Official Tower Defense Simulator Wiki
Succumb to the dark sun! Like many before you.
2,717
articles

For players who are new to the game or want a more relaxed experience.
―Description in Elevators

Description

Easy mode, formerly Normal and Beginner's mode, is one of the six main Survival modes. Easy mode has 20 waves. It is not named after its final boss, the Brute.

Cash is only gained if an enemy is killed, or in some cases, damaged by a specific amount of health. Additionally, the amount gained is a set amount of cash, which is not always equal to the enemy's health. It uses a slightly different method of distributing cash between players, as enemies split their cash between players, regardless of how much damage the player dealt to it. If, in a duo, one player does all the damage to an enemy, both players will receive 50% of the cash the enemy would normally give in solo. This means that in solo, you receive 100% of the cash when an enemy is killed, or it is damaged enough. With each additional player, this is reduced to 50% in duo, 33% in trio and 25% in quad. If it is a decimal, it gets rounded up or down depending on the decimal value. If it is at least 0.5, it gets rounded up. If it is less than 0.5, it gets rounded down.

Rewards

For former rewards, see this mode's Rewards page.

The game calculates how many CoinCoins and Experience EXP you receive based on how many waves you survived and if you won a match. During periods of 50% more Experience EXP (Friday – Sunday), any Experience EXP earned is multiplied by 1.5x through the XP Boost modifier. The VIP gamepass also multiplies any Experience EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Some maps like Mason Arch can also increase all rewards by a specific amount. Regular Experience EXP boosts are multiplicative with other modifiers.

Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.

Currently, rewards are calculated as:

Coins Reward EXP Reward Tower EXP Reward
Coin250 ÷ (1 + [(20 ÷ Current Wave) - 1]^1.3) + Coin50 (Triumph Only) Experience50 EXP ÷ (1 + [(20 ÷ Current Wave) - 1]) Tower Experience10 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]) + Tower Experience15 EXP (Triumph Bonus)

Triumphing Easy mode can give out an additional reward, which can be a crate, consumable or ticket. They are meant to be guaranteed, though due to a bug this does not always happen. Additionally, items are sometimes not given out. These items are:

Badges/Achievements

There are badges and achievements that you can or could obtain when playing this mode, which may have additional rewards alongside them. These are:

Defeated the Brute
✔ OBTAINABLE
Defeat the Brute in Easy mode.


6,904,983 players earned this
Recruit
✔ OBTAINABLE
Triumph in Easy mode

Rewards:
Coin100

players earned this
Defeat Grave Digger
✖ UNOBTAINABLE
Get ready to have your grave dug!


13,241,179 players earned this

Seasons

During some Passes, the Normal mode could give currency rewards that you used to progress through a season. Rewards for all the seasons were calculated as:

Season Rewards
End of Summer Season Shell120 × (Waves/30)^1.75
Season of Love Love Letter25[1] × (Waves/30)^1.75
Solar Eclipse Season Shard15 × (Waves/30)^1.75
Frost Invasion Season Shard15[2] × (Waves/30)^1.75
Operation I.C.E Battle Pass Bell5[3] per wave
Ducky Revenge Battle Pass Ducky Egg5 per wave
Surf & Turf Battle Pass Beach Balls5 per wave
Null & Void Battle Pass Gum Drops5 per wave
The Final Act Battle Pass Plushie Snowmen6 per wave
Spring Frenzy Battle Pass Bunz6 per wave
Solar Requiem Battle Pass [75×(Current Wave20)3]−[75×(Current Wave - 120)3]

Enemies

Normal
Wave 1
39 Total
Speedy
Wave 2
38 Total
Slow
Wave 4
48 Total
Normal Boss
Wave 6
17 Total
Hidden
Wave 8
40 Total
Breaker2
Wave 10
98 Total
Breaker
N/A[4]
98 Total
Necromancer
Wave 12
5 Total
Skeleton
N/A[5]
N/A Total
Armored
Wave 13
51 Total
Slow Boss
Wave 16
2 Total
Enraged
Wave 17
28 Total
Breaker3
Wave 19
7 Total
Brute
Wave 20
1 Total

Wave Structure

In Easy mode, the formula for calculating the wave bonus on each wave is:

(Cash$200 + (Waves Completed - 1) × Cash$160) × (1 - 0.1 × Players)

The wave clear bonus appears when every enemy from that wave was killed. It is 35% of the wave bonus in solo, while for duo, trio and quad it is 20%.

Before the 28th of January 2026, it was calculated as:

(Cash$200 + (Waves Completed - 1) × Cash$150) × (1 - 0.1 × Players)

Before the 24th of February 2024, it was calculated as:

(Cash$180 + (Cash$100 × Waves Completed)) ÷ Players

Before the Overhaul Update, it was calculated as:

(Cash$50 - 5 × (Players - 1)) × Waves Completed

The waves in Easy mode follow these timings:

Waves Wave Timer Skip Time[6]
1-15 1:00 0:20[7]
16 1:30 0:30[8]
17-19 1:30 0:20[9]
20 ∞ N/A

Bolded names indicate an enemy type's debut.

For former wave structures of Easy mode, visit the Waves page.

The total number of enemies that spawn in Easy mode, excluding enemies that are summoned, is 380 enemies.

Wave Structure
Wave Commander Dialogue Enemy Type & Amount
1
Zombies are on their way. Prepare to defend!
4x Normal
Make sure to place down some units near the path and upgrade them. Together, we've got this.
2
Alright! There are some Speedy enemies coming. They're fast, but weak.
4x Normal, 2x Speedy
You might need some more units to help defend if one slips by, so make sure your towers have enough path coverage to deal with them.
3 - 4x Speedy, 10x Normal
4
Up ahead are some Large Zombies. They're slow but have a lot of health.
4x Speedy, 6x Normal, 3x Slow
You can command some of your towers to prioritize stronger targets, but make sure to keep a few focused on the weaker ones otherwise they might get by.
5 - 5x Normal, 6x Slow
6
Heads up! You have a Boss Zombie coming! They can have special attributes that make them resistant to certain attacks.
4x Slow, 8x Speedy, 1x Normal Boss (Boss)
Professor V has given us the technology that lets us see their stats and modifiers if you select them.
Also, we might have some Hidden enemies soon. Only some units can see them, so be sure to upgrade the ones that do.
7 - 3x Slow, 8x Speedy (Bloated), 3x Slow, 1x Normal Boss
8
There they are! Man, Hidden zombies are tough to see.
10x Normal, 8x Slow, 5x Hidden
9 - 1x Normal Boss, 7x Hidden, 5x Speedy (Bloated), 1x Normal Boss
10
Here comes some Breakers! They can spawn additional weaker enemies. Too many at once could overwhelm your units if you're not careful.
6x Slow (Bloated), 7x Speedy (Bloated), 5x Breaker2
11 - 5x Breaker2, 5x Hidden, 1x Normal Boss, 5x Hidden, 5x Breaker2
12
Seems like the corpses attracted a Necromancer. They will raise the dead to make them... uh... less dead?
5x Slow, 10x Breaker2, 7x Hidden (Bloated), 3x Breaker2, 1x Necromancer (Boss)
You might want to try prioritizing them here.
13 - 4x Breaker2, 6x Armored, 4x Breaker2
14
You're doing great, keep it up! Those armored enemies are tougher to deal with, but I'm sure you've got enough upgrades to deal with them
4x Breaker2, 6x Armored, 7x Hidden (Bloated), 6x Breaker2, 6x Armored, 2x Normal Boss (Bloated)
15 - 1x Normal Boss (Bloated), 8x Breaker2, 10x Armored, 2x Normal Boss, 2x Necromancer
16
Woah! Did you feel the ground shake? Something big is coming!
6x Breaker2, 4x Hidden (Bloated), 6x Armored, 1x Slow Boss (Boss)
We're not out of this yet, so don't get comfortable!
17
It's those fast zombies again! Slowing units like Freezer can give our team more time to take them down.
10x Slow (Bloated, Nimble), 4x Enraged, 6x Breaker2, 6x Enraged
18 - 4x Breaker2, 6x Armored, 1x Necromancer, 6x Armored, 6x Enraged, 1x Necromancer, 4x Breaker2
19 - 7x Enraged, 7x Breaker2, 1x Normal Boss (Bloated), 1x Slow Boss, 8x Breaker2 (Bloated), 3x Breaker3
20
All that fighting attracted the Brute!
4x Breaker3, 8x Breaker2 (Bloated), 5x Armored (Bloated), 3x Normal Boss (Bloated), 5x Enraged, 1x Brute (Boss), 3x Normal Boss (Bloated)
Let's give it all we got!
Lose Dialogue
One icon and dialogue is randomly chosen upon defeat:

•We're toast!
•OOF!
•Mission Failed, we'll get em' next time.
•Not enough numbers!
•Mistakes are just part of the journey..
•We're overrun chief!
•We'll get them next time!
•Don't give up!
•We need back up sergeant!
•We just had our grave dug..
•We have to fall back soldier!
•Oops! Try again!
•The enemies got to the base!
•Strategy is key!

Soundtrack

Wave 1-9
These soundtracks can be randomly chosen to play between these waves. Previously played between Wave 10 to 14.

Wave 10-15
These soundtracks can be randomly chosen to play between these waves. Previously played between Wave 15 to 19.

Wave 16-19
These soundtracks can be randomly chosen to play between these waves. Previously played between Wave 20 to 24.

Final Wave
These soundtracks are or were played on the final wave.

Icons

Medals

Update History

  • 13 October 2019 - Release v1.0
    • Easy mode added.
  • 14 October 2019 - Release v1.0.1
    • Shared cash of 50% added.
  • 11 February 2020 - Release v1.7
    • Name changed from Easy mode to Beginner's mode.
    • New icons.
  • 18 March 2020 - Release v1.8.1
    • New medal icon.
  • 26 May 2020 - Release v1.11
    • Wave structure changed.
  • 29 October 2020 - Overhaul v1.0
    • Name changed from Beginner's mode to Normal mode.
    • Wave structure changed.
    • Dialogue added.
    • Wave bonus formula changed.
    • CoinCoins and Experience EXP rewards formula changed.
    • New medal icon.
    • New mode icon.
    • Final wave music changed from Fallen Boss to Grave Buster.
  • 9 June 2023 - v1.8.0
    • In community maps, rewards now depend on difficulty. Easier maps have reduced rewards and harder maps have increased rewards. Normal difficulty rewards are not changed.
  • 28 October 2023 - v1.9.0
    • Bug: Shared cash does not work.
  • 3 November 2023 - v1.9.0j
    • Bugfix: Shared cash now works.
  • 24 February 2024 - v1.14.0
    • Name changed from Normal mode to Easy mode.
    • Wave structure changed.
    • Starting cash decreased from Cash$500 to Cash$400.
    • CoinCoins and Experience EXP rewards formula changed.
    • Wave bonus formula changed.
    • Updated to the new mode system.
    • Now uses the new income system.
    • Bug: Final wave music does not play.
    • Bug: Badge for triumphing this mode is unobtainable.
    • Bug: Commander's disappointed animation does not play on Wave 17.
    • Bug: Rewards are unaffected by the difficulty based rewards on community maps.
  • 1 March 2024 - v1.14.0b
    • Starting cash increased.
      • Increased from Cash$400 to Cash$500 in solo.
      • Increased from Cash$300 to Cash$400 in duo.
      • Increased from Cash$250 to Cash$350 in trio.
      • Increased from Cash$200 to Cash$300 in quad.
    • Wave structure changed.
  • 8 March 2024 - v1.15.0
    • Bugfix: Badge for triumphing this mode is obtainable again.
  • 18 May 2024 - v1.22.0
  • 23 May 2024
    • Bug: Consumable crate and Time Scale TicketTime Scale Ticket rewards can no longer be gotten.
  • 19 July 2024 - v1.26.0
    • Triumph bonus reduced from Coin100 to Coin50.
    • Bonus rewards for triumphing changed.
    • Bug: Spin TicketSpin Ticket and Revive TicketRevive Ticket triumph rewards are not always given out despite being shown on the triumph screen.
    • Bug: Triumph rewards sometimes are not given out or shown in the triumph screen.
    • Bugfix: Triumph rewards now work again.
  • 6 August 2024 - v1.27.2
    • Bugfix: Spin TicketSpin Ticket and Revive TicketRevive Ticket triumph rewards are now given out.
  • 25 September 2024 - V1.33.0
    • Wave structure changed.
    • Ambient music added.
    • Corrected rewards listed in the mode description as they were inaccurate.
    • Bugfix: Final wave music now plays.
  • 2 October 2024 - v1.34.0
    • Wave structure changed.
  • 9 October 2024 - v1.35.0
    • Wave structure changed.
  • 23 October 2024 - v1.37.0
    • Updated bonus triumph rewards.
  • 11 December 2024 - v1.45.0
    • Updated icon.
    • Updated dialogue.
    • Bug: Wave 19 dialogue's third animation does not play the default animation due to a bug.
  • 15 January 2025 - v1.49.0
  • 26 February 2025 - v1.55.0
    • Wave structure changed.
    • Starting cash is now always Cash$500 (Cash$600 with the group bonus), regardless of player count.
    • Final wave music changed to They Are Coming....
    • Updated icon.
    • Bug: Badge given for triumphing it still mentions that it is for defeating the Grave Digger.
    • Bug: Triumphing this mode still has the notification sent to the player's friends mention the Grave Digger being defeated instead of the Brute.
    • Bug: Uses the old icon in the Index.
  • 5 March 2025 - v1.56.0
    • Base coins rewards increased from Coin200 to Coin250.
    • Removed Operation I.C.E Event consumables from the reward pool.
  • 12 March 2025 - v1.57.0
    • Enemies now always give the same amount of cash on death or after receiving enough damage, regardless of how much damage the player deals, but the amount is split between players, meaning in solo, an enemy gives 100% of its cash, 50% in duo, 33% in trio and 25% in quad.
  • 14 March 2025 - v1.57.8
    • Bugfix: Badge given upon triumph is now the badge for defeating the Brute.
  • 28 May 2025 - v1.65.0
    • Ambient music changed.
      • Early-game now plays Synthesia and Biohazard instead of Into The Void, Melancholy Hill, Rebelution, Rain Dance and The Horde.
      • Mid-game now plays Liminal Oblivion, Oasis Plague and Drezzed instead of Shellshock, Neuro Raze, Fill Them With Lead and Art Of War.
      • Late-game now plays Sound The Alarm! and Funky Zombie instead of Catharsis, Desolate Dystopia and Portal To Hell.
  • 9 July 2025 - v1.70.0
    • Updated bonus triumph rewards.
      • Rare rewards now also include the Sandcastle (1-3).
  • 18 October 2025 - v1.77.0
  • 3 December 2025 - v1.82.0
    • Bugfix: Now uses the correct icon in the Index.
  • 20 December 2025 - v1.83.0
  • 28 January 2026 - v1.84.0
    • Wave structure changed.
    • Wave bonus slightly increased.
    • Ambient music changed.
      • Early-game tracks now play on Waves 1-9 instead of Waves 1-9 and 10-14.
      • Mid-game tracks now play on Waves 10-15 instead of Waves 15-19.
      • Late-game tracks now play on Waves 16-19 instead of Waves 20-24.
    • Increased Plushie SnowmenPlushie Snowman rewards to Plushie Snowmen6 instead of Plushie Snowmen5.
    • Base coins rewards decreased from Coin250 to Coin200.
    • Bug: Wave count is still displayed as 25 in the Index.
  • 3 April 2026 - v1.88.0
  • 5 June 2026 - v2.0.0
    • Base coins rewards increased from Coin200 to Coin250.
    • Now gives tower experience, with a Tower Experience10 EXP base reward and an Tower Experience15 EXP triumph bonus.
    • Wave 16 skip timer now takes longer to appear.
    • Voiceline dialogues added.
      • Bug: Audio does not play in-game.
  • 8 June 2025 - v2.0.6a
    • Bugfix: Voiceline dialogues does now play correctly.
  • 17 July 2026 - v2.3.0
    • Estimated match time decreased from 11:00 to 7:00.

Notes

  1. ↑ Originally was Love Letter15
  2. ↑ Before 16th of May 2021, it was Shard25.
  3. ↑ Before 18th of December 2024, the rewards were Bell4 per wave.
  4. ↑ Does not appear naturally, it can only be spawned by the Breaker2.
  5. ↑ Does not appear naturally, it can only be spawned by the Necromancer.
  6. ↑ How long you have to wait before you can skip.
  7. ↑ Skip at 0:40.
  8. ↑ Skip at 1:00.
  9. ↑ Skip at 1:10.


Log in or create an account to post, reply and vote.