Description
[edit | edit source]v2.4.0 is the one hundred and forty-eighth update to be released in Tower Defense Simulator, on the 31st of July 2026. This update is notable for adding Story mode.
This update encompassed five versions, the main v2.4.0 update (released 31 July 2026) and three minor updates, the v2.4.1 (released 31 July 2026), v2.4.2 (released 31 July 2026), v2.4.2a (released 2 August 2026). and v2.4.3 (released 7 August 2026).
Additions
[edit | edit source]Maps
[edit | edit source]- Severing Connection
- Abandoned City (Story Mode)
- TEMP_Grasslands
Miscellaneous
[edit | edit source]- Story mode
- TDS: Boot Camp (Chapter 0)
- TDS: Origins (Chapter 1)
- Soldier narrator
- Demoman narrator
- Sniper narrator
- Hops narrator
Changes & Bugfixes
[edit | edit source]Towers
[edit | edit source]- Operator buffed.
- Placement limit decreased from 20 to 16.
- Statistical changes:
- Base
- Burst cooldown decreased from 1.5 to 1.4.
- Level 2
- Burst cooldown changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Coordination radius increased from 3.75 to 4.
- Level 4
- Cost decreased from
$2,575 to
$1,950. - Damage increased from +1 to +2.
- Coordination radius decreased from +1.75 to +0.75.
- Shared Optics removed.
- Name changed from Synchronized Vision to Threat Detection Sentinel.
- Cost decreased from
- Level 5
- Cost increased from
$3,125 to
$3,500. - Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Coordination radius increased from +0 to +0.75.
- Shared Optics added, moved from Level 4.
- Name changed from Threat Detection Sentinel to Synchronized Vision.
- Cost increased from
- Level 6
- Cost increased from
$4,250 to
$7,000. - Damage increased from +0 to +4.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 0.16.
- Coordination radius decreased from +0 to -0.75.
- Cost increased from
- Base
- Tutorial's former mode has been removed and incorporated into Story mode as chapter 0.
- New Main Lobby.
- Updated appearance.
- Survival Elevators are now split into six groups of two Elevators, each group for a specific mode. These also do not have maps in them but instead send the player to the Survival Intermission Lobby.
- Extra area replaced with a chill area, making Challenge Trials and PVP entirely Matchmaking based with no section of the Main Lobby for them.
- Added a Story mode area.
- Added a few balls around the spawn area.
- Expanded Backrooms.
- Tutorial remade.
- Updated cutscene and dialogue systems for better story sequences, speaker presentation, subtitles, timing and debugging tool.
- Updated Matchmaking UI.
- Updated tower information UI.
- Updated the descriptions in Codes.
- Pizza Party lighting changed.
- Polluted Wasteland II is now brighter.
- Night Station is now brighter.
- Derelict Outpost no longer has a fog.
- Tracked Quests and Mission Quests now display the current objective for quests with more than one objective.
- Settings no longer allows to replay the Tutorial, as this has been incorporated into Story mode.
- The Elementalist now prevents the Ice Turret from freezing the enemy it is attacking.
- Fixed Ranger's explosion having infinte max hits.
- Fixed 🇺🇸 Rise for the Pledge!, Dark Radiance, For the Commander!, T.D.S. Commandos, Condemned Vigilante, Corrupted Touch, Frozen Impact, Oppressive Bombardment, Shadowforge Tinkerer and Underworld Warden displaying their objectives out of order.
- Fixed Underworld Warden's fourth objective still requiring 15 Wardens instead of 12.
- Fixed Champion Templar having broken animations.
- Fixed Champion Templar having a broken Boss health bar.
- Fixed Tutorial not having an icon.
- In v2.4.1:
- Fixed the Sniper not being placeable when the player has a skin other than default equipped for it.
- Fixed majority of Sandbox mode issues caused by v2.4.0.
- In v2.4.2:
- Version number changed from v2.4.1 to v2.4.2.
- In v2.4.2a:
- Crook Boss gamepass price decreased from
300 to
225. - Turret gamepass price decreased from
450 to
340. - Saboteur gamepass price decreased from
599 to
449. - Frost Blaster gamepass price decreased from
699 to
525. - Mortar gamepass price decreased from
395 to
300. - Engineer gamepass price decreased from
2,250 to
1,690. - Mercenary Base gamepass price decreased from
1,800 to
1,350. - Warden gamepass price decreased from
600 to
450. - Gatling Gun gamepass price decreased from
2,599 to
1,949. - Hacker gamepass price decreased from
2,999 to
2,249. - Meme Emotes price decreased from
70 to
55. - Pirate Crate skin bundle cost decreased from
450 to
360. - Vigilante Crate skin bundle cost decreased from
370 to
300. - VIP price increased from
300 to
375. - DJ Booth custom music gamepass price decreased from
110 to
85. - Narrator skin price decreased from
1,199 to
899. - Minigunner skip level price decreased from
599 to
479.
- In v2.4.3:
- Version number changed from v2.4.2 to v2.4.3.
Gallery
[edit | edit source]Official Update Log
[edit | edit source]NOTE: Not everything here will be accurate, as this is transcribed from the in-game update log. Several things may be incorrect, and there may be things that are missing.
v2.4.0
[edit | edit source]We’re looking forward to sharing what’s next and can’t wait for you to see what we have in the weeks ahead.
- Story Mode includes new dialogue, cutscenes, mission progression, star objectives, suggested towers, first-clear rewards, and party-aware mission access.
- The tutorial has been folded into Story Mode as an onboarding chapter with updated prompts, progression, and full tower refunds.
- Story Mode triumphs are excluded from standard leaderboard win tracking.
- Cutscene and dialogue systems received updates for story sequences, speaker presentation, subtitles, timing, and debugging tools.
- Tower information, reward stats, hotbar behavior, objectives, and several lobby HUD elements received UI polish and fixes.
- Elementalist, enemy stats, story mission balance, and mission wave cash have received supporting adjustments.
Tower Limit: 20 -> 16
Level 0-1 Burst Cooldown: 1.5s -> 1.4s
Level 2 Coordination Radius: 3.75 -> 4
Level 3 Coordination Radius: 3.75 -> 4
Level 4 Cost: $2,575 -> $1,950
Level 4 Damage: 5 -> 6
Shared Optics: Moved from Level 4 to Level 5
Level 5 Cooldown: 0.17 -> 0.16
Level 6 Cost: $4,250 -> $7,000
Level 6 Damage: 6 -> 10
Level 6 Cooldown: 0.13 -> 0.16
| Modern Versions (v2.0–) | ||
|---|---|---|
| v2.0–v2.4 | Hardcore Rework Update (v2.0.0) • Operator Update (v2.1.0) • Semiquincentennial Summer Update (v2.2.0) • Kingpin Update (v2.3.0) • Story Mode Update (v2.4.0) | |
| v2.5–v2.9 | v2.5.0 • Enforcer Update (v2.6.0) • v2.7.0 • Frost Champion Update (v2.8.0) • v2.9.0 | |
