Release v1.2

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<infobox>

 <title source="title1"><default>Release v1.2</default></title>

<image source="image1"></image> <label>Release Date</label> <label>Minor Updates</label> <group> <header>News Feed</header> <label>Title</label> <label>Color</label> </group> <group row-items="2"> <header>Timeline</header> <label>Previous Update</label> <label>Next Update</label> </group> </infobox>

Description

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Release v1.2 was the fourteenth update to be released on Tower Defense Simulator, on the 9th of November 2019. It introduced the DJ Booth tower, a few skin and emotes, and small game improvements.

As with most updates before the Solar Eclipse Event, there was no official name for updates. As a result, the name Release v1.2 has been retroactively applied to this update.

This version encompassed three updates, the main Release v1.2.0 update (released 9 November 2019) and two minor updates, Release v1.2.0a (released 12 November 2019) and Release v1.2.0b (released 19 November 2019).

Additions

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Towers

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Crates

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Emotes

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Miscellaneous

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Removals

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Enemies

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Multiple enemies were removed as they were a part of the Halloween 2019 Event.

Maps

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One map was removed as it was a part of Halloween 2019 Event.

Miscellaneous

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Changes & Bugfixes

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Towers

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  • Military Base units no longer give infinite CashScript error: No such module "Money". upon collision.
  • Commander now properly provides Firerate Buffs according to upgrades instead of 10% on all Levels.
  • Commander now reduces Soldier's cooldown four-fold.
  • Damage buffs now can stack.
  • Sentry's Spool-Up mechanic has been restored.
  • John's Level 3 damage increased from +2 to +3.
  • Crook Boss's Mafia damage increased from 2 to 3.
  • Military Base buffed.
    • Level 3
      • Firerate decreased from 0.45 to 0.25.
    • Level 4
      • Damage increased from 2 to 3.
      • Firerate decreased from 0.45 to 0.25.
    • Level 5
      • Damage decreased from 6 to 5.
      • Firerate decreased from 0.45 to 0.15.
  • Rocketeer's Level 5 damage decreased from +75 to +55.
  • Golden Scout upgrades are now 50% more expensive.
    • Because of a bug this did not work and the skin had the same upgrade costs as the regular Scout.
  • Fixed John not gaining hidden detection at Level 2.
In Release v1.2.0a:
  • DJ Booth's range is now affected by upgrades instead of being the same on all Levels, but the increase cannot be visually seen.
In Release v1.2.0b:

Crates

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Emotes

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Miscellaneous

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Official Update Log

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NOTE: Not everything here will be accurate as this is transcribed from the game's update log on the devforum. Several things may be incorrect and there may be things that are missing.

Release v1.2.0

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File:UpdateNavBoxIcon.png
Legacy Versions
BETA
Release
Overhaul
Modern Versions (v1.0–v1.91)
v1.0
v1.1
v1.2
v1.3
v1.4
v1.5
v1.6
v1.7
v1.8
v1.9
v1.10–v1.14
v1.15–v1.19
v1.20–v1.24
v1.25–v1.29
v1.30–v1.34
v1.35–v1.39
v1.40–v1.44
v1.45–v1.49
v1.50–v1.54
v1.55–v1.59
v1.60–v1.64
v1.65–v1.69
v1.70–v1.74
v1.75–v1.79
v1.80–v1.84
v1.85–v1.89
v1.90–v1.91
Modern Versions (v2.0–)
v2.0–v2.4
v2.5–v2.9