Legacy Molten Mode

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Sandbox Only Content

Legacy Molten Mode is content only available through the Sandbox mode.
It is not accessible anywhere else in the game.

Similar Article
This article is about Legacy Molten Mode. You may be looking for other uses of Molten.

<infobox>

 <title source="title1"><default>Legacy Molten Mode</default></title>

<image source="image1"></image> <label>Map</label> <label>Waves</label> <label>Level Requirement</label> <label>Starting Cash</label> <label>Shared Cash</label> <label>Max Base Health</label> <label>Health Scaling</label> <label>Estimated Match Time</label> <label>Suggested Towers</label> <label>Triumph Rewards</label> <label>Modifiers</label> <group> <header>Timeline</header> <label>Chapter</label> <group row-items="2"> <label>Previous Mission</label> <label>Next Mission</label> </group> </group> <group collapse="closed"> <header>Star Requirements</header> <label>3 Star Health</label> <label>3 Star Time</label> <label>2 Star Health</label> <label>2 Star Time</label> </group> <group collapse="closed"> <header>Music</header>

</group> </infobox>

Description

[edit]

Legacy Molten, internally referred to as Normal, is a mode exclusive to Sandbox mode. It is an older version of Molten mode, more specifically mostly replicating the version before the 11th of December 2024 without Enemies Beta applied, with some minor differences, like the income, wave structure or soundtracks.

While the actual legacy Fallen mode used to give cash on damage, with a shared cash of 50% of the damage dealt being given to all other players, this is not the case here. In the Sandbox mode, the new income system is used. Though the enemies have no set cash values, they all give Cash$5 on death.

Cash is only gained if an enemy is killed, or in some cases, damaged by a specific amount of health. Additionally, the amount gained is a set amount of cash, which is not always equal to the enemy's health. In solo, you receive 100% of the cash when an enemy is killed, or it is damaged enough. With each additional player, this decreases by 25%, which means that in a quad, you only get 25% of the cash.

The cash distribution between players is based on how much damage they dealt. If a player has not dealt any damage, they will receive a percentage of the enemy's full cash upon its death or when it was damaged enough:

  • Duo: 12.5%
  • Trio: 16.7%
  • Quad: 18.75%

On the condition that the resulting amount has a decimal, it gets rounded up or down depending on the decimal value. If it is at least 0.5, it gets rounded up. If it is less than 0.5, it gets rounded down. For example, the Normal gives Cash$5 when killed in solo, Cash$3.75 in duo, rounded up to Cash$4, Cash$2.5 in trio, rounded up to Cash$3 and Cash$1.25 in quad, rounded down to Cash$1 between the players that damaged it. Players that did not damage it receive Cash$0.625 in duo, rounded up to Cash$1, Cash$0.835 in trio, rounded up to Cash$1 and Cash$0.9375 in quad, rounded up to Cash$1.

Enemies

[edit]
File:Normal2.png
File:Speedy4.png
File:SlowFrostEvent.png
File:NormalBossFrostEvent.png
Normal
Wave 1
68+ Total[1]
Speedy
Wave 5
29+ Total[2]
Slow
Wave 7
67+ Total[3]
Normal Boss
Wave 10
27+ Total[4]
File:Hidden4.png
File:Mystery6.png
File:Necromancer0.png
File:Molten3.png
Hidden
Wave 13
40+ Total[2]
Mystery
Wave 16
86+ Total[5]
Necromancer
Wave 19
8+ Total[6]
Molten
Wave 20
146+ Total[7]
File:FrostUpdateSlowBoss.png
File:CurrentHiddenBossImage.png
File:FrostShock.png
File:SpeedyBossCurrent.png
Slow Boss
Wave 22
47+ Total[8]
Hidden Boss
Wave 24
17+ Total[9]
Shock
Wave 26
122+ Total[10]
Speedy Boss
Wave 30
9+ Total[11]
File:MysteryBoss2.png
File:FrostUpdateMysterySummoner.png
File:MoltenTitan.png
File:MoltenBoss3.png
Mystery Boss
Wave 32
42+ Total[12]
Mystery Summoner
Wave 36
2 Total
Molten Titan
Wave 39
10+ Total[13]
Molten Boss
Wave 40
1 Total

Wave Structure

[edit]

In Legacy Molten mode, the formula for calculating wave bonus on each wave is:

(Cash$205 + (Waves Completed - 1) × Cash$75) × (1 - 0.1 × Players)

The wave clear bonus appears when every enemy from that wave was killed. It is 35% of the wave bonus in solo, while for duo, trio and quad it is 20%.

The waves in Legacy Molten mode follow these timings:

Waves Wave Timer Skip Time[14]
1-29 1:00 0:19[15]
30-39 1:20 0:19[16]
40 99:99 N/A

Bolded names indicates an enemy type's debut.

Wave Structure
Wave Commander Dialogue Enemy Type & Amount
1
File:REWCommanderObservant.gif
Here comes the horde! 5x Normal
File:REWCommanderNeutral.gif
Place your towers quick to prepare for the incoming enemies!
2 - 6x Normal
3 - 7x Normal
4 - 10x Normal
5
File:REWCommanderObservant.gif
Faster zombies are coming in quick! 5x Speedy
File:REWCommanderNeutral.gif
You know the drill, quick bursts of damage and we'll do just fine.
6 - 5x Normal, 4x Speedy
7
File:REWCommanderNeutral.gif
Woah, these guys look a lot tougher than what we've dealt with before! 8x Slow
8 - 2x Speedy, 4x Normal, 4x Slow
9 - 8x Slow, 5x Normal, 4x Speedy
10
File:REWCommanderScared.gif
The zombie onslaught is bringing in a boss! 8x Normal, 1x Normal Boss
File:REWCommanderAggressive.gif
Prepare and upgrade your units, and HOLD YOUR GROUND!
11 - 8x Slow, 8x Normal, 8x Speedy
12 - 6x Normal, 2x Normal Boss
13
File:REWCommanderObservant.gif
I just spotted some Hidden zombies coming in! 8x Hidden
File:REWCommanderNeutral.gif
Upgrade your units to detect these tricky enemies!
14 - 7x Slow, 2x Normal Boss
15
File:REWCommanderObservant.gif
More hiddens are approaching! 16x Hidden
16
File:REWCommanderScared.gif
Here come mystery zombies! 8x Mystery
File:REWCommanderSkeptical.gif
They'll turn into a different zombie when killed! I wonder what's inside them?
17 - 6x Slow, 4x Mystery
18 - 16x Mystery
19
File:REWCommanderScared.gif
Looks like the zombie horde is "summoning" a Necromancer. 4x Slow, 6x Speedy, 4x Hidden, 8x Mystery, 2x Normal Boss, 1x Necromancer
File:REWCommanderAggressive.gif
Don't let them get the chance to raise even more zombies!
20
File:REWCommanderNeutral.gif
The air's getting pretty hot. Whats[sic] that? 8x Molten
File:REWCommanderObservant.gif
Molten enemies inbound!
File:REWCommanderAggressive.gif
They have a lot of health, but with enough fire power, we'll easily take em' out!
21
File:REWCommanderNeutral.gif
Still alive? Good 2x Normal Boss, 8x Slow, 4x Hidden, 5x Mystery, 5x Molten
22
File:REWCommanderScared.gif
Loud thuds in the distance? I don't like what I'm hearing.. 8x Slow, 4x Hidden, 8x Mystery, 2x Normal Boss, 1x Slow Boss
File:REWCommanderAggressive.gif
It sounds like something huge is coming! Prepare!
23 - 6x Molten, 1x Slow Boss, 4x Mystery, 1x Necromancer
24
File:REWCommanderScared.gif
A fast boss that's ALSO hidden? 6x Molten, 1x Hidden Boss
File:REWCommanderDisappointed.gif
You GOTTA be kidding me!
File:REWCommanderDisappointed.gif
Please tell me you've got units to detect it by now..
25 - 12x Molten, 2x Slow, 2x Necromancer
26
File:REWCommanderScared.gif
Shockers coming in hot, we need units that slow zombies down or quick bursts of damage! 10x Shock
27 - 10x Shock, 8x Molten, 4x Normal Boss
28 - 2x Slow Boss, 10x Shock, 2x Necromancer, 2x Hidden Boss
29 - 1x Slow Boss, 10x Mystery, 12x Shock, 12x Molten
30
File:REWCommanderNeutral.gif
This big guy may not be as fast as shocks, but he sure is heavier! 10x Molten, 4x Normal Boss, 2x Hidden Boss, 4x Hidden, 4x Slow, 9x Shock, 1x Speedy Boss
File:REWCommanderTeaching.gif
Units with a lot of range can help with keeping this enemy on our radar!
31 - 6x Slow Boss, 1x Speedy Boss, 10x Molten, 1x Necromancer,
32
File:REWCommanderSkeptical.gif
A fast, hidden, or tanky threat? What could it be? 3x Slow Boss, 8x Mystery, 1x Speedy Boss, 7x Mystery Boss
File:REWCommanderAggressive.gif
Prepare for the worst, anything can go wrong now...
33 - 6x Slow Boss, 24x Shock, 8x Mystery Boss, 1x Necromancer, 3x Hidden Boss
34 - 8x Slow Boss, 1x Speedy Boss, 8x Shock, 14x Molten, 7x Mystery Boss
35
File:REWCommanderObservant.gif
A ton of mysteries are on their way! 15x Mystery, 10x Mystery Boss
File:REWCommanderScared.gif
Prepare for a mystery rush!
36
File:REWCommanderObservant.gif
A zombie with green attire coming? That can only mean one thing; a Mystery Summoner! 5x Slow Boss, 8x Shock, 1x Mystery Summoner
File:REWCommanderAggressive.gif
Eliminate this threat and don't give him ANY breathing room to summon anything!
37 - 2x Speedy Boss, 16x Shock, 6x Slow Boss, 3x Hidden Boss, 15x Molten, 1x Mystery Summoner
38 - 8x Slow Boss, 10x Normal Boss, 10x Mystery Boss, 6x Hidden Boss
39
File:REWCommanderScared.gif
Woah, it's hotter than a volcano in here. Something big is coming, get ready! 3x Speedy Boss, 15x Shock, 25x Molten, 5x Molten Titan
40
File:REWCommanderScared.gif
Its[sic] the Molten Titan! 10x Molten, 5x Molten Titan, 1x Molten Boss
File:REWCommanderAggressive.gif
Shoot him with everything you have, and don't get burnt!
Lose Dialogue
File:CommaReac1.png
File:CommaReac2.png
File:CommaReac3.png
One icon and dialogue is randomly chosen upon defeat:

•We're toast!
•OOF!
•Mission Failed, we'll get em' next time.
•Not enough numbers!
•Mistakes are just part of the journey..
•We're overrun chief!
•We'll get them next time!
•Don't give up!
•We need back up sergeant!
•We just had our grave dug..
•We have to fall back soldier!
•Oops! Try again!
•The enemies got to the base!
•Strategy is key!

Update History

[edit]
  • 17 December 2024 - v1.46.4
    • Legacy Molten mode added, available through the Sandbox mode.
  • 17 December 2024 - v1.46.5
    • Legacy Molten mode is no longer available through the Sandbox mode.
  • 12 February 2025 - v1.53.3a
    • Legacy Molten mode added, available through the Sandbox mode.
  • 28 January 2026 - v1.84.0
    • Bug: Legacy Molten mode does not play when selected in Sandbox mode.
  • 5 June 2026 - v2.0.0
    • Bugfix: Legacy Molten mode now plays when selected in Sandbox mode.

Notes

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  1. Number is based on natural spawns. Number can be exceeded if spawned by the Mystery, Necromancer, and Mystery Boss.
  2. 2.0 2.1 Number is based on natural spawns. Number can be exceeded if spawned by the Mystery and Necromancer.
  3. Number is based on natural spawns. Number can be exceeded if spawned by the Mystery and Necromancer.
  4. Number is based on natural spawns. Number can be exceeded if spawned by the Mystery and Mystery Boss.
  5. Number is based on natural spawns. Number can be exceeded if spawned by the Mystery Summoner.
  6. Number is based on natural spawns. Number can be exceeded if spawned by the Mystery Boss.
  7. Number is based on natural spawns. Number can be exceeded if spawned by the Mystery.
  8. Number is based on natural spawns. Number can be exceeded if spawned by the Mystery Boss.
  9. Number is based on natural spawns. Number can be exceeded if spawned by the Mystery Boss.
  10. Number is based on natural spawns. Number can be exceeded if spawned by the Mystery.
  11. Number is based on natural spawns. Number can be exceeded if spawned by the Mystery Boss.
  12. Number is based on natural spawns. Number can be exceeded if spawned by the Mystery Summoner.
  13. Number is based on natural spawns. Number can be exceeded if spawned by the Molten Boss and Mystery Boss.
  14. How long you have to wait before you can skip.
  15. Skip at 0:40.
  16. Skip at 1:00.


File:ModesHeader.png
Gamemodes
Survival
Hardcore
Special Maps
Sandbox Only
Other
Removed
Waves
Survival
Hardcore
Sandbox Only
Special Maps
Removed
Rewards
Survival
Hardcore
Special Maps