Glass
<infobox>
<title source="title1"><default>Glass</default></title>
<image source="image1"></image> <label>Affects</label> <label>Active In</label> <label>Available in Sandbox?</label> <format>✖ No </format> <label>Rewards Increase</label> <group collapse="closed"> <header>Music</header>
</group> </infobox>- "You have 1 HP."
- ―In-Game Description
Description
[edit]Glass is a modifier that only appears in Challenge Trials, after Speedy Enemies and before Quarantine. When a Challenge Trial with this modifier is beaten, it will be unlocked for the player to apply on any match.
Glass is part of a group of six modifiers consisting of itself, Exploding Enemies, Limitation Makes Creativity, Committed, Speedy Enemies and Flying Enemies. These six modifiers cannot have their total reward boost exceed 50%, limiting their boosts to that. This does not prevent modifiers not part of this group from applying their boosts. For example, Fog will still apply its 20% reward boost when all six are applied, increasing the reward boost from 50% to 70%, though still lower from the expected 95%.
Effects
[edit]When applied, the base health is reduced down to one health. Additionally, the base health also cannot be overhealed while it is active.
Trivia
[edit]- This modifier can be used into triggering Hidden Wave as it reduces the base health to one, one of the conditions required for triggering the Hidden Wave.
Update History
[edit]- 24 September 2025 - v1.75.0
- Glass added.
- 2 July 2026 - v2.1.7
- Added a cap for the total reward boost from the Glass, Limitation Makes Creativity, Exploding Enemies, Speedy Enemies, Flying Enemies and Committed, limiting their total boosts to 50%, though this is only active in Casual mode.
- 17 July 2026 - v2.3.0
- Reward boost lowered from +10% to +5%.
- Cap for total reward boost from Glass, Limitation Makes Creativity, Exploding Enemies, Speedy Enemies, Flying Enemies and Committed expanded to all gamemodes.