Breach Protocol

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<infobox>

 <title source="title1"><default>Breach Protocol</default></title>

<image source="image1"></image> <label>Map</label> <label>Waves</label> <label>Level Requirement</label> <label>Starting Cash</label> <label>Shared Cash</label> <label>Max Base Health</label> <label>Health Scaling</label> <label>Estimated Match Time</label> <label>Suggested Towers</label> <label>Triumph Rewards</label> <label>Modifiers</label> <group> <header>Timeline</header> <label>Chapter</label> <group row-items="2"> <label>Previous Mission</label> <label>Next Mission</label> </group> </group> <group collapse="closed"> <header>Star Requirements</header> <label>3 Star Health</label> <label>3 Star Time</label> <label>2 Star Health</label> <label>2 Star Time</label> </group> <group collapse="closed"> <header>Music</header>

</group> </infobox>
File:Quote.png
"Build without placement rails, counter mixed enemy traits, and defeat your first boss."
―In-game Description

Description

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Breach Protocol is the third mission for the tutorial chapter of the Story mode.

The loadout for this map is set to be the Scout, Sniper and Demoman. Sell cost of all towers is also 100% of their total price. Base health is set to infinity and Skills are disabled.

Rewards

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Breach Protocol gives a one time reward of Coin 150 and Experience 75 EXP. Any additional triumphs only reward Experience 0 EXP.

Enemies

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File:NormalAnim1.png
File:SpeedyAnim2.png
File:SlowAnim1.png
File:HiddenV5.png
Normal
Wave 1
14 Total
Speedy
Wave 1
4 Total
Slow
Wave 2
10 Total
Hidden
Wave 3
6 Total
File:Armored.png
File:NecromancerModern.png
File:Skeletonlunar.png
Armored
Wave 4
10 Total
Necromancer
Wave 5
1 Total
Skeleton
N/A
N/A Total

Wave Structure

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The wave bonus in this mission is:

Cash$400 + (Waves Completed - 1) × Cash$75

The waves in Breach Protocol cannot be skipped. They follow these timings:

Waves Wave Timer
1-4 1:00
5


Bolded names indicate an enemy's debut.

Wave Commander Dialogue Enemy Type & Amount
1 File:REWCommanderSkeptical.gif Looks like we've got some more enemies incoming. Set up your defenses accordingly.
File:BreachProtocolWave1-1.ogg
8x Normal, 4x Speedy
2 - 4x Slow, 6x Normal
3 File:REWCommanderObservant.gif We've got some Hidden enemies incoming. Only certain towers and upgrades can see these sneaky foes.
File:BreachProtocolWave3-1.ogg
6x Hidden
File:REWCommanderTeaching.gif Level 2 Scouts, Snipers, and Demoman can all detect Hidden enemies. Upgrade them before the hoard arrives.
File:BreachProtocolWave3-2.ogg
4 File:REWCommanderAggressive.gif Great work. Got a big wave of Armored enemies incoming. Remember your training from before.
File:BreachProtocolWave4-1.ogg
6x Armored, 6x Slow
5 File:REWCommanderAggressive.gif Looks like there's a Necromancer incoming. Take him out quickly before he summons more undead minions!
File:BreachProtocolWave5-1.ogg
4x Armored, 1x Necromancer
Epilogue File:REWCommanderScared.gif Uh oh, looks like there's a huge wave of enemies incoming! This is not part of our training protocol!
File:BreachProtocolWaveEpilogue-1.ogg
-
File:REWCommanderAggressive.gif Recruit, get ready! Something massive is approaching as we speak!.
File:BreachProtocolWaveEpilogue-2.ogg

Soundtracks

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Update History

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  • 31 July 2026 - v2.4.0
    • Breach Protocol added.


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