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This article is about Molten Mode. You may be looking for other uses of Molten.

For players who are experienced with the game and want a little challenge.
―Description in Elevators

Description

Molten mode, formerly Normal mode, is one of the six main Survival modes. Molten mode has 35 waves. It is named after its final boss, the Molten Warlord.

Cash is only gained if an enemy is killed, or in some cases, damaged by a specific amount of health. Additionally, the amount gained is a set amount of cash, which is not always equal to the enemy's health. It uses a slightly different method of distributing cash between players, as enemies split their cash between players, regardless of how much damage the player dealt to it. If, in a duo, one player does all the damage to an enemy, both players will receive 50% of the cash the enemy would normally give in solo. This means that in solo, you receive 100% of the cash when an enemy is killed, or it is damaged enough. With each additional player, this is reduced to 50% in duo, 33% in trio and 25% in quad. If it is a decimal, it gets rounded up or down depending on the decimal value. If it is at least 0.5, it gets rounded up. If it is less than 0.5, it gets rounded down. For example, the Molten Warlord gives Cash$1,000 after losing 1% of its health in solo, Cash$500 in duo, Cash$333 in trio and Cash$250 in quad between the players that damaged it.

The health of enemies in this mode scales with the player count, starting at two players. The increase 15% in duo, 25% in trio and 40% in quad. It is applied after attributes, like Bloated, meaning they can affect the health of an enemy. The increase is not always the stated amount.

Rewards

For former rewards, see this mode's Rewards page.

The game calculates how many CoinCoins and Experience EXP you receive based on how many waves you survived and if you won a match. During periods of 50% more Experience EXP (Friday – Sunday), any Experience EXP earned is multiplied by 1.5x through the XP Boost modifier. The VIP gamepass also multiplies any Experience EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Some maps like Mason Arch can also increase all rewards by a specific amount. Regular Experience EXP boosts are multiplicative with other modifiers.

Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.

Rewards are calculated as:

Coins Reward EXP Reward Tower EXP Reward
Coin550 ÷ (1 + [(35 ÷ Current Wave) - 1]^2.4) + Coin400 (Triumph Bonus) Experience135 EXP ÷ (1 + [(35 ÷ Current Wave) - 1]^2) + Experience50 EXP (Triumph Bonus) Tower Experience55 EXP ÷ (1 + [(35 ÷ Current Wave) - 1]) + Tower Experience65 EXP (Triumph Bonus)

Triumphing Molten mode can give out an additional reward, which can be a crate, consumable or ticket. They are meant to be guaranteed, though due to a bug this does not always happen. Additionally, items are sometimes not given out. These items are:

Badges/Achievements

There are badges and achievements that you can or could obtain when playing this mode, which may have additional rewards alongside them. These are:

Defeat Molten Warlord
✔ OBTAINABLE
Well, that was a pretty heated battle.


17,503,020 players earned this
Warlord
✔ OBTAINABLE
Triumph in Molten mode

Rewards:
Coin375

players earned this
Paladin
✔ OBTAINABLE
Complete a match of Molten Mode on a Hard map(Solo)

Rewards:
Coin750 & 1x Spin TicketSpin Ticket

players earned this
Slayer
✔ OBTAINABLE
Complete a match of Molten Mode on a[sic] Insane map(Solo)

Rewards:
Coin1,000 & 2x Spin TicketSpin Ticket

players earned this
Obtained Cowboy
✖ UNOBTAINABLE
No description available

Rewards:
Cowboy

players earned this

Seasons

During some Passes, the Molten mode could give currency rewards which you used to progress through a season. Rewards for all the seasons were calculated as:

Season Rewards
End of Summer Season Shell175 × (Waves/30)^1.75
Season of Love Love Letter50[1] × (Waves/30)^1.75
Solar Eclipse Season Shard25 × (Waves/30)^1.75
Frost Invasion Season Shard25[2] × (Waves/30)^1.75
Operation I.C.E Battle Pass Bell10[3] per wave
Ducky Revenge Battle Pass Ducky Egg10 per wave
Surf & Turf Battle Pass Beach Balls10 per wave
Null & Void Battle Pass Gum Drops10 per wave
The Final Act Battle Pass Plushie Snowmen10 per wave
Spring Frenzy Battle Pass Bunz10 per wave
Solar Requiem Battle Pass Shard375 total

Enemies

This does not include enemies that appear in special maps, but includes the Enemies Beta enemies.

Abnormal
Wave 1
42 Total
Quick
Wave 2
44 Total
Heavy
Wave 5
53 Total
Elite Abnormal
Wave 7
13 Total
Molten
Wave 9
45 Total
Corpse
N/A[4]
72 Total
Molten Demon
Wave 11
40 Total[5]
Breaker3
Wave 14
107 Total
Breaker2
N/A
107 Total[6]
Breaker
N/A[7]
107 Total
Molten Golem
Wave 16
15+ Total[8]
Elite Hazmat
Wave 17
40 Total
Hidden Boss
Wave 18
23 Total
Molten Necromancer
Wave 20
20 Total
Elite Boomer
Wave 21
6 Total
Molten Hound
Wave 22
38+ Total[8]
Molten Mech
Wave 23
8 Total
Bulwark
Wave 25
25 Total
Breaker4
Wave 26
25 Total
Elite Molten
Wave 27
45+ Total[9]
Molten Executioner
Wave 30
3 Total
Tanker
Wave 31
6 Total
Molten Summoner
Wave 32
4 Total
Molten Titan
Wave 34
7 Total
Molten Warlord
Wave 35
1 Total

Wave Structure

Currently, the formula for calculating wave bonus depends on wave. Between waves 1 to 15, the wave bonus is calculated as:

Cash$250 + ([Waves Completed - 1] × Cash$60)^1.03

Between waves 16 and 35, it is calculated as:

Cash$300 + ([Waves Completed - 1] × Cash$75)^1.07
Players Reduction per Player Total Reduction
Solo 0% 0%
Duo 5% 10%
Trio 5% 15%
Quad 5% 20%

For example, on Wave 2, the wave bonus is Cash$317.84155407, rounded down to Cash$317. The full number is used in the equation. In duo, it is Cash$286 (Cash$286.057398663 × 0.9), in trio, it is Cash$270 (Cash$270.165320959 × 0.85), while in quad it is Cash$254 (Cash$254.273243256 × 0.8). The wave clear bonus appears when every enemy from that wave was killed and no damage was dealt to the base health. It is 40% of the wave bonus in solo, while for duo, trio and quad it is 20%.

Before 11th of December 2024, the formula for calculating wave bonus on each wave was:

(Cash$205 + (Waves Completed - 1) × Cash$75) ÷ (1 - 0.1 × Players)

Before 23rd of May 2024, the formula for calculating wave bonus on each wave was:

(Cash$180 + (Cash$75 × Waves Completed)) × Players

Before the Overhaul Update, it was calculated as:

(Cash$50 - 5 × (Players - 1)) × Waves Completed

The waves in Molten mode follow these timings:

Waves Wave Timer Skip Time[10]
1-15 1:00 0:20[11]
16 2:00 0:40[12]
17-24 1:00 0:20[11]
25 1:10 0:23[13]
26 1:15 0:25[14]
27 1:00 020[11]
28 1:05 0:21[15]
29 1:00 0:20[11]
30 3:00 1:00[16]
31 2:00 0:40[12]
32 3:00 1:00[16]
33 1:45 0:35[17]
34 1:20 0:26[18]
35 ∞ N/A

Bolded names indicates an enemy type's debut.

The total of enemies in Molten Mode excluding summoned enemies is 567 enemies.

For former wave structures of Molten mode, visit the Waves page.

Wave Structure
Wave Commander Dialogue Enemy Type & Amount
1
Commander
Headquarters notified us of Molten enemies in the area. Additionally, there are zombies nearby that could be attracted to the fighting.
4x Abnormal
Commander
The Molten are highly aggressive, so we need to be careful. The last rift they came from ended with an entire outpost being burned down. No one survived.
2
Professor V
Commander, from what we know about the Molten, they are a warrior-based society. These guys literally live and breathe war.
3x Quick, 5x Abnormal
Professor V
Also, their societal ranking is based on strength and victories. If they see us as a challenge, it could be a matter of time until something extremely dangerous comes to fight us.
File:MoltenWave2-2.ogg
3 - 3x Abnormal, 5x Quick, 3x Abnormal
4
Commander
Where did you get the information about the Molten anyway, V?
12x Quick
Professor V
You saw a chained creature come out of my lab and you're still surprised?
Commander
Point made.
5 - 4x Heavy
6 - 3x Heavy, 5x Quick, 3x Heavy, 5x Quick
7
Commander
We've got an Elite Abnormal Boss coming through!
5x Abnormal, 1x Elite Abnormal (Boss), 7x Abnormal
Professor V
The zombies must be attracted to all the noise we're making. Great. Just what we need.
8 - 9x Heavy
9
Commander
There's our first Molten sighting! Wait—What's going on with their corpses?
3x Molten, 5x Heavy, 6x Abnormal (Bloated), 6x Quick (Bloated)
Professor V
Oh! How interesting! They're using their dead friends to shield themselves! That's…kinda' metal.
Commander
Please don't say that…
10
Professor V
While Medic was fooling around examining the guts of these guys, I forgot to mention about the Hidden Molten that have appeared. Whoopsies! You… might want to keep an eye out for them.
5x Heavy (Nimble), 1x Elite Abnormal, 9x Abnormal (Bloated)
11 - 6x Heavy, 2x Molten Demon, 8x Quick (Bloated)
12 - 3x Molten, 1x Elite Abnormal, 6x Heavy, 1x Elite Abnormal
13
Commander
Argh! It's hard to see these guys!
1x Elite Abnormal, 2x Molten Demon, 1x Elite Abnormal (Bloated), 2x Molten Demon
Professor V
They're using heat distortion to blur themselves out!
Commander
Don't sound excited about it!
14 - 3x Breaker3, 1x Elite Abnormal, 10x Heavy
15 - 5x Molten, 3x Molten Demon, 2x Elite Abnormal
16
Commander
What did they do to that thing?!
4x Molten (Bloated, Nimble), 1x Molten Golem (Boss), 2x Elite Abnormal
Commander
Did they reinforce themselves with melted iron?!
17 - 3x Elite Hazmat, 2x Molten Demon, 3x Elite Hazmat, 2x Molten Demon
18 - 8x Molten, 2x Elite Abnormal (Bloated), 3x Molten Demon (Nimble), 1x Hidden Boss, 5x Breaker3
19
Professor V
If I asked nicely, could you bring me back a—
1x Molten Demon (Bloated, Corpse), 1x Hidden Boss, 5x Breaker3, 1x Hidden Boss, 3x Molten Demon
Commander
No.
20 - 8x Molten, 1x Molten Necromancer (Hidden), 4x Molten Demon (Nimble), 1x Molten Necromancer (Hidden), 6x Heavy
21
Commander
I feel like I'm going to be sick! What is that Boomer?!
1x Molten Golem, 5x Elite Hazmat, 1x Elite Boomer, 5x Breaker3
Professor V
It looks like they're comprised of flammable nauseous gas. Stay away from it!
Commander
Ugh—… I feel weak.
22
Commander
Watch out for those dogs! Down boy! Let's send you back to the— uh… cough…
3x Molten Demon (Nimble, Corpse), 5x Elite Hazmat, 4x Molten Hound, 1x Molten Necromancer (Bloated)
Professor V
What was that?
Commander
Nothing… it was stupid.
23
Commander
They're starting to send tougher enemies, V! Where are they getting this technology?!
6x Molten (Bloated, Nimble), 1x Hidden Boss, 4x Molten Demon, 1x Molten Mech, 4x Molten Hound
Professor V
They must have stolen it from the outpost armories! Watch out for that Molten Mech!
24 - 1x Hidden Boss, 5x Molten Demon (Bloated), 2x Hidden Boss, 1x Molten Golem (Nimble, Hidden, Freeze Immune), 1x Molten Necromancer (Hidden)
25
Commander
Focus our weapons on that Bulwark! We can't let it past us!
8x Molten (Bloated), 1x Bulwark (Bloated, Boss), 4x Molten Demon (Bloated, Nimble, Corpse), 8x Breaker3, 1x Elite Boomer, 1x Hidden Boss (Corpse), 1x Molten Necromancer
Professor V
Not good, REALLY not good! The Bulwark is one of the Molten's most veteran fighters. If it's here—… Commander. You need to prepare yourselves quickly!
26 - 2x Molten Golem, 6x Breaker3, 2x Molten Golem, 6x Molten Hound, 6x Breaker4, 1x Molten Mech
27 - 1x Elite Boomer (Bloated), 8x Elite Molten (Health Regen), 1x Elite Boomer (Bloated), 10x Elite Hazmat (Nimble)
28
Professor V
I'm seeing a huge movement of enemies heading in your direction. Too many in one area would be complete scorched earth!
4x Elite Molten (Nimble, Corpse), 1x Molten Mech, 5x Hidden Boss, 1x Molten Mech (Bloated), 5x Molten Hound, 1x Molten Mech (Bloated)
Commander
We're working on it! Everyone WILL make it out of here alive!
29 - 5x Molten Golem, 2x Molten Mech (Corpse), 1x Elite Boomer (Bloated, Corpse), 8x Elite Molten, 6x Breaker4
30
Commander
No way! Is that—?
1x Molten Executioner (Boss), 3x Molten Golem, 2x Bulwark (Nimble, Corpse), 3x Elite Molten (Corpse)
Professor V
Those executioners won't hesitate to kill whoever runs away. They see you as a threat. You need to get out of there!
Commander
It's too late! If we don't do something now, people will get hurt!
31 - 4x Hidden Boss (Bloated), 1x Molten Mech (Bloated), 1x Elite Boomer (Nimble), 4x Molten Hound, 2x Tanker, 8x Elite Hazmat, 5x Breaker4, 3x Bulwark, 5x Molten Necromancer
32 - 1x Tanker, 4x Molten Necromancer (Bloated), 1x Molten Summoner (Boss, Bloated), 3x Bulwark, 15x Molten Hound,
33 - 6x Hidden Boss (Bloated), 8x Breaker4, 3x Molten Necromancer (Bloated), 1x Molten Summoner, 4x Bulwark, 8x Elite Molten, 3x Molten Necromancer (Bloated), 1x Molten Summoner, 4x Bulwark
34
Professor V
No. Oh no… Commander the heat is becoming so intense — it's ruining my instruments! This could only mean that—
1x Tanker, 6x Elite Hazmat (Bloated), 1x Tanker, 1x Molten Executioner (Freeze Immune), 8x Elite Molten, 4x Molten Titan, 1x Molten Summoner (Health Regen), 5x Bulwark
Commander
The Warlord is coming for us.
35
Commander
I knew it! This is it!
3x Molten Titan, 1x Molten Executioner, 1x Molten Warlord, 1x Tanker, 6x Elite Molten (Nimble, Corpse), 3x Bulwark
Commander
If we're to survive, we need to give it everything we've got!
Lose Dialogue
Commander
Commander
Commander
One icon and dialogue is randomly chosen upon defeat:

•We're toast!
•OOF!
•Mission Failed, we'll get em' next time.
•Not enough numbers!
•Mistakes are just part of the journey..
•We're overrun chief!
•We'll get them next time!
•Don't give up!
•We need back up sergeant!
•We just had our grave dug..
•We have to fall back soldier!
•Oops! Try again!
•The enemies got to the base!
•Strategy is key!

Soundtrack

Wave 1-14
These soundtracks can be randomly chosen to play between these waves.

Wave 15-29
These soundtracks can be randomly chosen to play between these waves.

Wave 30-34
These soundtracks can be randomly chosen to play between these waves.

Final Wave
This soundtracks are or were played on final wave.

Icons

Medals

Trivia

  • Molten mode is the first survival mode in the game to use voice lines.
    • However, the original voice lines were only existent from v1.45.0 until v1.84.0; afterward, Frost Mode became the only survival mode with voice lines.
      • Eventually, v2.0.0 added voice lines to the reworked dialogue, making Molten mode now have voice lines again.
  • While listed as appearing in Molten mode in the Index, the Frost Spirit does not actually appear here.
    • This is because on Wave 35, the Frost Spirit is set to spawn 0.7 times which is rounded down to 0, resulting in it not spawning but still allowing for the Index to consider it as an enemy in Molten mode.
    • The Molten Warlord also has the same quirk in Frost mode.

Update History

  • 13 October 2019 - Release v1.0.0
    • Normal mode added.
  • 14 October 2019 - Release v1.0.1
    • Shared cash of 50% added.
  • 9 November 2019 - Release v1.2.0
    • Final wave music changed from Fallen Boss to Molten Doom.
  • 25 November 2019 - Release v1.3.0a
    • Beginning text on Wave 40 changed from "Boss text here lol" to "Things are getting really. Really. Heated.".
  • 11 February 2020 - Release v1.7.0
    • Name changed from Normal mode to Molten mode.
    • New icons.
  • 18 March 2020 - Release v1.8.0
    • New medal icon.
  • 26 May 2020 - Release v1.11.0
    • Wave structure changed.
  • 29 October 2020 - Overhaul v1.0.0
    • Wave structure changed.
    • Dialogue added.
    • Wave bonus formula changed.
    • CoinCoins and Experience EXP rewards formula changed.
    • New medal icon.
    • New mode icon.
    • Final wave music now plays when the Molten Boss spawns instead of playing at the beginning of the wave.
  • 22 March 2022 - v1.1.0e
    • Bug: Final wave music no longer plays.
  • 11 April 2022 - v1.1.0k
    • Bugfix: Final wave music now plays again.
  • 29 July 2022 - v1.3.0
    • Final wave music changed from Molten Doom to Meltdown.
  • 9 June 2023 - v1.8.0
    • In community maps, rewards now depend on difficulty. Easier maps have reduced rewards and harder maps have increased rewards. Normal difficulty rewards are not changed.
  • 28 October 2023 - v1.9.0
    • Bug: Shared cash does not work.
  • 3 November 2023 - v1.9.0j
    • Bugfix: Shared cash now works.
  • 3 May 2024 - v1.20.0
    • Description now has rewards reduced by 20%, but actual rewards are unchanged.
  • 18 May 2024 - v1.22.0
  • 23 May 2024 - v1.23.0
    • Wave structure changed.
    • Starting cash changed.
      • Solo starting cash remains at Cash$500.
      • Decreased from Cash$500 to Cash$400 in duo.
      • Decreased from Cash$500 to Cash$350 in trio.
      • Decreased from Cash$500 to Cash$300 in quad.
    • CoinCoins and Experience EXP rewards formula changed.
    • Wave bonus formula changed.
    • Updated to the new mode system.
    • Bug: Economy does not work.
    • Bug: Rewards are much lower than intended.
    • Bug: Badge is unobtainable.
    • Bug: Rewards are unaffected by the difficulty based rewards on community maps.
    • Bug: Consumable crate and Time Scale TicketTime Scale Ticket rewards can no longer be gotten.
  • 23 May 2024 - v1.23.0a
    • Bugfix: Economy now works.
  • 27 May 2024 - v1.23.2
    • Starting cash increased.
      • Increased from Cash$500 to Cash$600 in solo.
      • Increased from Cash$400 to Cash$500 in duo.
      • Increased from Cash$350 to Cash$450 in trio.
      • Increased from Cash$300 to Cash$400 in quad.
    • Bugfix: Experience EXP rewards are now the intended amount, CoinCoins partially corrected.
    • Bugfix: Badge is now obtainable.
  • 27 May 2024 - v1.23.2a
    • Rewards now use the old formulas.
    • Bugfix: CoinCoins rewards are now the intended amount.
  • 19 July 2024 - v1.26.0
    • Triumph bonus reduced from Coin100 to Coin50.
    • Bonus rewards for triumphing changed.
    • Bug: Spin TicketSpin Ticket and Revive TicketRevive Ticket triumph rewards are not always given out despite being shown on the triumph screen.
    • Bug: Triumph rewards sometimes are not given out or shown in the triumph screen.
    • Bugfix: Triumph rewards now work again.
  • 6 August 2024 - v1.27.2
    • Bugfix: Spin TicketSpin Ticket and Revive TicketRevive Ticket triumph rewards are now given out.
  • 28 August 2024 - v1.29.0
    • Bug: Entering a Molten mode match through the PLAY SURVIVAL button creates a match in Molten mode from before 23rd of May 2024.
  • 25 September 2024 - v1.33.0
    • CoinCoins rewards decreased, Experience EXP rewards increased.
  • 11 December 2024 - v1.45.0
    • Wave structure changed.
    • CoinCoins and Experience EXP rewards formulas changed.
    • Wave bonus formula changed.
    • Changed triumph rewards.
      • Grenade, Flash Bang, Molotov and AirStrike removed from the reward pool.
      • Common chance increased from 50% to 55%.
      • Uncommon chance increased from 30% to 35%.
      • Rare chance decreased from 20% to 10%.
      • Time Scale TicketTime Scale Ticket rarity changed from Uncommon to Common.
      • Time Scale TicketTime Scale Ticket rarity changed from Uncommon to Common.
      • Time Scale TicketTime Scale Tickets increased from 1 to 2-4.
      • Revive TicketRevive Ticket rarity changed from Uncommon to Common.
      • Revive TicketRevive Tickets increased from 1 to 2-3.
      • Spin TicketSpin Ticket rarity changed from Rare to Common.
      • Spin TicketSpin Tickets increased from 1 to 2-3.
      • Low Grade Crate rarity changed from Rare to Common.
      • Barricade rarity changed from Rare to Common.
      • Barricades increased from 1 to 2-4.
      • Supply Drop rarity changed from Rare to Common.
      • Supply Drops increased from 1 to 2-4.
      • Cooldown Flag added as an Uncommon reward. Given out 2-4 times.
      • Range Flag added as an Uncommon reward. Given out 2-4 times.
      • Damage Flag added as an Uncommon reward. Given out 2-4 times.
      • Mid Grade Crate added as an Uncommon reward. Given out 1 time.
      • Turkey Leg added as an Uncommon reward. Given out 1-3 times.
      • Pumpkin Bomb added as an Uncommon reward. Given out 1-2 times.
    • Now uses the new income system.
    • Starting cash is now Cash$500 regardless of player count.
    • Updated mode icon.
    • Description chagned.
    • Ambient music added.
    • Level requirement increased from Level 0 to Level 15.
    • Bugfix: The PLAY SURVIVAL button no longer creates a match in the legacy version of Molten mode.
  • 20 December 2024 - v1.47.0
    • Wave structure changed.
  • 15 January 2025 - v1.49.0
  • 5 February 2025 - v1.52.0
    • Updated soundtracks.
      • Early-game tracks now play between waves 1-14. It can play Heatwave, Ground Zero and Into The Void.
      • Mid-game tracks now play between waves 15-29. It can play Hellfire, Art Of War and Return to Ruin.
      • Late-game tracks now play between waves 30-34. It can play Infernal Torment and Catharsis.
  • 12 February 2025 - v1.53.0
    • Duo health scaling removed.
  • 5 March 2025 - v1.56.0
  • 12 March 2025 - v1.57.0
    • Enemies now always give the same amount of cash on death or after receiving enough damage, regardless of how much damage the player deals, but the amount is split between players, meaning in solo, an enemy gives 100% of its cash, 50% in duo, 33% in trio and 25% in quad.
  • 9 July 2025 - v1.70.0
    • Updated bonus triumph rewards.
      • Uncommon rewards now also include the Sandcastle (1-3).
      • Rare rewards now also include the Heatwave (2-3).
  • 18 October 2025 - v1.77.0
  • 20 December 2025 - v1.83.0
  • 28 January 2026 - v1.84.0
    • Wave structure changed.
    • Health scaling changed.
      • Duo now has 15% health scaling.
      • Trio health scaling increased from 10% to 25%.
      • Quad health scaling increased from 20% to 40%.
    • Dialogue changed.
      • Because of this changes, several voicelines were removed.
    • Bug: Molten mode does not play when selected in Sandbox Mode.
  • 11 February 2026 - v1.85.0
  • 3 April 2026 - v1.88.0
  • 5 June 2026 - v2.0.0
    • Now gives tower experience, with a Tower Experience55 EXP base reward and an Tower Experience65 EXP triumph bonus.
    • All skip timers are now one third of the wave duration.
    • Voiceline dialogues re-added.
      • Bug: Audio does not play in-game.
    • Bugfix: Now plays when selected in Sandbox mode.
  • 8 June 2026 - v2.0.6a
    • Bugfix: Voiceline dialogues does now play correctly.
  • 17 July 2026 - v2.3.0
    • Updated reward equations.
      • Base coins reward decreased from Coin650 to Coin550.
      • Triumph bonus increased from Coin100 to Coin400.
      • Coins exponential value increased from 1.3 to 2.4.
      • Exp exponential value increased from 1 to 2.

Notes

  1. ↑ Originally was Love Letter25
  2. ↑ Before 16th of May 2021, it was Shard35.
  3. ↑ Before 18th of December 2024, the rewards were Bell13 per wave.
  4. ↑ Does not appear naturally, it can only be spawned by killing enemies with the Corpse attribute.
  5. ↑ Number is natural spawns. Number can be exceeded if spawned by the Molten Necromancer.
  6. ↑ Does not appear naturally, it can only be spawned by the Breaker3.
  7. ↑ Does not appear naturally, it can only be spawned by the Breaker2.
  8. ↑ 8.0 8.1 Number is natural spawns. Number can be exceeded if spawned by the Molten Warlord.
  9. ↑ Number is natural spawns. Number can be exceeded if spawned by the Molten Summoner.
  10. ↑ How long you have to wait before you can skip.
  11. ↑ 11.0 11.1 11.2 11.3 Skip at 0:40.
  12. ↑ 12.0 12.1 Skip at 1:20.
  13. ↑ Skip at 0:47.
  14. ↑ Skip at 0:50.
  15. ↑ Skip at 0:44.
  16. ↑ 16.0 16.1 Skip at 2:00.
  17. ↑ Skip at 1:10.
  18. ↑ Skip at 0:54.


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