Fallen Squire
<infobox>
<title source="title1"><default>Fallen Squire</default></title>
<image source="image1"></image> <panel> <section> <label>Modern</label> <image source="modern_image"/> </section> <section> <label>Legacy</label> <image source="legacy_image"/> </section> </panel> <label>Mode Appearance</label> <label>Wave Debut</label> <group> <header>Statistics</header> <panel> <section> <label>Regular</label> <label>Base Health</label> <label>Base Shield</label> <label>Health Scaling</label> <label>Mega Health</label> <label>Defense</label> <label>Speed</label> <format>HealthBelow Average (2.5) </format> <label>Cash Given</label> <label>Spawned By</label> <label>Hidden?</label> <label>Flying?</label> <label>Ghost?</label> <label>Lead?</label> <label>Attributes</label> </section> <section> <label>Event</label> <label>Base Health</label> <label>Base Shield</label> <label>Health Scaling</label> <label>Mega Health</label> <label>Defense</label> <label>Speed</label> <format>HealthBelow Average (2.5) </format> <label>Cash Given</label> <label>Spawned By</label> <label>Hidden?</label> <label>Flying?</label> <label>Ghost?</label> <label>Lead?</label> <label>Attributes</label> </section> </panel> </group> <group> <panel> <header>Ability</header> <section> <label>Regular</label> <label>Ability</label> <label>Ability 2</label> <label>Ability 3</label> <label>Ability 4</label> <label>Ability 5</label> <label>Ability 6</label> <label>Ability 7</label> <label>Ability 8</label> <label>Ability 9</label> <label>Ability 10</label> </section> <section> <label>Event</label> <label>Ability</label> <label>Ability 2</label> <label>Ability 3</label> <label>Ability 4</label> <label>Ability 5</label> <label>Ability 6</label> <label>Ability 7</label> <label>Ability 8</label> <label>Ability 9</label> <label>Ability 10</label> </section> </panel> </group> <group row-items="2" collapse="closed"> <header>PVP</header> <label>Send Cost</label> <label>Wave Unlock</label> <label>Economy Bonus</label> <label>Send Coolown</label> <label>Send Number</label> <label>Spawn Timer</label> <label>Stat Changes</label> </group> <group collapse="closed"> <header>Music</header> <format>{{{music-1}}}</format> <format>{{{music-2}}}</format> <format>{{{music-3}}}</format> <format>{{{music-4}}}</format> <format>{{{music-5}}}</format> <format>{{{music-6}}}</format> <format>{{{music-7}}}</format> <format>{{{music-8}}}</format> </group> </infobox>
Description
[edit]The Fallen Squire is a large enemy that appears in Fallen and Fallen Arena PVP modes. It also appears in The Takeover Event. It has high health, average speed and 50% defense, reducing most forms of damage by ~33%.
Logbook Description
[edit]"Fallen Squires served as attendants to the kingdom's Champions. They trained restlessly and were known for their loyalty and dedication. When the curse was released, their Champions fell and it drove them to search endlessly for the Templars. On the battlefield, the Fallen Squires are unmatched in combat. The curse gave them the magic they needed, but at the cost of their humanity."
Appearance
[edit]The Fallen Squire is a large humanoid with a waist, lower arms and lower legs in its rig. It has a black body and wears a chestplate, boots, shoulder-pads and spiked helmet, which are made of desaturated rusty light blue metal with grey framing. It has light blue diamonds on its chestplate and boots and wears dark brown bandages on its arms as well as a ragged brown cape. It wields a sword with a dark grey blade and light blue hilt, as well as a light blue shield with a grey metal frame.
It has three random walking animations, one where it runs while points its sword forward and holding its shield to the side, one holding the shield and sword forward while hunched forward, and one tilting to the side while holding its sword up and shield forward. It also has a death animation where it falls onto its back while dropping its sword and shield.
Strategy
[edit]- Decent early-game towers like the Militant, Brawler, Cowboy or Trapper can be used to kill the Fallen Squire.
- Later on, high DPS towers like Minigunner, Pursuit or Gatling Gun can be used to quickly eliminate it.
- On later waves, some Fallen Squires spawn with Aggro. Towers with splash damage, such as the Rocketeer or Mortar, can be used to hit surrounding enemies despite being affected by Aggro.
- The Electroshocker can be useful, as its chain lightning will hit enemies near the Fallen Squire, while also slowing it down.
- If you cannot afford sufficient defenses, you can use weaker consumables like the Grenade or AirStrike to take care of the Fallen Squire.
Gallery
[edit]Animations
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Running animation (2 August 2024 – Present)
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Running animation (2 August 2024 – Present)
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Running animation (2 August 2024 – Present)
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Death animation (2 August 2024 – Present)
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Stun animation (2 August 2024 – Present)
Converted Variants
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Green variant, current version, first animation variant (11 June 2025 – Present)
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Green variant, current version, second animation variant (11 June 2025 – Present)
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Green variant, current version, third animation variant (11 June 2025 – Present)
Corpse Variants
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Second Corpse variant, current version, first animation variant (12 March 2025 – Present)
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Second Corpse variant, current version, second animation variant (12 March 2025 – Present)
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Second Corpse variant, current version, third animation variant (12 March 2025 – Present)
Thumbnails
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Fallen Squire on the game thumbnail.
Promotional Images
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Fallen Squire on a promotional image.
Promotional Videos
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Fallen Squire on a promotional video.
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Fallen Squire on a promotional video.
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Fallen Squire on a promotional video.
Trailers
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Fallen Squire in the game trailer.
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Fallen Squire in the game trailer.
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Fallen Squire in the game trailer.
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Fallen Squire in the game trailer.
Development Images
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Fallen Squire on a development video.
Renders
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Fallen Squire on a render.
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Fallen Squire on a render.
Miscellaneous
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Fallen Squire on its Index icon.
Update History
[edit]- 2 August 2024 - v1.27.0
- Fallen Squire added.
- 28 August 2024 - v1.29.0
- 31 August 2024 - v1.29.7
- 6 November 2024 - v1.40.0
- Fallen Squire can no longer have its defense dropped while a Boss enemy.
- 9 April 2025 - v1.60.0
- Now appears in High Rank PVP Test.
- 23 April 2025 - v1.62.0
- No longer appears in the PVP Test as it has been removed.
- 11 June 2025 - v1.67.0
- 25 June 2025 - v1.68.0
- Health increased from 250 to 275 in Fallen mode.
- 23 July 2025 - v1.71.0
- 12 September 2025 - v1.74.3a
- Now appears in Sk8 P4rk Extreme difficulty as part of The Takeover Event.
- Has 300 health in Sk8 P4rk.
- Now appears in Sk8 P4rk Extreme difficulty as part of The Takeover Event.
- 22 September 2025 - v1.74.3g
- No longer appears in Sk8 P4rk, as it has been removed.
- 28 January 2026 - v1.84.0
- 11 February 2026 - v1.85.0
- Logbook description added.
Notes
[edit]
| File:FallenHardcoreIcon.png Fallen | ||
|---|---|---|
| Previous Debut | Current Debut | Next Debut |
| Fallen Dreg Wave 7 |
Fallen Squire Wave 9 |
Breaker2 Wave 10 |
| Fallen Arena PVP | ||
|---|---|---|
| Previous Debut | Current Debut | Next Debut |
| Heavy Wave 4 |
Fallen Squire Wave 7 |
Fallen Soul Wave 9 |
| Extreme (The Takeover) | ||
|---|---|---|
| Previous Debut | Current Debut | Next Debut |
| Fallen Dreg Wave 3 |
Fallen Squire Wave 4 |
Breaker2 Wave 7 |
| Legacy Enemies | ||
|---|---|---|
| Replaced | Blighted • Boomer 1 • Necromancer 2 • Mystery 2 • Gravekeeper • Super Mystery • Ultra Mystery • Uber Mystery • Ninja • Frost Hero • Strong | |
| Pre-MEGA | Carrier • Swarm • Tank 2 • Boomer 2 • Controlled • Shrike Crystal • Rusted • Witch Doctor • Tombstone • Frozen • Deep Freeze • Frost Hero | |
| Polluted Wasteland | Radioactive • Wasted Boss • Amalgamation • Rusher • Splitter • Split • Nuclear Fallen King | |
| Hidden Wave (Legacy) | Glitched Giant • Bug • Bruh • SCT • Jaxe • Mechanical Rot • Frost Hero • Developer 1 • Developer 2 • Developer 3 • Creator • A • B • C | |
| Other | Void • First Form | |