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Succumb to the dark sun! Like many before you.
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Description

Lights Out is the final mission for the first chapter of the Story mode.

This mission has health scaling, meaning that in duos, enemy health is increased by around 20%, in trio 40% and in quad 60%.

Rewards

Lights Out has a Coin1,100 and Experience85 EXP reward upon first triumph. Any subsequent triumphs will reward Coin200 and Experience85 EXP instead. Losing on any wave will only reward Experience0 EXP.

Additionally, the mode can also give out a bonus triumph reward. The possible rewards are:

Enemies

Normal
Wave 1
63+ Total
Speedy
Wave 1
53+ Total
Breaker2
Wave 3
149 Total
Breaker
N/A
149 Total
Normal Boss
Wave 5
33+ Total
Enraged
Wave 8
31 Total
Hidden
Wave 9
52 Total
Armored
Wave 11
85 Total
Skeleton
Wave 11
6+ Total
Necromancer
Wave 11
6 Total
Hazmat
Wave 12
37+ Total
Breaker3
Wave 13
89 Total
Slow Boss
Wave 15
2 Total
Breaker4
Wave 16
14 Total
Bolt
Wave 17
30+ Total
Speedy Boss
Wave 18
2 Total
Hidden Boss
Wave 19
2 Total
Grave Digger
Wave 20
1 Total

Wave Structure

The wave bonus in this mission is:

Cash$500 + (Waves Completed - 1) × Cash$450

The wave clear bonus appears when every enemy from that wave was killed. It is 35% of the wave bonus in solo, while for duo, trio and quad it is 20%.

Depending on player count, the wave bonus is reduced using multipliers. These multipliers are:

Players Reduction per Player Total Reduction
Solo 0% 0%
Duo 5% 10%
Trio 5% 15%
Quad 5% 20%

The waves in Lights Out follow these timings:

Waves Wave Timer Skip Time
1-14 1:00 0:20[1]
15-18 1:30 0:30[2]
19 2:00 0:40[3]
20 ∞ N/A

Bolded names indicate an enemy's debut.

Wave Dialogue Enemy Type & Amount
1
Professor V
Commander, with the defense system down, the zombies are making their way through the city to your location. Reactivating them will take some time before everything is fully operational.
4x Normal, 3x Speedy, 4x Normal, 3x Speedy
Commander
Understood. Recruit, you heard her! Set up our defenses and prepare for the horde! Everyone else, hold position!
2
Trapper
Alright! Now we're talking! Hopefully they'll let me stay in the city after we save their skin. They're uh—... not all that happy with me right now.
6x Speedy, 12x Normal (Bloated)
Sniper
Let me guess: Bear Trap?
Trapper
What? Can't they have a little sun? It's his fault for not looking.
3
Soldier
I hope V's right about the tunnels. If the system comes up before Hops and Demo make it out, they'll be stuck with those things. Hah — but I know they'd collapse the entire mine if they could.
6x Normal, 3x Breaker2, 4x Speedy, 6x Normal
Commander
The best we can do is take out as many zombies as we can. That way they only have to worry about what's behind them.
4 - 9x Breaker2
5 - 6x Normal (Bloated, Nimble), 3x Breaker2, 4x Breaker2 (Bloated), 1x Normal Boss (Boss)
6
Professor V
Ugh! The southern core isn't powering up! This system was built before I was palced on the project, so they're using some seriously old tech. This was never designed to be turned off in sections.
6x Speedy (Bloated, Nimble), 4x Breaker2 (Bloated), 4x Breaker2 (Nimble), 6x Speedy (Bloated, Nimble), 1x Normal Boss, 6x Speedy (Bloated, Nimble)
Professor V
Something must have chewed through the wiring on its way in. I'm heading there now with a repair crew. Let's cross our fingers it's something fixable.
7 - 4x Breaker2 (Bloated), 1x Normal Boss (Bloated), 8x Speedy (Bloated, Nimble)
8
Soldier
They seriously didn't have a backup plan for a situation like this? You've got to be kidding me!
2x Enraged, 1x Normal Boss (Bloated), 5x Normal (Bloated), 4x Breaker2, 1x Normal Boss (Bloated)
Sniper
It's not that. From what I've heard in headquarters, manufacturing plants are being overrun with infected and— Get off me! Arg... I doubt Cyber City can get the materials to even build a backup plan.
9 - 5x Breaker2 (Bloated, Nimble), 6x Hidden, 5x Breaker2 (Bloated, Nimble), 6x Hidden
10
Trapper
Hey zombie, catch! Yeah! Haha! Come here! Watch out for Mr. Nibbles!
2x Enraged, 1x Enraged (Bloated), 2x Normal Boss (Bloated), 7x Hidden, 10x Normal, 2x Enraged, 1x Enraged (Bloated)
Commander
... Mr. Nibbles? You name your traps?
Trapper
Hah, wait until you hear about Betsy—... I LEFT BETSY INSIDE THE MINE.
11 1x Normal Boss (Bloated, Nimble), 7x Armored, 6x Skeleton, 1x Necromancer (Boss)
12
Dispatcher
Commander, come in. I heard from V that you've made it into the city. There's something heading your way that's— and destroying the radio towers.
5x Armored, 4x Hazmat, 8x Hidden (Bloated), 4x Enraged (Bloated), 10x Normal (Bloated), 6x Armored, 4x Hazmat
Dispatcher
It broke through the gates of the city. They're already moving the citizens further back into the bunkers.
13 - 1x Normal Boss (Bloated), 4x Armored (Bloated, Hidden), 1x Normal Boss (Bloated), 4x Breaker3 (Nimble), 1x Normal Boss (Bloated), 6x Armored (Bloated, Hidden)
14
Professor V
Agh! You stupid thing! There! The crystal core is back online. The zombie who bit the wire is fried to a crisp.
4x Hazmat (Bloated), 11x Speedy (Bloated), 9x Breaker3 (Nimble), 9x Hidden (Bloated, Nimble), 12x Armored (Bloated)
Professor V
It will have to spin up before we can turn on the system. Hold on, Commander, we're almost there.
15 - 1x Necromancer (Bloated), 5x Armored (Bloated), 8x Enraged (Bloated), 12x Breaker3, 15x Breaker2 (Bloated, Nimble), 1x Slow Boss (Boss)
16
Soldier
We're running out of time over here! That thing's getting close!
4x Hazmat (Bloated, Hidden), 1x Necromancer (Bloated), 6x Armored (Bloated), 4x Hazmat (Bloated), 6x Breaker3, 3x Breaker4
Commander
It's got to be a few blocks away. Minigunner, cover the survivors and get them inside the building!
17 - 5x Enraged (Bloated), 6x Armored (Bloated), 3x Normal Boss (Bloated), 5x Bolt, 4x Armored (Nimble, Bloated), 1x Necromancer (Bloated), 5x Hazmat (Bloated)
18 - 3x Bolt, 8x Normal Boss (Bloated, Nimble), 3x Bolt, 6x Armored (Bloated, Hidden), 3x Bolt, 4x Breaker4, 3x Bolt, 1x Speedy Boss (Boss)
19
Soldier
We can't keep going like this! I'm almost out of ammo!
5x Hazmat (Bloated), 2x Necromancer (Bloated), 10x Armored (Bloated, Nimble), 8x Hidden (Bloated, Nimble), 1x Hidden Boss, 4x Bolt, 5x Bolt, 5x Normal Boss (Bloated), 3x Breaker4 (Bloated), 8x Hidden (Bloated), 1x Hidden Boss
Commander
V we need those guns up! What's taking so long?!
Professor V
Almost there! A few more minutes!
Trapper
Oh, I'm down to my last traps... What a horrible day...
20
Professor V
Yes! Systems are coming online! Everything's booting up! We've almost got it!
6x Enraged (Bloated), 6x Normal Boss (Bloated, Nimble), 7x Hazmat (Bloated), 1x Slow Boss, 4x Bolt, 8x Armored (Bloated, Nimble), 1x Speedy Boss, 1x Grave Digger, 1x Breaker4, 4x Breaker3, 1x Breaker4, 4x Breaker3, 1x Breaker4, 4x Breaker3, 1x Breaker4, 4x Breaker3
Sniper
It's too late! It's already here!
Commander
Focus everything we get on the Grave Digger! We're getting out of this!
Lose Dialogue
One icon and dialogue is randomly chosen upon defeat:

•We're toast!
•OOF!
•Mission Failed, we'll get em' next time.
•Not enough numbers!
•Mistakes are just part of the journey..
•We're overrun chief!
•We'll get them next time!
•Don't give up!
•We need back up sergeant!
•We just had our grave dug..
•We have to fall back soldier!
•Oops! Try again!
•The enemies got to the base!
•Strategy is key!

Soundtracks

Wave 1-19

Wave 20

Trivia

  • Professor V's dialogue is bugged on Wave 20 and it uses the wrong audio. However, although it may sound exactly the same as the audio used by the Sniper immediately after, that is actually not the case. Professor V's dialogue plays a different Grave Digger roar in the background.

Update History

  • 7 August 2026 - v2.5.0
    • Lights Out added.
    • Bug: The first dialogue on Wave 20 uses the wrong audio.

Notes

  1. ↑ Skip at 0:40.
  2. ↑ Skip at 1:00.
  3. ↑ Skip at 1:20.


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