Mark II

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This article is about Mark II. You may be looking for other uses of Mark.

<infobox>

 <title source="title1"><default>Mark II</default></title>

<image source="image1"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>

<format>
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</format> </section>

 </panel>
 <label>Associated Tower</label>
 <label>Source</label>
 <label>Unit Levels</label>
 <label>Type</label>
 <group collapse="open">
   <header>Statistics</header>
   <panel>
    <section>
     <label>Regular</label>
     <label>Health</label>
     <label>Defense</label>
     <label>Spawnrate</label>
     <label>Lifespan</label>
     <label>Scrap Meter</label>
     <label>Damage Method</label>
     <label>Damage</label>
     <label>Heal</label>
     <label>Firerate</label>
     <label>Burst</label>
     <label>Cooldown</label>
     <label>Range</label>
     
       <label>Speed</label>
       <format>SpeedScript error: No such module "NumName". (2)
       </format>
     
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Special Attributes</label>
    </section>
    <section>
     <label>PVP</label>
     <label>Health</label>
     <label>Defense</label>
     <label>Spawnrate</label>
     <label>Lifespan</label>
     <label>Scrap Meter</label>
     <label>Damage Method</label>
     <label>Damage</label>
     <label>Heal</label>
     <label>Firerate</label>
     <label>Burst</label>
     <label>Cooldown</label>
     <label>Range</label>
     
       <label>Speed</label>
       <format>{{{pvp_speed}}}
       </format>
     
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Special Attributes</label>
    </section>
   </panel>
 </group>

</infobox>

Description

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Mark II is the second vehicle that spawns from the Mecha Base. It spawns when the Mecha Base is at Level 2. As with other units, it starts from the end of the map path and moves towards the entrance of the map. The Mark II has a spawnrate of 30 seconds.

Mark II can attack enemies with its turret and rocket launcher.

Appearance

[edit]

Mark II is a tall light blue mechanized walker. It has long mechanized legs and its operator sits at the top of the walker. The operator can shoot rockets from its launcher and bullets from its turret. A windscreen protects the operator. The operator itself has tan skin, its torso and legs were black, and it wears white goggles.

Strategy

[edit]
  • Mark II can easily wipe out hordes of enemies due to its high DPS and rocket launcher.
  • On maps with multiple paths, only one Mark II will spawn per Level 2 Mecha Base. It will go down a random path.
  • Mark II can deal full collision damage to enemies with defense, like the Giant Boss.
    • However, Mark II's ranged damage is still affected by enemies with defense.
  • As with other units, the firerate and range of Mark II cannot be boosted by the Commander or DJ Booth, respectively.
  • Mark II will struggle against some enemies with abilities that damage units.
    • For example, if the Brute uses its Smash attack, and a Mark II is caught in the attack, it is instantly destroyed, as the Stomp deals 1,000 damage.
  • The Mark II can be effective against hidden enemies, because of its high DPS and hidden detection.
    • The Mark II cannot detect or collide with flying enemies. Additionally, it cannot collide with ghost enemies.

Trivia

[edit]

Update History

[edit]
  • 28 August 2020 - Hardcore Testing BETA
    • Mark II added.
  • 29 October 2020 - Overhaul v1.0.0
    • Mark II removed.
  • 12 March 2022 - v1.1.0
    • Firerate decreased due to the Firerate Bug being made less severe.
      • Firerate decreased from 0.18 to 0.175.
  • 17 April 2022 - v1.2.0
  • 21 May 2022 - v1.2.3
    • Template:Bug Mark II can be damaged by towers that use hitboxes.
  • 22 May 2022 - v1.2.3b
    • Template:Bugfix Mark II can no longer be damaged by towers that use hitboxes.
  • 5 August 2022 - v1.3.1
  • 21 December 2022 - v1.6.0
    • Firerate increased due to the Firerate Bug getting more severe for units.
      • Firerate increased from 0.175 to 0.18.
  • 9 January 2023 - v1.6.0f
    • Firerate decreased due to the Firerate Bug getting less severe for units.
      • Firerate decreased from 0.18 to 0.175.
  • 21 March 2023 - v1.6.3e
    • Spawnrate decreased from 60 to 40.
  • 12 November 2023 - v1.9.0l
    • Template:Bug Mark II starts going backwards after reaching the entrance, dying at the exit.
  • 1 December 2023 - v1.9.4b
    • Template:Bugfix Mark II no longer goes backwards after reaching the entrance, now disappears instead.
  • 10 February 2024 - v1.13.0
    • Mark II now has hidden detection.
  • 31 May 2024 - v1.23.5
  • 2 August 2024 - v1.27.0
    • Updated explosion visual effects.
  • 28 January 2026 - v1.84.0
    • Health increased from 750 to 1,000.
    • Damage increased from 12 to 14.
    • Range increased from 25 to 30.
    • Missile damage increased from 10 to 40.
  • 5 June 2026 - v2.0.0
    • Firerate decreased due to the Firerate Bug being fixed.
    • Damage decreased from 14 to 12.
    • Firerate decreased from 0.175 to 0.15.


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