 2.ogg
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Dispatcher
This is bad, it broke the sound barrier, and a blizzard is forming right behind it.
File:Outpost32(OperationI.C.E.)Wave 37 3.ogg
Error creating thumbnail: File missing
Dispatcher
I'll prepare for mass-casualty evac...
File:Outpost32(OperationI.C.E.)Wave 37 4.ogg
38 - 1x Frost Hero (Bloated), 8x Frost Invader (Bloated, Nimble), 1x Frost Necromancer (Bloated), 4x Unstable Ice (Bloated, Nimble), Frost Invader (Bloated, Nimble), 1x Frost Necromancer, 8x Frost Mystery (Bloated, Nimble)
39 - 5x Deep Freeze (Nimble), 4x Frost Hunter (Bloated), 3x Frost Ravager (Bloated), 2x Frost Mage (Bloated), 12x Frost Invader (Bloated), 2x Frost Necromancer (Bloated)
40
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Dispatcher
Readings are showing the temperature is beginning to plummet, it's almost here.
File:Outpost32(OperationI.C.E.)Wave 40 1.ogg
6x Frost Mystery (Bloated, Nimble), 1x Frost Hero (Bloated), 10x Frost Invader (Bloated), 1x Frost Mage (Bloated), 7x Frost Invader (Bloated), 1x Frost Mage (Bloated), 1x Frost Ravager (Bloated), 1x Frost Necromancer (Bloated), 1x Frost Spirit, 7x Frost Invader (Bloated), 1x Frost Ravager (Bloated)
Error creating thumbnail: File missing
Dispatcher
We've got visual! Is that...a Frost Spirit?!
File:Outpost32(OperationI.C.E.)Wave 40 2.ogg
Error creating thumbnail: File missing
Professor V
The air is becoming heavy, and it's chilling me to the bone!
File:Outpost32(OperationI.C.E.)Wave 40 3.ogg
Error creating thumbnail: File missing
Dispatcher
Destroy it before we freeze solid!
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Dispatcher
Send him back to their frozen wasteland!
File:Outpost32(OperationI.C.E.)Wave 40 5.ogg
Error creating thumbnail: File missing
Dispatcher
Experiment 32 has escaped! I repeat Experiment 32 has escaped!
File:Outpost32(OperationI.C.E.)Wave 40 6.ogg
Lose Dialogue
Error creating thumbnail: File missing
Error creating thumbnail: File missing
Error creating thumbnail: File missing
One icon and dialogue is randomly chosen upon defeat:

•We're toast!
•OOF!
•Mission Failed, we'll get em' next time.
•Not enough numbers!
•Mistakes are just part of the journey..
•We're overrun chief!
•We'll get them next time!
•Don't give up!
•We need back up sergeant!
•We just had our grave dug..
•We have to fall back soldier!
•Oops! Try again!
•The enemies got to the base!
•Strategy is key!

Strategy

[edit]
  • Even though it is possible to place towers at the beginning of the map, this is generally not recommended since you will be forced to sell these towers eventually as the enemies will move forward with siege engines.
    • Additionally, multiple spots in the facility itself will be bombarded. You may want to avoid placing your towers in these areas to avoid having to move them later.
  • It is best to place support towers like Commander and DJ Booth at the middle of the outpost, while placing high DPS towers like Accelerator and Engineer around them.
  • The Pursuit and Ranger are heavily recommended for this map as they both have extremely large range, and Pursuit can use its Relocate ability to fly across the entire map.
    • The Pursuit also cannot be targeted by freezing attacks, making it especially useful here.
  • The Mercenary Base's Field Medic can be useful at giving your units immunity to freeze attacks from enemies that appear on this map.

Sounds

[edit]
Sound Description
Radio
File:Outpost32RadioCorrect.ogg Correct code inputted
File:Outpost32RadioWrong.ogg Wrong code inputted
Other
File:AlertSound.ogg Alert Sound
File:Outpost32RockBridgeCollapse.ogg Rock bridge collapse sound
[edit]

Miscellaneous

Trivia

[edit]
  • Enthrallist who made the Frostbite track present in this map added in various sound samples which are from things from his childhood. This includes:
    • The voices at the beginning come from Monster Jam World Finals 2004, a few other far shorter samples re-appear later on in the track.
    • Multiple clicks in this track are sounds from Test Drive Unlimited, later on a sound of buying a car and certain voice lines are also played.
    • A sound from Geometry Dash.
    • A sound of Perry the Platypus from Phineas and Ferb growling.
    • A menu click sound from the Wii video game console.
  • This map was a remade version of Outpost 32 from the Frost Invasion Event.
  • This was the first map where the enemy entrance would change as waves progress.
  • This was the second map that could automatically spawn units, with Trick or Threat Town being the first.
  • When Siege Engines moved at any time of the wave, the timer would be set to an indefinite amount of time. After that, the wave would continue or end as normal. Siege Engines could not move while enemies were spawning from it.
  • The guards present in the final cutscene for this map have been shown to operate the XR500 skin for the Turret in a teaser for its rework.
  • Outpost 32 has the longest path ever in the game if the infinite paths are excluded.

Update History

[edit]


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Regular
Very Easy
Easy
Normal
Hard
Insane
Special
Hardcore
PVP
Easy
Normal
Sandbox Mode
Hard
Insane
Special
Story Exclusive
Easy
Normal
Event
Undefined
Easy
Normal
Hard
Insane
Event
Removed
Undefined
Easy
Hard
Unreleased
Undefined