Ghost
<infobox>
<title source="title1"><default>Ghost</default></title>
<image source="image1"></image> <panel> <section> <label>Modern</label> <image source="modern_image"/> </section> <section> <label>Legacy</label> <image source="legacy_image"/> </section> </panel> <label>Mode Appearance</label> <label>Wave Debut</label> <group> <header>Statistics</header> <panel> <section> <label>Regular</label> <label>Base Health</label> <label>Base Shield</label> <label>Health Scaling</label> <label>Mega Health</label> <label>Defense</label> <label>Speed</label> <format>SpeedAbove Average (4) </format> <label>Cash Given</label> <label>Spawned By</label> <label>Hidden?</label> <label>Flying?</label> <label>Ghost?</label> <label>Lead?</label> <label>Attributes</label> </section> <section> <label>Event</label> <label>Base Health</label> <label>Base Shield</label> <label>Health Scaling</label> <label>Mega Health</label> <label>Defense</label> <label>Speed</label> <format>SpeedAbove Average (4) </format> <label>Cash Given</label> <label>Spawned By</label> <label>Hidden?</label> <label>Flying?</label> <label>Ghost?</label> <label>Lead?</label> <label>Attributes</label> </section> </panel> </group> <group> <panel> <header>Ability</header> <section> <label>Regular</label> <label>Ability</label> <label>Ability 2</label> <label>Ability 3</label> <label>Ability 4</label> <label>Ability 5</label> <label>Ability 6</label> <label>Ability 7</label> <label>Ability 8</label> <label>Ability 9</label> <label>Ability 10</label> </section> <section> <label>Event</label> <label>Ability</label> <label>Ability 2</label> <label>Ability 3</label> <label>Ability 4</label> <label>Ability 5</label> <label>Ability 6</label> <label>Ability 7</label> <label>Ability 8</label> <label>Ability 9</label> <label>Ability 10</label> </section> </panel> </group> <group row-items="2" collapse="closed"> <header>PVP</header> <label>Send Cost</label> <label>Wave Unlock</label> <label>Economy Bonus</label> <label>Send Coolown</label> <label>Send Number</label> <label>Spawn Timer</label> <label>Stat Changes</label> </group> <group collapse="closed"> <header>Music</header> <format>{{{music-1}}}</format> <format>{{{music-2}}}</format> <format>{{{music-3}}}</format> <format>{{{music-4}}}</format> <format>{{{music-5}}}</format> <format>{{{music-6}}}</format> <format>{{{music-7}}}</format> <format>{{{music-8}}}</format> </group> </infobox>
Description
[edit]The Ghost is an enemy that appears in Pizza Party. It is a Hidden enemy, meaning it requires hidden detection for it to be targeted. Additionally, it has the same amount of health as the Heavy and is significantly faster than it, though it lacks its defense.
Appearance
[edit]The Ghost is a translucent green-white humanoid that floats slightly above the ground. It wears a tattered long-sleeve shirt that is the same color as its body. It also has a tail instead of legs, which moves as it floated on the path.
Strategy
[edit]- Most early game towers gain hidden detection. Such towers are recommended to deal with early Ghosts.
- As Ghosts spawn in hordes, the Golden Pyromancer is particularly useful, being able to damage multiple enemies at once and having hidden detection by default.
- The Pyromancer can also be useful against Ghosts, although it costs more and does not have hidden detection at base level.
- Single target towers, like the Golden Crook Boss or Shotgunner can also clear out groups of Ghosts, although they will require more cash to successfully eliminate them.
- Though the Trapper cannot detect Hidden enemies, its traps will still work against them. In particular, its landmines can be used to eliminate groups of Ghosts due to its high splash damage.
- As Ghosts spawn in hordes, the Golden Pyromancer is particularly useful, being able to damage multiple enemies at once and having hidden detection by default.
- For splash damage towers that cannot target Ghosts, such as the Mortar, if a Ghosts is caught up in an explosion, they will be dealt splash damage.
- This means that another detectable enemy must be near the Ghost for a splash damage tower to hit the Ghost.
- Similarly, the Electroshocker cannot target the Ghost, however, it can hit it if there are other detectable enemies nearby.
Gallery
[edit]Converted Variants
-
Green variant, current version (11 June 2025 – Present)
Corpse Variants
-
Second Corpse variant, current version (12 March 2025 – Present)
Miscellaneous
-
Ghost on its Index icon.
Trivia
[edit]- Interestingly, despite being called a Ghost, it is not a Ghost type enemy.
Update History
[edit]- 22 January 2025 - v1.50.0
- Ghost added.
- Bug: Ghost is difficult to select when trying to do so on its arms.
- Bug: Ghost cannot be hit with Gatling Gun's FPS ability when targeting certain parts of its arm.
| Pizzeria (Pizza Party) | ||
|---|---|---|
| Previous Debut | Current Debut | Next Debut |
| Heavy Wave 5 |
Ghost Wave 8 |
Scout Wave 10 |
| Legacy Enemies | ||
|---|---|---|
| Replaced | Blighted • Boomer 1 • Necromancer 2 • Mystery 2 • Gravekeeper • Super Mystery • Ultra Mystery • Uber Mystery • Ninja • Frost Hero • Strong | |
| Pre-MEGA | Carrier • Swarm • Tank 2 • Boomer 2 • Controlled • Shrike Crystal • Rusted • Witch Doctor • Tombstone • Frozen • Deep Freeze • Frost Hero | |
| Polluted Wasteland | Radioactive • Wasted Boss • Amalgamation • Rusher • Splitter • Split • Nuclear Fallen King | |
| Hidden Wave (Legacy) | Glitched Giant • Bug • Bruh • SCT • Jaxe • Mechanical Rot • Frost Hero • Developer 1 • Developer 2 • Developer 3 • Creator • A • B • C | |
| Other | Void • First Form | |