The Nightmare Realm - Story
This is the story subpage for The Nightmare Realm. It contains information about the cutscenes and an overview of the story.
This page contains the official story elements included in Night II of the Hexscape Event. Most of the content is expressed through cutscenes, though some dialogue is important to the storyline.
Story Overview
This is the second night for the Hexscape Event, meaning that the story takes place after the events in Failed Gateway.
T.D.S. Organization agents, after getting sucked into the portal, wake up in an unknown realm. Despite the portal originally leading to Lord Exo's prison, where they ended up is some sort of hellish dimension. The Super Computer used to power the portal also came with them, though the Artificial God Cube and Titus are nowhere to be seen.
Commander, Scout and Minigunner attempt to fix up the Super Computer while fighting off the incoming enemies. During this, it is revealed that the Children of Exo did come here with them and started being active in the realm before them. Based on dialogue, they caused chaos in the realm, large enough to make the inhabitants of this realm unfriendly towards all humans.
After fixing the Super Computer, the agents realize they do not have a power source for it. Dispatcher suggests finding the Artificial God Cube, which is missing until the final wave. There, the Conserver arrives himself to deal with the T.D.S. Organization agents, carrying the cube on its back.
After defeating the Conserver, Commander takes the Artificial God Cube to power the Super Computer. Once powered up, the agents escape through the portal to the Overworld, which was meant to disappear shortly after. This, however, does not happen. The portal remains open, allowing for the enemies from the Hex Realm to enter the Overworld.
Opening Cutscene
Hexscape Night 2 Cutscene 1
This cutscene plays when the timer counts down to 0:00 before the game starts. The map has not yet changed, and the player's point of view is changed to a full screen third person view of the cutscene when the cutscene begins.
Synopsis
The following summarizes the events shown in the opening cutscene.
The three agents wake up in another dimension, while their Dispatcher is trying to communicate with them, informing them of their current situation. A portal briefly appears.
The three agents try to pick up the broken pieces and attempt to fix it, though fail to do so.
Agent moves over to the portal, which inside contains multiple hostile enemies, beings that live in this realm. One of these responds to what Dispatcher was saying.
Script
The following is a script-based transcription of the events shown in the opening cutscene.
Dispatcher: Hello, is anyone able to pick up this frequency?
Three agents wake up after they got sucked through the portal into a different dimension
Dispatcher: If you can hear this, the portal didn't seem to have worked intentionally..
Dispatcher: The good news is that the computer appears to have been sucked in with you guys.
Dispatcher: If you can fix it up and find a power source...
Dispatcher: you can probably get home.
Three agents collecting the supercomputer parts
Dispatcher: Be careful though...
Dispatcher: we can't see what dimension you guys are in and anything could be lurking in there.
Screen turns into pitch black
Two hostile enemies appear
???: Anything?
Dialogue
During the match, the various narrators mention multiple things that are important to the story.
The mysterious figure that speaks to the player on behalf of the realm mentions multiple times that the agents are not welcome here, later mentioning hooded figures, these being Children of Exo, which entered the dimension first and caused trouble there. When the Conserver's name is revealed, they call the realm they are in their realm, making them the lord of it.
Ending Cutscene
Hexscape Night 2 Cutscene 2
This cutscene plays a couple seconds after finishing Wave 20, as soon as the triumph dialogue box appears. When this cutscene ends, the match concludes.
Synopsis
The following summarizes the events shown in the ending cutscene.
Agent picks up the Artificial God Cube from a defeated enemy and uses it to power the now fixed Super Computer. Another agent uses it to active another portal, this one leading into their dimension, which they then enter.
This portal does not close, allowing beings from the dimension they left to enter theirs.
Script
The following is a script-based transcription of the events shown in the ending cutscene.
Agent takes the Artificial God Cube from the defeated Conserver and uses it to power the Super Computer
Dispatcher: Hello??? Connection is back up.
Dispatcher: We got a green light on the portal from our side...
Agent successfully executes the code, summoning the portal, and agents go for the next dimension
Dispatcher: it doesn't seem stable so jump through it while it's active.
Agents go through the portal, followed by multiple enemies
Dispatcher: Wait, that's really odd.
Dispatcher: It's not shutting off.
Dispatcher: Well this ain't goo-
