Release v1.8

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<infobox>

 <title source="title1"><default>Release v1.8</default></title>

<image source="image1"></image> <label>Release Date</label> <label>Minor Updates</label> <group> <header>News Feed</header> <label>Title</label> <label>Color</label> </group> <group row-items="2"> <header>Timeline</header> <label>Previous Update</label> <label>Next Update</label> </group> </infobox>

Description

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Release v1.8 was the twentieth update to be released on Tower Defense Simulator, on the 4th of March 2020. It added the Templar enemy while also rebalancing various towers and enemies.

As with most updates before the Solar Eclipse Event, there was no official name for updates. As a result, the name Release v1.8 has been retroactively applied to this update.

This version encompassed four updates, the main Release v1.8.0 update (released 4 March 2020) and three minor updates, the Release v1.8.1 (released 18 March 2020), Release v1.8.1a (released 24 March 2020), Release v1.8.2 (released 1 April 2020) and Release v1.8.2a (released 2 April 2020).

Additions

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Enemies

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Maps

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In Release v1.8.1:

Skincrates

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In Release v1.8.1:

Miscellaneous

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In Release v1.8.1:
  • Loading screen

Removals

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Changes & Bugfixes

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Towers

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  • Crook Boss nerfed.
    • Base
      • Cost increased from Cash$600 to Cash$650.
    • Level 1
      • Cost increased from Cash$275 to Cash$300.
    • Level 4
      • Cost increased from Cash$4,000 to Cash$4,500.
    • Level 5
      • Cost increased from Cash$8,500 to Cash$9,000.
  • Electroshocker nerfed.
    • Base
      • Range decreased from 9 to 7.
    • Level 3
      • Damage decreased from +8 to +4.
      • Chain range increased from +2 to +3.
      • Range decreased from +2 to +0.
    • Level 4
      • Damage decreased from +12 to +6.
    • Level 5
      • Damage decreased from +18 to +10.
  • Holiday Archer nerfed.
    • Arrows now do less damage as they pierce through enemies.
    • Arrows now pierce through a limited amount of enemies.
  • Military Base buffed.
  • Demoman buffed.
    • Base
      • Cost decreased from Cash$550 to Cash$450.
      • Firerate decreased from 3.3 to 2.55.
    • Level 1
      • Cost decreased from Cash$200 to Cash$100.
    • Level 2
      • Cost decreased from Cash$500 to Cash$400.
    • Level 3
      • Cost decreased from Cash$1,350 to Cash$1,000.
    • Level 4
      • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
    • Level 5
      • Damage decreased from +18 to +12.
      • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
  • Sniper's all skins appearance changed.
  • Sniper's Level 1 upgrade description is now correct.
  • John's all skins appearance changed.
  • John reworked.
    • Ability particles updated and now last 10 seconds instead of 5.
    • Statistical changes:
      • Base
        • Cost decreased from Cash$575 to Cash$550.
        • Range decreased from 12 to 10.
      • Level 1
        • Renamed from Gloves to Laser Sight.
        • Cost decreased from Cash$450 to Cash$200.
      • Level 2
        • Renamed from Laser Sight to Improved Handling.
        • Cost decreased from Cash$1,000 to Cash$600.
      • Level 3
        • Renamed from Light Machine Gun to Master Chef.
        • Cost decreased from Cash$2,400 to Cash$1,250.
      • Level 4
        • Renamed from Master Chef to AUG A1.
        • Cost decreased from Cash$5,000 to Cash$3,500.
      • Level 5
        • Renamed from GORILLA SOUNDS to A Force to be Reckoned With.
        • Cost decreased from Cash$10,000 to Cash$8,500.
        • Firerate changed from 0.25 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found.
  • Medic rebalanced.
    • Level 3
      • Range increased from +1 to +3.
      • Damage decreased from +3 to +2.
  • Mecha Base buffed.
    • Level 4
      • Health increased from 800 to 1,250.
    • Level 5
      • Health increased from 1,250 to 4,500.
  • Minigunner's muzzle flash fixed.
  • New sound effects for these following towers:
In Release v1.8.1:
  • Gladiator's placement cost decreased from Cash$450 to Cash$300.
  • Commando buffed.
    • Base
      • Cost decreased Cash$1,800 to Cash$1,600.
      • Range increased from 8 to 12.
    • Level 5
      • Cost decreased from Cash$20,000 to Cash$10,000.
  • Outlaw rebalanced.
    • Level 2
      • Cost increased from Cash$2,500 to Cash$3,500.
    • Level 3
      • Cost decreased from Cash$8,500 to Cash$7,500.
  • Freezer nerfed.
    • Level 2
      • Damage decreased from +2 to +1.
      • Range decreased from +2 to +1.
    • Level 3
      • Damage decreased from +3 to +1.
    • Level 4
      • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
  • Platinum and Golden Minigunner visual shooting bug fixed.
  • New sound effects for these following towers:
In Release v1.8.1a:
  • Ace Pilot placement limit increased from 5 to 10.
In Release v1.8.2:
In Release v1.8.2a:

Enemies

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In Release v1.8.1:

Maps

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Emotes

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Miscellaneous

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  • Tower placement limit increased from 20 to 30.
  • New running animation.
  • Triumphing now gives additional Coin 100 Coins and 25% more Experience EXP.
  • Shared cash in Golden mode decreased from 50% to 35%.
  • Shared cash in Fallen mode decreased from 50% to 25%.
In Release v1.8.1:
  • New chat bubbles.
  • New chat icons for moderators.
  • New gamemode medals.

Official Update Log

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NOTE: Not everything here will be accurate as this is transcribed from the game's update log on the devforum. Several things may be incorrect and there may be things that are missing.

Release v1.8.0

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  • TEMPLAR BOSS 💥
    • Appears on wave 35
    • Takes 2 damage no matter what (except from moving units)
  • Spring Lobby 🌸
  • Buffed solo mode! Place up to 30 troops when playing alone!
  • Damage indicators
    • Can be disabled in settings.
  • Shield Buff
  • Win rewards
    • 100 coins and x1.25 exp for beating the boss on any difficulty.
  • Replaced most SFX 🔊 (Thanks to @BiddinUp)
    • More new SFX to come.
  • Redesigns for Sniper and John tower
  • Buffed military base, demoman, sniper, john 💪
  • New run animations
  • New music for Beggin emote
  • More HP scaling to specific zombies in Mega Servers File:DevforumAngryEmoji.png
  • Reduced shared cash in Hard and Insane.
    • Easy = 50% (same)
    • Normal = 50% (same)
    • Hard = 35%
    • Insane = 25%
  • Nerfed Electroshocker range and damage
  • Nerfed Crook boss starting price and lvl 4 price.
    • Starting price 600 -> 650
    • lvl 4 price 4000 -> 4250
  • Buffed Ultra mystery and Summoner Boss
  • Fixed effects on Minigunner 🛠️
  • Temporarily disabled PvP 🚫⚔️

Release v1.8.1

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Release v1.8.2

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  • Funny faces


File:UpdateNavBoxIcon.png
Legacy Versions
BETA
Release
Overhaul
Modern Versions (v1.0–v1.91)
v1.0
v1.1
v1.2
v1.3
v1.4
v1.5
v1.6
v1.7
v1.8
v1.9
v1.10–v1.14
v1.15–v1.19
v1.20–v1.24
v1.25–v1.29
v1.30–v1.34
v1.35–v1.39
v1.40–v1.44
v1.45–v1.49
v1.50–v1.54
v1.55–v1.59
v1.60–v1.64
v1.65–v1.69
v1.70–v1.74
v1.75–v1.79
v1.80–v1.84
v1.85–v1.89
v1.90–v1.91
Modern Versions (v2.0–)
v2.0–v2.4
v2.5–v2.9