The Surf & Turf Battle Pass has ended after the 3rd of September 2025 and all associated items have been made unobtainable/removed. This page has been preserved for historical purposes.
The Surf & Turf Battle Pass is the fourteenth pass to be added to the game. It is a summer-themed battle pass that was not related to an event. The pass started on the 9th of July 2025 at 19:00 UTC and ended on the 3rd of September 2025.
Battle Pass
Surf & Turf Battle Pass used Beach Balls as its currency, which were collected from enemies. These enemies dropped between one and three currency on death, which were collected by walking near them. These currency drops did not give one Beach Balls each. The number varied based on the mode played, and it could be boosted by the Battlepass Boost modifier, which was occasionally enabled by the developers. It would boost the rewards by 50%.
Mode
Beach Balls per Wave
Total Beach Balls
Easy
5
125
Casual
7
210
Intermediate
10
300
Molten
10
350
Fallen & Challenge Maps
13
520
Mode
Beach Balls per Wave
Total Beach Balls
Easy
7
175
Casual
10
300
Intermediate
15
450
Molten
15
525
Fallen & Challenge Maps
19
760
While the battle pass did have a set amount for Hardcore mode, that being 800 which when divided by total waves would make it give 16, this did not work and Hardcore mode instead gave nothing.
In total, it took 27,080 to complete the battle pass. The battle pass had two tracks, the regular track could be obtained for free and the premium track was purchasable for 399. Without the sale, it had a cost of 499.
When the Surf & Turf Battle Pass first released, the individual skip costs were actually far cheaper than skipping them all, allowing for players to save 1,390 by just skipping each Level one by one, an issue inherited from the Ducky Revenge Event.
The following list is every change made to fix the issue. As the fix for the prices was not perfect, additional notes will be added for the new inaccuracies.
Level 7 cost increased from 44 to 84.
Level 10 cost increased from 150 to 210.
Level 15 cost increased from 160 to 235.
Level 18 cost increased from 66 to 116.
Level 20 cost increased from 170 to 270.
Level 23 cost increased from 76 to 126.
Level 24 cost increased from 78 to 128.
Level 25 cost increased from 180 to 305.
Level 27 cost increased from 84 to 86.
The previous cost was actually correct. It was unnecessarily increased by 2, making it slightly too expensive.
Level 28 cost increased from 86 to 136.
Level 30 cost increased from 190 to 340.
Level 33 cost increased from 96 to 146.
Level 34 cost increased from 98 to 158.
Level 35 cost increased from 200 to 420.
Level 39 cost increased from 108 to 166.
While the increase did mostly correct the issue, the individual skip cost is still cheaper, but now only by 2. This also cancels out the unnecessary increase from Level 27.