Lights Out
Description
Lights Out is the final mission for the first chapter of the Story mode.
This mission has health scaling, meaning that in duos, enemy health is increased by around 20%, in trio 40% and in quad 60%.
Rewards
Lights Out has a 




Additionally, the mode can also give out a bonus triumph reward. The possible rewards are:
- Common
- Uncommon
Time Scale Ticket
Revive Ticket
- Rare
- Low Grade Crate
Spin Ticket
- Barricade
- Supply Drop
- AirStrike
Enemies
| Normal Wave 1 63+ Total |
Speedy Wave 1 53+ Total |
Breaker2 Wave 3 149 Total |
Breaker N/A 149 Total |
| Normal Boss Wave 5 33+ Total |
Enraged Wave 8 31 Total |
Hidden Wave 9 52 Total |
Armored Wave 11 85 Total |
| Skeleton Wave 11 6+ Total |
Necromancer Wave 11 6 Total |
Hazmat Wave 12 37+ Total |
Breaker3 Wave 13 89 Total |
| Slow Boss Wave 15 2 Total |
Breaker4 Wave 16 14 Total |
Bolt Wave 17 30+ Total |
Speedy Boss Wave 18 2 Total |
| Hidden Boss Wave 19 2 Total |
Grave Digger Wave 20 1 Total |
Wave Structure
The wave bonus in this mission is:
$500 + (Waves Completed - 1) ×
$450
The wave clear bonus appears when every enemy from that wave was killed. It is 35% of the wave bonus in solo, while for duo, trio and quad it is 20%.
Depending on player count, the wave bonus is reduced using multipliers. These multipliers are:
| Players | Reduction per Player | Total Reduction |
|---|---|---|
| Solo | 0% | 0% |
| Duo | 5% | 10% |
| Trio | 5% | 15% |
| Quad | 5% | 20% |
The waves in Lights Out follow these timings:
| Waves | Wave Timer | Skip Time |
|---|---|---|
| 1-14 | 1:00 | 0:20[1] |
| 15-18 | 1:30 | 0:30[2] |
| 19 | 2:00 | 0:40[3] |
| 20 | ∞ | N/A |
Bolded names indicate an enemy's debut.
| Wave | Dialogue | Enemy Type & Amount | |
|---|---|---|---|
| 1 | Commander, with the defense system down, the zombies are making their way through the city to your location. Reactivating them will take some time before everything is fully operational. |
4x Normal, 3x Speedy, 4x Normal, 3x Speedy | |
| Understood. Recruit, you heard her! Set up our defenses and prepare for the horde! Everyone else, hold position! | |||
| 2 | Alright! Now we're talking! Hopefully they'll let me stay in the city after we save their skin. They're uh—... not all that happy with me right now. |
6x Speedy, 12x Normal (Bloated) | |
| Let me guess: Bear Trap? | |||
| What? Can't they have a little sun? It's his fault for not looking. | |||
| 3 | I hope V's right about the tunnels. If the system comes up before Hops and Demo make it out, they'll be stuck with those things. Hah — but I know they'd collapse the entire mine if they could. |
6x Normal, 3x Breaker2, 4x Speedy, 6x Normal | |
| The best we can do is take out as many zombies as we can. That way they only have to worry about what's behind them. | |||
| 4 | - | 9x Breaker2 | |
| 5 | - | 6x Normal (Bloated, Nimble), 3x Breaker2, 4x Breaker2 (Bloated), 1x Normal Boss (Boss) | |
| 6 | Ugh! The southern core isn't powering up! This system was built before I was palced on the project, so they're using some seriously old tech. This was never designed to be turned off in sections. |
6x Speedy (Bloated, Nimble), 4x Breaker2 (Bloated), 4x Breaker2 (Nimble), 6x Speedy (Bloated, Nimble), 1x Normal Boss, 6x Speedy (Bloated, Nimble) | |
| Something must have chewed through the wiring on its way in. I'm heading there now with a repair crew. Let's cross our fingers it's something fixable. | |||
| 7 | - | 4x Breaker2 (Bloated), 1x Normal Boss (Bloated), 8x Speedy (Bloated, Nimble) | |
| 8 | They seriously didn't have a backup plan for a situation like this? You've got to be kidding me! |
2x Enraged, 1x Normal Boss (Bloated), 5x Normal (Bloated), 4x Breaker2, 1x Normal Boss (Bloated) | |
| It's not that. From what I've heard in headquarters, manufacturing plants are being overrun with infected and— Get off me! Arg... I doubt Cyber City can get the materials to even build a backup plan. | |||
| 9 | - | 5x Breaker2 (Bloated, Nimble), 6x Hidden, 5x Breaker2 (Bloated, Nimble), 6x Hidden | |
| 10 | Hey zombie, catch! Yeah! Haha! Come here! Watch out for Mr. Nibbles! |
2x Enraged, 1x Enraged (Bloated), 2x Normal Boss (Bloated), 7x Hidden, 10x Normal, 2x Enraged, 1x Enraged (Bloated) | |
| ... Mr. Nibbles? You name your traps? | |||
| Hah, wait until you hear about Betsy—... I LEFT BETSY INSIDE THE MINE. | |||
| 11 | 1x Normal Boss (Bloated, Nimble), 7x Armored, 6x Skeleton, 1x Necromancer (Boss) | ||
| 12 | Commander, come in. I heard from V that you've made it into the city. There's something heading your way that's— and destroying the radio towers. |
5x Armored, 4x Hazmat, 8x Hidden (Bloated), 4x Enraged (Bloated), 10x Normal (Bloated), 6x Armored, 4x Hazmat | |
| It broke through the gates of the city. They're already moving the citizens further back into the bunkers. | |||
| 13 | - | 1x Normal Boss (Bloated), 4x Armored (Bloated, Hidden), 1x Normal Boss (Bloated), 4x Breaker3 (Nimble), 1x Normal Boss (Bloated), 6x Armored (Bloated, Hidden) | |
| 14 | Agh! You stupid thing! There! The crystal core is back online. The zombie who bit the wire is fried to a crisp. |
4x Hazmat (Bloated), 11x Speedy (Bloated), 9x Breaker3 (Nimble), 9x Hidden (Bloated, Nimble), 12x Armored (Bloated) | |
| It will have to spin up before we can turn on the system. Hold on, Commander, we're almost there. | |||
| 15 | - | 1x Necromancer (Bloated), 5x Armored (Bloated), 8x Enraged (Bloated), 12x Breaker3, 15x Breaker2 (Bloated, Nimble), 1x Slow Boss (Boss) | |
| 16 | We're running out of time over here! That thing's getting close! |
4x Hazmat (Bloated, Hidden), 1x Necromancer (Bloated), 6x Armored (Bloated), 4x Hazmat (Bloated), 6x Breaker3, 3x Breaker4 | |
| It's got to be a few blocks away. Minigunner, cover the survivors and get them inside the building! | |||
| 17 | - | 5x Enraged (Bloated), 6x Armored (Bloated), 3x Normal Boss (Bloated), 5x Bolt, 4x Armored (Nimble, Bloated), 1x Necromancer (Bloated), 5x Hazmat (Bloated) | |
| 18 | - | 3x Bolt, 8x Normal Boss (Bloated, Nimble), 3x Bolt, 6x Armored (Bloated, Hidden), 3x Bolt, 4x Breaker4, 3x Bolt, 1x Speedy Boss (Boss) | |
| 19 | We can't keep going like this! I'm almost out of ammo! |
5x Hazmat (Bloated), 2x Necromancer (Bloated), 10x Armored (Bloated, Nimble), 8x Hidden (Bloated, Nimble), 1x Hidden Boss, 4x Bolt, 5x Bolt, 5x Normal Boss (Bloated), 3x Breaker4 (Bloated), 8x Hidden (Bloated), 1x Hidden Boss | |
| V we need those guns up! What's taking so long?! | |||
| Almost there! A few more minutes! | |||
| Oh, I'm down to my last traps... What a horrible day... | |||
| 20 | Yes! Systems are coming online! Everything's booting up! We've almost got it! |
6x Enraged (Bloated), 6x Normal Boss (Bloated, Nimble), 7x Hazmat (Bloated), 1x Slow Boss, 4x Bolt, 8x Armored (Bloated, Nimble), 1x Speedy Boss, 1x Grave Digger, 1x Breaker4, 4x Breaker3, 1x Breaker4, 4x Breaker3, 1x Breaker4, 4x Breaker3, 1x Breaker4, 4x Breaker3 | |
| It's too late! It's already here! | |||
| Focus everything we get on the Grave Digger! We're getting out of this! | |||
| Lose Dialogue | |||
| One icon and dialogue is randomly chosen upon defeat:
•We're toast! | |||
Soundtracks
Wave 1-19
-
(Official) Tower Defense Simulator OST - Synthesia
Wave 20
-
Tower Defense Simulator OST - Grave Buster
Trivia
- Professor V's dialogue is bugged on Wave 20 and it uses the wrong audio. However, although it may sound exactly the same as the audio used by the Sniper immediately after, that is actually not the case. Professor V's dialogue plays a different Grave Digger roar in the background.
Update History
- 7 August 2026 - v2.5.0
- Lights Out added.
- Bug: The first dialogue on Wave 20 uses the wrong audio.
Notes































