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Build without placement rails, counter mixed enemy traits, and defeat your first boss.
―In-game Description

Description

Breach Protocol is the third mission for the tutorial chapter of the Story mode.

The loadout for this map is set to be the Scout, Sniper and Demoman. Sell cost of all towers is also 100% of their total price. Base health is set to infinity and Skills are disabled.

Rewards

Breach Protocol gives a one time reward of Coin150 and Experience75 EXP. Any additional triumphs only reward Experience0 EXP.

Enemies

Normal
Wave 1
14 Total
Speedy
Wave 1
4 Total
Slow
Wave 2
10 Total
Hidden
Wave 3
6 Total
Armored
Wave 4
10 Total
Necromancer
Wave 5
1 Total
Skeleton
N/A
N/A Total

Wave Structure

The wave bonus in this mission is:

Cash$400 + (Waves Completed - 1) × Cash$75

The waves in Breach Protocol cannot be skipped. They follow these timings:

Waves Wave Timer
1-4 1:00
5 ∞


Bolded names indicate an enemy's debut.

Wave Commander Dialogue Enemy Type & Amount
1 Looks like we've got some more enemies incoming. Set up your defenses accordingly.
8x Normal, 4x Speedy
2 - 4x Slow, 6x Normal
3 We've got some Hidden enemies incoming. Only certain towers and upgrades can see these sneaky foes.
6x Hidden
Level 2 Scouts, Snipers, and Demoman can all detect Hidden enemies. Upgrade them before the hoard arrives.
4 Great work. Got a big wave of Armored enemies incoming. Remember your training from before.
6x Armored, 6x Slow
5 Looks like there's a Necromancer incoming. Take him out quickly before he summons more undead minions!
4x Armored, 1x Necromancer
Epilogue Uh oh, looks like there's a huge wave of enemies incoming! This is not part of our training protocol!
-
Recruit, get ready! Something massive is approaching as we speak!.

Soundtracks

Wave 1-3

Wave 4

Wave 5

Update History

  • 31 July 2026 - v2.4.0
    • Breach Protocol added.


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