Golden Scout/History

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This is the history subpage for the Golden Scout/History. It contains every revision of the tower's statistics.

Only tracks changes made to the golden perk. For the Golden skin, go to the Scout/History page.

Story Mode Missions 5-8 Update (7 August 2026) – Present

Base Statistics

[edit]
Golden Scout/History
Cost: Coin 50,000 • Starter • Offense
Cost
Cash$250
Placement Footprint
Average (1.5)
Sell Price
Cash$83
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Firerate
Firerate0.75
Hidden Detection
Hidden DetectionLevel 1+
Range
Range14
Lead Detection
Lead DetectionLevel 3+
Placement Limit
N/A
Flying Detection
N/A

Upgrades

[edit]
Higher Caliber
Level 1 • Cost: Cash$150

0.75 > 0.5 Firerate Firerate

+1 Range Range


Sell Price changes to Cash$133

Precise Aiming
Level 2 • Cost: Cash$600

+3 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$333

Golden Deagle
Level 3 • Cost: Cash$1,800

+25 Damage Damage

0.5 > 1.2 Firerate Firerate

+3 Range Range

+Lead Detection Lead Detection


Sell Price changes to Cash$933

Twin Sovereigns
Level 4 • Cost: Cash$4,000

1.2 > 0.6 Firerate Firerate

+6 Damage Damage


Sell Price changes to Cash$2,266

Statistics

[edit]
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$250 Cash$250 2 0.75 14 2.67 Cash$93.63
1 Cash$150 Cash$400 2 0.5 15 4 Cash$100
2 Cash$600 Cash$1,000 5 0.5 15 10 Cash$100
3 Cash$1,800 Cash$2,800 30 1.2 18 25 Cash$112
4 Cash$4,000 Cash$6,800 36 0.6 18 60 Cash$113.33

Operator Update (19 June 2026) – Story Mode Missions 5-8 Update (7 August 2026)

Base Statistics

[edit]
Golden Scout/History
Cost: Coin 50,000 • Starter • Offense
Cost
Cash$250
Placement Footprint
Average (1.5)
Sell Price
Cash$83
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Firerate
Firerate0.8
Hidden Detection
Hidden DetectionLevel 1+
Range
Range14
Lead Detection
Lead DetectionLevel 3+
Placement Limit
N/A
Flying Detection
N/A

Upgrades

[edit]
Higher Caliber
Level 1 • Cost: Cash$150

0.8 > 0.5 Firerate Firerate

+1 Range Range


Sell Price changes to Cash$133

Precise Aiming
Level 2 • Cost: Cash$600

+3 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$333

Golden Deagle
Level 3 • Cost: Cash$2,400

+29 Damage Damage

0.5 > 1.2 Firerate Firerate

+2.5 Range Range

+Lead Detection Lead Detection


Sell Price changes to Cash$1,133

Twin Sovereigns
Level 4 • Cost: Cash$3,600

1.2 > 0.6 Firerate Firerate


Sell Price changes to Cash$2,333

Statistics

[edit]
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$250 Cash$250 2 0.8 14 2.5 Cash$100
1 Cash$150 Cash$400 2 0.5 15 4 Cash$100
2 Cash$600 Cash$1,000 5 0.5 15 10 Cash$100
3 Cash$2,400 Cash$3,400 34 1.2 17.5 28.33 Cash$120.01
4 Cash$3,600 Cash$7,000 34 0.6 17.5 56.67 Cash$123.52

Hardcore Rework Update (5 June 2026) – Operator Update (19 June 2026)

Base Statistics

[edit]
Golden Scout/History
Cost: Coin 50,000 • Starter • Offense
Cost
Cash$250
Placement Footprint
Average (1.5)
Sell Price
Cash$83
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Firerate
Firerate0.8
Hidden Detection
Hidden DetectionLevel 1+
Range
Range14
Lead Detection
Lead DetectionLevel 3+
Placement Limit
N/A
Flying Detection
N/A

Upgrades

[edit]
Higher Caliber
Level 1 • Cost: Cash$150

0.8 > 0.5 Firerate Firerate

+1 Range Range


Sell Price changes to Cash$133

Precise Aiming
Level 2 • Cost: Cash$700

+3 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$366

Golden Deagle
Level 3 • Cost: Cash$2,400

+29 Damage Damage

0.5 > 1.2 Firerate Firerate

+2.5 Range Range

+Lead Detection Lead Detection


Sell Price changes to Cash$1,166

Twin Sovereigns
Level 4 • Cost: Cash$3,600

1.2 > 0.6 Firerate Firerate


Sell Price changes to Cash$2,366

Statistics

[edit]
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$250 Cash$250 2 0.8 14 2.5 Cash$100
1 Cash$150 Cash$400 2 0.5 15 4 Cash$100
2 Cash$700 Cash$1,100 5 0.5 15 10 Cash$110
3 Cash$2,400 Cash$3,500 34 1.2 17.5 28.33 Cash$123.54
4 Cash$3,600 Cash$7,100 34 0.6 17.5 56.67 Cash$125.29

St. Patrick's Day 2026 Update (11 March 2026) – Hardcore Rework Update (5 June 2026)

Base Statistics

[edit]
Golden Scout/History
Cost: Coin 50,000 • Starter • Offense
Cost
Cash$250
Placement Footprint
Average (1.5)
Sell Price
Cash$83
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Firerate
Firerate0.825
Hidden Detection
Hidden DetectionLevel 1+
Range
Range14
Lead Detection
Lead DetectionLevel 3+
Placement Limit
N/A
Flying Detection
N/A

Upgrades

[edit]
Higher Caliber
Level 1 • Cost: Cash$150

0.825 > 0.525 Firerate Firerate

+1 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$133

Precise Aiming
Level 2 • Cost: Cash$600

+3 Damage Damage


Sell Price changes to Cash$333

Golden Deagle
Level 3 • Cost: Cash$2,250

+30 Damage Damage

0.525 > 1.225 Firerate Firerate

+3 Range Range

+Lead Detection Lead Detection


Sell Price changes to Cash$1,083

Double Tap
Level 4 • Cost: Cash$3,400

1.225 > 0.625 Firerate Firerate


Sell Price changes to Cash$2,216

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$250 Cash$250 2 0.80.825 14 2.52.42 Cash$100Cash$103.31
1 Cash$150 Cash$400 2 0.50.525 15 43.81 Cash$100Cash$104.99
2 Cash$600 Cash$1,000 5 0.50.525 15 109.52 Cash$100Cash$105.04
3 Cash$2,250 Cash$3,250 35 1.21.225 18 29.1728.57 Cash$111.42Cash$113.76
4 Cash$3,400 Cash$6,650 35 0.60.625 18 58.3356 Cash$114.01Cash$118.75

Shock and Awe Update (28 January 2026) – St. Patrick's Day 2026 Update (11 March 2026)

Base Statistics

[edit]
Golden Scout/History
Cost: Coin 50,000 • Starter • Offense
Cost
Cash$250
Placement Footprint
Average (1.5)
Sell Price
Cash$83
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Firerate
Firerate0.825
Hidden Detection
Hidden DetectionLevel 1+
Range
Range14
Lead Detection
Lead DetectionLevel 2+
Placement Limit
N/A
Flying Detection
N/A

Upgrades

[edit]
Higher Caliber
Level 1 • Cost: Cash$150

0.825 > 0.525 Firerate Firerate

+1 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$133

Precise Aiming
Level 2 • Cost: Cash$600

+3 Damage Damage

+Lead Detection Lead Detection


Sell Price changes to Cash$333

Golden Deagle
Level 3 • Cost: Cash$2,250

+30 Damage Damage

0.525 > 1.225 Firerate Firerate

+3 Range Range


Sell Price changes to Cash$1,083

Double Tap
Level 4 • Cost: Cash$3,400

1.225 > 0.625 Firerate Firerate


Sell Price changes to Cash$2,216

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$250 Cash$250 2 0.80.825 14 2.52.42 Cash$100Cash$103.31
1 Cash$150 Cash$400 2 0.50.525 15 43.81 Cash$100Cash$104.99
2 Cash$600 Cash$1,000 5 0.50.525 15 109.52 Cash$100Cash$105.04
3 Cash$2,250 Cash$3,250 35 1.21.225 18 29.1728.57 Cash$111.42Cash$113.76
4 Cash$3,400 Cash$6,650 35 0.60.625 18 58.3356 Cash$114.01Cash$118.75

26 October 2025 – Shock and Awe Update (28 January 2026)

Base Statistics

[edit]
Golden Scout/History
Cost: Coin 50,000 • Starter • Offense
Cost
Cash$250
Placement Footprint
Average (1.5)
Sell Price
Cash$83
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Firerate
Firerate0.825
Hidden Detection
Hidden DetectionLevel 1+
Range
Range14
Lead Detection
Lead DetectionLevel 2+
Placement Limit
Placement Limit16
Flying Detection
N/A

Upgrades

[edit]
Higher Caliber
Level 1 • Cost: Cash$150

0.825 > 0.525 Firerate Firerate

+1 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$133

Precise Aiming
Level 2 • Cost: Cash$500

+3 Damage Damage

+Lead Detection Lead Detection


Sell Price changes to Cash$300

Golden Deagle
Level 3 • Cost: Cash$2,325

+35 Damage Damage

0.525 > 1.225 Firerate Firerate

+3 Range Range


Sell Price changes to Cash$1,075

Double Tap
Level 4 • Cost: Cash$5,500

+10 Damage Damage

1.225 > 0.625 Firerate Firerate


Sell Price changes to Cash$2,908

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$250 Cash$250 2 0.80.825 14 2.52.42 Cash$100Cash$103.31
1 Cash$150 Cash$400 2 0.50.525 15 43.81 Cash$100Cash$104.99
2 Cash$600 Cash$1,000 5 0.50.525 15 109.52 Cash$100Cash$105.04
3 Cash$2,325 Cash$3,325 40 1.21.225 18 33.3332.65 Cash$99.76Cash$101.84
4 Cash$5,500 Cash$8,825 50 0.60.625 18 83.3380 Cash$105.9Cash$110.31

Null & Void Update (18 October 2025) – 26 October 2025

Base Statistics

[edit]
Golden Scout/History
Cost: Coin 50,000 • Starter • Offense
Cost
Cash$250
Placement Footprint
Average (1.5)
Sell Price
Cash$83
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Firerate
Firerate0.825
Hidden Detection
Hidden DetectionLevel 1+
Range
Range14
Lead Detection
Lead DetectionLevel 2+
Placement Limit
N/A
Flying Detection
N/A

Upgrades

[edit]
Higher Caliber
Level 1 • Cost: Cash$150

0.825 > 0.525 Firerate Firerate

+1 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$133

Precise Aiming
Level 2 • Cost: Cash$500

+3 Damage Damage

+Lead Detection Lead Detection


Sell Price changes to Cash$300

Golden Deagle
Level 3 • Cost: Cash$2,325

+35 Damage Damage

0.525 > 1.225 Firerate Firerate

+3 Range Range


Sell Price changes to Cash$1,075

Double Tap
Level 4 • Cost: Cash$5,500

+10 Damage Damage

1.225 > 0.625 Firerate Firerate


Sell Price changes to Cash$2,908

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$250 Cash$250 2 0.80.825 14 2.52.42 Cash$100Cash$103.31
1 Cash$150 Cash$400 2 0.50.525 15 43.81 Cash$100Cash$104.99
2 Cash$500 Cash$900 5 0.50.525 15 109.52 Cash$90Cash$94.54
3 Cash$2,325 Cash$3,225 40 1.21.225 18 33.3332.65 Cash$96.76Cash$98.77
4 Cash$5,500 Cash$8,725 50 0.60.625 18 83.3380 Cash$104.7Cash$109.06

26 March 2025 – Null & Void Update (18 October 2025)

Base Statistics

[edit]
Golden Scout/History
Cost: Coin 50,000 • Starter • Offense
Cost
Cash$300
Placement Footprint
Average (1.5)
Sell Price
Cash$100
Placement Type
Ground
Damage
Damage3
Damage Method
Single
Firerate
Firerate1.008
Hidden Detection
Hidden DetectionLevel 2+
Range
Range14
Lead Detection
Lead DetectionLevel 3+
Placement Limit
N/A
Flying Detection
N/A

Upgrades

[edit]
Higher Caliber
Level 1 • Cost: Cash$100

+1 Damage Damage


Sell Price changes to Cash$133

Precise Aiming
Level 2 • Cost: Cash$500

+2 Damage Damage

1.008 > 0.758 Firerate Firerate

+2 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$300

Golden Deagle
Level 3 • Cost: Cash$1,500

+6 Damage Damage

0.758 > 0.608 Firerate Firerate

+2 Range Range

+Lead Detection Lead Detection


Sell Price changes to Cash$800

Double Tap
Level 4 • Cost: Cash$4,500

+4 Damage Damage

0.608 > 0.308 Firerate Firerate


Sell Price changes to Cash$2,300

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$250 Cash$250 2 0.80.825 14 2.52.42 Cash$100Cash$103.31
1 Cash$150 Cash$400 2 0.50.525 15 43.81 Cash$100Cash$104.99
2 Cash$500 Cash$900 5 0.50.525 15 109.52 Cash$90Cash$94.54
3 Cash$2,325 Cash$3,225 40 1.21.225 18 33.3332.65 Cash$96.76Cash$98.77
4 Cash$5,500 Cash$8,725 50 0.60.625 18 83.3380 Cash$104.7Cash$109.06

11 September 2024 – 26 March 2025

Base Statistics

[edit]
Golden Scout/History
Cost: Coin 50,000 • Starter
Cost
Cash$250
Placement Footprint
Average (1.5)
Sell Price
Cash$83
Placement Type
Ground
Damage
Damage3
Damage Method
Single
Firerate
Firerate1.225
Hidden Detection
Hidden DetectionLevel 2+
Range
Range12
Lead Detection
Lead DetectionLevel 3+
Placement Limit
N/A
Flying Detection
N/A

Upgrades

[edit]
Higher Caliber
Level 1 • Cost: Cash$200

+1 Damage Damage

1.225 > 1.025 Firerate Firerate


Sell Price changes to Cash$150

Precise Aiming
Level 2 • Cost: Cash$650

+4 Damage Damage

+2 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$366

Golden Deagle
Level 3 • Cost: Cash$1,500

+7 Damage Damage

1.025 > 0.825 Firerate Firerate

+2.5 Range Range

+Lead Detection Lead Detection


Sell Price changes to Cash$866

Double Tap
Level 4 • Cost: Cash$4,500

+5 Damage Damage

0.825 > 0.425 Firerate Firerate


Sell Price changes to Cash$2,366

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$250 Cash$250 3 1.21.225 12 2.52.45 Cash$100Cash$102.04
1 Cash$200 Cash$450 4 11.025 12 43.9 Cash$112.5Cash$115.38
2 Cash$650 Cash$1,100 8 11.025 14 87.8 Cash$137.5Cash$141.03
3 Cash$1,500 Cash$2,600 15 0.80.825 16.5 18.7518.18 Cash$138.67Cash$143.01
4 Cash$4,500 Cash$7,100 25 0.40.425 16.5 62.558.82 Cash$113.6Cash$120.71

13 May 2022 – 11 September 2024

Base Statistics

[edit]
Golden Scout/History
Cost: Coin 50,000 • Starter
Cost
Cash$200
Placement Footprint
Average (1.5)
Sell Price
Cash$66
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Firerate
Firerate1.225
Hidden Detection
Hidden DetectionLevel 2+
Range
Range12
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

[edit]
Higher Caliber
Level 1 • Cost: Cash$125

+1 Damage Damage

+2 Range Range


Sell Price changes to Cash$108

Precise Aiming
Level 2 • Cost: Cash$500

+1 Damage Damage

+2 Range Range

1.225 > 1.025 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash$275

Golden Deagle
Level 3 • Cost: Cash$1,500

+6 Damage Damage

1.025 > 0.775 Firerate Firerate


Sell Price changes to Cash$775

Double Tap
Level 4 • Cost: Cash$4,000

+5 Damage Damage

+2 Range Range

0.775 > 0.425 Firerate Firerate


Sell Price changes to Cash$2,108

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$200 Cash$200 2 1.21.225 12 1.671.63 Cash$119.76Cash$122.7
1 Cash$125 Cash$325 3 1.21.225 14 2.52.45 Cash$130Cash$132.65
2 Cash$500 Cash$825 4 11.025 16 43.9 Cash$206.25Cash$211.54
3 Cash$1,500 Cash$2,325 10 0.750.775 16 13.3312.9 Cash$174.42Cash$180.23
4 Cash$4,000 Cash$6,325 15 0.40.425 18 37.535.29 Cash$168.67Cash$179.23


File:TowerNewHeader.png
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