Off The Rails
Description
Off The Rails is the third mission for the first chapter of the Story mode.
This mission has health scaling, meaning that in duos, enemy health is increased by around 20%, in trio 40% and in quad 60%.
Rewards
Off The Rails has a 




Additionally, the mode can also give out a bonus triumph reward. The possible rewards are:
- Common
- Uncommon
Time Scale Ticket
Revive Ticket
- Rare
- Low Grade Crate
Spin Ticket
- Barricade
- Supply Drop
- AirStrike
Enemies
| Speedy Wave 1 78 Total |
Normal Wave 1 108 Total |
Slow Wave 2 94 Total |
Normal Boss Wave 4 23 Total |
| Armored Wave 6 26 Total |
Necromancer Wave 8 3 Total |
Skeleton N/A N/A Total |
Slow Boss Wave 10 1 Total |
Wave Structure
The wave bonus in this mission is:
$500 + (Waves Completed - 1) ×
$400
The wave clear bonus appears when every enemy from that wave was killed. It is 35% of the wave bonus in solo, while for duo, trio and quad it is 20%.
Depending on player count, the wave bonus is reduced using multipliers. These multipliers are:
| Players | Reduction per Player | Total Reduction |
|---|---|---|
| Solo | 0% | 0% |
| Duo | 5% | 10% |
| Trio | 5% | 15% |
| Quad | 5% | 20% |
The waves in Off The Rails follow these timings:
| Waves | Wave Timer | Skip Time |
|---|---|---|
| 1-8 | 1:00 | 0:20[1] |
| 9 | 1:30 | 0:30[2] |
| 10 | ∞ | N/A |
Bolded names indicate an enemy's debut.
| Wave | Dialogue | Enemy Type & Amount | |
|---|---|---|---|
| 1 | I'm seeing movement inside of the building. Recruit set up—… wait. Is that Demo? |
4x Speedy, 12x Normal, 4x Speedy, 12x Normal | |
| Oh-ho! No way, AND Hops? I had a feeling it'd be one of you but not both! | |||
| 2 | Well look what the dog dragged in. Haha! It's good to see you, buddy. It's also nice to see familiar faces after being ditched. |
4x Slow, 8x Normal, 4x Slow, 8x Normal | |
| We heard the distress call and had to do something. The leader of these guys ended up with a nasty bite and turned before injuring a few others. They locked him in the freezer for now. | |||
| 3 | You disobeyed direct orders. Not sure I'd call it 'Ditched'. Though, I'm glad you're both alright. We need to figure a way out of here, otherwise we'll be drowning in zombies. |
6x Speedy, 15x Normal (Bloated), 6x Slow, 16x Normal (Bloated) | |
| The train to Cyber City isn't that far from here and we can walk the tracks. We just didn't have the manpower to bring anyone wounded that far. With your help though, we'll have a chance. | |||
| 4 | Hm. If we take the railway the APC won't be able to follow us. Not to mention not being able to carry everyone. Maybe it can take the most injured while we bring everyone else through the tracks. |
10x Slow, 5x Speedy (Nimble), 1x Normal Boss, 10x Slow, 5x Speedy (Nimble), 1x Normal Boss | |
| Good plan. It'll keep us from getting swarmed too. The zombies have already caught up to us, so help me get the survivors ready to move. Anyone who can't goes into the APC. | |||
| 5 | - | 8x Normal (Bloated, Nimble), 14x Speedy (Bloated, Nimble), 7x Slow (Bloated, Nimble), 8x Normal (Bloated, Nimble), 14x Speedy (Bloated, Nimble), 7x Slow (Bloated, Nimble) | |
| 6 | Watching these things run reminds me of how Hops got his name. Come on, Hops. Tell em' — Tell em' about the time in basic you pranked the NCO and — |
1x Normal Boss (Bloated), 3x Armored, 8x Slow (Nimble), 1x Normal Boss (Bloated), 6x Normal (Bloated, Nimble), 3x Armored | |
| You mean the time YOU pranked the NCO and I took the fall for it. | |||
| 7 | Haha! — Oh man… He couldn't even run. They tied his legs together and made him jump like a rabbit while the rest of us hunted him down. |
16x Normal (Bloated, Nimble), 6x Speedy (Bloated), 5x Normal Boss (Bloated), 1x Armored (Bloated), 8x Speedy (Bloated) | |
| That was training for — what — a week straight? Man that was good. You even got a nickname out of it. | |||
| We're enemies. Mortal enemies. | |||
| 8 | The APC is loaded. We're waiting for the rest to gather their things. Glad you two found your bromance when we're about to be eaten. |
2x Normal Boss, 2x Armored, 1x Necromancer, 1x Normal Boss, 2x Armored (Nimble) | |
| 9 | - | 1x Necromancer, 4x Normal Boss (Bloated, Nimble), 12x Slow (Nimble), 1x Necromancer, 12x Speedy (Bloated, Nimble), 6x Armored (Nimble) | |
| 10 | There's a break in the horde after this group. Should we take it? |
3x Normal Boss (Nimble), 1x Normal Boss (Bloated, Nimble), 6x Slow (Bloated), 4x Armored (Bloated), 3x Normal Boss (Bloated, Nimble), 10x Slow (Bloated, Nimble), 1x Slow Boss (Bloated, Boss), 5x Armored (Bloated), 10x Slow (Bloated, Nimble) | |
| Everyone, on me! We're going to the tracks! | |||
| Lose Dialogue | |||
| One icon and dialogue is randomly chosen upon defeat:
•We're toast! | |||
Soundtracks
Wave 1-4
-
(Official) Tower Defense Simulator OST - Synthesia
Wave 5-9
-
(Official) Tower Defense Simulator OST - Oasis Plague
Wave 10
-
(Official) Tower Defense Simulator OST - Funky Zombie
Update History
Notes



















