Legion (Challenge)
Legion (Challenge) was previously removed on the 24th of September 2025, though it has been made available through the Sandbox mode later.
It is not accessible anywhere else in the game. This page will attempt to include information about both the version before removal and its re-added version.
<infobox>
<title source="title1"><default>Legion (Challenge)</default></title>
<image source="image1"></image> <label>Last Map</label> <label>Map Pool</label> <label>Mode</label> <format>Fallen</format> <label>Starting Cash</label> <label>Modifiers</label> <label>Rewards</label> </infobox>
- "AOE focused challenge that pits the player against swarms of enemies."
- ―In-Game Description
Description
[edit]Legion is a challenge map. It uses a modified version of the Fallen mode as its wave structure. Triumphing on this map rewards the player with Gem 110, Experience 330 EXP, Time Scale Ticket 2 and two High Grade Crates. Like with other challenges, rewards can only be gotten once a week.
Changes
[edit]The main change in this challenge is enemies spawning twice as much, with some exceptions, and the wave structure being altered, making it harder. Unlike the All Paths modifier, bosses do spawn on both sides, meaning two Fallen Kings spawn on this map.
Enemies
[edit]All enemy replacements from Enemies Beta are applied here, with the exception of the Dark Necromancer and Summoner Boss if the selected map does not have Enemies Beta.
A few regular enemies also have their health values, which for most of them is changed to match their previous Fallen mode health values.
- Abnormal - 6 health (-2)
- Quick - 4 health (-6)
- Heavy - 16 health (-44)
- Breaker2 - 50 health (-30)
- Fallen - 180 health (-45)
- Necromancer King - 14,000 health (-61,000)
- Cursed Skeleton - 500 (-750)
- Fallen Hero - 5,000 health (+2,000)
- Fallen Guardian - 14,000 health (-18,000)
- Fallen King - 75,000 health (-125,000)
Wave Structure
[edit]Bolded names indicate an enemy type's debut. If the All Paths modifier is present on the map, all enemies will be duplicated for each path except the Fallen King.
Cash
[edit]Starting cash in this challenge is increased by Cash$200, making it Cash$700 (Cash$800 if in the Paradoxum Games group). Additionally, the wave bonus is also decreased.
For solo and duo, they calculated as:
Depending on player count, the wave bonus is reduced using multipliers. These multipliers are:
| Players | Reduction per Player | Total Reduction |
|---|---|---|
| Solo | 0% | 0% |
| Duo | 15% | 30% |
| Trio | 13% | 39% |
The wave clear bonus appears when every enemy from that wave was killed. It is 35% of the wave bonus in solo, while for duo and trio it is 20%.
Strategy
[edit]- Due to the large amount of enemies, you generally gain a larger amount of cash, enabling you to afford more DPS towers compared to normal games.
- Area of effect towers are recommended because large groups of enemies spawn in this challenge.
- Towers like the Golden Pyromancer, Pyromancer and Electroshocker are very useful early on.
- The Mortar and Pursuit are especially useful for this challenge, as they have high range and cannot get stunned.
- Single target DPS options like the Accelerator, Golden Minigunner and Ranger are still valuable, as enemies such as the Warden have a lot of health.
- As the enemy count is doubled, the Cowboy and the Golden Cowboy can generate much more income in this challenge.
- Towers with hidden detection should be placed down early on, as early Nimble Shadows may result in an early defeat.
- A balance between AOE towers and single target towers can prevent Breakers from overwhelming you.
- Slime Glitches can turn into hordes of enemies that can easily overwhelm your defenses.
- Stalling towers like the Electroshocker or Cryomancer are useful, as they grant you more time to kill these enemies.
Challenge History
[edit]- 7 July 2024 – 14 July 2024
- Map: Candy Valley
- 28 July 2024 – 4 August 2024
- Map: Winter Stronghold
- 8 September 2024 – 15 September 2024
- Map: Winter Stronghold
- 6 October 2024 – 13 October 2024
- Map: Winter Stronghold
- 10 November 2024 – 17 November 2024
- Map: Winter Stronghold
- 1 December 2024 – 8 December 2024
- Map: Winter Stronghold
- 29 December 2024 – 5 January 2025
- Map: Infernal Abyss
- 1 February 2025 – 8 February 2025
- Map: Winter Stronghold
- 13 April 2025 – 20 April 2025
- Map: Winter Stronghold
- 1 June 2025 – 8 June 2025
- Map: Infernal Abyss
- 29 June 2025 – 6 July 2025
- Map: Infernal Abyss
- 31 August 2025 – 7 September 2025
- Map: Winter Stronghold
- 14 September 2025 – 21 September 2025
- Map: Infernal Abyss
Update History
[edit]- 21 June 2024 - v1.25.0
- Legion added.
- Bug: Warden has its intended Polluted Wasteland II health instead of its regular Fallen health if the selected map does not have Enemies Beta.
- 2 August 2024 - v1.27.0
- Now uses the new income system.
- Updated to use the new Fallen mode enemy appearances, some stats, health scaling and soundtracks.
- Now changes more enemy health values.
- Abnormal health now changes to 6.
- Quick health now changes to 4.
- Heavy health now changes to 16.
- Breaker2 health now changes to 50.
- Fallen health now changes to 180.
- Fallen Hero health now changes to 5,000.
- Fallen Guardian health now changes to 14,000.
- Fallen King health now changes to 75,000.
- Disabled dialogue.
- Removed Candy Valley from the map pool.
- 16 December 2024 - v1.46.0
- Bug: When activated in Sandbox mode, the mode is set to Intermediate mode instead of Fallen mode.
- 24 September 2025 - v1.75.0
- Legion can now be activated exclusively in Sandbox mode, as the challenges button in the lobby has been removed.
| Challenges | Back to Basics • Boss Rush • Jailed Towers • Juggernaut • Legion • Oops! All slimes! • Vanguard | |
|---|---|---|
| Wave Structure | Back to Basics • Jailed Towers | |