Containment - Story
This is the story subpage for Containment. It contains information about the cutscenes and an overview of the story.
This page contains the official story elements included in Night III of the Hexscape Event. Most of the content is expressed through cutscenes, though some dialogue is important to the storyline.
Story Overview
This is the third night for the Hexscape Event, meaning that the story takes place after the events in The Nightmare Realm.
Commander, Scout and Minigunner escape from the Hex Realm after defeating the Conserver. This, however, released corrupted energy into the Eclipsed Village, completely destroying it. The source of the energy was also detected to be coming towards the portal, alongside the hostiles from the realm. Scout tries to shut down the portal, but to no avail. Dispatcher then sends in Hallow Punk and Harvester to help out fend off the incoming forces.
While the T.D.S. Organization defends the ruins of the Eclipsed Village, Dispatcher finds out that the source of the energy is a God Cube fragment. The energy released from the fragment has also corrupted the inhabitants of the realm, though so far none of them are visibly corrupted.
Later, while looking into the realm, the Dispatcher is unable to find it in the records, which would make Children of Exo the first to access it. This turns out to not be the case, as the realm has been accessed before but through a private realm network, which likely belongs to Lord Exo. She also informs the agents that it is not possible to close the portal, meaning they have to defeat every enemy coming out of it.
Constant roars can be heard from an entity, which the Dispatcher seems to recognize. She finds out these were first heard around the time of the Overture Incident. The source is believed to be a powerful entity corrupted by the God Cube, taken by Lord Exo sometime after The Umbra was defeated. How it ended up in the Hex Realm is not known.
As the battle goes on, two fully corrupted entities come out of the portal. The first is Titus and the second is Conserver. They got corrupted by the release of energy that happened shortly after the Conserver was defeated. While fighting the Conserver, he reveals that his defeat released something which he has been conserving in the Hex Realm. This entity would be the source of the corrupted energy. Both of the corrupted enemies are defeated, with Titus specifically being confirmed dead.
Eventually, the source of the corruption comes out of the portal. This turns out to be a God Cube fragment wielded by the Primordial Drakobloxxer. The T.D.S. Organization gets into a fight with it and once defeated, attempt to take its fragment. The Hallow Punk, which was seen at the start of the fight, is nowhere to be seen when the T.D.S. Organization attempts to retrieve the fragment. However, they are stopped by the Children of Exo, who take the shard themselves, eventually escaping through a portal with it. Dispatcher then mentions gearing up so that they can deal with the cultists.
After securing the fragment for themselves, they decide to use it to invade the T.D.S. Organization. Ramiel, one of the three remaining cultists, is then sent to start the Operation I.C.E.
Opening Cutscene
Hexscape Night 3 Cutscene 1
This cutscene plays when the timer counts down to 0:00 before the game starts. The map has not yet changed, and the player's point of view is changed to a full screen third person view of the cutscene when the cutscene begins.
Synopsis
The following summarizes the events shown in the opening cutscene.
Commander, Scout and Minigunner leave the portal on a barren wasteland. The Dispatcher informs them that defeating the Conserver appears to have released a high amount of corrupted energy back in the hex dimension, and it is headed to their location along with all the hostiles from the hex dimension.
The Dispatcher says supports were sent to help shutting down the portal, which are Hallow Punk and Harvester, while wishing good luck to the team.
Script
The following is a script-based transcription of the events shown in the opening cutscene.
Three agents arrive the next dimension
Dispatcher: So we got a new issue.
Dispatcher: Exterminating The Conserver in the Hex Dimension set something off.
Dispatcher: It released a metric ton of corrupted energy into the original portal's location.
Dispatcher: And we believe it's headed directly this way along with all of those hostiles from that dimension.
The computer still malfunctions, the scarecrow and pumpkin rocketeer appear behind the three agents defending with the supercomputer.
Dispatcher: We've sent in some support to help you guys get that portal shut down so we can end this whole mess once and for all.
Dispatcher: Good Luck guys. You're absolutely gonna need it...
Boss Cutscene
Hexscape Night 3 Cutscene 2
This cutscene plays when Primordial Drakobloxxer is about to appear at Wave 30. The player's point of view is changed to a third person view of the cutscene when the cutscene begins. When the cutscene ends, the Primordial Drakobloxxer spawns on the map's starting point.
Synopsis
The following summarizes the events shown in the opening cutscene.
A large, red arthropod-like creature walks out of the portal, screaming and stomping, with Dispatcher being shocked.
Script
The following is a script-based transcription of the events shown in the opening cutscene.
A large, red arthropod-like creature comes out through the portal.
Dispatcher: Oh my God...
The Primordial Drakobloxxer screams and then stomps.
Ending Cutscene
Hexscape Night 3 Cutscene 3
This cutscene plays a couple seconds after finishing Wave 30, as soon as the triumph dialogue box appears. When this cutscene ends, the match concludes.
Synopsis
The following summarizes the events shown in the ending cutscene.
With the Primordial Drakobloxxer defeated, the three agents rush to the God Cube fragment to pick it, but two men show up and one picks it first, while the other man mockingly thanks the team for doing all the work for them. Both the cultists rush into the portal and the agents go after them, only for the portal to deactivate, much to the Dispatcher's anger.
The screen turns pitch black, one of the cultists informs another that T.D.S has caught on to them, asking for instructions. He is simply answered that with the God Cube fragment, T.D.S does not pose a threat and will be crushed with a swift invasion, revealing eyes and halo of the Frost Spirit. The cultist then tells Ramiel to initiate Operation I.C.E, ending the cutscene.
Script
The following is a script-based transcription of the events shown in the ending cutscene.
The Drakobloxxer lays dead, with the God Cube fragment in the ground. Three agents rush to it but two cultists get the fragment first
Dispatcher: WAIT WHERE DID THESE GUYS COME FROM?
???: Thank you for doing all the grunt work for us mere mortals!
The cultists run to the portal
Dispatcher: (Grunts) STOP THEM!!!!!
???: Until we meet again you ragtag crew of brawn for brains!
After another cultist said his final message, he also enters the portal, then it is turned off
Dispatcher: This... Couldn't have been their plan this entire time.
Dispatcher: Well, let's gear up, and bring these cultists to justice...
The screen turns pitch black
?????: It seems T.D.S. has caught on to us. How should we handle them?
???: With a shard of the God Cube in our possession, they're no longer a threat.
???: We'll crush them with a swift invasion.
???: Ramiel, initiate Operation I.C.E.
Two eyes and a halo are revealed
Ramiel: Yes sir!
