Nuclear Monster
Description
[edit]The Nuclear Monster is the final boss of Polluted Wasteland II. It has an extremely high amount of health—exceeding the health of every non-event enemy in-game—but has a very slow speed. It is also immune to being frozen by freezing towers, slowed down by the Toxic Gunner, knocked back, damaged through the Nuke fallout, confused and slowed down by the DJ Booth. Additionally, it can only be slowed down by the Electroshocker and Warden instead of stunned. The Nuclear Monster replaces the Fallen King in the Oops! All slimes! challenge.
The Nuclear Monster has six abilities:
- The first ability, Nuclear Summon, summons multiple random enemies. The modern version is not guaranteed to summon anything, while legacy always summons something. This ability for the modern version summons Splitters, Necromancers, Giant Skeletons, Mutagenic Blights and Rushers. legacy version can spawn the Toxic, Super Toxic, Slime, Circuit, Abomination, Amalgamation, Rusher, Cursed Skeleton, Shadow Boss, Necromancer and Super Mutant. It can only spawn one Abomination, and up to three Amalgamations and Rushers when using the ability, though it cannot summon an Abomination when near the exit.
- The second ability is Boxing Knockout, where the Nuclear Monster will charge up its right hand and then punch the ground with it, creating a large shockwave that stuns any tower hit by it and deals 500 damage to units.
- The third ability is Acid Eruption, where the Nuclear Monster will hold its chest and start shaking uncontrollably, shooting out multiple acidic balls onto the map, stunning any tower caught in their radius and dealing 120 damage to units.
- The fourth ability is Nuclear Beam, in which Nuclear Monster will fire a green energy beam from its chest that stuns any tower caught in it.
- The fifth ability is Blindly Shooting, where the Nuclear Monster will howl into the air, which decreases the range of all towers by 15% with the Scared Debuff and damages units by 400. This ability is most often performed alongside the Nuclear Summon ability.
- The last ability is Nuclear Meltdown, a rage mode ability, where the Nuclear Monster will stomp three times, use the Blindly Shooting ability and then use a random ability. It will then become faster and gain a green outline. Legacy's Nuclear Summon ability will also lose the ability to summon Amalgamations, Abominations and Super Toxics.
Appearance
[edit]The Nuclear Monster is a robotic monster with a bull-shaped mask, green devil horns, green skin and a red head. It has mechanical hands as well as a mechanical bull mask with glowing green horns and eyes. Its torso is cut open, there being a grey robotic heart with a green glowing core, which can be used to fire green beams. It also has grey shoulder-pads, an energy pack on its back and numerous green humanoids sticking out of its body.
The Nuclear Monster has a death animation, where it will convulse and emit sparks, before all of its green lights turn a dark grey as it falls to its knees and then forward.
Strategy
[edit]- Multiple high DPS towers, such as the Engineer, Accelerator, Pursuit, Golden Minigunner and Turret are needed to eliminate the Nuclear Monster.
- The Pursuit is immune to both stuns and debuffs, making it unaffected by all of the Nuclear Monster's abilities.
- The Ranger is immune to stuns, making it very useful against the Nuclear Monster.
- As the Nuclear Monster will apply the Scared Debuff quite often, the Turret can be effective here because of its debuff immunity, though it is not stun immune.
- The Commander and Mercenary Base are highly recommended to boost the firerate and damage of your towers.
- The DJ Booth is extremely useful at increasing your tower's range due to how big the map is, keeping the Nuclear Monster in range for longer and partially mitigating the Blindly Shooting ability.
- It cannot slow down the Nuclear Monster as it is a boss enemy.
- The Medic is extremely useful at shield towers from the stuns caused by the Nuclear Monster.
- Do note that the Medic cannot shield towers from the Scared Debuff applied by it.
- Freezing towers like Freezer, Frost Blaster and Sledger can only slow down the Nuclear Monster as it is immune to freeze.
- The Toxic Gunner cannot slow down the Nuclear Monster as it is immune to its slowing effect.
- The Electroshocker and Warden can slow down the Nuclear Monster instead of completely stopping it, though the Warden can only slow it down for a shorter amount of time due to its large size.
- Multiple Electroshockers boosted by the Commander can be somewhat effective at slowing down the Nuclear Monster and the enemies it summons.
- The Jester's confusion bombs cannot confuse the Nuclear Monster, but it can still slow it down with its ice bombs.
Sounds
[edit]Gallery
[edit]Trivia
[edit]- The Nuclear Monster has the second most base health out of any other enemy in the entire game, following the Rift Walker.
- However, the Nuclear Monster does have the most base health in the game if excluding event enemies.
- The Nuclear Monster's theme is a remix of the Nuclear Fallen King's theme.
- The design of the Nuclear Monster likely takes inspiration from the Icon Of Sin from Doom.
Update History
[edit]- 29 July 2022 - v1.3.0
- Nuclear Monster added.
- 30 July 2022 - v1.3.0a
- Nuclear Monster can now only spawn one Abomination, three Amalgamations and Rushers maximum per ability.
- Can no longer summon the Abomination if near the exit.
- 2 August 2022 - v1.3.0c
- Nuclear Monster can no longer summon Amalgamations, Abominations and Super Toxics after activating Nuclear Meltdown.
- 30 September 2022 - v1.4.0
- Template:Bug Final wave music does not play.
- 31 October 2022 - v1.4.2
- Template:Bugfix Final wave music plays again.
- 7 April 2023 - v1.7.0
- Stun Immunity added.
- 3 May 2024 - v1.20.0
- Nuclear Monster can no longer be confused by the Jester.
- 10 May 2024 - v1.21.0
- Nuclear Monster is now immune to the fallout damage from the Nuke.
- 18 May 2024 - v1.22.0
- Nuclear Monster is now immune to knockback.
- 23 May 2024 - v1.23.0
- Template:Bug Now spawns the modern Slime instead of the Radioactive Slime.
- 19 July 2024 - v1.26.0
- Health decreased from 1,500,000 to 750,000 in Oops! All slimes!.
- 28 August 2024 - v1.29.0
- Template:Bug Can be slowed down by the DJ Booth.
- 31 August 2024 - v1.29.7
- Template:Bugfix No longer can be slowed down by the DJ Booth.
- 6 November 2024 - v1.40.0
- Nuclear Monster can no longer have its defense dropped.
- 19 February 2025 - v1.54.0
- Modern version added.
- None of the changes are applied to the legacy version.
- Base health decreased from 1,500,000 to 750,000.
- As it has Bloated, its health is effectively unchanged, as the attribute doubles its health to 1,500,000.
- Speed increased from 1 to 1.25.
- Now gives CashScript error: No such module "Money". every 1% health.
- Blindly Shooting Scared Debuff decreased from 50% to 15%.
- Updated enemy summons.
- Summons are now no longer guaranteed to happen. The amount summoned is also far lower.
- New enemies: Splitter, Mutagenic Blight
- Removed enemies Toxic, Super Toxic, Slime, Circuit, Abomination, Amalgamation, Shadow Boss, Super Mutant
- Bloated added.
- Template:Bug Nuclear Summon does not summon anything for the modern version.
- Template:Bug Appears twice in the Index, one of them not loading in any model for the preview.
- Modern version added.
- 5 March 2025 - v1.56.0
- Base health decreased from 750,000 to 625,000.
- 1 April 2025 - v1.59.0
- Template:Bug Nuclear Monster stops moving after performing its Nuclear Beam ability. This causes it to no longer use any abilities. It will start moving again after entering its second phase.
- 2 July 2025 - v1.69.0
- Template:Bugfix Nuclear Monster no longer stops moving after performing its Nuclear Beam ability.
- 22 April 2026 - v1.89.0
- Health increased from 625,000 to 2,000,000.
- Bloated removed, size increase is now applied through other means.
- Now summons the Giant Skeleton instead of the Cursed Skeleton.
- 5 June 2026 - v2.0.0
- Template:Bugfix No longer appears twice in the Index.
| Nuclear (Polluted Wasteland II) | ||
|---|---|---|
| Previous Debut | Current Debut | Next Debut |
| Nuclear Guardian Wave 24 |
Nuclear Monster Wave 25 |
End N/A |
| Legacy Enemies | ||
|---|---|---|
| Replaced | Blighted • Boomer 1 • Necromancer 2 • Mystery 2 • Gravekeeper • Super Mystery • Ultra Mystery • Uber Mystery • Ninja • Frost Hero • Strong | |
| Pre-MEGA | Carrier • Swarm • Tank 2 • Boomer 2 • Controlled • Shrike Crystal • Rusted • Witch Doctor • Tombstone • Frozen • Deep Freeze • Frost Hero | |
| Polluted Wasteland | Radioactive • Wasted Boss • Amalgamation • Rusher • Splitter • Split • Nuclear Fallen King | |
| Hidden Wave (Legacy) | Glitched Giant • Bug • Bruh • SCT • Jaxe • Mechanical Rot • Frost Hero • Developer 1 • Developer 2 • Developer 3 • Creator • A • B • C | |
| Other | Void • First Form | |