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This article is about Molten Warlord. You may be looking for the Molten Boss or other uses of Molten.

If we're to survive, we need to give it everything we've got!
―Commander dialogue on Wave 35 (Molten)
This is it! If we don't take out the Molten Warlord, he will destroy everything here!
Not on our watch! Let's do this!

―Commander dialogue on Wave 25 (The Takeover Event, Master)
This is it, the Molten Warlord thinks it can challenge us!
Fight (fire) with fire in your heart! Dominate the battlefield and show no mercy!
ITS[sic] ALL OR NOTHING!

―Commander dialogue on Wave 35 (Formerly, Molten)

Description

The Molten Warlord is a major boss that appears on Wave 35 of Molten mode as the final boss. It also appears in The Takeover Event.

Like most other major bosses, the Molten Warlord moves very slowly, but it possesses a deceptively low amount of health compared to Frost Spirit or Fallen King. However, due to it having an ability that heals it by up to 1 million health but never exceeding its maximum health, its health becomes comparable to the Fallen King without its Defense.

The Molten Warlord has six abilities:

  1. Its first ability is Eruption Slam, where the Molten Warlord slams its weapon into the ground, creating three shockwaves in a straight line that stun every tower hit for 5.5 seconds and deal 225 damage to any unit caught in them.
  2. Its second ability, Hammer Slam, makes it slam its weapon three times, creating three shockwaves around it that stun towers for 4.5 seconds and deal 1,000 damage to units.
  3. Its third ability, War Cry, has the Molten Warlord breathe out fire, temporarily gaining Aggro, healing itself by a varying amount above 2,000,000. The health regenerated cannot be higher than its maximum health, meaning it heals the Molten Warlord back to full health. Additionally, the regenerated health is not consistent, as while it should not be lower than 2,000,000, it will often be a different higher value like 2,133,158.
    Afterwards, it will summon eight enemies, which can be the Molten Mech (15% chance), Molten Golem (35% chance), Elite Boomer (20% chance) and Molten Necromancer (30% chance). While this ability can technically be used on its own, this will not happen under normal circumstances, meaning in majority of matches it will only be used as part of Unchained Pandemonium.
  4. Its fourth ability is Fireball, where the Molten Warlord fires out a flaming orb at towers, which applies a 60% Fatigue Debuff to them for 10 seconds an deal 225 damage to any unit caught in it.
  5. Its fifth ability is Unchained Pandemonium, which happens when it reaches 35% of its health. The Molten Warlord will remove its mask, which makes it temporarily become completely invulnerable. Then it will immediately perform the War Cry and Molten Rain abilities. This will also unlock Molten Rain.
  6. After entering rage mode, it can now use its sixth ability, Molten Rain. This ability makes it summon 25 meteors that fall down from the sky, stunning towers for 5 seconds and dealing 225 damage to units.

Appearance

The Molten Warlord appears as a glowing orange lava shaped into that of a humanoid figure. Its armor is made out of metal and molten rock, though the molten rocks mainly appear as random rocks scattered around its body, rather than as an actual piece of armor. Its metal armor consists of leggings, which have lava dripping from the footwear, grey gloves, small pieces of metal attached to its arms and a chestplate with a sun-like symbol engraved into it. On its head, it wears a grey skull mask and a small head piece. It has two horns on its head which are impaled with nails. It wields two weapons in its arms, a large grey hammer in its left hand and a large brown pickaxe in its right hand.

Upon using the Unchained Pandemonium ability, the Molten Warlord removes its mask, revealing its menacing orange eyes.

The Molten Warlord has a death animation where it drops both of its weapons and looks at both of its hands, shaking before exploding.

Strategy

  • Towers such as the Hunter, Ranger, Turret, Crook Boss, Minigunner and Engineer, are recommended against the Molten Warlord for their high damage output.
    • As these are all highly expensive towers, it is recommended to have a DJ Booth set to the Green track.
      • The DJ Booth can give a reduced discount on the Red and Purple tracks at Level 5, which boost Damage and Range respectively.
    • It is effective to chain the Commander's Call to Arms ability to maximize damage output.
    • As the Molten Warlord has lower health than most other bosses, multiple Brawlers and Wardens can kill it fairly quickly.
  • You can use the Medic to shield towers, preventing them from being stunned. This, however, does not make them immune to the Molten Warlord's Fatigue Debuff.
  • Because of its Unchained Pandemonium ability, it becomes a substantially harder enemy to defeat after it uses this ability.
    • This makes using Call to Arms or other tower-buffing items like consumables likely a waste, as they do not impact or remove the Tank or Aggro attributes. However, these are both temporary and so should not make a huge impact.
  • You can have a single cheap tower away from the main defense to bait the Molten Warlord into stunning it instead of the important towers.
  • The Nuke is very useful against it, as if dropped when it is at below 75,000 health, it can instantly get it to 0 health, preventing it from healing back lost health at 35% health.
    • Do note that the Molten Warlord is immune to the Nuke's fallout damage, which somewhat reduces its effectiveness.

Sounds

Sound Description
Abilities
When the Molten Warlord performs Eruption Slam ability
When the Molten Warlord performs War Cry ability
When the Molten Warlord performs Fireball ability
When the Molten Warlord performs Unchained Pandemonium ability
When the Molten Warlord performs Molten Rain ability
Other
Molten Warlord footsteps
Death
When the Molten Warlord dies

Animations

Thumbnails

Icons

Promotional Images

Promotional Videos

Cutscenes

Renders

Stickers

Badges

Miscellaneous

Update History

  • 11 December 2024 - v1.45.0
    • Molten Warlord added, replacing the Molten Boss in Molten mode.
    • Bug: Molten Warlord is affected by the All Paths modifier.
    • Bug: Molten Warlord creates invisible bricks when performing certain abilities.
  • 20 December 2024 - v1.47.0
    • Health increased from 120,000 to 150,000.
  • 15 January 2025 - v1.49.0
    • War Cry base health regeneration increased from 5,000 to 10,000.
  • 22 January 2025 - v1.50.0
    • Bug: Molten Warlord does not create a Corpse on death while it has Corpse attribute.
  • 14 May 2025 - v1.64.0
    • Bugfix: Molten Warlord is no longer affected by the All Paths modifier.
  • 12 September 2025 - v1.74.3a
  • 22 September 2025 - v1.74.3g
    • No longer appears in Sk8 P4rk, as it has been removed.
  • 28 January 2026 - v1.84.0
    • Speed slightly increased from 1.25 to 1.3.
    • Cash given increased from  $1,000 to  $2,500 every 1% health lost.
    • Eruption Slam ability changed.
      • Stun time increased from 4 to 5.
      • Damage increased from 200 to 225.
      • Cooldown decreased from 45 to 35.
      • Attack cooldown decreased from 15 to 5.5.
    • Hammer Slam ability changed.
      • Stun time increased from 4 to 4.5.
      • Cooldown increased from 20 to 24.
      • Attack cooldown decreased from 12 to 4.5.
    • War Cry ability changed.
      • Number of enemies spawned increased from six to eight.
      • Now summons Molten Mech with a 15% chance, Elite Boomer with a 20% chance and Molten Necromancer with a 30% chance.
      • Molten Golem chance decreased from 50% to 35%.
      • No longer summons Molten Hound.
      • Enemies can no longer spawn with Bloated.
      • Base health regeneration increased from 10,000 to 2,000,000.
      • Cooldown increased from 45 to 600.
      • Attack cooldown decreased from 15 to 3.
    • Eruption Slam ability changed.
      • Fatigue Debuff increased from 50% to 60%.
      • Damage decreased from 250 to 225.
      • Cooldown decreased from 35 to 28.
      • Attack cooldown decreased from 10 to 7.5.
    • Unchained Pandemonium changed.
      • Now triggers at 35% health instead of 50%.
      • No longer gains Tank after reaching 35% of its health, now becomes completely invulnerable instead.
    • Molten Rain changed.
      • Stun time increased from 3 to 5.
      • Damage increased from 100 to 225.
      • Meteor count increased from 20 to 25.
      • Cooldown decreased from 60 to 45.
      • Attack cooldown decreased from 45 to 3.
  • 5 June 2026 - v2.0.0


  Molten
Previous Debut Current Debut Next Debut
Molten Titan
Wave 34
Molten Warlord
Wave 35
End
N/A
Master (The Takeover)
Previous Debut Current Debut Next Debut
Molten Summoner
Wave 21
Molten Warlord
Wave 25
End
N/A


Normal Gamemode Enemies
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Molten Mode
Fallen Mode
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Challenge Trials
Hardcore Mode
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Polluted Wasteland II
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Tutorial
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Event Enemies
The Heights
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Outpost 32
(Frost Invasion)
Cyber City
Solar Eclipse Event Rotfield
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Totality Tower
D00M's Revenge
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Hexscape Event Failed Gateway
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Containment
Pls Donate
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(Operation I.C.E)
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Pro
Master
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Nightmare Flash
Poor Recollection
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Replaced
Pre-MEGA
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Hidden Wave (Legacy)
Other
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