Oops! All slimes!
Oops! All slimes! was previously removed on the 24th of September 2025, though it has been made available through the Sandbox mode later.
It is not accessible anywhere else in the game. This page will attempt to include information about both the version before removal and its re-added version.
<infobox>
<title source="title1"><default>Oops! All slimes!</default></title>
<image source="image1"></image> <label>Last Map</label> <label>Map Pool</label> <label>Mode</label> <format>Fallen</format> <label>Starting Cash</label> <label>Modifiers</label> <label>Rewards</label> </infobox>
- "All enemies have Slime."
- ―In-Game Description
Description
[edit]Oops! All slimes! is a challenge map, which uses a modified version of the Fallen mode as its mode. Triumphing this challenge rewards the player with Gem 200, Experience 600 EXP, Time Scale Ticket 4 and three Blizzard Bombs. While in-game the Oops! All slimes! challenge states it gives Gem 125, Experience 400 EXP and Time Scale Ticket 3, this is not the case due to the modifiers present on this challenge boosting rewards by 60%/70%. Like with other challenges, rewards can only be gotten once a week.
Changes
[edit]The main change in this challenge is all enemies spawn with the Slime attribute. This modifier also has multiple other effects, as it affects cash, wave structure and replaces some enemies with ones from the Nuclear modifier. It also applies the HP Locked modifier, setting the base health to 100, applies the Mutation modifier, increasing enemy health by 8% every wave after their debut and Badlands, which only boosts rewards and plays a track at the start of waves 1, 10, 20, 30 and 40. All of these modifiers boost the rewards by 60% total.
Enemies
[edit]A few enemies are replaced by the Polluted Wasteland II modifier variants, albeit with reduced health:
- Fallen is replaced by the Toxic - 100 health (-400)
- Tank is replaced by the Abomination - 6,000 health (-14,000)
- Fallen Hero is replaced by the Super Toxic - 5,000 health (-35,000)
- Fallen Guardian is replaced by the Nuclear Guardian - 14,000 health (-111,000)
- Fallen King is replaced by the Nuclear Monster - 750,000 health (+125,000)
- As it has Bloated by default, its health is 1,500,000.
- Through its Nuclear Summon ability, it can make the Splitter, Mutagenic Blight and Rusher appear in Oops! All slimes!
- Mystery is replaced by the Breaker2.
- Mystery Boss is replaced by the Breaker4.
- Dark Necromancer is replaced by the Necromancer.
- Warden is replaced by the Warden.
- Abnormal - 6 health (-2)
- Quick - 4 health (-6)
- Heavy - 16 health (-44)
- Breaker2 - 50 health (-30)
- Necromancer King - 14,000 health (-61,000)
- Cursed Skeleton - 500 (-750)
Enemies that do not have a set cash that they give on death will give Cash$5 on death instead. Any enemies that do not have their health altered in any way by the challenge or modifiers present on this map are affected by Fallen mode's health scaling.
Wave Structure
[edit]Bolded names indicate an enemy type's debut.
| Wave | Enemy Type & Amount |
|---|---|
| 1 | 1x Abnormal |
| 2 | 2x Abnormal |
| 3 | 4x Abnormal |
| 4 | 7x Abnormal |
| 5 | 8x Quick |
| 6 | 5x Abnormal, 8x Quick |
| 7 | 10x Heavy |
| 8 | 5x Quick, 6x Abnormal, 6x Heavy |
| 9 | 8x Heavy, 5x Abnormal, 7x Quick |
| 10 | 12x Abnormal, 4x Heavy, 1x Abnormal Boss |
| 11 | 8x Heavy, 8x Abnormal, 8x Quick |
| 12 | 1x Abnormal Boss, 8x Abnormal |
| 13 | 10x Shadow |
| 14 | 12x Heavy, 2x Abnormal Boss |
| 15 | 20x Shadow |
| 16 | 8x Breaker2 |
| 17 | 6x Heavy, 6x Breaker2 |
| 18 | 14x Breaker2 |
| 19 | 4x Heavy, 6x Quick, 4x Shadow, 3x Breaker2, 2x Abnormal Boss, 1x Necromancer |
| 20 | 4x Toxic, 1x Abnormal Boss |
| 21 | 5x Toxic, 2x Abnormal Boss, 8x Heavy, 4x Shadow, 7x Breaker2 |
| 22 | 8x Heavy, 4x Shadow, 8x Breaker2, 2x Abnormal Boss, 1x Giant Boss |
| 23 | 6x Toxic, 1x Giant Boss, 8x Breaker2, 1x Necromancer |
| 24 | 6x Toxic, 8x Breaker2, 1x Shadow Boss |
| 25 | 12x Toxic, 4x Heavy, 6x Breaker2, 4x Necromancer |
| 26 | 12x Glitch |
| 27 | 10x Glitch, 8x Toxic, 8x Breaker2, 4x Abnormal Boss |
| 28 | 13x Hazard, 2x Giant Boss, 10x Breaker2, 10x Glitch |
| 29 | 1x Giant Boss, 10x Breaker2, 12x Glitch, 12x Toxic, 4x Hazard |
| 30 | 5x Toxic, 4x Hazard, 4x Abnormal Boss, 2x Shadow Boss, 10x Breaker2, 9x Glitch, 1x Abomination, 10x Breaker2 |
| 31 | 5x Giant Boss, 13x Hazard, 10x Toxic, 1x Necromancer |
| 32 | 3x Giant Boss, 8x Breaker2, 1x Abomination, 10x Breaker4 |
| 33 | 6x Giant Boss, 24x Glitch, 10x Breaker2, 12x Breaker4, 1x Necromancer, 3x Shadow Boss |
| 34 | 8x Giant Boss, 1x Boomer, 8x Glitch, 6x Breaker2, 6x Hazard, 8x Toxic, 14x Breaker4 |
| 35 | 1x Warden, 5x Hazard, 20x Breaker4 |
| 36 | 8x Giant Boss, 1x Boomer, 8x Glitch, 1x Abomination, 8x Error, 1x Summoner Boss |
| 37 | 1x Boomer, 10x Glitch, 6x Error, 6x Giant Boss, 2x Shadow Boss, 6x Hazard, 6x Error, 6x Toxic, 1x Warden, 2x Summoner Boss, 6x Error |
| 38 | 8x Giant Boss, 6x Error, 1x Warden, 6x Hazard, 6x Error, 15x Breaker4, 1x Abomination, 8x Giant Boss |
| 39 | 2x Boomer, 2x Abomination, 6x Error, 10x Glitch, 1x Warden, 10x Hazard, 2x Error, 15x Toxic, 9x Error, 7x Super Toxic, 5x Toxic, 1x Summoner Boss, 9x Error |
| 40 | 5x Super Toxic, 1x Warden, 6x Glitch, 9x Error, 10x Toxic, 5x Giant Boss, 6x Error, 4x Nuclear Guardian, 1x Nuclear Monster, 4x Giant Boss, 7x Breaker4, 1x Error |
| Lose Dialogue | |
| One icon and dialogue is randomly chosen upon defeat:
•We're toast! | |
Cash
[edit]Starting cash in this challenge is increased by Cash$900, making it Cash$1,400 (Cash$1,500 if in the Paradoxum Games group). Additionally, the wave bonus is also increased.
The formula for calculating wave bonus on each wave is:
Depending on player count, the wave bonus is reduced using multipliers, by same amount as in regular Fallen mode. These multipliers are:
| Players | Reduction per Player | Total Reduction |
|---|---|---|
| Solo | 0% | 0% |
| Duo | 15% | 30% |
| Trio | 13% | 39% |
Prior to the 2nd of August 2024, cash was reduced by 10% for each player, starting with it being reduced by 10% in solo and going up to a 30% reduction in trio.
Strategy
[edit]- For the first few waves, the number of Abnormals that spawns is reduced significantly, allowing you to farm for the first few waves.
- Slimes do not spawn as long as the enemy is not killed.
- By Wave 5, the number of enemies is the same as regular Fallen mode. Defenses should be set up a few waves before it.
- You may want to use the Cowboy and Golden Cowboy over the Farm in this challenge as they can make money out of the Slimes that spawn. However, it is recommended to use both towers, as most enemies in this challenge do not have a set given cash, meaning they will give only Cash$5. Additionally, the improved wave bonus allows you to farm better.
- As Slime has 100 health, this means every enemy has 100 more health than usual, with the increase getting bigger with each wave as the Mutation modifier is applied on this map.
- The Brawler is the most effective option against this, as its high damage and cheap cost allow it to kill Slimes quickly.
- It is also harder for it to get overwhelmed by hordes, as early-on enemies are spaced out more than they usually are.
- Stalling towers like the Cryomancer can be effective at stalling the Slimes, giving your towers more time to kill them.
- The Brawler is the most effective option against this, as its high damage and cheap cost allow it to kill Slimes quickly.
- As the Nuclear Monster is the final boss of this challenge, high DPS towers are required to triumph this challenge. This includes towers like the Engineer, Accelerator and Ranger.
- The Commander and DJ Booth can also be quite useful at boosting their stats.
- Optionally, you may also use the Mercenary Base for its Damage Buff.
- The Damage Flag and Cooldown Flag consumables can also be very useful at boosting their stats.
- The Medic may prove to be especially useful to handle stun abilities that Nuclear Monster does.
- You may use a Nuke to clear the hordes of enemies that appear on the final wave, making it so that your towers can focus on the Nuclear Monster instead of the multiple enemies that spawn alongside it.
- As the slime attribute applied to every enemy overrides abilities that would be performed on death, multiple enemies are much weaker than usual. This includes enemies like the Abomination being unable to revive itself or the Circuit not being able to boost the speed of enemies.
Trivia
[edit]- The challenge name may be a reference to Oops! All Berries, a line of Cap'n Crunch breakfast cereal produced by the Quaker Oats Company.
Challenge History
[edit]- 14 July 2024 – 21 July 2024
- Map: Candy Valley
- 11 August 2024 – 18 August 2024
- Map: Candy Valley
- 25 August 2024 – 1 September 2024
- Map: Candy Valley
- 20 October 2024 – 27 October 2024
- Map: Candy Valley
- 15 December 2024 – 22 December 2024
- Map: Gilded Path
- 23 February 2025 – 2 March 2025
- Map: Infernal Abyss
- 9 March 2025 – 16 March 2025
- Map: Infernal Abyss
- 23 March 2025 – 30 March 2025
- Map: Infernal Abyss
- 4 May 2025 – 11 May 2025
- Map: Candy Valley
- 18 May 2025 – 25 May 2025
- Map: Candy Valley
- 15 June 2025 – 22 June 2025
- Map: Gilded Path
- 10 August 2025 – 17 August 2025
- Map: Infernal Abyss
Update History
[edit]- 21 June 2024 - v1.25.0
- Oops! All slimes! added.
- 19 July 2024 - v1.26.0
- Oops! All slimes! enemies rebalanced.
- Toxic health decreased from 200 to 100.
- Abomination health decreased from 20,000 to 6,000.
- Super Toxic health decreased from 12,000 to 5,000.
- Nuclear Guardian health decreased from 80,000 to 14,000.
- Nuclear Monster health decreased from 1,500,000 to 750,000.
- Oops! All slimes! enemies rebalanced.
- 2 August 2024 - v1.27.0
- Now uses the new income system.
- Updated to use the new Fallen mode enemy appearances, some stats, health scaling and soundtracks.
- Now changes more enemy health values.
- Disabled dialogue.
- 16 December 2024 - v1.46.0
- Enemies Beta removed.
- Badlands added.
- Bug: When activated in Sandbox mode, the mode is set to Intermediate mode instead of Fallen mode.
- 24 September 2025 - v1.75.0
- Oops! All slimes! can now be activated exclusively in Sandbox mode, as the challenges button in the lobby has been removed.
| Challenges | Back to Basics • Boss Rush • Jailed Towers • Juggernaut • Legion • Oops! All slimes! • Vanguard | |
|---|---|---|
| Wave Structure | Back to Basics • Jailed Towers | |