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Description

Honey Valley is a private server-exclusive map.

Design & Path

Honey Valley has three areas, with them being separated by a river of honey. They are connected by various bridges. A honey waterfall is created by a large dark brown pot. There are many bee boxes and brown pots on the map, as well as giant flowers of various colors, some of which serve as cliff space. There is also a wooden house located in a forest.

The path starts at an open beehive and ends at a tree. It consists of three loops, two of which are quite close to the enemy spawn and one being close to the exit. The path also goes over the honey river with a bridge.

Interactive Map

Loading scripts

Rewards

The game calculates how many CoinCoins and Experience EXP you receive based on how many waves you survived and if you won a match. During periods of 50% more Experience EXP (Friday – Sunday), any Experience EXP earned is multiplied by 1.5x through the XP Boost modifier. The VIP gamepass also multiplies any Experience EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive.

Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.

Difficulty reward scaling for survival mode Coins and Exp is 0.5x.
Mode Coins/Gem Reward EXP Reward
Easy Coin250 ÷ (1 + [(20 ÷ Current Wave) - 1]^1.3) + Coin50 (Triumph Only) Experience50 EXP ÷ (1 + [(20 ÷ Current Wave) - 1])
Casual Coin350 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin100 (Triumph Only) Experience75 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]) + Experience15 EXP (Triumph Only)
Intermediate Coin500 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin100 (Triumph Only) Experience120 EXP ÷ (1 + [(25 ÷ Current Wave) - 1])
Molten Coin550 ÷ (1 + [(35 ÷ Current Wave) - 1]^2.4) + Coin400 (Triumph Only) Experience135 EXP ÷ (1 + [(35 ÷ Current Wave) - 1]^2) + Experience50 EXP (Triumph Only)
Fallen Coin700 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin650 (Triumph Only) Experience200 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]^2) + Experience50 EXP (Triumph Only)
Hidden Wave Gem50 Experience250 EXP
Frost Coin800 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin1,200 (Triumph Only)
Gem75 (Triumph Only)
Experience200 EXP ÷ (1 + [(40 ÷ Current Wave) - 1]^2) + Experience100 EXP (Triumph Only)

Strategy

  • The beginning of the map is a great spot for towers, as enemies have to do two loops to progress in the map.
    • Towers with small range such as the Warden, Sledger or the Gladiator will be quite useful in these spots.
    • While these loops could be very useful for the Ace Pilot, it is not possible to place ground towers there, only cliff towers on the flowers.
  • As the path on this map is quite compact, high range towers like the Turret, Hunter or Ranger can easily cover most of the map.
    • This makes cliff towers useful here due to their high range, though do note that the flowers only allow a small amount of cliff towers to be placed on them, making cliff space limited here.
    • The DJ Booth can be helpful as it can allow them to cover all of the map.
      • Cliff towers at later Levels can cover most of the map without the help from DJ Booth.

Promotional Videos

Trailers

Trivia

  • This is the first Very Easy map in the game.
  • This and the Summer Castle are the only Very Easy maps in the game.

Update History

  • 9 June 2023 - v1.8.0
    • Honey Valley added.
    • Bug: It is not possible to place towers near the back.
  • 21 June 2024 - v1.25.0
    • Bug: Honey Valley appears in Hardcore mode matchmaking map override but cannot be chosen.
  • 19 July 2024 - v1.26.0
    • Bug: Honey Valley appears in PVP Test mode matchmaking map override but cannot be chosen.
  • 5 June 2026 - v2.0.0


Regular
Very Easy
Easy
Normal
Hard
Insane
Special
Hardcore
PVP
Easy
Normal
Sandbox Mode
Hard
Insane
Special
Story Exclusive
Easy
Normal
Event
Undefined
Easy
Normal
Hard
Insane
Event
Removed
Undefined
Easy
Hard
Unreleased
Undefined
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