Radio Silence
Description
Radio Silence is the second mission for the first chapter of the Story mode.
This mission has health scaling, meaning that in duos, enemy health is increased by around 20%, in trio 40% and in quad 60%.
Rewards
Radio Silence has a 




Additionally, the mode can also give out a bonus triumph reward. The possible rewards are:
- Common
- Uncommon
Time Scale Ticket
Revive Ticket
- Rare
- Low Grade Crate
Spin Ticket
- Barricade
- Supply Drop
- AirStrike
Enemies
| Speedy Wave 1 31 Total |
Normal Wave 1 98 Total |
Slow Wave 2 63 Total |
Normal Boss Wave 4 10 Total |
| Armored Wave 7 15 Total |
Necromancer Wave 8 1 Total |
Skeleton N/A N/A Total |
Wave Structure
The wave bonus in this mission is:
$300 + (Waves Completed - 1) ×
$375
The wave clear bonus appears when every enemy from that wave was killed. It is 35% of the wave bonus in solo, while for duo, trio and quad it is 20%.
Depending on player count, the wave bonus is reduced using multipliers. These multipliers are:
| Players | Reduction per Player | Total Reduction |
|---|---|---|
| Solo | 0% | 0% |
| Duo | 5% | 10% |
| Trio | 5% | 15% |
| Quad | 5% | 20% |
The waves in Radio Silence follow these timings:
| Waves | Wave Timer | Skip Time |
|---|---|---|
| 1-7 | 1:00 | 0:20[1] |
| 8 | ∞ | N/A |
Bolded names indicate an enemy's debut.
| Wave | Dialogue | Enemy Type & Amount | |
|---|---|---|---|
| 1 | Wait, where is everyone? This place was built only a few months ago. Minigunner, Soldier, help the Recruit create a parameter. Sniper, find a vantage point and let me know what you see. We need to figure out our next move. |
6x Speedy, 8x Normal, 5x Speedy | |
| Dispatcher, come in. The Forest Camp is empty and we're not finding any survivors or military personnel. Can you hear me? Hello? | |||
| 2 | C-… Commander… Commander do you read? The radio towers are being destroyed by the zombies in your area. Something is — |
6x Slow, 10x Normal | |
| I'm setting up a radio amplifier on top of the lookout. Give me a moment… and… got it. | |||
| 3 | - | 5x Speedy, 5x Slow, 15x Normal (Bloated), 5x Speedy, | |
| 4 | …- be careful. We're gathering reinforcements but it'll take some time. Most who were stationed there have already evacuated, but there were two who went to the distress call against commanding orders. |
10x Slow, 1x Normal Boss, 5x Normal (Bloated) | |
| Disobeying orders? Hah. Kinda reminds me of a guy. You think they're the ones we are looking for? | |||
| Might be. Send us the location. We're going to pick up whoever's left before heading back. The zombies have been following us from the Abandoned City so we need a new way out. | |||
| 5 | - | 3x Normal Boss, 3x Slow (Bloated), 6x Normal (Bloated), 10x Speedy (Bloated) | |
| 6 | So what's with the new Recruit? They're doing pretty good but they don't talk much. |
1x Slow (Bloated, Nimble), 1x Slow (Nimble), 1x Slow (Bloated, Nimble), 1x Slow (Nimble), 1x Slow (Bloated, Nimble), 1x Slow (Nimble), 1x Slow (Bloated, Nimble), 1x Slow (Nimble), 1x Slow (Bloated, Nimble), 1x Slow (Nimble), 2x Normal Boss, 1x Normal (Bloated, Nimble), 1x Normal (Nimble), 1x Normal (Bloated, Nimble), 1x Normal (Nimble), 1x Normal (Bloated, Nimble), 1x Normal (Nimble), 1x Normal (Bloated, Nimble), 1x Normal (Nimble), 1x Normal (Bloated, Nimble), 1x Normal (Nimble), 7x Slow (Bloated), 5x Normal (Bloated, Nimble), 1x Normal Boss | |
| It's part of a new program to help expand our division. We need more leaders to help us strategize and control the outbreak. Maybe one day we'll finally be able to wipe out the zombies. | |||
| 7 | - | 5x Armored, 8x Slow (Bloated), 10x Normal (Bloated), 8x Slow (Bloated), 13x Normal (Bloated), 4x Armored | |
| 8 | I've sent you their location. You'll be heading into a dead zone so we won't be able to contact you. Find the survivors and bring them home. |
8x Normal (Bloated), 1x Normal Boss, 3x Armored, 2x Normal Boss (Bloated), 1x Necromancer (Bloated, Boss), 3x Armored, 6x Slow | |
| Yes, Ma'am! You heard her. Clear out the tunnels, we're moving out! | |||
| Lose Dialogue | |||
| One icon and dialogue is randomly chosen upon defeat:
•We're toast! | |||
Soundtracks
Wave 1-3
-
(Official) Tower Defense Simulator OST - Synthesia
Wave 4-7
-
YouTube Upload
-
In-Game Version
Wave 8
-
(Official) Tower Defense Simulator OST - Funky Zombie
Update History
- 31 July 2026 - v2.4.0
- Radio Silence added.
- 7 August 2026 - v2.5.0
- Health scaling added.
- 20% in duo.
- 40% in trio.
- 60% in quad.
- Updated Wave 6 audio to use gender neutral pronouns when referring to the player. Previous dialogue: "So what's with the new Recruit? He's doing pretty good but doesn't talk much."
- Health scaling added.
Notes
- ↑ Skip at 0:40.



















