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I see a Living Experiment up ahead!
―Commander dialogue on Wave 18 (Intermediate)
Is that a Living Experiment?
What is Patient Zero's creature doing here? I have to report this ASAP.

―Commander dialogue on Wave 15 (Challenge Trials)
It's a Living Experiment! I knew they were coming for me!
I will take more than this!

―Commander dialogue on Wave 11 (The Takeover Event, Pro)
Is that a living experiement[sic]?! I didn't think they were real!
Take them out before they heal the enemies around them!

―Commander dialogue on Wave 16 (Formerly, Intermediate)

Description

The Living Experiment is an enemy that appears in Intermediate, Challenge Trials and Molten Arena PVP modes. It also appears in The Takeover Event. It has a high amount of health, a below average speed and a decent amount of defense. Additionally, when it first spawns, it is a boss enemy, making it fully or partially immune to multiple forms of stalling. On some waves, it also spawns with various immunities, making it harder to kill.

Due to a bug, Living Experiments with the Slime attribute do not spawn the Slime upon death.

Appearance

The Living Experiment is a large humanoid with a waist, lower arms and lower legs in its rig. It has a light green skin color, and wears a tattered light blue hospital gown with a stitched seam going down the back, white bandages wrapped across its torso and metal plating with a glowing green piston on its back.

It has a thin right arm with an armband with chains on it, as well as a large bionic arm with multiple glowing green pistons and a green glass container. It also has a large metal neck-guard with glowing green parts, as well as glowing green eyes, patches of black hair and a metal device with green lights and light brown stitch lines surrounding it on its head.

It has a death animation, where it falls forward, with its bionic arm completely detaching in the process. The death animation is also accompanied by a sound, consisting of it grunting and metal thumping noises.

Strategy

  • Towers with decent DPS, like the Minigunner, Militant or Cowboy are recommended against this.
  • On its debut wave, the Living Experiment is surrounded by a hordes of Armored and Slows, which can be incredibly problematic.
    • Area of effect towers like the Pyromancer, Rocketeer, or Mortar can excel at clearing out the hordes, allowing DPS towers to focus on the Living Experiment itself.
      • Some of them like the Rocketeer and Mortar also have sufficient DPS to deal with the Living Experiment itself on their own.
  • As the Living Experiment has Defense, you can use Defense bypassing towers like the Trapper or Military Base to deal with this.
    • As these towers also have AOE attacks, they can be also used to deal with the hordes of enemies it usually spawns with.
  • Defense dropping towers, like the Pyromancer or Freezer can be used to reduce its defense, allowing your towers to deal more damage to it.
  • While the Living Experiment does not have any immunities to crowd control by default, it is a large enemy, making certain forms of stalling like freeze or knockback less effective on it.

Sounds

Sound Description
Death
When the Living Experiment dies

Animations

Converted Variants

Corpse Variants

Thumbnails

Promotional Images

Promotional Videos

Trailers

Renders

Miscellaneous

Trivia

  • Despite the Commander stating that the Living Experiment can heal enemies around it, it has no such ability.

Update History

  • 3 May 2024 - v1.20.0
    • Living Experiment added.
    • Bug: Poison and electric defense dropping does not reduce Living Experiment's defense.
    • Bug: Living Experiments with the Slime attribute do not spawn the Slime upon death.
  • 10 May 2024 - v1.21.0
    • Living Experiment is now immune to the fallout damage from the Nuke while it is a boss enemy.
  • 18 May 2024 - v1.22.0
    • Living Experiment is now immune to knockback while it is a boss enemy.
  • 28 August 2024 - v1.29.0
    • Bug: Can be slowed down by the DJ Booth while a boss.
  • 31 August 2024 - v1.29.7
    • Bugfix: No longer can be slowed down by the DJ Booth while a boss.
  • 6 November 2024 - v1.40.0
    • Living Experiment can no longer have its defense dropped while a Boss enemy.
    • Bugfix: Poison and electric defense dropping towers now can drop its defense, though the Jester still cannot drop it.
  • 16 December 2024 - v1.46.0
    • Bug: Living Experiment's has no animations in its Index entry.
  • 9 April 2025 - v1.60.0
    • Now appears in Mid Rank PVP Test, where it has 3,000 health.
  • 23 April 2025 - v1.62.0
    • No longer appears in the PVP Test as it has been removed.
  • 23 July 2025 - v1.71.0
    • Now appears in Molten Arena PVP, carrying over all of its PVP Test statistics.
  • 12 September 2025 - v1.74.3a
    • Now appears in Sk8 P4rk Pro difficulty as part of The Takeover Event.
    • Cash given is now mode dependent.
      • Majority of modes now give Cash$625 every 25% health lost.
      • The Takeover Event Pro difficulty gives Cash$750 every 25% health lost.
      • Default value is Cash$1 every 25% health lost.
  • 22 September 2025 - v1.74.3g
    • No longer appears in Sk8 P4rk, as it has been removed.
  • 24 September 2025 - v1.75.0
  • 28 January 2026 - v1.84.0
    • First wave appearance changed from 16 to 18 in Intermediate mode.
    • Health increased from 1,800 to 2,400.
    • Cash given increased from Cash$625 to Cash$850 every 25% health lost.

Notes

  1. ↑ Only the Living Experiment on Wave 18 in Intermediate mode and Wave 15 in Challenge Trials is a boss.


Intermediate
Previous Debut Current Debut Next Debut
Boomer
Wave 17
Hazmat & Living Experiment
Wave 18
Speedy Boss
Wave 20
Challenge Trials
Previous Debut Current Debut Next Debut
Bolt
Wave 13
Living Experiment
Wave 15
Elite Hazmat
Wave 17
Molten Arena PVP
Previous Debut Current Debut Next Debut
Reaver & Necromancer
Wave 14
Living Experiment
Wave 16
Hazmat
Wave 17
Pro (The Takeover)
Previous Debut Current Debut Next Debut
Reaver & Necromancer
Wave 9
Living Experiment & Hazmat
Wave 11
Failed Experiment
Wave 13


Normal Gamemode Enemies
Easy Mode
Casual Mode
Intermediate Mode
Molten Mode
Fallen Mode
Frost Mode
Challenge Trials
Hardcore Mode
Voidcore Mode
Special & PVP Enemies
Basic Arena
Molten Arena
Fallen Arena
Polluted Wasteland II
Badlands II
Pizza Party
Tutorial
Headache Headquarters
Sandbox Exclusive Enemies
Legacy Molten Mode
Golden Mode
Legacy Fallen Mode
Brain Rot
Other
Event Enemies
The Heights
Area 51
Nightmare Carnival
Village of Despair
Eggy Island
Trick or Threat Town
Outpost 32
(Frost Invasion)
Cyber City
Solar Eclipse Event Rotfield
Foggy Forest
Tower Outskirts
Totality Tower
D00M's Revenge
Cold Ambush
Lunar Overture Event A Dark Tale
The Haunted Past
The Great Finale
Krampus Frosthold
Huevous Hunt
The Classic Event Classic Candy Cane Lane
Classic Winter
Classic Forest Camp
Classic Island Chaos
Classic Castle
Hexscape Event Failed Gateway
The Nightmare Realm
Containment
Pls Donate
Outpost 32
(Operation I.C.E)
Korblox Temple
Bathroom Approach
Sk8 P4rk Noob
Pro
Master
Extreme
Halloween 2025 Live Events
Null & Void Event Outpost 16
Banlands
Blind Faith
The Narratorium
Backyard Legends Event Backyard Beginnings
Competition Court
Victory Field
Halloween 2026 Live Events
Solar Requiem Event Sorrowful Remains
Nightmare Flash
Legacy Enemies
Replaced
Pre-MEGA
Polluted Wasteland
Hidden Wave (Legacy)
Other
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