Scout
<infobox>
<title source="title"><default>Scout</default></title>
<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>
<format></format> </section>
</panel> <label>Unlock Cost</label> <label>Golden Perk Cost</label> <label>Tower Cost</label> <label>Level Requirement</label> <label>Role</label> <format>Offense </format> <label>Placement</label> <label>Placement Limit</label> <group collapse="open"> <header>Statistics</header> <panel> <section> <label>Regular</label> <label>Base Cost</label> <label>Base Selling Cost</label> <label>Base Damage</label> <label>Damage Method</label> <label>Base Firerate</label> <label>Base Range</label> <label>Base Income</label> <label>Base Spawnrate</label> <label>Hidden Detection</label> <label>Lead Detection</label> <label>Flying Detection</label> <label>Immunities</label> <label>Placement Footprint</label> <format>Script error: No such module "NumName". (1.5) </format> </section> <section> <label>PVP</label> <label>Base Cost</label> <label>Base Selling Cost</label> <label>Base Damage</label> <label>Damage Method</label> <label>Base Firerate</label> <label>Base Range</label> <label>Base Income</label> <label>Base Spawnrate</label> <label>Hidden Detection</label> <label>Lead Detection</label> <label>Flying Detection</label> <label>Immunities</label> <label>Placement Footprint</label> <format>Script error: No such module "NumName". (1.5) </format> </section> </panel> </group> <group collapse="closed"> <header>Evolution</header> <label>Evolved From</label> <format>{{{evolved_from}}}</format> <label>Evolves Into</label> <label>Evolution Levels</label> <label>Base Exp</label> <label>Growth Rate</label> <label>Skip Cost</label> <format>Robux 499</format> </group> <group collapse="closed"> <header>Audio</header> </group> <group collapse="closed"> <header>Tooltips</header> </group>
</infobox> Template:QuoteContainer
Description
[edit]The Scout is one of two starter towers obtained upon joining the game for the first time, with the other being the Sniper.
The Scout is very cheap in comparison to other towers, meaning it can be placed right from the start of the game. However, the Scout has low DPS, even at higher levels, meaning it is not effective later on during the game. In PVP mode, it has far higher DPS than in regular modes, though it is still lower than most other options.
The Scout is considered an early-game tower due to its low cost and low overall damage.
Upgrades
[edit]Statistics
[edit]To see all the previous statistics of this tower, see the history page. Template:Neow
Skins
[edit]To see all the upgrades of a skin, see the gallery page.
Strategy
[edit]- The Scout is mainly used as an early-game tower due to its cheap price and great cost efficiency compared to other towers.
- After the Fallen Shield debut in Fallen mode, the Scout becomes weak against the enemies that spawn, mainly due to its minimal DPS.
- Early on, placing down multiple Level 2 Scouts can be effective due to their cheap hidden detection, decent damage and acceptable firerate.
- Later on, upgrading them to Level 3 or 4 is advised, as they are more cost efficient than previous levels.
- The Scout has cheap hidden detection. Accordingly, the Scout can be used to defend against weaker Hidden enemies, like the Hidden and Molten Demon, while you can work on getting more expensive towers and upgrades.
- Later on during the game, towers that deal more DPS, such as the Minigunner, are more efficient at dealing with stronger Hidden enemies like Hidden Bosses.
- The Scout can be used as a cheap way to distract enemies, like Patient Zero, from using their abilities on superior towers, like the Turret.
- This is only advised if you have brought the Scout to deal with the early waves. It is not advised to bring the Scout for the sole purpose of feigning abilities.
- Additionally, if you have other towers that will contribute more to overall DPS, it is advised to maximize the placement limit for these towers before preparing feigning Scouts.
- This is only advised if you have brought the Scout to deal with the early waves. It is not advised to bring the Scout for the sole purpose of feigning abilities.
- The DJ Booth is useful to increase the Scout's somewhat short range.
- Due to the cheap placement cost of the Scout, it may be cost efficient to place multiple Scouts around the DJ Booth to use in conjunction with its Drop the Beat ability, on the green track, to generate cash.
Trivia
[edit]- The Scout's name, appearance and function is loosely based on the Tower Battles' Scout.
- When the game was in Alpha, and for a while after BETA release, the Scout's upgrade stats were not displayed on its upgrade description. It was simply referred to as "sans gun".
- The Scout has the second lowest placement cost in the game, only CashScript error: No such module "Money". behind the Paintballer.
- However, the Golden Snowballer is technically the cheapest placement cost in the game, being CashScript error: No such module "Money"., but it is only available to developers.
- Additionally, its Level 1 upgrade cost is the second cheapest upgrade in the game, just CashScript error: No such module "Money". behind the Paintballer's Level 1 upgrade cost.
- The SCT from the legacy Hidden Wave, the Scout from Pizza Party and the Null Scout from the Null & Void event are based on this tower.
- The Scout used to appear alongside the Pyromancer, Commander, Sniper and Minigunner on the "Triumph" screen before the Community Maps Update.
- The Scout and the Sniper are the only towers which can be unlocked without any requirements or currency.
- The Scout currently appears in the loading screen image alongside the Commander, Engineer, Pyromancer and the DJ Booth.
Update History
[edit]For previous cosmetic variations, see the gallery page.
- 14 June 2019 - BETA v1.0.0
- Scout added.
- 13 October 2019 - Release v1.0.0
- Upgrade names added.
- Statistical changes:
- Base
- Range increased from 9 to 12.
- Level 3
- Damage increased from +1 to +2.
- Firerate changed from Template:Tooltip to 1.05.
- Level 4
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 5
- Damage increased from +1 to +2.
- Base
- New skins: Red, Green, Blue, Survivor, Black Ops
- 27 October 2019 - Release v1.1.1
- New skin: Golden
- 27 October 2019 - Release v1.1.1a
- Golden skin Level 5 Damage Buff decreased from 300% to 200%.
- 9 November 2019 - Release v1.2.0
- Golden skin upgrade costs increased by 50%.
- Template:Bug Golden skin upgrade costs do not increase despite its display.
- Golden Damage Buff can now stack with other Damage Buffs.
- Golden skin upgrade costs increased by 50%.
- 24 December 2019 - Release v1.5.0
- Golden skin upgrade costs increased from 50% to 100%.
- Template:Bugfix Golden skin upgrade costs are now properly shown.
- 1 January 2020 - Release v1.5.1
- New skin: Party
- 11 February 2020 - Release v1.7.0
- Statistical changes:
- Level 3
- Range decreased from +1 to +0.
- Template:Bug This was not changed in the upgrade description.
- Range decreased from +1 to +0.
- Level 3
- Statistical changes:
- 6 April 2020 - Release v1.9.0
- New skin: Bunny
- 26 May 2020 - Release v1.11.0
- Template:Bugfix Level 3 upgrade description is now correct.
- 29 October 2020 - Overhaul v1.0
- Firerate decreased as the severity of the Firerate Bug was reduced.
- Skin rarity added to Basic Crate and Premium Crate skins.
- Statistical changes:
- Base
- Level 1
- Level 2
- Level 3
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage decreased from +2 to +1.
- Firerate changed from 1.05 to Template:Tooltip.
- Renamed from Scouting Vest to Double Tap.
- Level 4
- Damage increased from +1 to +2.
- Firerate changed from Template:Tooltip to 0.78.
- Range increased from +0 to +1.
- Renamed from Dual-Wield to Field Operator.
- Level 5 removed
- 4 December 2021 - v1.0.0
- New skin: Eclipse
- Statistical changes:
- Level 1
- Range decreased from +2 to +0.
- Firerate changed from 1.5 to Template:Tooltip.
- Renamed from Laser Sight to Faster Reloading.
- Level 2
- Damage increased from +0 to +1.
- Level 3
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +1 to +2.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Renamed from Double Tap to Stronger Equipment.
- Level 4
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage decreased from +3 to +0.
- Range increased from +1 to +2.
- Firerate changed from 0.78 to Template:Tooltip.
- Renamed from Field Operator to Double Tap.
- Level 1
- 13 February 2022 - v1.0.2
- New skin: Valentines
- 12 March 2022 - v1.1.0
- Firerate decreased as the severity of the Firerate Bug was reduced.
- Statistical changes:
- Base
- Firerate decreased from 1.53 to 1.525.
- Level 1
- Firerate decreased from Template:Tooltip to Template:Tooltip.
- Level 3
- Firerate decreased from Template:Tooltip to Template:Tooltip.
- Level 4
- Firerate decreased from Template:Tooltip to Template:Tooltip.
- Base
- 13 May 2022 - v1.2.2
- Golden skin buffs removed.
- 5 August 2022 - v1.3.1
- New skin: Beach
- 30 September 2022 - v1.4.0
- New skins: Intern, Prime Raven
- 21 December 2022 - v1.6.0
- Skin rarity added to all skins.
- Survivor skin rarity changed from Uncommon to Rare.
- New skins: Holiday, Cookie
- 14 February 2023 - V1.6.2
- New skin: Frost Hunter
- 14 April 2023 - V1.7.1
- New skin: Plushie
- 12 May 2023 - v1.7.3
- New skin: Ducky
- 28 October 2023 - v1.9.0
- New skins: Skull Trooper, Masquerade
- 21 December 2023 - v1.11.0
- New skins: Phantom, Valhalla
- 15 March 2024 - v1.16.0
- Statistical changes:
- Base
- Damage increased from 1 to 2.
- Level 2
- Level 3
- Level 4
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +0 to +1.
- Firerate decreased from Template:Tooltip to Template:Tooltip.
- Base
- Statistical changes:
- 17 March 2024 - v1.16.0b
- Statistical changes:
- Base
- Damage decreased from 2 to 1.
- Level 2
- Level 3
- Level 4
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate decreased from Template:Tooltip to Template:Tooltip.
- Base
- Template:Bug Scout displays outdated stats in the lobby.
- Statistical changes:
- 22 March 2024 - v1.16.0e
- Statistical changes:
- Level 4
- Damage decreased from +1 to +0.
- Level 4
- Template:Bugfix Scout stats in the lobby are now correct.
- Statistical changes:
- 1 April 2024 - v1.17.0b
- New skin: Toilet
- Template:Bug Toilet skin cannot be equipped in the intermission lobby.
- Template:Bug Toilet skin breaks the tower icon and stats in the tower hotbar.
- 1 April 2024 - v1.17.2
- Template:Bugfix Toilet skin can now be equipped in the intermission lobby.
- Template:Bugfix Toilet skin no longer breaks the tower icon and stats in the tower hotbar.
- 5 April 2024 - v1.18.0
- Statistical changes:
- Base
- Firerate decreased from 1.525 to 1.225.
- Level 1
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate decreased from Template:Tooltip to Template:Tooltip.
- Level 2
- Level 3
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate decreased from Template:Tooltip to Template:Tooltip.
- Level 4
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +0 to +1.
- Firerate decreased from Template:Tooltip to Template:Tooltip.
- Base
- Statistical changes:
- 23 May 2024 - v1.23.0
- New skin: Guest
- 21 June 2024 - v1.25.0
- Template:Bug Damage is no longer boosted by Damage Buffs.
- 2 August 2024 - v1.27.0
- New skin: Fallen
- Template:Bugfix Damage is now boosted by Damage Buffs.
- 9 August 2024 - v1.27.5
- Fallen skin rarity changed from Exclusive to Rare.
- 16 October 2024 - v1.36.0
- Level 4 upgrade name changed from Double Tap to Akimbo Handguns.
- 23 October 2024 - v1.37.0
- New skin: King of Rock
- 13 November 2024 - v1.41.0
- New skin: Haz3mn
- 26 March 2025 - v1.58.0
- Statistical changes:
- Base
- Level 1
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 2
- Level 3
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +4 to +6.
- Firerate increased from Template:Tooltip to Template:Tooltip.
- Level 4
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +1 to +2.
- Firerate increased from Template:Tooltip to Template:Tooltip.
- Statistical changes:
- 9 April 2025 - v1.60.0
- Offense role added.
- 9 July 2025 - v1.70.0
- New skin: Shark
- 23 July 2025 - v1.71.0
- Statistical changes (PVP):
- Base
- Level 1
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +0 to +1.
- Range increased from +0 to +1.
- Firerate changed from Template:Tooltip to 0.925.
- Level 2
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money".
- Damage increased from +1 to +4.
- Range decreased from +2 to +1.
- Firerate changed from 0.808 to Template:Tooltip.
- Level 3
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Range increased from +0 to +2.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 4
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +2 to +4.
- Range decreased from +2 to +0.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Statistical changes (PVP):
- 6 August 2025 - v1.72.0
- 4 October 2025 - v1.76.2b
- New skin: Banned
- 20 December 2025 - v1.83.0a
- New skin: Penguin
- 11 March 2026 - v1.86.0
- Statistical changes (Regular):
- Base
- Level 1
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 2
- Level 3
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +4 to +5.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Range increased from +0 to +2.
- Level 4
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage decreased from +2 to +0.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Range decreased from +2 to +0.
- Statistical changes (Regular):
- 5 June 2026 - v2.0.0
- Firerate decreased due to the Firerate Bug being fixed.
- Statistical changes (Regular):
- Base
- Firerate decreased from 1.025 to 1.
- Level 1
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Hidden detection removed, moved to Level 2.
- Level 3
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 4
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Base
- Statistical changes (PVP):
- Base
- Firerate decreased from 0.925 to 0.9.
- Level 2
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 3
- Damage decreased from +4 to +2.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 4
- Damage increased from +2 to +3.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Base
- 19 June 2026 - v2.1.0
- Now can gain experience which is used to unlock the Operator. Has 20 levels, a base exp of 50 and a growth rate of 1.09.
Notes
[edit]
| Tower Gallery Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Boomerang • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Enforcer • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Demoman • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Moderator • Railgunner • Twitgunner • Void Miner • Combatant | |
| Unit Gallery Pages | |
|---|---|
| Humvee • Humvee 2 • Humvee 3 • Tank • Railgun Tank | |
| Sentry • Rifle Sentry • Minigun Sentry • War Machine Sentry | |
| Pistol Goon • Tommy Goon 1 • Tommy Goon 2 | |
| Golden Pistol Goon • Golden Tommy Goon 1 • Golden Tommy Goon 2 | |
| Gunner APC • Missile APC | |
| Rifleman • Grenadier • Riot Guard • Field Medic | |
| Lackey • Money Runner • Bouncer | |
| Elf • Snowball Elf • Cannoneer Elf • Bomber Elf • Guardian Elf • Gunner Elf • Gift Bomber • Ripped Elf | |
| Skeleton • Sword Skeleton • Giant Skeleton • Skeleton Knight • Hallow Guard • Executioner Skeleton | |
| Ice Turret | |
| History Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Twitgunner • Combatant | |