Tanker
<infobox>
<title source="title1"><default>Tanker</default></title>
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- "We might need more units for the Tankers and Giant Bosses!
Yeah, definitely more units!" - ―Commander dialogue on Wave 28 (Challenge Trials)
Description
[edit]The Tanker is a support enemy that appears in Molten mode, Challenge Trials and Badlands II. It also appears in The Takeover Event. It functions similarly to the Boomer, though in comparison it has higher health, slower speed and increased debuffs.
It has two abilities, all of which happen upon losing certain amounts of health. Upon losing 67% of its health, it will release gas that heals enemies in a radius of 12. While this is meant to heal them by 1 every 0.5 tick for 15 seconds, this due to bugs only happens once, meaning this ability in total heals 1 health for each enemy near it. The Tanker cannot heal itself but can heal other Tankers. Its second ability happens upon death, where it will apply a 70% Fatigue Debuff and a 20% Range Debuff to all towers in a radius of 12, which lasts 10 seconds.
Appearance
[edit]The Tanker has light green skin. It wears red pants with a black belt and brown bandages around its mutated arms. It also has grey hair. As its name suggests, it has multiple tanks on its body, some at the front of its torso and others at the back, held together with chains. Its arms also have multiple tubes going through them. On its head, it also wears a brown gas mask with neon red lens.
Strategy
[edit]- Killing the Tanker before it gets within range of your towers is the most ideal way to deal with Tanker. Keep in mind that it has quite a long debuff time.
- The DJ Booth allows towers to shoot the Tanker from further away, potentially defeating it before it blows up near your towers.
- It and the Commander can also partially negate the Tanker's debuffs.
- While the Medic is not able to shield towers from the Fatigue Debuff or Range Debuff, the shield on towers is not broken by them, meaning its Firerate Buff can be used to partially mitigate the Tanker's debuffs.
- Towers which are normally immune to stuns by default are not immune to the debuffs either.
Gallery
[edit]Animations
-
Walk animation (11 December 2024 – Present)
-
Death animation (11 December 2024 – Present)
Converted Variants
-
Green variant, current version (11 June 2025 – Present)
Corpse Variants
-
Second Corpse variant, current version (12 March 2025 – Present)
Thumbnails
-
Tanker on the game thumbnail.
Development Images
-
Tanker on a development video.
Miscellaneous
-
Tanker on its Index icon.
Update History
[edit]- 11 December 2024 - v1.45.0
- Tanker added.
- Bug: Tanker's Healing Gas ability only heals enemies once, resulting in it healing just 1 health in total when activated.
- 20 December 2024 - v1.47.0
- Health increased from 9,000 to 10,000.
- Fatigue Debuff increased from 30% to 70%.
- Range Debuff decreased from 50% to 20%.
- 5 February 2025 - V1.52.0
- Now appears in Badlands II.
- Has 5,000 health in Badlands II.
- Cash given increased from Cash$2,000 to Cash$2,500 every 50% health.
- Now appears in Badlands II.
- 16 April 2025 - v1.61.0
- Bug: No longer creates an explosion upon death or release toxic fumes after losing 66.7% of its health, unless triggered while it has Corpse.
- 12 September 2025 - v1.74.3a
- Now appears in Sk8 P4rk Master difficulty as part of The Takeover Event.
- Has 7,500 health in Sk8 P4rk.
- Now appears in Sk8 P4rk Master difficulty as part of The Takeover Event.
- 22 September 2025 - v1.74.3g
- No longer appears in Sk8 P4rk, as it has been removed.
- 24 September 2025 - v1.75.0
- Now appears in Challenge Trials.
- Has 10,000 health.
- Now appears in Challenge Trials.
- 28 January 2026 - v1.84.0
- 5 June 2026 - v2.0.0
- Bugfix: Now can creates an explosion upon death without triggered through corpse.
- 17 July 2026 - v2.3.0
- Cash given increased from Cash$3 to Cash$3,750 every 50% health lost in Challenge Trials.
| File:MoltenHardcoreIcon.png Molten | ||
|---|---|---|
| Previous Debut | Current Debut | Next Debut |
| Molten Executioner Wave 30 |
Tanker Wave 31 |
Molten Summoner Wave 32 |
| Challenge Trials | ||
|---|---|---|
| Previous Debut | Current Debut | Next Debut |
| Necrotic Skeleton & Breaker4 Wave 26 |
Tanker Wave 28 |
Necromancer King Wave 30 |
| Western (Badlands II) | ||
|---|---|---|
| Previous Debut | Current Debut | Next Debut |
| Necrotic Skeleton Wave 22 |
Tanker Wave 24 |
Cavalry Wave 25 |
| Master (The Takeover) | ||
|---|---|---|
| Previous Debut | Current Debut | Next Debut |
| Molten Mech Wave 16 |
Bulwark & Tanker Wave 17 |
Elite Molten Wave 18 |
| Legacy Enemies | ||
|---|---|---|
| Replaced | Blighted • Boomer 1 • Necromancer 2 • Mystery 2 • Gravekeeper • Super Mystery • Ultra Mystery • Uber Mystery • Ninja • Frost Hero • Strong | |
| Pre-MEGA | Carrier • Swarm • Tank 2 • Boomer 2 • Controlled • Shrike Crystal • Rusted • Witch Doctor • Tombstone • Frozen • Deep Freeze • Frost Hero | |
| Polluted Wasteland | Radioactive • Wasted Boss • Amalgamation • Rusher • Splitter • Split • Nuclear Fallen King | |
| Hidden Wave (Legacy) | Glitched Giant • Bug • Bruh • SCT • Jaxe • Mechanical Rot • Frost Hero • Developer 1 • Developer 2 • Developer 3 • Creator • A • B • C | |
| Other | Void • First Form | |