Molten Warlord

- This is it! If we don't take out the Molten Warlord, he will destroy everything here!
Not on our watch! Let's do this! - ―Commander dialogue on Wave 25 (The Takeover Event, Master)
Description
The Molten Warlord is a major boss that appears on Wave 35 of Molten mode as the final boss. It also appears in The Takeover Event.
Like most other major bosses, the Molten Warlord moves very slowly, but it possesses a deceptively low amount of health compared to Frost Spirit or Fallen King. However, due to it having an ability that heals it by up to 1 million health but never exceeding its maximum health, its health becomes comparable to the Fallen King without its Defense.
The Molten Warlord has six abilities:
- Its first ability is Eruption Slam, where the Molten Warlord slams its weapon into the ground, creating three shockwaves in a straight line that stun every tower hit for 5.5 seconds and deal 225 damage to any unit caught in them.
- Its second ability, Hammer Slam, makes it slam its weapon three times, creating three shockwaves around it that stun towers for 4.5 seconds and deal 1,000 damage to units.
- Its third ability, War Cry, has the Molten Warlord breathe out fire, temporarily gaining Aggro, healing itself by a varying amount above 2,000,000. The health regenerated cannot be higher than its maximum health, meaning it heals the Molten Warlord back to full health. Additionally, the regenerated health is not consistent, as while it should not be lower than 2,000,000, it will often be a different higher value like 2,133,158.
Afterwards, it will summon eight enemies, which can be the Molten Mech (15% chance), Molten Golem (35% chance), Elite Boomer (20% chance) and Molten Necromancer (30% chance). While this ability can technically be used on its own, this will not happen under normal circumstances, meaning in majority of matches it will only be used as part of Unchained Pandemonium. - Its fourth ability is Fireball, where the Molten Warlord fires out a flaming orb at towers, which applies a 60% Fatigue Debuff to them for 10 seconds an deal 225 damage to any unit caught in it.
- Its fifth ability is Unchained Pandemonium, which happens when it reaches 35% of its health. The Molten Warlord will remove its mask, which makes it temporarily become completely invulnerable. Then it will immediately perform the War Cry and Molten Rain abilities. This will also unlock Molten Rain.
- After entering rage mode, it can now use its sixth ability, Molten Rain. This ability makes it summon 25 meteors that fall down from the sky, stunning towers for 5 seconds and dealing 225 damage to units.
Appearance
The Molten Warlord appears as a glowing orange lava shaped into that of a humanoid figure. Its armor is made out of metal and molten rock, though the molten rocks mainly appear as random rocks scattered around its body, rather than as an actual piece of armor. Its metal armor consists of leggings, which have lava dripping from the footwear, grey gloves, small pieces of metal attached to its arms and a chestplate with a sun-like symbol engraved into it. On its head, it wears a grey skull mask and a small head piece. It has two horns on its head which are impaled with nails. It wields two weapons in its arms, a large grey hammer in its left hand and a large brown pickaxe in its right hand.
Upon using the Unchained Pandemonium ability, the Molten Warlord removes its mask, revealing its menacing orange eyes.
The Molten Warlord has a death animation where it drops both of its weapons and looks at both of its hands, shaking before exploding.
Strategy
- Towers such as the Hunter, Ranger, Turret, Crook Boss, Minigunner and Engineer, are recommended against the Molten Warlord for their high damage output.
- As these are all highly expensive towers, it is recommended to have a DJ Booth set to the Green track.
- The DJ Booth can give a reduced discount on the Red and Purple tracks at Level 5, which boost Damage and Range respectively.
- It is effective to chain the Commander's Call to Arms ability to maximize damage output.
- As the Molten Warlord has lower health than most other bosses, multiple Brawlers and Wardens can kill it fairly quickly.
- As these are all highly expensive towers, it is recommended to have a DJ Booth set to the Green track.
- You can use the Medic to shield towers, preventing them from being stunned. This, however, does not make them immune to the Molten Warlord's Fatigue Debuff.
- Because of its Unchained Pandemonium ability, it becomes a substantially harder enemy to defeat after it uses this ability.
- You can have a single cheap tower away from the main defense to bait the Molten Warlord into stunning it instead of the important towers.
- The Nuke is very useful against it, as if dropped when it is at below 75,000 health, it can instantly get it to 0 health, preventing it from healing back lost health at 35% health.
- Do note that the Molten Warlord is immune to the Nuke's fallout damage, which somewhat reduces its effectiveness.
Sounds
| Sound | Description |
|---|---|
| Abilities | |
| When the Molten Warlord performs Eruption Slam ability | |
| When the Molten Warlord performs War Cry ability | |
| When the Molten Warlord performs Fireball ability | |
| When the Molten Warlord performs Unchained Pandemonium ability | |
| When the Molten Warlord performs Molten Rain ability | |
| Other | |
| Molten Warlord footsteps | |
| Death | |
| When the Molten Warlord dies | |
Gallery
Animations
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Walking animation (1 December 2024 – Present)
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Hammer Slam animation (1 December 2024 – Present)
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Eruption Slam animation (1 December 2024 – Present)
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Fireball animation (1 December 2024 – Present)
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Unchained Pandemonium animation (1 December 2024 – Present)
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Unchained Pandemonium Walking animation (1 December 2024 – Present)
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War Cry animation (1 December 2024 – Present)
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Molten Rain animation (1 December 2024 – Present)
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Death animation (1 December 2024 – Present)
Thumbnails
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Molten Warlord on a game thumbnail.
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Molten Warlord on a game thumbnail.
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Molten Warlord on a game thumbnail.
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Molten Warlord on a game thumbnail.
Icons
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Molten Warlord on a game icon.
Promotional Images
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Molten Warlord on a promotional image.
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Molten Warlord on a promotional image.
Promotional Videos
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Molten Warlord on a promotional video.
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Molten Warlord on a promotional video.
Cutscenes
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Molten Warlord in the Outpost 16 opening cutscene.
Renders
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Molten Warlord on the Molten mode icon.
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Molten Warlord on the matchmaking icon.
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Molten Warlord on a render.
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Molten Warlord on a render.
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Molten Warlord on the Main Lobby Matchmaking mural.
Stickers
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Molten Warlord on the Molten Rage sticker.
Badges
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Molten Warlord on the Defeat Molten Warlord badge.
Miscellaneous
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Molten Warlord's face.
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Molten Warlord on its Index icon.
Update History
- 11 December 2024 - v1.45.0
- Molten Warlord added, replacing the Molten Boss in Molten mode.
- Bug: Molten Warlord is affected by the All Paths modifier.
- Bug: Molten Warlord creates invisible bricks when performing certain abilities.
- 20 December 2024 - v1.47.0
- Health increased from 120,000 to 150,000.
- 15 January 2025 - v1.49.0
- War Cry base health regeneration increased from 5,000 to 10,000.
- 22 January 2025 - v1.50.0
- 14 May 2025 - v1.64.0
- Bugfix: Molten Warlord is no longer affected by the All Paths modifier.
- 12 September 2025 - v1.74.3a
- Now appears in Sk8 P4rk Master difficulty as part of The Takeover Event.
- Has 100,000 health in Sk8 P4rk.
- Now appears in Sk8 P4rk Master difficulty as part of The Takeover Event.
- 22 September 2025 - v1.74.3g
- No longer appears in Sk8 P4rk, as it has been removed.
- 28 January 2026 - v1.84.0
- Speed slightly increased from 1.25 to 1.3.
- Cash given increased from
$1,000 to $2,500 every 1% health lost. - Eruption Slam ability changed.
- Stun time increased from 4 to 5.
- Damage increased from 200 to 225.
- Cooldown decreased from 45 to 35.
- Attack cooldown decreased from 15 to 5.5.
- Hammer Slam ability changed.
- Stun time increased from 4 to 4.5.
- Cooldown increased from 20 to 24.
- Attack cooldown decreased from 12 to 4.5.
- War Cry ability changed.
- Number of enemies spawned increased from six to eight.
- Now summons Molten Mech with a 15% chance, Elite Boomer with a 20% chance and Molten Necromancer with a 30% chance.
- Molten Golem chance decreased from 50% to 35%.
- No longer summons Molten Hound.
- Enemies can no longer spawn with Bloated.
- Base health regeneration increased from 10,000 to 2,000,000.
- Cooldown increased from 45 to 600.
- Attack cooldown decreased from 15 to 3.
- Eruption Slam ability changed.
- Fatigue Debuff increased from 50% to 60%.
- Damage decreased from 250 to 225.
- Cooldown decreased from 35 to 28.
- Attack cooldown decreased from 10 to 7.5.
- Unchained Pandemonium changed.
- Now triggers at 35% health instead of 50%.
- No longer gains Tank after reaching 35% of its health, now becomes completely invulnerable instead.
- Molten Rain changed.
- Stun time increased from 3 to 5.
- Damage increased from 100 to 225.
- Meteor count increased from 20 to 25.
- Cooldown decreased from 60 to 45.
- Attack cooldown decreased from 45 to 3.
- 5 June 2026 - v2.0.0
- Freeze Immunity removed.
| Previous Debut | Current Debut | Next Debut |
|---|---|---|
| Molten Titan Wave 34 |
Molten Warlord Wave 35 |
End N/A |
| Master (The Takeover) | ||
|---|---|---|
| Previous Debut | Current Debut | Next Debut |
| Molten Summoner Wave 21 |
Molten Warlord Wave 25 |
End N/A |