v1.71.0

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<infobox>

 <title source="title1"><default>V1.71.0</default></title>

<image source="image1"></image> <label>Release Date</label> <label>Minor Updates</label> <group> <header>News Feed</header> <label>Title</label> <label>Color</label> </group> <group row-items="2"> <header>Timeline</header> <label>Previous Update</label> <label>Next Update</label> </group> </infobox>

Description

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v1.71.0 is the one hundred and thirteenth update to be released in Tower Defense Simulator, on the 23rd of July 2025. It added the PVP gamemode, which includes multiple balance changes specific to that mode.

This update encompassed fifteen versions, the main v1.71.0 (released 23 July 2025) and fourteen minor updates, v1.71.1 (released 23 July 2025), v1.71.2 (released 23 July 2025), v1.71.3 (released 23 July 2025), v1.71.4 (released 23 July 2025), v1.71.4a (released 23 July 2025), v1.71.5 (released 24 July 2025), v1.71.5a (released 24 July 2025), v1.71.6 (released 24 July 2025), v1.71.7 (released 24 July 2025), v1.71.8 (released 28 July 2025), v1.71.9 (released 29 July 2025), v1.71.10 (released 29 July 2025), v1.71.11 (released 30 July 2025) and v1.71.12 (released 30 July 2025).

Additions

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Skins

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Enemies

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Maps

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Consumables

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Nametags

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Emotes

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Stickers

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Miscellaneous

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Changes & Bugfixes

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Towers

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  • Pursuit changed.
    • Updated the Pursuit to detect enemies both outside its patrol range and attack range if the enemy is in an area the Pursuit's attack range can reach.
    • Statistical changes:
      • Base
        • Range decreased from 7 to 8.
        • Speed increased from 25 to 30.
        • Repulsion radius increased from 3 to 6.
      • Level 1
        • Range increased from +0 to +1.
        • Speed changed from 25 > 16 to 30 > 16.
      • Level 3
        • Missile targeting time of 3 added.
  • Updated the Pursuit helicopter models to reduce its part count.
  • Renamed Eggy Pursuit to Easter Pursuit.
  • Fixed Easter Pursuit having a visible grey cube in the lobby.
  • Warden rebalanced for PVP mode only.
    • Statistical changes:
      • Base
        • Cost decreased from Cash$1,000 to Cash$800.
        • Firerate increased from 0.575 to 0.625.
        • Range increased from 5 to 6.
        • Stun time decreased from 1 to 0.65.
      • Level 1
        • Cost decreased from Cash$400 to Cash$350.
        • Range decreased from +1 to +0.
      • Level 2
        • Damage decreased from +10 to +8.
        • Swingrate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 0.625.
        • Range increased from +0 to +1.
        • Stun time changed from 1 > 2 to 0.65 > 1.25.
      • Level 3
        • Damage decreased from +22 to +19.
        • Range decreased from +1 to +0.
      • Level 4
        • Cost increased from Cash$15,000 to Cash$17,500.
        • Damage decreased from +75 to +50.
        • Range increased from +0 to +0.5.
        • Swingrate changed from 0.725 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Stun time changed from 2 > 2.5 to 1.25 > 1.75.
  • Trapper rebalanced for PVP mode only.
    • Statistical changes:
      • Base
        • Spike firerate decreased from 5.275 to 4.525.
      • Level 1
        • Spike firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 2
        • Landmine damage decreased from 50 to 45.
        • Landmine firerate decreased from 5.008 to 4.508.
        • Landmine explosion range decreased from 5 to 4.
      • Level 3
        • Landmine damage decreased from +30 to +25.
        • Landmine firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 4
        • Spike firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Landmine firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Landmine explosion range changed from 5 > 6 to 4 > 5.
        • Bear trap firerate decreased from 3.525 to 2.775.
  • Turret rebalanced for PVP mode only.
    • Placement limit increased from 3 to 5.
    • Statistical changes:
      • Base
        • Cost decreased from Cash$6,000 to Cash$4,000.
        • Firerate increased from 0.325 to 0.375.
        • Range increased from 15 to 16.5.
      • Level 1
        • Firerate changed from 0.325 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Range decreased from +5 to +4.5.
      • Level 2
        • Cost decreased from Cash$4,250 to Cash$2,750.
      • Level 3
        • Cost decreased from Cash$12,000 to Cash$9,000.
      • Level 4
        • Cost decreased from Cash$26,000 to Cash$20,000.
        • Range decreased from +2 to +1.5.
      • Level 5
        • Cost decreased from Cash$56,250 to Cash$42,500.
  • Soldier rebalanced for PVP mode only.
    • Statistical changes:
      • Base
        • Cost increased from Cash$350 to Cash$450.
        • Range increased from 13.
        • Burst increased from 3 to 4.
        • Cooldown decreased from 1 to 0.4.
        • Flying detection added.
      • Level 1
        • Cost increased from Cash$100 to Cash$200.
        • Firerate changed from 0.175 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Range decreased from +2 to +0.
        • Burst changed from 3 to 4 > 6.
        • Cooldown changed from 1 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 2
        • Cost increased from Cash$400 to Cash$800.
        • Range increased from +1 to +2.
        • Burst changed from 3 > 4 to 6.
      • Level 3
        • Cost increased from Cash$1,500 to Cash$3,000.
        • Damage increased from +2 to +3.
        • Range increased from +0 to +2.
        • Burst changed from 4 > 5 to 6 > 8.
        • Cooldown changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 0.3.
      • Level 4
        • Cost increased from Cash$4,750 to Cash$8,000.
        • Damage decreased from +4 to +5.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Range decreased from +2 to +0.
        • Burst changed from 5 > 7 to 8 > 10.
        • Cooldown changed from 0.8 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
  • Sniper rebalanced for PVP mode only.
    • Statistical changes:
      • Base
        • Cost increased from Cash$300 to Cash$500.
        • Damage increased from 4 to 8.
        • Firerate decreased from 4.008 to 2.508.
        • Range decreased from 27.5 to 25.
      • Level 1
        • Cost increased from Cash$150 to Cash$350.
        • Damage decreased from +2 to +0.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 2
        • Cost increased from Cash$500 to Cash$1,500.
        • Damage increased from +6 to +12.
      • Level 3
        • Cost increased from Cash$1,500 to Cash$2,750.
        • Damage decreased from +18 to +0.
        • Range decreased from +2.5 to +0.
        • Firerate changed from 3.508 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 4
        • Cost increased from Cash$4,000 to Cash$5,500.
        • Damage increased from +10 to +20.
        • Range decreased from +10 to +5.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 0.708.
  • Shotgunner rebalanced for PVP mode only.
    • Statistical changes:
      • Level 2
        • Cost increased from Cash$950 to Cash$1,000.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 1.425.
      • Level 3
        • Cost increased from Cash$2,500 to Cash$2,750.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 4
        • Cost increased from Cash$6,500 to Cash$7,000.
  • Scout rebalanced for PVP mode only.
    • Statistical changes:
      • Base
        • Cost increased from Cash$150 to Cash$300.
        • Damage increased from 1 to 3.
        • Range increased from 12 to 14.
        • Firerate decreased from 1.125 to 0.925.
      • Level 1
        • Cost increased from Cash$50 to Cash$100.
        • Damage increased from +0 to +1.
        • Range increased from +0 to +1.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 0.925.
      • Level 2
        • Cost increased from Cash$200 to Cash$650
        • Damage increased from +1 to +4.
        • Range decreased from +2 to +1.
        • Firerate changed from 0.825 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 3
        • Cost increased from Cash$950 to Cash$1,600.
        • Range increased from +0 to +2.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 4
        • Cost increased from Cash$2,500 to Cash$3,250.
        • Damage increased from +2 to +4.
        • Range decreased from +2 to +0.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
  • Ranger rebalanced for PVP mode only.
    • Placement limit increased from 7 to 8.
    • Statistical changes:
      • Base
        • Cost decreased from Cash$4,500 to Cash$3,000.
        • Damage decreased from 80 to 40.
        • Firerate decreased from 4.525 to 3.025.
      • Level 1
        • Cost decreased from Cash$1,500 to Cash$650.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 2
        • Cost decreased from Cash$4,500 to Cash$3,250.
        • Damage decreased from +60 to +35.
        • Range Buff time increased from 20 to 120.
      • Level 3
        • Cost decreased from Cash$13,500 to Cash$10,000.
        • Damage decreased from +160 to +75.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 4
        • Cost decreased from Cash$30,000 to Cash$20,000.
        • Damage decreased from +750 to +125.
        • Splash damage decreased from 150 to 25.
        • Firerate changed Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 2.025.
  • Paintballer rebalanced for PVP mode only.
    • Statistical changes:
      • Base
        • Cost decreased from Cash$400 to Cash$200.
        • Range increased from 7 to 9.
        • Max hits decreased from 5 to 4.
      • Level 1
        • Cost decreased from Cash$200 to Cash$125.
        • Range decreased from +1 to +0.5.
      • Level 2
        • Cost decreased from Cash$675 to Cash$500.
        • Firerate changed from 1.625 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 3
        • Cost decreased from Cash$1,000 to Cash$800.
        • Damage increased from +0 to +2.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 4
        • Cost decreased from Cash$2,250 to Cash$1,500.
        • Range increased from +1 to +1.5.
      • Level 5
        • Cost decreased from Cash$4,000 to Cash$3,000.
        • Damage increased from +5 to +6.
        • Range increased from +1 to +2.
  • Necromancer rebalanced for PVP mode only.
    • Statistical changes:
      • Base
        • Cost decreased from Cash$1,650 to Cash$1,100.
      • Level 1
        • Cost decreased from Cash$1,150 to Cash$750.
      • Level 2
      • Level 3
      • Level 4
        • Cost decreased from Cash$44,000 to Cash$30,000.
  • Mortar rebalanced for PVP mode only.
    • Statistical changes:
      • Base
        • Cost increased from Cash$900 to Cash$1,000.
        • Firerate decreased from 4.025 to 3.775.
      • Level 1
        • Cost increased from Cash$325 to Cash$400.
        • Damage increased from +0 to +3.
        • Range increased from +0 to +2.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 2
        • Damage increased from +12 to +13.
        • Range decreased from +4 to +3.
      • Level 3
        • Cost decreased from Cash$3,250 to Cash$3,000.
        • Damage increased from +31 to +32.
        • Range increased from +3 to +5.
        • Firerate changed from 3.025 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 4
        • Cost decreased from Cash$12,000 to Cash$10,000.
        • Damage decreased from +45 to +40.
        • Range increased from +0 to +2.
      • Level 5
        • Cost decreased from Cash$25,000 to Cash$20,000.
  • Minigunner rebalanced for PVP mode only.
    • Placement limit of 12 added.
    • Statistical changes:
      • Base
        • Cost increased from Cash$1,850 to Cash$2,550.
        • Damage increased from 2 to 3.
        • Firerate increased from 0.175 to 0.2.
        • Range increased from 15 to 16.
      • Level 1
        • Cost increased from Cash$400 to Cash$850.
        • Damage increased from +0 to +1.
        • Without Firerate Bug, firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found., however because of the bug the decrease to 0.17 does not result in an actual firerate change unless the tower has Firerate Buffs.
        • Range increased from +0 to +1.
      • Level 2
        • Cost increased from Cash$1,500 to Cash$1,550.
        • Damage increased from +1 to +2.
        • Range decreased from +3 to +1.5.
      • Level 3
        • Cost increased from Cash$7,000 to Cash$8,500.
        • Damage increased from +4 to +9.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 4
        • Cost increased from Cash$17,500 to Cash$18,750.
        • Damage decreased from +10 to +5.
        • Firerate changed from 0.125 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Range decreased from +2 to +1.
  • Military Base rebalanced for PVP mode only.
    • Statistical changes:
      • Base
        • Humvee health increased from 50 to 60.
        • Spawnrate decreased from 45 to 40.
      • Level 1
        • Spawnrate changed from 45 > 30 to 40 > 25.
      • Level 2
        • Humvee 2 health increased from 80 to 100.
  • Militant rebalanced for PVP mode only.
    • Statistical changes:
      • Base
        • Cost increased from Cash$700 to Cash$1,600.
        • Damage increased from 1 to 2.
        • Range increased from 13 to 16.
      • Level 1
        • Cost increased from Cash$200 to Cash$700.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found.
        • Range decreased from +3 to +2.
      • Level 2
        • Cost increased from Cash$900 to Cash$1,000.
      • Level 3
        • Cost increased from Cash$2,750 to Cash$3,500.
        • Damage decreased from +2 to +1.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 4
        • Cost increased from Cash$9,000 to Cash$10,000.
        • Damage decreased from +8 to +6.
        • Range decreased from +3 to +0.
  • Hunter rebalanced for PVP mode only.
    • Placement limit decreased from 12 to 10.
    • Statistical changes:
      • Base
        • Cost increased from Cash$750 to Cash$1,750.
        • Damage increased from 8 to 20.
        • Firerate decreased from 2.275 to 2.025.
        • Range increased from 18 to 20.
      • Level 1
        • Cost increased from Cash$200 to Cash$650.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Range increased from +0 to +2.5.
      • Level 2
        • Cost increased from Cash$800 to Cash$2,000.
        • Damage increased from +6 to +15.
        • Range decreased from +4 to +2.5.
      • Level 3
        • Cost increased from Cash$3,250 to Cash$8,000.
        • Damage increased from +22 to +75.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 1.525.
      • Level 4
        • Cost increased from Cash$9,400 to Cash$16,500.
        • Damage increased from +84 to +125.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 1.525.
        • Range increased from +3 to +5.
  • Hacker rebalanced for PVP mode only.
    • Statistical changes:
      • Level 3
        • Clone cost decreased from 90% to 35%.
      • Level 4
        • Clone cost changed from 90% to 35% > 30%.
      • Level 5B
        • Clone cost changed from 90% > 65% to 30% > 25%.
  • Gatling Gun rebalanced for PVP mode only.
    • Statistical changes:
      • Base
        • Cost decreased from Cash$5,250 to Cash$4,500.
        • Wind down time increased from 2 to 3.2.
      • Level 1
        • Cost decreased from Cash$3,000 to Cash$2,500.
      • Level 2
        • Damage increased from +4 to +7.
      • Level 3
        • Damage increased from +4 to +5.
      • Level 4
        • Damage increased from +9 to +10.
      • Level 5
        • Cost decreased from Cash$50,000 to Cash$42,000.
      • Level 6
        • Damage increased from +40 to +50.
  • Freezer rebalanced for PVP mode only.
    • Statistical changes:
      • Base
        • Max Slowdown decreased from 50% to 30%.
      • Level 1
        • Max Slowdown changed from 50% > 60% to 30% > 40%.
        • Slowdown per Shot changed from 10% > 15% to 10%.
      • Level 2
        • Slowdown per Shot changed from 15% > 20% to 10% > 20%.
      • Level 3
        • Max Slowdown changed from 60% > 75% to 40% > 60%.
        • Slowdown per Shot changed from 20% > 25% to 20%.
        • Burst Cooldown changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
  • Engineer rebalanced for PVP mode only.
    • Statistical changes:
      • Base
        • Cost decreased from Cash$750 to Cash$700.
        • Sentry damage increased from 1 to 2.
      • Level 3
        • Damage increased from +6 to +10.
        • Rifle Sentry firerate decreased from 0.325 to 0.225.
        • Rifle Sentry scrap cost decreased from 36 to 32.
      • Level 4
        • Cost decreased from Cash$3,000 to Cash$2,600.
        • Range decreased from +1 to +3.
        • Max units decreased from +1 to +0.
      • Level 5
        • Cost decreased from Cash$12,500 to Cash$11,500.
        • Damage decreased from +12 to +8.
        • Max units increased from +0 to +1.
        • Minigun Sentry damage increased from 5 to 6.
        • Minigun Sentry firerate decreased from 0.183 to 0.175.
      • Level 6
  • Demoman rebalanced for PVP mode only.
    • Statistical changes:
      • Base
        • Firerate decreased from 2.625 to 1.775.
        • Explosion range increased from 3.5 to 4.5.
      • Level 1
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 2
        • Cost increased from Cash$475 to Cash$500.
        • Explosion range changed from 3.5 > 4 to 4.5 > 5.5.
      • Level 3
        • Cost decreased from Cash$1,650 to Cash$1,500.
        • Damage decreased from +8 to +5.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 4
        • Cost decreased from Cash$6,250 to Cash$6,000.
        • Damage decreased from +32 to +20.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Range increased from +1 to +2.
        • Explosion range changed from 4 > 4.5 to 5.5.
  • Crook Boss rebalanced for PVP mode only.
    • Statistical changes:
      • Base
        • Cost increased from Cash$600 to Cash$700.
        • Damage increased from 3 to 5.
        • Range increased from 12.5 to 14.
        • Pistol Goon health increased from 15 to 25.
        • Pistol Goon firerate decreased from 1.008 to 0.908.
      • Level 1
        • Cost increased from Cash$300 to Cash$525.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 2
        • Cost increased from Cash$900 to Cash$1,100.
        • Damage increased from +2 to +4.
        • Range decreased from +1.5 to +1.
      • Level 3
        • Cost increased from Cash$4,250 to Cash$5,000.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Range increased from +1.5 to +1.
        • Tommy Goon 1 health increased from 100 to 125.
        • Tommy Goon 1 damage increased from 4 to 5.
        • Tommy Goon 1 firerate increased from 0.208 to 0.258.
        • Tommy Goon 1 range increased from 17 to 17.5.
      • Level 4
        • Cost decreased from Cash$20,000 to Cash$15,250.
        • Damage decreased from +12 to +8.
        • Range decreased from +1.5 to +1.
        • Tommy Goon 2 health increased from 175 to 225.
        • Tommy Goon 2 damage decreased from 10 to 8.
        • Tommy Goon 2 range increased from 18 to 20.
  • Cowboy rebalanced for PVP mode only.
    • Statistical changes:
      • Base
        • Cost increased from Cash$450 to Cash$550.
        • Damage increased from 3 to 4.
        • Firerate increased from 1.025 to 1.275.
        • Income increased from Cash$30 to Cash$45.
        • Spin time increased from 1.25 to 1.5.
      • Level 1
        • Cost increased from Cash$150 to Cash$200.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Range increased from +0 to +0.5.
        • Spin time changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 2
        • Cost decreased from Cash$550 to Cash$500.
        • Range decreased from +2 to +1.5.
        • Income changed from Cash$30 > Cash$45 to Cash$45 > Cash$55.
      • Level 3
        • Cost increased from Cash$1,500 to Cash$2,000.
        • Damage increased from +3 to +4.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Income changed from Cash$45 to Cash$55 > Cash$65.
        • Spin time changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 4
        • Cost increased from Cash$3,000 to Cash$3,825.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Income changed from Cash$50 > Cash$100 to Cash$65 > Cash$125.
      • Level 5
        • Cost increased from Cash$5,250 to Cash$7,500.
        • Damage increased from +7 to +8.
        • Income changed from Cash$100 > Cash$200 to Cash$125 > Cash$225.
  • Brawler rebalanced for PVP mode only.
    • Statistical changes:
      • Base
        • Damage increased from 6 to 10.
        • Swingrate increased from 0.625 to 1.025.
      • Level 1
        • Damage decreasd from +3 to +0.
        • Firerate changed from 0.625 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 2
        • Cost increased from Cash$850 to Cash$950.
        • Damage decreased from +3 to +2.
        • Firerate changed from 0.625 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Hidden detection removed.
      • Level 3
        • Cost increased from Cash$2,000 to Cash$2,250.
        • Reposition damage increased from 0 to 20.
        • Hidden detection added.
      • Level 4
        • Cost increased from Cash$5,000 to Cash$6,000.
        • Final hit damage decreased from +40 to +30.
        • Reposition damage decreased from +100 to +30.
      • Level 5
        • Cost decreased from Cash$12,500 to Cash$12,000.
        • Damage decreased from +45 to +35.
        • Final hit damage decreased from +90 to +80.
        • Reposition damage decreased from +100 to +50.
  • Accelerator rebalanced for PVP mode only.
    • Statistical changes:
      • Base
        • Cost decreased from Cash$4,500 to Cash$3,000.
        • Cooldown decreased from 2.5 to 2.
      • Level 1
        • Cost decreased from Cash$1,000 to Cash$750.
      • Level 2
        • Cost decreased from Cash$2,500 to Cash$2,125.
      • Level 3
        • Cost decreased from Cash$4,750 to Cash$3,250.
        • Damage decreased from +25 to +20.
      • Level 4
        • Cost decreased from Cash$11,250 to Cash$8,250.
      • Level 5
        • Cost decrased from Cash$36,000 to Cash$30,000.
        • Damage decreased from +60 to +55.

Enemies

[edit]
  • Normal PVP Test statistics changed for the PVP mode.
    • Number sent decreased from 3-9 to 3-5.
  • Quick PVP Test statistics changed for the PVP mode.
    • Health decreased from 10 to 8 in Fallen Arena.
    • Number sent decreased from 2-6 to 2-3.
    • Economy bonus decreased from Cash$6 to Cash$5.
  • Speedy PVP Test statistics changed for the PVP mode.
    • Number sent decreased from 2-6 to 2-3.
  • Slow PVP Test statistics changed for the PVP mode.
    • Number sent decreased from 3-8 to 3-5.
    • Economy bonus increased from Cash$7 to Cash$8 in Molten Arena.
  • Normal Boss PVP Test statistics changed for the PVP mode.
    • Now unlocked as a send on Wave 12.
    • Can be sent out for Cash$150 in groups of 1.
    • Adds Cash$12 to economy.
    • Has a spawn timer of 2.
  • Hidden PVP Test statistics changed for the PVP mode.
    • Number sent decreased from 2-8 to 2-3 in Basic Arena.
    • Number sent decreased from 2-7 to 2-3 in Molten Arena.
  • Breaker2 PVP Test statistics changed for the PVP mode.
    • Health increased from 80 to 100 in Fallen Arena.
    • Number sent decreased from 2-7 to 2-3.
  • Breaker PVP Test statistics changed for the PVP mode.
    • Health increased from 40 to 50 in Fallen Arena.
  • Necromancer PVP Test statistics changed for the PVP mode.
    • Number sent decreased from 1-2 to 1.
  • Hazmat PVP Test statistics changed for the PVP mode.
    • Health increased from 125 to 150 in Basic Arena.
    • Number sent decreased from 2-6 to 2-3.
  • Slow Boss PVP Test statistics changed for the PVP mode.
    • Number sent decreased from 1-2 to 1.
  • Hidden Boss PVP Test statistics changed for the PVP mode.
    • Health increased from 450 to 750 in Basic Arena.
    • Health increased from 600 to 850 in Molten Arena.
    • Number sent decreased from 1-2 to 1.
    • No longer changes health to 600 when sent in Basic Arena.
  • Enraged can no longer be sent like in the PVP Test mode as its send has been replaced by the Normal Boss the PVP mode.
  • Speedy Boss PVP Test statistics changed for the PVP mode.
    • Number sent decreased from 1-2 to 1.
  • Elite Abnormal PVP Test statistics changed for the PVP mode.
    • Number sent decreased from 1-5 to 1.
  • Molten PVP Test statistics changed for the PVP mode.
    • Number sent decreased from 1-7 to 1.
  • Reaver PVP Test statistics changed for the PVP mode.
    • Number sent decreased from 1-5 to 1.
  • Molten Hazmat PVP Test statistics changed for the PVP mode.
    • Number sent decreased from 1-5 to 1.
    • Health now changes to 300 when sent.
  • Molten Necromancer PVP Test statistics changed for the PVP mode.
    • Spawn timer increased from 2.5 to 3.
    • Number sent decreased from 1-3 to 1.
  • Molten Golem PVP Test statistics changed for the PVP mode.
    • Spawn timer increased from 3 to 4.
  • Failed Experiment PVP Test statistics changed for the PVP mode.
    • Number sent decreased from 1-2 to 1.
  • Molten Titan PVP Test statistics changed for the PVP mode.
    • Number sent decreased from 1-2 to 1.
  • Abnormal PVP Test statistics changed for the PVP mode.
    • Number sent decreased from 3-9 to 3-5.
  • Heavy PVP Test statistics changed for the PVP mode.
    • Number sent decreased from 3-8 to 2-3.
    • Spawn timer increased from 1.2 to 1.6.
  • Fallen Squire PVP Test statistics changed for the PVP mode.
    • Health decreased from 300 to 275.
  • Fallen Soul PVP Test statistics changed for the PVP mode.
    • Health increased from 40 to 60.
    • Number sent decreased from 1-5 to 1.
    • Economy bonus decreased from Cash$12 to Cash$10.
    • Spawn timer increased from 0.8 to 1.5.
  • Fallen Giant PVP Test statistics changed for the PVP mode.
    • Health decreased from 4,000 to 2,500.
  • Fallen Necromancer PVP Test statistics changed for the PVP mode.
    • Health increased from 1,000 to 1,350.
    • Wave unlocked increased from Wave 15 to Wave 17.
    • Send cost increased from Cash$800 to Cash$1,650.
    • Number sent decreased from 1-3 to 1.
    • Spawn timer increased from 2 to 5.
  • Fallen Skeleton health is now mode based.
    • Default health is still at 100, used by Badlands II and Sandbox mode.
    • Health decreased from 100 to 60 in Fallen mode.
    • Health is now set to 40 in Fallen Arena PVP.
  • Possessed Armor health increased from 500 to 750 in Sandbox mode.
  • Possessed Armor PVP Test statistics changed for the PVP mode.
    • Health decreased from 500 to 450.
    • Send cost decreased from Cash$700 to Cash$1,000.
    • Number sent decreased from 2-5 to 2-3.
    • Economy bonus increased from Cash$0 to Cash$20.
  • Fallen Hero PVP Test statistics changed for the PVP mode.
    • Now appears naturally.
    • Health increased from 2,000 to 2,250.
    • Number sent decreased from 1-3 to 1.
    • Economy bonus increased from Cash$-15 to Cash$5.
  • Fallen Tank PVP Test statistics changed for the PVP mode.
    • Now appears naturally.
    • Wave unlocked increased from Wave 22 to Wave 23.
    • Number sent decreased from 1-2 to 1.
    • Economy bonus increased from Cash$-50 to Cash$-10.
    • Spawn timer increased from 3 to 5.
  • Fallen Shield health decreased from 10,000 to 8,000 in Fallen mode.
  • Fallen Shield PVP Test statistics changed for the PVP mode.
    • Now appears naturally.
    • Health increased from 6,000 to 8,000.
    • Wave unlocked increased from Wave 24 to Wave 25.
    • Send cost increased from Cash$2,500 to Cash$3,500.
    • Number sent increased from 2 to 2-3.
    • Economy bonus increased from Cash$-100 to Cash$-40.
    • Spawn timer increased from 4.5 to 7.
  • Fallen Guardian's cash given is now move dependent.
    • Gives Cash$20,000 every 25% health lost in Fallen mode.
    • Gives Cash$5,000 every 25% health lost in Fallen Arena PVP mode.
    • Gives Cash$1 every 25% health by default.
  • Fallen Guardian PVP Test statistics changed for the PVP mode.
    • Now appears naturally.
    • Wave unlock increased from Wave 26 to Wave 27.
    • Number sent decreased from 1-2 to 1.
    • Economy bonus increased from Cash$-200 to Cash$-75.
In v1.71.2:
  • Brute does not use its abilities in PVP mode.
In v1.71.5:
  • Fixed Brute using incorrect icons.

Consumables

[edit]
  • Energy Drink nerfed.
    • Now has an initial cooldown of 50.
    • Now has a cooldown of 60.
    • Cost increased from Cash$350 to Cash$550.
  • Airhorn nerfed.
    • Now has an initial cooldown of 60.
    • Now has a cooldown of 50.
    • Cost increased from Cash$250 to Cash$400.
  • Protein Shake nerfed.
    • Now has an initial cooldown of 45.
    • Now has a cooldown of 45.
    • Cost increased from Cash$150 to Cash$250.
In v1.71.1:
  • Fixed Graveyard being capable of summoning Normals at the exit if placed there by making it summon them from the entrance.

Nametags

[edit]

Stickers

[edit]
In v1.71.4a:

Emotes

[edit]
In v1.71.4a:

Miscellaneous

[edit]
  • Triumphing matches will now sometimes have a button appear that plays an ad for Coin 50 when pressed.
  • Updated lobby.
    • One survival elevator added.
    • Removed statues.
    • PVP area.
    • Slight lobby reorganization and visual updates.
  • Sprint movement speed increased.
  • Moved Codes to the top right corner.
  • "PLAY SURVIVAL" button is now just "PLAY".
  • Fixed rejoin prompt not appearing all the time.
In v1.71.2:
  • Fixed teleport to lobby not working when used in the PVP mode.
  • Fixed blue team ban indicators using a placeholder image of a cat with sunglasses.
In v1.71.3:
  • Fixed second page of the emote wheel breaking the game.
In v1.71.4:
  • Fixed win and loss being incorrectly displayed for the PVP mode.
In v1.71.5:
  • Updated PVP mode to give out more reasonable ELO values.
  • Logbooks now can be dropped in PVP mode.
  • PVP Season menu updated.
    • Now displays what arena each rank is in.
    • Current ELO is now displayed
    • Changed ELO requirements for certain ranks:
      • Private II maximum ELO decreased from 399 to 349.
      • Private III maximum ELO decreased from 599 to 499.
      • Sergeant I maximum ELO decreased from 799 to 699.
      • Sergeant II maximum ELO decreased from 999 to 899.
      • Sergeant III maximum ELO decreased from 1,199 to 1,099.
      • General I maximum ELO increased from 2,599 to 2,699.
      • General I maximum ELO increased from 2,799 to 2,999.
  • Badges for first win, first ranked win and defeating Champion Templar are now meant to be obtainable from the PVP mode.
  • Fixed win bonus not being applied in PVP mode.
  • Fixed blue team ban indicators not having any icon.
  • Fixed losing ELO when winning and gaining ELO when losing.
In v1.71.5a:
In v1.71.6:
  • Fixed 2v2 PVP not giving ELO.
In v1.71.7:
  • ELO gain is now capped at 60.
  • Fixed leaderboards displaying incorrect ranks.
  • Fixed Molten Arena's Wave 31 only spawning in one enemy.
In v1.71.8:
  • Fixed Champion Templar badge being given out on just a triumph instead of when it is defeated.
  • Fixed ranked win badge not being given out.
In v1.71.9:
  • Doubled ELO gain rates.
  • ELO gained from winning is now equal to the ELO lost from losing.
  • ELO cap increased to 75.
In v1.71.10:
  • Fixed triumph screen displaying incorrect ELO.
In v1.71.11:
  • Leaving during map vote now gives players a penalty.
In v1.71.12:
  • Version number changed from v1.71.11 to v1.71.12.
[edit]

Official Update Log

[edit]

NOTE: Not everything here will be accurate, as this is transcribed from the in-game update log. Several things may be incorrect, and there may be things that are missing.

v1.71.0

[edit]
File:PVPTeaser2025.png
🥊 PVP RELEASE 🔥
v1.71.0
📜Update Log:
🥊 PVP Gamemode
Get ready to flex your tower-building skills and strategic genius in our all-new competitive PvP Mode! Compete side-by-side in mirrored arenas, defend your lane, and send waves of attackers to overwhelm your rivals. Glory and bragging rights await!
⚔️ Head-to-Head Battles: Compete solo in intense 1v1 duels or team up for thrilling 2v2 showdowns—four players, two lanes, zero mercy.
🎯 Skill-Based Matchmaking: Battle opponents with similar ELO scores for consistently balanced and exciting matches.
🔄 Dual-Focus Gameplay: Master defense and offense simultaneously—construct powerful towers while strategically sending units to sabotage your opponent.
♟️ Dynamic Strategy: Choose your approach carefully—fortify your defenses or relentlessly pressure your enemy. Adapt your tactics to claim victory!
New PVP Map: Desert Oasis

New PVP Skin 🔥
New PVP Emotes 🕺
New PVP Stickers 🎨
New PVP Nametags 🏷️
New PVP Consumables 🍬
🔥 Coming Soon 🔥
🚀 New Evergreen Tower!
❤️ Medic Rework
💥 Turret Refresh
⚔️ PVP Clans & Quests
...keep an eye on our socials for more info! 📢
🔨 Game Changes:
Improvements
  • Updated emote wheel to show emote icons and previews on hover
  • Added more elevators to the lobby and moved spawns over to the elevators
  • Added logic to spawn back to the pvp area
  • All the statues have been removed
  • Updated Pursuit model to reduce part count
  • Renamed Eggy Pursuit's name to Easter Pursuit to make it consistent with Easter Ace Pilot
Pursuit updated to look for enemies within its patrol range + tower range

Warden (PVP)
  • Lvl 0 Cost: 1000 > 800
  • Lvl 1 Cost: 400 > 350
  • Lvl 4 Cost: 15000 > 17500
  • Lvl 0 Range: 5 > 6
  • Lvl 2 Range: 6 > 7
  • Lvl 4 Range: 7 > 7.5
  • Lvl 0 Cooldown: 0.55s > 0.6s
  • Lvl 1 Cooldown: 0.55s > 0.6s
  • Lvl 2 Cooldown: 0.75s > 0.6s
  • Lvl 3 Cooldown: 0.75s > 0.6s
  • Lvl 4 Cooldown: 0.75s > 0.5s
  • Lvl 0 Stun Length: 1s > 0.65s
  • Lvl 1 Stun Length: 1s > 0.65s
  • Lvl 2 Stun Length: 2s > 1.25s
  • Lvl 3 Stun Length: 2s > 1.25s
  • Lvl 4 Stun Length: 2.5 > 1.75s
  • Lvl 2 Damage: 18 > 16
  • Lvl 3 Damage: 40 > 35
  • Lvl 4 Damage: 115 > 85
Turret (PVP)
  • Lvl 0 Cost: 6000 > 4000
  • Lvl 2 Cost: 4250 > 2750
  • Lvl 3 Cost: 12000 > 9000
  • Lvl 4 Cost: 26000 > 20000
  • Lvl 5 Cost: 56250 > 42500
  • Lvl 0 Cooldown: 0.3 > 0.35
  • Lvl 0 Range: 15 > 16.5
  • Lvl 1 Range: 20 > 21
  • Lvl 2 Range: 20 > 21
  • Lvl 3 Range: 22 > 23
  • Lvl 4 Range: 24 > 24.5
  • Lvl 5 Range: 26 > 26.5
Soldier (PVP)
  • Lvl 0 Cost: 350 > 450
  • Lvl 1 Cost: 100 > 200
  • Lvl 2 Cost: 400 > 800
  • Lvl 3 Cost: 1500 > 3000
  • Lvl 4 Cost: 4750 > 8000
  • Lvl 0 Range: 13 > 17
  • Lvl 1 Range: 15 > 17
  • Lvl 2 Range: 16 > 19
  • Lvl 3 Range: 16 > 21
  • Lvl 4 Range: 18 > 21
  • Lvl 0 Burst Size: 3 > 4
  • Lvl 1 Burst Size: 3 > 6
  • Lvl 2 Burst Size: 4 > 6
  • Lvl 3 Burst Size: 5 > 8
  • Lvl 4 Burst Size: 7 > 10
  • Lvl 0 Burst Cooldown: 1 > 0.4
  • Lvl 1 Burst Cooldown: 1 > 0.3
  • Lvl 2 Burst Cooldown: 1 > 0.3
  • Lvl 3 Burst Cooldown: 0.8 > 0.3
  • Lvl 4 Burst Cooldown: 0.8 > 0.2
  • Lvl 3 Damage: 4 > 5
  • Lvl 4 Damage: 8 > 10
  • Lvl 1 Cooldown: 0.15 > 0.12
  • Lvl 2 Cooldown: 0.15 > 0.12
  • Lvl 3 Cooldown: 0.15 > 0.12
  • Lvl 4 Cooldown: 0.125 > 0.1
Sniper (PVP)
  • Lvl 0 Cost: 300 > 500
  • Lvl 1 Cost: 150 > 350
  • Lvl 2 Cost: 500 > 1500
  • Lvl 3 Cost: 1500 > 2750
  • Lvl 4 Cost: 4000 > 5500
  • Lvl 0 Cooldown: 4 > 2.5
  • Lvl 1 Cooldown: 3.5 > 1.5
  • Lvl 2 Cooldown: 3.5 > 1.5
  • Lvl 3 Cooldown: 3.5 > 0.7
  • Lvl 4 Cooldown: 2 > 0.7
  • Lvl 0 Range: 27.5 > 25
  • Lvl 1 Range: 27.5 > 25
  • Lvl 2 Range: 32.5 > 30
  • Lvl 3 Range: 35 > 30
  • Lvl 4 Range: 45 > 35
  • Lvl 0 Damage: 4 > 8
  • Lvl 1 Damage: 6 > 8
  • Lvl 2 Damage: 12 > 20
  • Lvl 3 Damage: 30 > 20
  • Lvl 2 Cost: 950 > 1000
  • Lvl 3 Cost: 2500 > 2750
  • Lvl 4 Cost: 6500 > 7000
  • Lvl 2 Cooldown: 1.2 > 1.4
Scout (PVP)
  • Lvl 0 Cost: 150 > 300
  • Lvl 1 Cost: 50 > 100
  • Lvl 2 Cost: 200 > 650
  • Lvl 3 Cost: 950 > 1600
  • Lvl 4 Cost: 2500 > 3250
  • Lvl 0 Damage: 1 > 3
  • Lvl 1 Damage: 1 > 4
  • Lvl 2 Damage: 2 > 8
  • Lvl 3 Damage: 6 > 12
  • Lvl 4 Damage: 8 > 16
  • Lvl 0 Cooldown: 1.1 > 0.9
  • Lvl 1 Cooldown: 0.8 > 0.9
  • Lvl 2 Cooldown: 0.8 > 0.75
  • Lvl 3 Cooldown: 0.7 > 0.5
  • Lvl 4 Cooldown: 0.35 > 0.3
  • Lvl 0 Range: 12 > 14
  • Lvl 1 Range: 12 > 15
  • Lvl 2 Range: 14 > 16
  • Lvl 3 Range: 14 > 18
  • Lvl 4 Range: 16 > 18
Ranger (PVP)
  • Limit: 7 > 8
  • Range Buff Duration: 20s > 120s
  • Explosion Damage 150 > 25
  • Lvl 0 Cost: 4500 > 3000
  • Lvl 1 Cost: 1500 > 650
  • Lvl 2 Cost: 4500 > 3250
  • Lvl 3 Cost: 13500 > 10000
  • Lvl 4 Cost: 30000 > 20000
  • Lvl 0 Damage: 80 > 40
  • Lvl 1 Damage: 80 > 40
  • Lvl 2 Damage: 140 > 75
  • Lvl 3 Damage: 300 > 150
  • Lvl 4 Damage: 1050 > 275
  • Lvl 0 Cooldown: 4.5 > 3
  • Lvl 1 Cooldown: 3.5 > 2.5
  • Lvl 2 Cooldown: 3.5 > 2.5
  • Lvl 3 Cooldown: 3.25 > 2
  • Lvl 4 Cooldown: 7 > 2
  • Lvl 0 Cost: 400 > 200
  • Lvl 1 Cost: 200 > 125
  • Lvl 2 Cost: 675 > 500
  • Lvl 3 Cost: 1000 > 800
  • Lvl 4 Cost: 2250 > 1500
  • Lvl 5 Cost: 4000 > 3000
  • Lvl 0 Range: 7 > 9
  • Lvl 1 Range: 8 > 9.5
  • Lvl 2 Range: 8 > 9.5
  • Lvl 3 Range: 8 > 9.5
  • Lvl 4 Range: 9 > 11
  • Lvl 5 Range: 10 > 13
  • Lvl 3 Damage: 6 > 8
  • Lvl 4 Damage: 10 > 12
  • Lvl 5 Damage: 15 > 18
  • Lvl 2 Cooldown: 1.6 > 1.3
  • Lvl 0 Cost: 1650 > 1100
  • Lvl 1 Cost: 1150 > 750
  • Lvl 2 Cost: 3950 > 1750
  • Lvl 3 Cost: 11320 > 7500
  • Lvl 4 Cost: 44000 > 30000
Mortar (PVP)
  • Lvl 0 Cost: 900 > 1000
  • Lvl 1 Cost: 325 > 400
  • Lvl 3 Cost: 3250 > 3000
  • Lvl 4 Cost: 12000 > 10000
  • Lvl 5 Cost: 25000 > 20000
  • Lvl 0 Cooldown: 4 > 3.75
  • Lvl 1 Cooldown: 3 > 3.25
  • Lvl 2 Cooldown: 3 > 3.25
  • Lvl 1 Damage: 12 > 15
  • Lvl 2 Damage: 24 > 28
  • Lvl 3 Damage: 55 > 60
  • Lvl 1 Range: 20 > 22
  • Lvl 2 Range: 24 > 25
  • Lvl 3 Range: 27 > 30
  • Lvl 4 Range: 27 > 32
  • Lvl 5 Range: 30 > 35
  • Limit: 12
  • Lvl 0 Cost: 1850 > 2550
  • Lvl 1 Cost: 400 > 850
  • Lvl 2 Cost: 1500 > 1550
  • Lvl 3 Cost: 7000 > 8500
  • Lvl 4 Cost: 17500 > 18750
  • Lvl 0 Damage: 2 > 3
  • Lvl 1 Damage: 2 > 4
  • Lvl 2 Damage: 3 > 6
  • Lvl 3 Damage: 7 > 15
  • Lvl 4 Damage: 17 > 24
  • Lvl 0 Cooldown: 0.15 > 0.18
  • Lvl 1 Cooldown: 0.12 > 0.17
  • Lvl 2 Cooldown: 0.12 > 0.17
  • Lvl 3 Cooldown: 0.1 > 0.15
  • Lvl 0 Range: 15 > 16
  • Lvl 1 Range: 15 > 17
  • Lvl 2 Range: 18 > 18.5
  • Lvl 3 Range: 18 > 19
  • Lvl 0 Spawn Time: 45s > 40s
  • Lvl 1 Spawn Time: 30s > 25s
  • Lvl 0 Humvee Health 50 > 60
  • Lvl 2 Humvee Health 80 > 100
Militant (PVP)
  • Lvl 0 Cost: 700 > 1600
  • Lvl 1 Cost: 200 > 700
  • Lvl 2 Cost: 900 > 1000
  • Lvl 3 Cost: 2750 > 3500
  • Lvl 4 Cost: 9000 > 10000
  • Lvl 0 Damage: 1 > 2
  • Lvl 1 Damage: 1 > 2
  • Lvl 2 Damage: 2 > 3
  • Lvl 4 Damage: 12 > 10
  • Lvl 1 Cooldown: 0.18 > 0.15
  • Lvl 2 Cooldown: 0.18 > 0.15
  • Lvl 3 Cooldown: 0.15 > 0.1
  • Lvl 4 Cooldown: 0.15 > 0.1
  • Lvl 0 Range: 13 > 16
  • Lvl 1 Range: 16 > 18
  • Lvl 2 Range: 16 > 18
  • Lvl 3 Range: 18 > 20
  • Lvl 4 Range: 21 > 20
Hunter (PVP)
  • Limit: 12 > 10
  • Lvl 0 Cost: 750 > 1750
  • Lvl 1 Cost: 200 > 650
  • Lvl 2 Cost: 800 > 2000
  • Lvl 3 Cost: 3250 > 8000
  • Lvl 4 Cost: 9400 > 16500
  • Lvl 0 Damage: 8 > 20
  • Lvl 1 Damage: 8 > 20
  • Lvl 2 Damage: 14 > 35
  • Lvl 3 Damage: 36 > 100
  • Lvl 4 Damage: 120 > 225
  • Lvl 0 Cooldown: 2.25 > 2
  • Lvl 1 Cooldown: 1.75 > 1.5
  • Lvl 2 Cooldown: 1.75 > 1.5
  • Lvl 3 Cooldown: 1.6 > 1.5
  • Lvl 4 Cooldown: 2 > 1.5
  • Lvl 0 Range: 18 > 20
  • Lvl 1 Range: 18 > 22.5
  • Lvl 2 Range: 22 > 25
  • Lvl 4 Range: 28 > 30
Hacker (PVP)
  • Lvl 3 Clone Cost: 90% > 35%
  • Lvl 4 Clone Cost: 90% > 30%
  • Lvl 5A Clone Cost: 90% > 30%
  • Lvl 5B Clone Cost: 65% > 25%
  • Levels 0 - 3 Wind-down Time: 3.2s > 2s
  • Levels 4 - 6 Wind-down Time: 2s > 3.2s
  • Lvl 0 Cost: 5250 > 4500
  • Lvl 1 Cost: 3000 > 2500
  • Lvl 5 Cost: 50000 > 42000
  • Lvl 2 Damage: 12 > 15
  • Lvl 3 Damage: 16 > 20
  • Lvl 4 Damage: 25 > 30
  • Lvl 5 Damage: 45 > 50
  • Lvl 6 Damage: 85 > 100
Freezer (PVP)
  • Lvl 0 Max Slow: 50% > 30%
  • Lvl 1 Max Slow: 60% > 40%
  • Lvl 1 Slow on Hit: 15% > 10%
  • Lvl 3 Max Slow: 75% > 60%
  • Lvl 3 Slow on Hit: 25% > 20%
  • Lvl 3 Burst Cooldown: 0.75 > 0.8
Engineer (PVP)
  • Limit: 6 > 5
  • Lvl 0 Cost: 750 > 700
  • Lvl 4 Cost: 3000 > 2600
  • Lvl 5 Cost: 12500 > 11500
  • Lvl 6 Cost: 35000 > 27500
  • Lvl 3 Damage: 12 > 16
  • Lvl 4 Damage: 18 > 22
  • Lvl 4 Range: 18 > 20
  • Lvl 5 Range: 18 > 20
  • Lvl 6 Range: 20 > 22
  • Lvl 0 -2 Sentry Damage: 1 > 2
  • Lvl 3 Sentry Scrap Cost: 36 > 32
  • Lvl 3 Sentry Cooldown: 0.3 > 0.2
  • Lvl 4 Sentry Cooldown: 0.16 > 0.15
  • Lvl 4 Sentry Damage: 5 > 6
  • Lvl 5 Sentry Cooldown: 0.12 > 0.1
  • Lvl 5 Sentry Damage: 8 > 10
Demoman (PVP)
  • Lvl 2 Cost: 475 > 500
  • Lvl 3 Cost: 1650 > 1500
  • Lvl 4 Cost: 6250 > 6000
  • Lvl 0 Explosion Radius: 3.5 > 4.5
  • Lvl 1 Explosion Radius: 3.5 > 4.5
  • Lvl 2 Explosion Radius: 4 > 5.5
  • Lvl 3 Explosion Radius: 4 > 5.5
  • Lvl 4 Explosion Radius: 4 > 5.5
  • Lvl 0 Cooldown: 2.6 > 1.75
  • Lvl 1 Cooldown: 2.25 > 1.5
  • Lvl 2 Cooldown: 2.25 > 1.5
  • Lvl 3 Cooldown: 1.75 > 1.35
  • Lvl 4 Cooldown: 1.5 > 1.0
  • Lvl 3 Damage: 18 > 15
  • Lvl 4 Damage: 50 > 35
  • Lvl 4 Range: 15 > 16
Cowboy (PVP)
  • Lvl 0 Cost: 500 > 550
  • Lvl 1 Cost: 150 > 200
  • Lvl 2 Cost: 550 > 500
  • Lvl 3 Cost: 1500 > 2000
  • Lvl 4 Cost: 3000 > 3825
  • Lvl 5 Cost: 5250 > 7500
  • Lvl 0 Damage: 3 > 4
  • Lvl 1 Damage: 3 > 4
  • Lvl 2 Damage: 5 > 6
  • Lvl 3 Damage: 8 > 10
  • Lvl 4 Damage: 8 > 10
  • Lvl 5 Damage: 15 > 18
  • Lvl 0 Income: 30 > 45
  • Lvl 1 Income: 30 > 45
  • Lvl 2 Income: 50 > 55
  • Lvl 3 Income: 50 > 65
  • Lvl 4 Income: 100 > 125
  • Lvl 5 Income: 200 > 225
  • Lvl 0 Spin Duration: 1.5s > 1.25s
  • Lvl 1 Spin Duration: 1.25s > 1s
  • Lvl 2 Spin Duration: 1.25s > 1s
  • Lvl 3 Spin Duration: 1s > 0.75s
  • Lvl 4 Spin Duration: 1s > 0.75s
  • Lvl 5 Spin Duration: 1s > 0.75s
  • Lvl 0 Cooldown: 1s > 1.25s
  • Lvl 1 Cooldown: 0.75s > 1s
  • Lvl 2 Cooldown: 0.75s > 1s
  • Lvl 3 Cooldown: 0.5s > 0.6s
  • Lvl 4 Cooldown: 0.25s > 0.3s
  • Lvl 5 Cooldown: 0.25s > 0.3s
Brawler (PVP)
  • Lvl 2 Cost: 850 > 950
  • Lvl 3 Cost: 2000 > 2250
  • Lvl 4 Cost: 5000 > 6000
  • Lvl 5 Cost: 12500 > 12000
  • Lvl 0 Damage: 6 > 10
  • Lvl 1 Damage: 9 > 10
  • Lvl 5 Damage: 85 > 75
  • Lvl 0 Cooldown: 0.6 > 1
  • Lvl 1 Cooldown: 0.6 > 0.75
  • Lvl 3 Ground Smash Damage: 0 > 20
  • Lvl 4 Ground Smash Damage: 100 > 50
  • Lvl 5 Ground Smash Damage: 200 > 100
  • Lvl 4 Final Hit Damage: 80 > 70
  • Lvl 5 Final Hit Damage: 170 > 150
  • Lvl 0 Cost: 4500 > 3000
  • Lvl 1 Cost: 1000 > 750
  • Lvl 2 Cost: 2500 > 2125
  • Lvl 3 Cost: 4750 > 3250
  • Lvl 4 Cost: 11250 > 8250
  • Lvl 5 Cost: 36000 > 30000
  • Laser Cooldown: 2.5s > 2s
  • Lvl 3 Damage: 40 > 35
  • Lvl 4 Damage: 40 > 35
  • Lvl 5 Damage: 100 > 90


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Legacy Versions
BETA
Release
Overhaul
Modern Versions (v1.0–v1.91)
v1.0
v1.1
v1.2
v1.3
v1.4
v1.5
v1.6
v1.7
v1.8
v1.9
v1.10–v1.14
v1.15–v1.19
v1.20–v1.24
v1.25–v1.29
v1.30–v1.34
v1.35–v1.39
v1.40–v1.44
v1.45–v1.49
v1.50–v1.54
v1.55–v1.59
v1.60–v1.64
v1.65–v1.69
v1.70–v1.74
v1.75–v1.79
v1.80–v1.84
v1.85–v1.89
v1.90–v1.91
Modern Versions (v2.0–)
v2.0–v2.4
v2.5–v2.9