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This article is about Fallen Seraph. You may be looking for other uses of Fallen.

Look up, Commander. There's Fallen Seraphs above you scouting out your position!
―Dispatcher dialogue on Wave 22 (Fallen)
We got some flying enemies on the way!
If you haven’t prepared any anti-air detection, now’s the time to do so!

―Commander dialogue on Wave 22 (Formerly, Fallen)
We got flying enemies inbound!
Please tell me we got some anti-air ready!

―Commander on Wave 29 (Formerly, Fallen)

Description

The Fallen Seraph is a Flying enemy that appears in Fallen mode. It is the first flying enemy the player encounters in the mode. As it is a flying enemy, only towers with flying detection can target it. It has a decent amount of health and decent speed.

Logbook Description

"Fallen Seraphs were the kingdom's messengers, blessed with wings to carry word from Two X's throne. They flew above the realm, often heard singing tales of the kingdom's history. When the Queen's curse spread, their songs grew quiet, and their wings changed from a vibrant glistening scarlet to coal black."

Appearance

The Fallen Seraph has blue skin. Its torso and legs are dark blue. It has dark blue wings on its back. It also has a dark blue halo above its head with dark blue chains on its torso.

Strategy

  • Towers with flying detection, such as the Ranger, Militant, Golden Soldier or Ace Pilot are recommended against this.
  • The Commander's Support Caravan ability can be useful against these enemies, as the Gunner APC and Missile APC have flying detection.
  • While the Fallen Seraph does not have any immunities, it gains an immunity to being knocked back which is given by default to any Flying enemy.
  • The UAV can be useful by providing flying detection to your towers.
  • The Gift Bomber cannot collide with the Fallen Seraph.

Animations

Converted Variants

Corpse Variants

Promotional Videos

Trailers

Miscellaneous

Trivia

Update History

  • 2 August 2024 - v1.27.0
    • Fallen Seraph added.
  • 11 June 2025 - v1.67.0
    • Health increased from 500 to 750.
    • Speed decreased from Fast (6) to Above Average (4).
    • Cash given increased from Cash$500 to Cash$1,000 on death.
  • 25 June 2025 - v1.68.0
    • First wave appearance changed from Wave 29 to Wave 22.
    • Health decreased from 750 to 225.
    • Cash given decreased from Cash$1,000 to Cash$250.
  • 28 January 2026 - v1.84.0
    • Health increased from 225 to 250.
    • Speed increased from Above Average (4) to Slightly Fast (4.5).
  • 11 February 2026 - v1.85.0


Fallen
Previous Debut Current Debut Next Debut
Corrupted Fallen
Wave 21
Fallen Seraph
Wave 22
Fallen Jester
Wave 25


Normal Gamemode Enemies
Easy Mode
Casual Mode
Intermediate Mode
Molten Mode
Fallen Mode
Frost Mode
Challenge Trials
Hardcore Mode
Voidcore Mode
Special & PVP Enemies
Basic Arena
Molten Arena
Fallen Arena
Polluted Wasteland II
Badlands II
Pizza Party
Tutorial
Headache Headquarters
Sandbox Exclusive Enemies
Legacy Molten Mode
Golden Mode
Legacy Fallen Mode
Brain Rot
Other
Event Enemies
The Heights
Area 51
Nightmare Carnival
Village of Despair
Eggy Island
Trick or Threat Town
Outpost 32
(Frost Invasion)
Cyber City
Solar Eclipse Event Rotfield
Foggy Forest
Tower Outskirts
Totality Tower
D00M's Revenge
Cold Ambush
Lunar Overture Event A Dark Tale
The Haunted Past
The Great Finale
Krampus Frosthold
Huevous Hunt
The Classic Event Classic Candy Cane Lane
Classic Winter
Classic Forest Camp
Classic Island Chaos
Classic Castle
Hexscape Event Failed Gateway
The Nightmare Realm
Containment
Pls Donate
Outpost 32
(Operation I.C.E)
Korblox Temple
Bathroom Approach
Sk8 P4rk Noob
Pro
Master
Extreme
Halloween 2025 Live Events
Null & Void Event Outpost 16
Banlands
Blind Faith
The Narratorium
Backyard Legends Event Backyard Beginnings
Competition Court
Victory Field
Halloween 2026 Live Events
Solar Requiem Event Sorrowful Remains
Nightmare Flash
Legacy Enemies
Replaced
Pre-MEGA
Polluted Wasteland
Hidden Wave (Legacy)
Other
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