Breach Protocol
<infobox>
<title source="title1"><default>Breach Protocol</default></title>
<image source="image1"></image> <label>Map</label> <label>Waves</label> <label>Level Requirement</label> <label>Starting Cash</label> <label>Shared Cash</label> <label>Max Base Health</label> <label>Health Scaling</label> <label>Estimated Match Time</label> <label>Suggested Towers</label> <label>Triumph Rewards</label> <label>Modifiers</label> <group> <header>Timeline</header> <label>Chapter</label> <group row-items="2"> <label>Previous Mission</label> <label>Next Mission</label> </group> </group> <group collapse="closed"> <header>Star Requirements</header> <label>3 Star Health</label> <label>3 Star Time</label> <label>2 Star Health</label> <label>2 Star Time</label> </group> <group collapse="closed"> <header>Music</header>
</group> </infobox>- "Build without placement rails, counter mixed enemy traits, and defeat your first boss."
- ―In-game Description
Description
[edit]Breach Protocol is the third mission for the tutorial chapter of the Story mode.
The loadout for this map is set to be the Scout, Sniper and Demoman. Sell cost of all towers is also 100% of their total price. Base health is set to infinity and Skills are disabled.
Rewards
[edit]Breach Protocol gives a one time reward of Coin 150 and Experience 75 EXP. Any additional triumphs only reward Experience 0 EXP.
Enemies
[edit]| Normal Wave 1 14 Total |
Speedy Wave 1 4 Total |
Slow Wave 2 10 Total |
Hidden Wave 3 6 Total |
| Armored Wave 4 10 Total |
Necromancer Wave 5 1 Total |
Skeleton N/A N/A Total |
Wave Structure
[edit]The wave bonus in this mission is:
The waves in Breach Protocol cannot be skipped. They follow these timings:
| Waves | Wave Timer |
|---|---|
| 1-4 | 1:00 |
| 5 | ∞ |
Bolded names indicate an enemy's debut.
| Wave | Commander Dialogue | Enemy Type & Amount | |
|---|---|---|---|
| 1 | File:REWCommanderSkeptical.gif | Looks like we've got some more enemies incoming. Set up your defenses accordingly. File:BreachProtocolWave1-1.ogg |
8x Normal, 4x Speedy |
| 2 | - | 4x Slow, 6x Normal | |
| 3 | File:REWCommanderObservant.gif | We've got some Hidden enemies incoming. Only certain towers and upgrades can see these sneaky foes. File:BreachProtocolWave3-1.ogg |
6x Hidden |
| File:REWCommanderTeaching.gif | Level 2 Scouts, Snipers, and Demoman can all detect Hidden enemies. Upgrade them before the hoard arrives. File:BreachProtocolWave3-2.ogg | ||
| 4 | File:REWCommanderAggressive.gif | Great work. Got a big wave of Armored enemies incoming. Remember your training from before. File:BreachProtocolWave4-1.ogg |
6x Armored, 6x Slow |
| 5 | File:REWCommanderAggressive.gif | Looks like there's a Necromancer incoming. Take him out quickly before he summons more undead minions! File:BreachProtocolWave5-1.ogg |
4x Armored, 1x Necromancer |
| Epilogue | File:REWCommanderScared.gif | Uh oh, looks like there's a huge wave of enemies incoming! This is not part of our training protocol! File:BreachProtocolWaveEpilogue-1.ogg |
- |
| File:REWCommanderAggressive.gif | Recruit, get ready! Something massive is approaching as we speak!. File:BreachProtocolWaveEpilogue-2.ogg | ||
Soundtracks
[edit]Wave 1-3
Wave 4
Wave 5
Update History
[edit]- 31 July 2026 - v2.4.0
- Breach Protocol added.
| Story Pages | |||
|---|---|---|---|
| Characters | Two X • Lord Exo • Rift Walker • Narrator • Nerd Duck • Null Guardian • Patient Zero | ||
| Groups | T.D.S. Organization • Children of Exo • Fallen | ||
| Items | Serum Zero • God Cube | ||
| Realms | Meta | Overworld • Hex Realm • Frost Realm • Duck Realm | |
| Old World | |||
| Maps | Nightmare Carnival • Village of Despair • Eggy Island • Trick or Threat Town • Rotfield • Foggy Forest • Tower Outskirts • Totality Tower • D00M's Revenge • Cold Ambush • A Dark Tale • The Haunted Past • The Great Finale • Failed Gateway • The Nightmare Realm • Containment • Pls Donate • Outpost 32 • Bathroom Approach • Outpost 16 • Banlands • Blind Faith • The Narratorium • Backyard Beginnings • Competition Court • Victory Field | ||
| Story Missions | ||
|---|---|---|
| TDS: Boot Camp | Welcome Recruit • Boot Camp • Live Fire • Breach Protocol • Brute Force | |
| TDS: Origins | The Beginning • Ghost Town • Radio Silence • Off The Rails • Burning Bridges • A Growing Threat • Derailed • Rock Bottom • Surface Tension • The Final Approach • Lights Out • Aftermath | |