Gold Titan
<infobox>
<title source="title1"><default>Gold Titan</default></title>
<image source="image1"></image> <panel> <section> <label>Modern</label> <image source="modern_image"/> </section> <section> <label>Legacy</label> <image source="legacy_image"/> </section> </panel> <label>Mode Appearance</label> <label>Wave Debut</label> <group> <header>Statistics</header> <panel> <section> <label>Regular</label> <label>Base Health</label> <label>Base Shield</label> <label>Health Scaling</label> <label>Mega Health</label> <label>Defense</label> <label>Speed</label> <format>SpeedVery Slow (1) </format> <label>Cash Given</label> <label>Spawned By</label> <label>Hidden?</label> <label>Flying?</label> <label>Ghost?</label> <label>Lead?</label> <label>Attributes</label> </section> <section> <label>Event</label> <label>Base Health</label> <label>Base Shield</label> <label>Health Scaling</label> <label>Mega Health</label> <label>Defense</label> <label>Speed</label> <format>SpeedVery Slow (1) </format> <label>Cash Given</label> <label>Spawned By</label> <label>Hidden?</label> <label>Flying?</label> <label>Ghost?</label> <label>Lead?</label> <label>Attributes</label> </section> </panel> </group> <group> <panel> <header>Abilities</header> <section> <label>Regular</label> <label>Ability 1</label> <label>Ability 2</label> <label>Ability 3</label> <label>Ability 4</label> <label>Ability 5</label> <label>Ability 6</label> <label>Ability 7</label> <label>Ability 8</label> <label>Ability 9</label> <label>Ability 10</label> </section> <section> <label>Event</label> <label>Ability</label> <label>Ability 2</label> <label>Ability 3</label> <label>Ability 4</label> <label>Ability 5</label> <label>Ability 6</label> <label>Ability 7</label> <label>Ability 8</label> <label>Ability 9</label> <label>Ability 10</label> </section> </panel> </group> <group row-items="2" collapse="closed"> <header>PVP</header> <label>Send Cost</label> <label>Wave Unlock</label> <label>Economy Bonus</label> <label>Send Coolown</label> <label>Send Number</label> <label>Spawn Timer</label> <label>Stat Changes</label> </group> <group collapse="closed"> <header>Music</header>
<format>Version 1<format>Version 2
</format>
<format>Current
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<format>{{{music-4}}}</format>
<format>{{{music-5}}}</format>
<format>{{{music-6}}}</format>
<format>{{{music-7}}}</format>
<format>{{{music-8}}}</format>
</group>
</infobox> Template:QuoteContainer
Description
[edit]The Gold Titan was the third major boss to be added into the game and is the final boss in Golden mode, which is exclusive to Sandbox mode.
The Gold Titan walks quite slowly, slower than the Chained Boss, but it has a high amount of health. It is immune to most splash damage and is a Boss enemy, granting it multiple full or partial stalling immunities and some damage immunities.
Its sword is used to stun towers. With this sword it can stab the ground which would stun all towers in the nearby vicinity. It can spawn 3-5 24 Karats at the start of the map, meaning that you need towers to tackle these enemies. The enemy can rain golden fists from the sky as well, making an explosion upon landing, solidifying towers. It could also smash the ground in one direction, solidifying all towers in that direction, though this no longer happens in Sandbox mode.
Appearance
[edit]The Gold Titan is made of golden blocks to create a robot-type enemy. In its right hand, it wields a golden sword. It has a single rectangular eye in the middle of its head. It is much taller than most enemies. A golden aura pulsates out of its head.
Strategy
[edit]- When using any of its attacks, the Gold Titan will become immobile. You should use that to your advantage.
- If your towers are crystallized, you can sell them and replace them, if you want to.
- Most splash damage towers, like the Rocketeer, Mortar and Demoman, are useless against the Gold Titan as they will deal no damage towards the Gold Titan and its summons.
- There are still some sources of splash damage that can damage them. These include the Paintballer, Hallow Punk, Grenade, AirStrike and Nuke.
- Sell them and replace them with high DPS towers such as the Pursuit, Turret or Accelerator.
- Some towers, like the Ranger and Pursuit, despite dealing splash damage, are useful against the Gold Titan as they can deal non-splash damage.
- The Commander and DJ Booth can help massively as they can boost the DPS of your towers.
- Due to it being a Boss enemy, many forms of stalling are ineffective against it.
- It cannot be frozen, but it can still be chilled by freezing towers.
- It is only slowed down by stuns instead of being stunned.
- Knockback, DJ Booth slowdown, Harvester slowdown and Toxic Gunner slowdown are completely unable to slow it down.
- It also cannot be damaged by the Nuke's fallout damage.
Gallery
[edit]Trivia
[edit]- This was the third major boss to be added to the game, though if you count the Swordmaster as a major boss, this was the fourth to be added.
- Gilded Rain appears to rain down golden fists with a diamond shaped eye on them. This is weird considering that the Gold Titan appears to have no visible fingers.
- The Gold Titan is a possible reference to Aurelionite from Risk of Rain 2.
- A dead Gold Titan can be seen lying on the ground in Gilded Path, with its sword next to it, likely representing the removal of Golden mode.
Update History
[edit]- 2 August 2019 - BETA v1.7.0
- Gold Titan added.
- Template:Bug Gold Titan is prone to errors.
- 14 August 2019 - BETA v1.9.3
- Template:Bugfix Gold Titan is no longer prone to errors.
- 15 August 2019 - BETA v1.10.0
- Gold Titan now appears at wave 60 instead of wave 56.
- Now has Freeze Immunity.
- 13 October 2019 - Release v1.0.0
- First wave appearance changed from wave 60 to wave 40 in Hard mode (now Golden mode).
- Health increased from 60,000 to 80,000.
- Gilded Rain attack added.
- Summon can now spawn 24 Karats.
- New final wave music, Fallen Boss.
- Death animation removed.
- Now is a Boss enemy.
- 11 February 2020 - Release v1.7.0
- MEGA Health scaling added.
- 29 October 2020 - Overhaul v1.0
- Gold Titan removed.
- NOTE: While the Gold Titan was removed in the Overhaul Update, multiple changes were made to it, though they could never be seen in-game due to its removal. These are:
- Health increased from 80,000 to 100,000.
- Burn Immunity removed.
- Now has Energy Immunity.
- Summoned enemies no longer give money when damaged.
- 17 December 2024 - v1.46.4
- Gold Titan can now be summoned in Sandbox mode and appears in the Sandbox exclusive Golden mode.
- Due to changes made with updates, its Energy Immunity has been replaced with the Stun Immunity.
- Death animation removed.
- Template:Bug Gold Titan does not use any of its abilities.
- Template:Bug Gold Titan cannot be highlighted.
- Gold Titan can now be summoned in Sandbox mode and appears in the Sandbox exclusive Golden mode.
- 17 December 2024 - v1.46.5
- Gold Titan can no longer be summoned in Sandbox mode.
- 12 February 2025 - v1.53.3a
- Gold Titan can now be summoned in Sandbox mode and appears in the Sandbox exclusive Golden mode.
- Golden Summoning summon count decreased from 5-8 to 3-5.
- Golden Summoning no longer summons Goldens.
- Template:Bugfix Gold Titan now uses its abilities, except Midas' Slash.
- Template:Bug Gold Titan will sometimes freeze in place if it uses Shining Sword Stab.
| File:GoldenHardcoreIcon.png Golden | ||
|---|---|---|
| Previous Debut | Current Debut | Next Debut |
| 24 Karat Wave 39 |
Gold Titan & Gold Guard Wave 40 |
End N/A |
| File:GoldenHardcoreIcon.png Golden (Polluted Wasteland) | ||
|---|---|---|
| Previous Debut | Current Debut | Next Debut |
| 24 Karat Wave 39 |
Gold Titan & Gold Guard Wave 40 |
End N/A |
| File:Gold-Medal.png Pre-MEGA (Hard & Insane) File:Platinum-Medal.png | ||
|---|---|---|
| Previous Debut | Current Debut | Next Debut |
| 24 Karat Wave 59 |
Gold Titan Wave 60 (End of Hard Mode) |
Frozen Wave 61 |
| Legacy Enemies | ||
|---|---|---|
| Replaced | Blighted • Boomer 1 • Necromancer 2 • Mystery 2 • Gravekeeper • Super Mystery • Ultra Mystery • Uber Mystery • Ninja • Frost Hero • Strong | |
| Pre-MEGA | Carrier • Swarm • Tank 2 • Boomer 2 • Controlled • Shrike Crystal • Rusted • Witch Doctor • Tombstone • Frozen • Deep Freeze • Frost Hero | |
| Polluted Wasteland | Radioactive • Wasted Boss • Amalgamation • Rusher • Splitter • Split • Nuclear Fallen King | |
| Hidden Wave (Legacy) | Glitched Giant • Bug • Bruh • SCT • Jaxe • Mechanical Rot • Frost Hero • Developer 1 • Developer 2 • Developer 3 • Creator • A • B • C | |
| Other | Void • First Form | |