Gatling Gun

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This article is about Gatling Gun. You may be looking for the Turret, one of the multiple Sentries or the Gatling Gun Banned modifier.

<infobox>

 <title source="title"><default>Gatling Gun</default></title>

<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>

<format>

</format> </section>

 </panel>
 <label>Unlock Cost</label>
 <label>Golden Perk Cost</label>
 <label>Tower Cost</label>
 <label>Level Requirement</label>
 
 	<label>Role</label>
 	<format>Offense
   </format>
 
 <label>Placement</label>
 <label>Placement Limit</label>
 <group collapse="open">
   <header>Statistics</header>
   <panel>
    <section>
     <label>Regular</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Large (2)
       </format>
    
    </section>
    <section>
     <label>PVP</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Large (2)
       </format>
     
    </section>
   </panel>
 </group>
 <group collapse="closed">
   <header>Evolution</header>
   
    <label>Evolved From</label>
    <format>{{{evolved_from}}}</format>
   
   <label>Evolves Into</label>
   <label>Evolution Levels</label>
   <label>Base Exp</label>
   <label>Growth Rate</label>
   
    <label>Skip Cost</label>
    <format>Robux {{{skip_cost}}}</format>
   
 </group>
 <group collapse="closed">
   <header>Audio</header>
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
 </group>
 <group collapse="closed">
   <header>Tooltips</header>
   
   
   
   
   
   
 </group>

</infobox>

File:Quote.png
"A cliff tower that you take personal control of. Time to take matters into your own hands"
―Store Description

Description

[edit]

The Gatling Gun is an advanced tower that is able to be placed on both ground and cliffs, which can be controlled by the player using its ability. It can be bought for Coin 35,000 when the player has reached Level 175 or bought for Robux 1,949.

The Gatling Gun will fire at any enemy in its range based on its targeting, hitting only one enemy. However, unlike most other towers, its range is actually a circular sector, which gets a larger angle with upgrades. When an enemy gets out of its range, it will not follow it, even if it could technically reach it if it moved. The Gatling Gun also has a limited amount of ammo. Every shot loses one ammo; it will not reload until it runs out of ammo; after that, it will take a few seconds for it to reload.

Its FPS (first-person shooter) ability allows the player to control the Gatling Gun, which changes how the tower is used drastically. Most noticeably, the tower itself will no longer automatically shoot at enemies, and will only do so when the player shoots. The player can also reload at any point while the tower itself only does so when it runs out of ammo. The player does not have to manually reload when the tower runs out of ammo, as that still happens automatically. When firing, the bullets now pierce through enemies. The first two enemies receive full damage, while the third receives halved damage. If the damage is not a whole number, it is rounded up. Additionally, the player is not affected by any range statistics; the player can fire anywhere on the map, even if the Gatling Gun could not do it on its own. However, unlike the non-controlled Gatling Gun, the player cannot shoot through some obstacles, such as cliffs. Additionally, the player itself is affected by spread and recoil.

The Gatling Gun itself has flying detection from Level 0 and hidden detection from Level 3. When controlled by the player, it has both of these detections. The Gatling Gun also cannot be stunned, regardless if it is being controlled or not. It also cannot have debuffs applied to it if the enemy that applies it was added before the v1.9.0 update.

Due to the Gatling Gun's high base cost, extremely expensive upgrades, and high DPS, it is considered a mid-late game tower due to the placement limit of one.

There is a limit of one Gatling Gun per player.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Ability

[edit]
FPS
Level 0+ • 0.5s Cooldown

Upon use, player gains control of the tower. Tower now needs to be fired by the player, though it gains the ability to pierce through enemies, hidden detection (if not at Level 3), no longer affected by range and is now affected by spread, recoil and obstacles on the map. Using the ability while the player is in control will remove control from the player.

Statistics

[edit]

To see all the previous statistics of this tower, see the history page.

<tabber>

|-|Regular =

Level Cost Total Cost Damage Ammo Firerate Reload Time Range Angle Spread Recoil Max Hits DPS[1] Max DPS Cost Efficiency[2]
0 Cash$5,250 Cash$5,250 5 50 0.17 2.5 25 40 10 0.08 3 22.73 56.82 Cash$230.97
1 Cash$3,000 Cash$8,250 8 50 0.17 2.5 30 40 10 0.08 3 36.36 90.91 Cash$226.9
2 Cash$7,500 Cash$15,750 12 100 0.17 2 30 45 9 0.08 3 63.16 157.89 Cash$249.37
3 Cash$15,000 Cash$30,750 13 200 0.12 2 35 55 7.5 0.08 3 100 250 Cash$307.5
4 Cash$32,500 Cash$63,250 20 200 0.09 2 45 55 6.5 0.06 3 200 500 Cash$316.25
5 Cash$50,000 Cash$113,250 36 400 0.09 6 50 65 6.5 0.03 3 342.86 857.14 Cash$330.31
6 Cash$100,000 Cash$213,250 67 600 0.09 6 50 70 6.5 0.03 3 670 1,675 Cash$318.28

|-|PVP =

Level Cost Total Cost Damage Ammo Firerate Reload Time Range Angle Spread Recoil Max Hits DPS[1] Max DPS Cost Efficiency[2]
0 Cash$4,500 Cash$4,500 4 50 0.15 2.5 25 40 10 0.08 3 20 50 Cash$225
1 Cash$2,500 Cash$7,000 7 50 0.15 2.5 30 40 10 0.08 3 35 87.5 Cash$200
2 Cash$7,500 Cash$14,500 13 100 0.15 2 30 45 9 0.08 3 76.47 191.18 Cash$189.62
3 Cash$15,000 Cash$29,500 16 200 0.12 2 35 55 7.5 0.08 3 123.08 307.69 Cash$239.68
4 Cash$32,500 Cash$62,000 24 200 0.09 2 45 55 6.5 0.06 3 240 600 Cash$258.33
5 Cash$42,000 Cash$104,000 40 400 0.09 6 50 65 6.5 0.03 3 380.95 952.38 Cash$273
6 Cash$100,000 Cash$204,000 80 600 0.09 6 50 70 6.5 0.03 3 800 2,000 Cash$255
</tabber>

Skins

[edit]
File:EasterGatlingGunnerIconIG.png
Skin Easter
Rarity Uncommon
Daily Store Cost N/A
Obtained From Ducky Revenge Premium Battle Pass

Strategy

[edit]
  • The Gatling Gun is one of the most expensive towers to place down and upgrade, making it impractical for early-game.
    • Other, cheaper towers or consumables are recommended for early-game.
    • Using income sources like the Cowboy, DJ Booth, Supply Drop or Farm is heavily recommended to be able to afford the Gatling Gun and its upgrades.
  • The Gatling Gun has a high DPS, making it great against high health targets.
    • When controlled using its FPS ability, it is even better, as it can pierce through enemies, making it great against hordes of high health enemies.
  • While its range is quite high, being the second highest in the game at Level 5-6, its range is in the shape of a circular sector, meaning its effectiveness is significantly reduced.
    • This can be fixed by controlling it through its FPS ability, as you can attack enemies from any point of the map. However, it means you only have control of the tower and cannot do anything else.
      • You can still use abilities that do not require you to choose a spot, such as the Commander's Call to Arms or the DJ Booth's Drop the Beat.
        • However, abilities that require you to choose a spot such as Brawler's Reposition or the Military Base's Airstrike are disabled for the player during FPS ability.
    • Taking control of the Gatling Gun, turning to face a desired spot, then releasing control allows for the player to influence where the Gatling Gun is aimed at.
    • The Gatling Gun should be positioned so that will face a straight path, allowing for it to shoot for as long as possible if not controlled by a player. This additionally makes it easier to hit multiple enemies at once while controlling the Gatling Gun.
  • While controlling the Gatling Gun after using the FPS ability, it is not affected by the selected targeting. This makes it great against Aggro enemies, as you can target the enemy that you want to be targeted instead of being forced to target the Aggro enemy.
    • It is recommended to target problematic enemies such as summoners like the Fallen Summoner or enemies that can buff other enemies like the Fallen Jester.
    • This is also why the Gatling Gun is a good choice on multiplayer matches as it can handle some difficult enemies with ease.
  • The Gatling Gun can be placed on both cliff and ground spots, meaning it can be placed anywhere on the map. Both spots have their own benefits while using its ability.
    • If placed on the ground, it is much easier to make use of its piercing, as you will be firing in a straight line.
    • If placed on a cliff, it is less likely that you will be obstructed by objects on the map due to you being above them. Do note, however, that not all objects actually prevent the Gatling Gun from shooting at enemies, though they can obstruct the view.
  • Do note that while the tower itself can fire through objects of the map, you cannot fire through all of them. Consider if the spot you are placing the Gatling Gun in is obstructed by anything in any impactful way while placing it down.
    • Some elements on the map may be able to be fired through, but will still obstruct the player's vision. Skilled users of the Gatling Gun can fire at enemies behind said cover even when they are not able to be directly seen. What can or cannot be fired through is not always intuitive, so knowledge is required to make the most of this quirk.
  • While the tower normally only reloads when it runs out of ammo, it can be reloaded manually at any time while controlled. It is recommended to reload manually whenever no enemies are spawning, which is usually the period of time between current wave ending and new wave starting.
    • Manual reloads can also be performed if enemies are currently being blocked by map elements.
    • Do be aware that the Level 5–6 Gatling Gun have a very long reload time, longer than even the period of time between waves.
    • You can start a manual reload, then release control of the Gatling Gun to focus on other enemies. This is useful for multitasking.
  • The Gatling Gun has flying detection from Level 0, hidden detection from Level 3 if not controlled by player and from Level 0 if controlled by a player, making it great against such enemies that appear in the mid and late-game.
  • The Gatling Gun has a larger placement footprint than other towers, so be aware of the space that it takes up. This should not matter too much, as each player can only have one placed down.
  • The Gatling Gun can be very useful in Jailed Towers, as when it gets jailed while a player is using its FPS ability, the player will still be able to attack enemies with it.
    • However, trying to use the FPS ability after it got jailed will result in it not working. The gun will visually fire, but no damage will be dealt and no ammo will be lost. Other controls like reloading are also unusable.
  • In FPS mode, the Gatling Gun has recoil, which means it is possible for some bullets to offshoot and not hit an enemy, something more glaring from Level 4+. A simple way to avoid this is to fire in bursts which will avoid too much recoil.

Trivia

[edit]
  • The Gatling Gun is the first tower that can be placed both on ground and cliff spots.
    • Despite this, the description of the Gatling Gun suggests that it can only be placed on cliffs, calling it a 'cliff tower'.
    • It is also the first ever tower that can be controlled by a player.
  • The abbreviation of the Level 6 upgrade name spells the word "DOOM" (Destruction-Oriented Output Machine).
  • The Gatling Gun is the fourth most expensive public tower to place down, being beaten by the Juggernaut by Cash$4,750, Turret by Cash$2,500 and the Accelerator by Cash$2,250.
  • The Gatling Gun currently has the second highest total price of any public tower at a total cost of Cash$213,250, being beaten by the Juggernaut.
    • The Gatling Gun also has the fourth highest upgrade cost, with its Level 6 upgrade costing Cash$100,000.
    • Moreover, the Gatling Gun has the most expensive Level 1 upgrade cost of Cash$3,000.
  • The Gatling Gun has the second highest DPS ever of any public tower with 670 DPS at Level 6.
    • If counting its PVP stats, the Gatling Gun breaks this record with over 787 DPS at Level 6.
    • The Juggernaut exceeds the Gatling Gun's DPS on both of its upgrades paths.
  • The Level 5 and 6 Gatling Gun currently has the second longest range of any publicly available tower in the game, beaten by the Ranger with 70 range at all levels.
    • If using FPS mode, the Gatling Gun technically has infinite range.
    • It is also the first tower to have a conical range.
  • Despite the name, the Gatling Gun does not resemble an actual Gatling Gun at earlier levels, with it only getting a weapon resembling one at Level 4.

Update History

[edit]

For previous cosmetic variations, see the gallery page.

  • 18 September 2024 - v1.32.0
    • Gatling Gun added.
    • Bug: If a player is wearing an item accessory that emits particles, players using the FPS ability will still see the player's particles despite their avatar being invisible.
    • Bug: Players using the FPS ability will able to see the player's avatar when they reset or rejoin.
    • Bug: Players can soft-lock the tower when they upgrade it too quickly while the operator's avatar is still loading.
    • Bug: Using the FPS ability while the Gatling Gun is made to shoot slower, such as through Time Scale will break the Gatling Gun, preventing it from shooting.
    • Bug: Using the FPS ability while the Gatling Gun's firerate is altered, such as through Time Scale, Commander or Necrotic Skeleton's ability, will make the Gatling Gun shoot much slower than intended.
    • Bug: Firerate and reload time is affected by player's FPS device during its FPS ability, either becoming faster or slower.
    • Bug: Reviving while using FPS ability can cause the ability to break completely, making the player's avatar invisible while the camera is moved to where the player's character would be.
    • Bug: It is possible to fire from multiple Gatling Guns at once with FPS through using FPS on specific Gatling Guns and not stopping to fire.
  • 12 October 2024 - v1.35.2
    • Bugfix: Time Scale no longer breaks the Gatling Gun during its FPS ability.
  • 16 October 2024 - v1.36.0
    • Level 3 renamed from Double Trouble to Extra Barrel.
    • Bugfix: Gatling Gun no longer soft-locks when upgraded quickly.
  • 25 October 2024 - v1.38.0
    • Bug: Using the Gatling Gun's FPS ability does not deal damage to Lower Body.
  • 30 October 2024 - v1.39.0
    • Bugfix: Using the Gatling Gun's FPS ability now deals damage to Lower Body.
  • 4 November 2024 - v1.39.7
    • Bugfix: Using the FPS ability while the Gatling Gun's firerate is altered no longer makes it shoot slower than intended.
  • 19 November 2024 - v1.41.6a
  • 27 November 2024 - v1.43.0
    • Gamepass price increased from Robux 1,950 to Robux 2,079.
    • Statistical changes:
      • Base
        • Damage decreased from 6 to 5.
        • Angle decreased from 45 to 30.
        • Cost increased from Cash$5,000 to Cash$5,750.
      • Level 1
        • Damage increased from +2 to +3.
      • Level 2
        • Damage decreased from +4 to +2.
        • Angle increased from +0 to +5.
        • Cost decreased from Cash$8,250 to Cash$7,250.
      • Level 3
        • Damage decreased from +6 to +4.
        • Without Firerate Bug, firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found., however, because of the bug the firerate is effectively the same without Firerate Buffs.
        • Angle decreased from +15 to +5.
      • Level 4
        • Damage decreased from +10 to +6.
        • Without Firerate Bug, firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found., however, because of the bug the firerate is effectively the same without Firerate Buffs.
        • Angle increased from +0 to +5.
      • Level 5
        • Damage decreased from +27 to +18.
        • Angle decreased from +15 to +5.
      • Level 6
        • Damage decreased from +45 to +27.
        • Angle increased from +0 to +10.
        • Cost increased from Cash$100,000 to Cash$115,000.
  • 3 December 2024 - v1.43.3
    • Gamepass price increased from Robux 2,079 to Robux 2,599.
  • 4 December 2024 - v1.44.0
    • Statistical changes.
      • Base
        • Angle increased from 30 to 40.
      • Level 3
        • Damage increased from +4 to +5.
        • Without Firerate Bug, firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found., however, because of the bug the firerate is effectively the same without Firerate Buffs.
        • Angle increased from +5 to +10.
      • Level 4
        • Damage increased from +6 to +10.
        • Without Firerate Bug, firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found., however, because of the bug the firerate is effectively the same without Firerate Buffs.
        • Angle decreased from +5 to +0.
      • Level 5
        • Damage increased from +18 to +20.
        • Angle increased from +5 to +10.
      • Level 6
        • Damage increased from +27 to +30.
        • Angle decreased from +10 to +5.
        • Cost decreased from Cash$115,000 to Cash$100,000.
  • 25 December 2024 - v1.47.4
    • Gamepass price decreased from Robux 2,599 to Robux 1,819.
  • 28 December 2024 - v1.47.5b
    • Gamepass cost increased from Robux 1,819 to Robux 2,599.
  • 9 April 2025 - v1.60.0
    • Offense role added.
  • 16 April 2025 - v1.61.0
    • New skin: Easter
    • Bug: Gatling Gun cannot damage any enemy from the Ducky Revenge Event when using FPS.
  • 14 May 2025 - v1.64.0
  • 26 May 2025 - v1.64.0a
    • Robux cost decreased from Robux 2,599 to Robux 1,819.
  • 28 May 2025 - v1.65.0
    • Robux cost increased from Robux 1,819 to Robux 2,599.
  • 11 June 2025 - v1.67.0
    • Statistical changes:
      • Base
        • Cost decreased from Cash$5,750 to Cash$5,250.
      • Level 2
        • Damage increased from +2 to +4.
        • Cost increased from Cash$7,250 to Cash$7,500.
      • Level 3
        • Damage decreased from +10 to +9.
        • Cost decreased from Cash$17,500 to Cash$15,000.
      • Level 4
        • Cost decreased from Cash$35,500 to Cash$32,500.
      • Level 5
        • Cost decreased from Cash$60,000 to Cash$50,000.
      • Level 6
        • Damage increased from +30 to +40.
    • Bug: Cloned Gatling Guns stop firing when activating their ability then leaving.
  • 9 July 2025 - v1.70.0
    • Bug: Gatling Gun no longer visually turns for players other than the tower owner.
  • 23 July 2025 - v1.71.0
    • Statistical changes (PVP):
      • Base
        • Cost decreased from Cash$5,250 to Cash$4,500.
        • Wind down time increased from 2 to 3.2.
      • Level 1
        • Cost decreased from Cash$3,000 to Cash$2,500.
      • Level 2
        • Damage increased from +4 to +7.
      • Level 3
        • Damage increased from +4 to +5.
      • Level 4
        • Damage increased from +9 to +10.
      • Level 5
        • Cost decreased from Cash$50,000 to Cash$42,000.
      • Level 6
        • Damage increased from +40 to +50.
  • 31 October 2025 - v1.79.0
    • Bug: When affected by Damage Debuffs while also dealing 1 damage, it will start dealing nan damage.
  • 26 November 2025 - v1.81.0
    • Gamepass cost decreased from Robux 2,599 to Robux 1,689.
    • Bugfix: Can still deal nan damage to enemies and make them have nan health, however, any damage counters will no longer change to nan when attacking or creating such enemies.
  • 2 December 2025 - v1.81.4b
    • Gamepass cost increased from Robux 1,689 to Robux 2,599.
  • 23 December 2025 - v1.83.5
    • Gamepass cost decreased from Robux 2,599 to Robux 1,819.
  • 2 January 2026 - v1.83.9b
    • Gamepass cost increased from Robux 1,819 to Robux 2,599.
  • 22 May 2026 - v1.91.0
    • Gamepass price decreased from Robux 2,599 to Robux 1,689.
      • Bug: Gifting was not discounted.
  • 27 May 2026 - v1.91.4a
    • Gamepass price increased from Robux 1,689 to Robux 2,599.
  • 5 June 2026 - v2.0.0
    • Firerate decreased due to the Firerate Bug being fixed.
    • Statistical changes (Regular):
      • Base
        • Firerate decreased from 0.175 to 0.17.
      • Level 3
        • Damage decreased from +4 to +1.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 4
        • Damage decreased from +9 to +7.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 5
        • Damage decreased from +20 to +16.
      • Level 6
        • Damage decreased from +40 to +31.
    • Statistical changes (PVP):
      • Base
        • Damage decreased from 5 to 4.
        • Firerate decreased from 0.175 to 0.15.
      • Level 2
        • Damage decreased from +7 to +6.
      • Level 3
        • Damage decreased fro +5 to +2.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 4
        • Damage decreaesd from +10 to +8.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 5
        • Damage decreased from +20 to +16.
      • Level 6
        • Damage decreased from +50 to +40.
  • 19 June 2026 - v2.1.0
    • Bug: Range is no longer visible.
  • 2 August 2026 - v2.4.2a
    • Gamepass price decreased from Robux 2,599 to Robux 1,949.
      • Bug: Gift price has not changed.

Notes

[edit]
  1. 1.0 1.1 Calculated as (Damage × Ammo) ÷ (Reload Time + (Firerate × Ammo)). Assumes bullets only hit one enemy.
  2. 2.0 2.1 Uses normal DPS.


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