Glass

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<infobox>

 <title source="title1"><default>Glass</default></title>

<image source="image1"></image> <label>Affects</label> <label>Active In</label> <label>Available in Sandbox?</label> <format>✖ No </format> <label>Rewards Increase</label> <group collapse="closed"> <header>Music</header>

</group> </infobox>
File:Quote.png
"You have 1 HP."
―In-Game Description

Description

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Glass is a modifier that only appears in Challenge Trials, after Speedy Enemies and before Quarantine. When a Challenge Trial with this modifier is beaten, it will be unlocked for the player to apply on any match.

Glass is part of a group of six modifiers consisting of itself, Exploding Enemies, Limitation Makes Creativity, Committed, Speedy Enemies and Flying Enemies. These six modifiers cannot have their total reward boost exceed 50%, limiting their boosts to that. This does not prevent modifiers not part of this group from applying their boosts. For example, Fog will still apply its 20% reward boost when all six are applied, increasing the reward boost from 50% to 70%, though still lower from the expected 95%.

Effects

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When applied, the base health is reduced down to one health. Additionally, the base health also cannot be overhealed while it is active.

Trivia

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  • This modifier can be used into triggering Hidden Wave as it reduces the base health to one, one of the conditions required for triggering the Hidden Wave.

Update History

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File:Modifiersheader.png
Maps and Modes
Challenge Maps
Challenge Trials
Day Based
Reward Boosters
Curses
Sandbox Exclusive
Removed