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Removed Content

Combatant has been removed from the game as of the 21st of March 2023.
Combatant may still exist in the game's code, though it is no longer officially used in-game. This page has been preserved for historical purposes.

Unreleased Content

Combatant was never properly released and was only left unused in-game.
Because of this, not all information on the item in question is known and certain information may not be entirely accurate. Additionally, whenever it will be added in the future is not always clear.

Similar Article
This article is about Combatant. You may be looking for Brawler.

Punch zombies
―Store Description

Description

The Combatant or Brawler was an unused tower from 2021 that was originally meant to be a starter tower and the replacement for the Paintballer. It is effectively an early version of the Brawler. This tower appears to have two names, Combatant and Brawler, both with slightly different statistics and appearance. The Brawler was used in the Main Lobby while the Combatant was used in matches. To differentiate it from the current Brawler, the tower will be referred to as the Combatant, and anything specific to the Brawler will be referred to as such.

The Combatant would punch enemies with its fists, dealing damage to them. Its statistics were mostly copied from the Gladiator, with even the ability being carried over, though that most likely did nothing. The Combatant version specifically also has a sound and particles for crits, suggesting it could or was planned to make crits, though it is unclear if these ever worked. The crit effects are not present on the Brawler.

Upgrades

Warrior Armor
Level 1 • Cost: Warrior Armor - Cash$250

+1 Damage Damage


Sell Price changes to Cash$183

Dangersense
Level 2 • Cost: Dangersense - Cash$500

+2 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$350

Extra Protection
Level 3 • Cost: Extra Protection - Cash$1,500

+5 Damage Damage

+Warrior's Call Ability


Sell Price changes to Cash$850

Illumina
Level 4 • Cost: Illumina - Cash$2,500

+15 Damage Damage

1.025 > 0.775 Swingrate Swingrate


Sell Price changes to Cash$1,683

Darkheart Swordsman
Level 5 • Cost: Darkheart Swordsman - Cash$6,000

+1 Range Range

+15 Damage Damage

0.775 > 0.525 Swingrate Swingrate


Sell Price changes to Cash$3,683

Warrior Armor
Level 1 • Cost: Warrior Armor - Cash$250

+1 Damage Damage


Sell Price changes to Cash$116

Dangersense
Level 2 • Cost: Dangersense - Cash$500

+2 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$283

Extra Protection
Level 3 • Cost: Extra Protection - Cash$1,500

+5 Damage Damage

+Warrior's Call Ability


Sell Price changes to Cash$783

Illumina
Level 4 • Cost: Illumina - Cash$2,500

+15 Damage Damage

0.875 > 0.775 Swingrate Swingrate


Sell Price changes to Cash$1,616

Darkheart Swordsman
Level 5 • Cost: Darkheart Swordsman - Cash$6,000

+1 Range Range

+15 Damage Damage

0.775 > 0.525 Swingrate Swingrate


Sell Price changes to Cash$3,616

Ability

Warrior's Call
Level 3+ • 30s Cooldown

Ability carried over from the Gladiator as its statistics were copied for the Combatant. If this did anything is unknown, though it likely had no function.

Statistics

To see all the previous statistics of this tower, see the history page, while for the statistics without the Firerate Bug, visit the Firerate Bug page.

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Swingrate Range DPS[1] Cost Efficiency
0 Cash$300 Cash$300 2 11.025 5 21.95 Cash$150Cash$153.85
1 Cash$250 Cash$550 3 11.025 5 32.93 Cash$183.33Cash$187.71
2 Cash$500 Cash$1,050 5 11.025 5 54.88 Cash$210Cash$215.16
3 Cash$1,500 Cash$2,550 10 11.025 5 109.76 Cash$255Cash$261.27
4 Cash$2,500 Cash$5,050 25 0.750.775 5 33.3332.26 Cash$151.52Cash$156.54
5 Cash$6,000 Cash$11,050 40 0.50.525 6 8076.19 Cash$138.12Cash$145.03
Level Cost Total Cost Damage Swingrate Range DPS[1] Cost Efficiency
0 Cash$300 Cash$300 2 0.850.875 5 2.352.29 Cash$127.66Cash$131
1 Cash$250 Cash$550 3 0.850.875 5 3.533.43 Cash$155.81Cash$160.35
2 Cash$500 Cash$1,050 5 0.850.875 5 5.885.71 Cash$178.57Cash$183.89
3 Cash$1,500 Cash$2,550 10 0.850.875 5 11.7611.43 Cash$216.84Cash$223.1
4 Cash$2,500 Cash$5,050 25 0.750.775 5 33.3332.26 Cash$151.52Cash$156.54
5 Cash$6,000 Cash$11,050 40 0.50.525 6 8076.19 Cash$138.12Cash$145.03

Strategy

  • As the Combatant reuses the Gladiator's statistics, it ends up mostly being an early-game tower.

Update History

For previous cosmetic variations, see the gallery page.

  • 22 September 2021[2] - Overhaul v1.4.1
    • Combatant added.
  • 12 March 2022 - v1.1.0
    • Firerate decreased as the severity of the Firerate Bug was reduced.
    • Statistical changes (Brawler):
      • Base
        • Firerate decreased from 1.03 to 1.025.
      • Level 3
        • Firerate decreased from 1.03 > 0.78 to 1.025 > 0.775.
    • Statistical changes (Combatant):
      • Base
        • Firerate decreased from 0.88 to 0.875.
      • Level 3
        • Firerate decreased from 0.88 > 0.78 to 0.875 > 0.775.
  • 21 March 2023 - v1.6.3e
    • Combatant removed.

Notes

  1. ↑ 1.0 1.1 DPS assumes that only one enemy is hit per swing.
    Ability is not taken into account.
  2. ↑ Date estimated from the first mentions of it being added.


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