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{{Update |title1 = PVP Update |image1 = PVPUpdateThumbnail.png |release_date = 23 July 2025 (v1.71.0) |minor_updates = v1.71.1 (23 July 2025)<br/>v1.71.2 (23 July 2025)<br/>v1.71.3 (23 July 2025)<br/>v1.71.4 (23 July 2025)<br/>v1.71.4a (23 July 2025)<br/>v1.71.5 (24 July 2025)<br/>v1.71.5a (24 July 2025)<br/>v1.71.6 (24 July 2025)<br/>v1.71.7 (24 July 2025)<br/>v1.71.8 (28 July 2025)<br/>v1.71.9 (29 July 2025)<br/>v1.71.10 (29 July 2025)<br/>v1.71.11 (30 July 2025)<br/>v1.71.12 (30 July 2025) |feed_title = 🥊 PVP RELEASE 🔥 |feed_color = Yellow |previous_update = [[v1.70.0]] |next_update = [[v1.72.0|Assassin Update]] }} ==Description== '''v1.71.0''' is the one hundred and thirteenth update to be released in Tower Defense Simulator, on the 23rd of July 2025. It added the [[PVP]] gamemode, which includes multiple balance changes specific to that mode. This update encompassed fifteen versions, the main v1.71.0 (released 23 July 2025) and fourteen minor updates, v1.71.1 (released 23 July 2025), v1.71.2 (released 23 July 2025), v1.71.3 (released 23 July 2025), v1.71.4 (released 23 July 2025), v1.71.4a (released 23 July 2025), v1.71.5 (released 24 July 2025), v1.71.5a (released 24 July 2025), v1.71.6 (released 24 July 2025), v1.71.7 (released 24 July 2025), v1.71.8 (released 28 July 2025), v1.71.9 (released 29 July 2025), v1.71.10 (released 29 July 2025), v1.71.11 (released 30 July 2025) and v1.71.12 (released 30 July 2025). ==Additions== ===Skins=== *{{Color|PVP|Champion}} [[Accelerator]] ===Enemies=== *[[Champion Templar]] *[[Molten Hazmat]] ===Maps=== *[[Warm Land]] (PVP) *[[Judging Hall]] (PVP) *[[Laser Stadium]] (PVP) *[[Crash Course]] (PVP) *[[Desert Oasis]] (PVP) ===Consumables=== *[[Airhorn]] (PVP) *[[Energy Drink]] (PVP) *[[Protein Shake]] (PVP) *[[Graveyard (Consumable)|Graveyard]] (PVP) *[[Lockdown Shutters]] (PVP) *[[Slingshot]] (PVP) ===Nametags=== *[[Woodland Nametag]] *[[Tan Camo Nametag]] *[[Arctic Camo Nametag]] *[[Team Fury Nametag]] *[[Navy Camo Nametag]] *[[Crimson Camo Nametag]] ===Emotes=== *[[Kudos]] *[[Victory's Kiss]] *[[Ascended]] ===Stickers=== *[[GLHF]] *[[Stay Cool]] *[[Molten Rage]] *[[Despair]] *[[LET'S GOOO]] ===Miscellaneous=== *[[PVP]] *[[PVP Seasons]] *[[PVP Season 0]] *ELO *[[Blessed]] ==Changes & Bugfixes== ===Towers=== *[[Pursuit]] changed. **Updated the [[Pursuit]] to detect enemies both outside its patrol range and attack range if the enemy is in an area the '''Pursuit's''' attack range can reach. **Statistical changes: ***'''Base''' ****Range decreased from 7 to 8. ****Speed increased from 25 to 30. ****Repulsion radius increased from 3 to 6. ***'''Level 1''' ****Range increased from +0 to +1. ****Speed changed from 25 > 16 to 30 > 16. ***'''Level 3''' ****Missile targeting time of 3 added. *Updated the [[Pursuit]] helicopter models to reduce its part count. *Renamed {{Color|DuckyRevenge|Eggy}} [[Pursuit]] to {{Color|DuckyRevenge|Easter}} [[Pursuit]]. *Fixed {{Color|DuckyRevenge|Easter}} [[Pursuit]] having a visible grey cube in the lobby. *[[Warden]] rebalanced for [[PVP]] mode only. **Statistical changes: ***'''Base''' ****Cost decreased from {{Money|1,000}} to {{Money|800}}. ****Firerate increased from 0.575 to 0.625. ****Range increased from 5 to 6. ****Stun time decreased from 1 to 0.65. ***'''Level 1''' ****Cost decreased from {{Money|400}} to {{Money|350}}. ****Range decreased from +1 to +0. ***'''Level 2''' ****Damage decreased from +10 to +8. ****Swingrate changed from {{Tooltip|0.575 > 0.725|-+0.15}} to 0.625. ****Range increased from +0 to +1. ****Stun time changed from 1 > 2 to 0.65 > 1.25. ***'''Level 3''' ****Damage decreased from +22 to +19. ****Range decreased from +1 to +0. ***'''Level 4''' ****Cost increased from {{Money|15,000}} to {{Money|17,500}}. ****Damage decreased from +75 to +50. ****Range increased from +0 to +0.5. ****Swingrate changed from 0.725 to {{Tooltip|0.625 > 0.525|-0.1}}. ****Stun time changed from 2 > 2.5 to 1.25 > 1.75. *[[Trapper]] rebalanced for [[PVP]] mode only. **Statistical changes: ***'''Base''' ****Spike firerate decreased from 5.275 to 4.525. ***'''Level 1''' ****Spike firerate changed from {{Tooltip|5.275 > 5.025|-0.25}} to {{Tooltip|4.525 > 4.025|-0.5}}. ***'''Level 2''' ****Landmine damage decreased from 50 to 45. ****Landmine firerate decreased from 5.008 to 4.508. ****Landmine explosion range decreased from 5 to 4. ***'''Level 3''' ****Landmine damage decreased from +30 to +25. ****Landmine firerate changed from {{Tooltip|5.025 > 4.025|-1}} to {{Tooltip|4.025 > 3.525|-1}}. ***'''Level 4''' ****Spike firerate changed from {{Tooltip|5.025 > 4.525|-0.5}} to {{Tooltip|4.525 > 4.025|-0.5}}. ****Landmine firerate changed from {{Tooltip|4.025 > 2.525|-1.5}} to {{Tooltip|3.525 > 2.275|-1.25}}. ****Landmine explosion range changed from 5 > 6 to 4 > 5. ****Bear trap firerate decreased from 3.525 to 2.775. *[[Turret]] rebalanced for [[PVP]] mode only. **Placement limit increased from 3 to 5. **Statistical changes: ***'''Base''' ****Cost decreased from {{Money|6,000}} to {{Money|4,000}}. ****Firerate increased from 0.325 to 0.375. ****Range increased from 15 to 16.5. ***'''Level 1''' ****Firerate changed from 0.325 to {{Tooltip|0.375 > 0.325|-0.05}}. ****Range decreased from +5 to +4.5. ***'''Level 2''' ****Cost decreased from {{Money|4,250}} to {{Money|2,750}}. ***'''Level 3''' ****Cost decreased from {{Money|12,000}} to {{Money|9,000}}. ***'''Level 4''' ****Cost decreased from {{Money|26,000}} to {{Money|20,000}}. ****Range decreased from +2 to +1.5. ***'''Level 5''' ****Cost decreased from {{Money|56,250}} to {{Money|42,500}}. *[[Soldier]] rebalanced for [[PVP]] mode only. **Statistical changes: ***'''Base''' ****Cost increased from {{Money|350}} to {{Money|450}}. ****Range increased from 13. ****Burst increased from 3 to 4. ****Cooldown decreased from 1 to 0.4. ****Flying detection added. ***'''Level 1''' ****Cost increased from {{Money|100}} to {{Money|200}}. ****Firerate changed from 0.175 to {{Tooltip|0.175 > 0.15|-0.025}}. ****Range decreased from +2 to +0. ****Burst changed from 3 to 4 > 6. ****Cooldown changed from 1 to {{Tooltip|0.4 > 0.3|-0.1}}. ***'''Level 2''' ****Cost increased from {{Money|400}} to {{Money|800}}. ****Range increased from +1 to +2. ****Burst changed from 3 > 4 to 6. ***'''Level 3''' ****Cost increased from {{Money|1,500}} to {{Money|3,000}}. ****Damage increased from +2 to +3. ****Range increased from +0 to +2. ****Burst changed from 4 > 5 to 6 > 8. ****Cooldown changed from {{Tooltip|1 > 0.8|-0.2}} to 0.3. ***'''Level 4''' ****Cost increased from {{Money|4,750}} to {{Money|8,000}}. ****Damage decreased from +4 to +5. ****Firerate changed from {{Tooltip|0.175 > 0.15|-0.025}} to {{Tooltip|0.15 > 0.125|-0.025}}. ****Range decreased from +2 to +0. ****Burst changed from 5 > 7 to 8 > 10. ****Cooldown changed from 0.8 to {{Tooltip|0.3 > 0.2|-0.1}}. *[[Sniper]] rebalanced for [[PVP]] mode only. **Statistical changes: ***'''Base''' ****Cost increased from {{Money|300}} to {{Money|500}}. ****Damage increased from 4 to 8. ****Firerate decreased from 4.008 to 2.508. ****Range decreased from 27.5 to 25. ***'''Level 1''' ****Cost increased from {{Money|150}} to {{Money|350}}. ****Damage decreased from +2 to +0. ****Firerate changed from {{Tooltip|4.008 > 3.508|-0.5}} to {{Tooltip|2.508 > 1.508|-1}}. ***'''Level 2''' ****Cost increased from {{Money|500}} to {{Money|1,500}}. ****Damage increased from +6 to +12. ***'''Level 3''' ****Cost increased from {{Money|1,500}} to {{Money|2,750}}. ****Damage decreased from +18 to +0. ****Range decreased from +2.5 to +0. ****Firerate changed from 3.508 to {{Tooltip|1.508 > 0.708|-0.8}}. ***'''Level 4''' ****Cost increased from {{Money|4,000}} to {{Money|5,500}}. ****Damage increased from +10 to +20. ****Range decreased from +10 to +5. ****Firerate changed from {{Tooltip|3.508 > 2.008|-1.5}} to 0.708. *[[Shotgunner]] rebalanced for [[PVP]] mode only. **Statistical changes: ***'''Level 2''' ****Cost increased from {{Money|950}} to {{Money|1,000}}. ****Firerate changed from {{Tooltip|1.425 > 1.225|-0.2}} to 1.425. ***'''Level 3''' ****Cost increased from {{Money|2,500}} to {{Money|2,750}}. ****Firerate changed from {{Tooltip|1.225 > 1.125|-0.1}} to {{Tooltip|1.425 > 1.125|-0.3}}. ***'''Level 4''' ****Cost increased from {{Money|6,500}} to {{Money|7,000}}. *[[Scout]] rebalanced for [[PVP]] mode only. **Statistical changes: ***'''Base''' ****Cost increased from {{Money|150}} to {{Money|300}}. ****Damage increased from 1 to 3. ****Range increased from 12 to 14. ****Firerate decreased from 1.125 to 0.925. ***'''Level 1''' ****Cost increased from {{Money|50}} to {{Money|100}}. ****Damage increased from +0 to +1. ****Range increased from +0 to +1. ****Firerate changed from {{Tooltip|1.125 > 0.825|-0.3}} to 0.925. ***'''Level 2''' ****Cost increased from {{Money|200}} to {{Money|650}} ****Damage increased from +1 to +4. ****Range decreased from +2 to +1. ****Firerate changed from 0.825 to {{Tooltip|0.925 > 0.775|-0.15}}. ***'''Level 3''' ****Cost increased from {{Money|950}} to {{Money|1,600}}. ****Range increased from +0 to +2. ****Firerate changed from {{Tooltip|0.825 > 0.725|-0.1}} to {{Tooltip|0.775 > 0.525|-0.25}}. ***'''Level 4''' ****Cost increased from {{Money|2,500}} to {{Money|3,250}}. ****Damage increased from +2 to +4. ****Range decreased from +2 to +0. ****Firerate changed from {{Tooltip|0.725 > 0.375|-0.35}} to {{Tooltip|0.525 > 0.325|-0.2}}. *[[Ranger]] rebalanced for [[PVP]] mode only. **Placement limit increased from 7 to 8. **Statistical changes: ***'''Base''' ****Cost decreased from {{Money|4,500}} to {{Money|3,000}}. ****Damage decreased from 80 to 40. ****Firerate decreased from 4.525 to 3.025. ***'''Level 1''' ****Cost decreased from {{Money|1,500}} to {{Money|650}}. ****Firerate changed from {{Tooltip|4.525 > 3.525|-1}} to {{Tooltip|3.025 > 2.525|-0.5}}. ***'''Level 2''' ****Cost decreased from {{Money|4,500}} to {{Money|3,250}}. ****Damage decreased from +60 to +35. ****[[Range Buff]] time increased from 20 to 120. ***'''Level 3''' ****Cost decreased from {{Money|13,500}} to {{Money|10,000}}. ****Damage decreased from +160 to +75. ****Firerate changed from {{Tooltip|3.525 > 3.275|-0.25}} to {{Tooltip|2.525 > 2.025|-0.5}}. ***'''Level 4''' ****Cost decreased from {{Money|30,000}} to {{Money|20,000}}. ****Damage decreased from +750 to +125. ****Splash damage decreased from 150 to 25. ****Firerate changed {{Tooltip|3.275 > 7.025|+3.75}} to 2.025. *[[Paintballer]] rebalanced for [[PVP]] mode only. **Statistical changes: ***'''Base''' ****Cost decreased from {{Money|400}} to {{Money|200}}. ****Range increased from 7 to 9. ****Max hits decreased from 5 to 4. ***'''Level 1''' ****Cost decreased from {{Money|200}} to {{Money|125}}. ****Range decreased from +1 to +0.5. ***'''Level 2''' ****Cost decreased from {{Money|675}} to {{Money|500}}. ****Firerate changed from 1.625 to {{Tooltip|1.652 > 1.325|-0.3}}. ***'''Level 3''' ****Cost decreased from {{Money|1,000}} to {{Money|800}}. ****Damage increased from +0 to +2. ****Firerate changed from {{Tooltip|1.625 > 0.925|-0.7}} to {{Tooltip|1.325 > 0.925|-0.3}}. ***'''Level 4''' ****Cost decreased from {{Money|2,250}} to {{Money|1,500}}. ****Range increased from +1 to +1.5. ***'''Level 5''' ****Cost decreased from {{Money|4,000}} to {{Money|3,000}}. ****Damage increased from +5 to +6. ****Range increased from +1 to +2. *[[Necromancer]] rebalanced for [[PVP]] mode only. **Statistical changes: ***'''Base''' ****Cost decreased from {{Money|1,650}} to {{Money|1,100}}. ***'''Level 1''' ****Cost decreased from {{Money|1,150}} to {{Money|750}}. ***'''Level 2''' ****Cost decreased from {{Money|3,950}} to {{Money|1,750}}. ****[[Sword Skeleton]] range increased from 7.5 to 8. ***'''Level 3''' ****Cost decreased from {{Money|11,320}} to {{Money|7,500}}. ****[[Skeleton Knight]] range increased from 7.5 to 8. ***'''Level 4''' ****Cost decreased from {{Money|44,000}} to {{Money|30,000}}. *[[Mortar]] rebalanced for [[PVP]] mode only. **Statistical changes: ***'''Base''' ****Cost increased from {{Money|900}} to {{Money|1,000}}. ****Firerate decreased from 4.025 to 3.775. ***'''Level 1''' ****Cost increased from {{Money|325}} to {{Money|400}}. ****Damage increased from +0 to +3. ****Range increased from +0 to +2. ****Firerate changed from {{Tooltip|4.025 > 3.025|-1}} to {{Tooltip|3.775 > 3.275|0.5}}. ***'''Level 2''' ****Damage increased from +12 to +13. ****Range decreased from +4 to +3. ***'''Level 3''' ****Cost decreased from {{Money|3,250}} to {{Money|3,000}}. ****Damage increased from +31 to +32. ****Range increased from +3 to +5. ****Firerate changed from 3.025 to {{Tooltip|3.275 > 3.025|-0.25}}. ***'''Level 4''' ****Cost decreased from {{Money|12,000}} to {{Money|10,000}}. ****Damage decreased from +45 to +40. ****Range increased from +0 to +2. ***'''Level 5''' ****Cost decreased from {{Money|25,000}} to {{Money|20,000}}. *[[Minigunner]] rebalanced for [[PVP]] mode only. **Placement limit of 12 added. **Statistical changes: ***'''Base''' ****Cost increased from {{Money|1,850}} to {{Money|2,550}}. ****Damage increased from 2 to 3. ****Firerate increased from 0.175 to 0.2. ****Range increased from 15 to 16. ***'''Level 1''' ****Cost increased from {{Money|400}} to {{Money|850}}. ****Damage increased from +0 to +1. ****Without [[Firerate Bug]], firerate changed from {{Tooltip|0.15 > 0.12|-0.3}} to {{Tooltip|0.18 > 0.17|-0.1}}, however because of the bug the decrease to 0.17 does not result in an actual firerate change unless the tower has [[Firerate Buff]]s. ****Range increased from +0 to +1. ***'''Level 2''' ****Cost increased from {{Money|1,500}} to {{Money|1,550}}. ****Damage increased from +1 to +2. ****Range decreased from +3 to +1.5. ***'''Level 3''' ****Cost increased from {{Money|7,000}} to {{Money|8,500}}. ****Damage increased from +4 to +9. ****Firerate changed from {{Tooltip|0.15 > 0.125|-0.025}} to {{Tooltip|0.2 > 0.175|-0.025}}. ***'''Level 4''' ****Cost increased from {{Money|17,500}} to {{Money|18,750}}. ****Damage decreased from +10 to +5. ****Firerate changed from 0.125 to {{Tooltip|0.175 > 0.125|-0.05}}. ****Range decreased from +2 to +1. *[[Military Base]] rebalanced for [[PVP]] mode only. **Statistical changes: ***'''Base''' ****[[Humvee]] health increased from 50 to 60. ****Spawnrate decreased from 45 to 40. ***'''Level 1''' ****Spawnrate changed from 45 > 30 to 40 > 25. ***'''Level 2''' ****[[Humvee 2]] health increased from 80 to 100. *[[Militant]] rebalanced for [[PVP]] mode only. **Statistical changes: ***'''Base''' ****Cost increased from {{Money|700}} to {{Money|1,600}}. ****Damage increased from 1 to 2. ****Range increased from 13 to 16. ***'''Level 1''' ****Cost increased from {{Money|200}} to {{Money|700}}. ****Firerate changed from {{Tooltip|0.225 > 0.2|-0.025}} to {{Tooltip|0.225 > 0.175|-0.05}} ****Range decreased from +3 to +2. ***'''Level 2''' ****Cost increased from {{Money|900}} to {{Money|1,000}}. ***'''Level 3''' ****Cost increased from {{Money|2,750}} to {{Money|3,500}}. ****Damage decreased from +2 to +1. ****Firerate changed from {{Tooltip|0.2 > 0.175|-0.025}} to {{Tooltip|0.175 > 0.125|-0.05}}. ***'''Level 4''' ****Cost increased from {{Money|9,000}} to {{Money|10,000}}. ****Damage decreased from +8 to +6. ****Range decreased from +3 to +0. *[[Hunter]] rebalanced for [[PVP]] mode only. **Placement limit decreased from 12 to 10. **Statistical changes: ***'''Base''' ****Cost increased from {{Money|750}} to {{Money|1,750}}. ****Damage increased from 8 to 20. ****Firerate decreased from 2.275 to 2.025. ****Range increased from 18 to 20. ***'''Level 1''' ****Cost increased from {{Money|200}} to {{Money|650}}. ****Firerate changed from {{Tooltip|2.275 > 1.775|-0.5}} to {{Tooltip|2.025 > 1.525|-0.5}}. ****Range increased from +0 to +2.5. ***'''Level 2''' ****Cost increased from {{Money|800}} to {{Money|2,000}}. ****Damage increased from +6 to +15. ****Range decreased from +4 to +2.5. ***'''Level 3''' ****Cost increased from {{Money|3,250}} to {{Money|8,000}}. ****Damage increased from +22 to +75. ****Firerate changed from {{Tooltip|1.775 > 1.625|-0.15}} to 1.525. ***'''Level 4''' ****Cost increased from {{Money|9,400}} to {{Money|16,500}}. ****Damage increased from +84 to +125. ****Firerate changed from {{Tooltip|1.625 > 2.025|+0.4}} to 1.525. ****Range increased from +3 to +5. *[[Hacker]] rebalanced for [[PVP]] mode only. **Statistical changes: ***'''Level 3''' ****Clone cost decreased from 90% to 35%. ***'''Level 4''' ****Clone cost changed from 90% to 35% > 30%. ***'''Level 5B''' ****Clone cost changed from 90% > 65% to 30% > 25%. *[[Gatling Gun]] rebalanced for [[PVP]] mode only. **Statistical changes: ***'''Base''' ****Cost decreased from {{Money|5,250}} to {{Money|4,500}}. ****Wind down time increased from 2 to 3.2. ***'''Level 1''' ****Cost decreased from {{Money|3,000}} to {{Money|2,500}}. ***'''Level 2''' ****Damage increased from +4 to +7. ***'''Level 3''' ****Damage increased from +4 to +5. ***'''Level 4''' ****Damage increased from +9 to +10. ***'''Level 5''' ****Cost decreased from {{Money|50,000}} to {{Money|42,000}}. ***'''Level 6''' ****Damage increased from +40 to +50. *[[Freezer]] rebalanced for [[PVP]] mode only. **Statistical changes: ***'''Base''' ****Max Slowdown decreased from 50% to 30%. ***'''Level 1''' ****Max Slowdown changed from 50% > 60% to 30% > 40%. ****Slowdown per Shot changed from 10% > 15% to 10%. ***'''Level 2''' ****Slowdown per Shot changed from 15% > 20% to 10% > 20%. ***'''Level 3''' ****Max Slowdown changed from 60% > 75% to 40% > 60%. ****Slowdown per Shot changed from 20% > 25% to 20%. ****Burst Cooldown changed from {{Tooltip|0 > 0.75|+0.75}} to {{Tooltip|0 > 0.8|+0.8}}. *[[Engineer]] rebalanced for [[PVP]] mode only. **Statistical changes: ***'''Base''' ****Cost decreased from {{Money|750}} to {{Money|700}}. ****[[Sentry (Unit)|Sentry]] damage increased from 1 to 2. ***'''Level 3''' ****Damage increased from +6 to +10. ****[[Rifle Sentry]] firerate decreased from 0.325 to 0.225. ****[[Rifle Sentry]] scrap cost decreased from 36 to 32. ***'''Level 4''' ****Cost decreased from {{Money|3,000}} to {{Money|2,600}}. ****Range decreased from +1 to +3. ****Max units decreased from +1 to +0. ***'''Level 5''' ****Cost decreased from {{Money|12,500}} to {{Money|11,500}}. ****Damage decreased from +12 to +8. ****Max units increased from +0 to +1. ****[[Minigun Sentry]] damage increased from 5 to 6. ****[[Minigun Sentry]] firerate decreased from 0.183 to 0.175. ***'''Level 6''' ****Cost decreased from {{Money|35,000}} to {{Money|27,500}}. ****Max units decreased from +1 to +0. ****[[War Machine Sentry]] damage increased from 8 to 10. ****[[War Machine Sentry]] firerate decreased from 0.15 to 0.125. *[[Demoman]] rebalanced for [[PVP]] mode only. **Statistical changes: ***'''Base''' ****Firerate decreased from 2.625 to 1.775. ****Explosion range increased from 3.5 to 4.5. ***'''Level 1''' ****Firerate changed from {{Tooltip|2.625 > 2.275|-0.35}} to {{Tooltip|1.775 > 1.525|-0.25}}. ***'''Level 2''' ****Cost increased from {{Money|475}} to {{Money|500}}. ****Explosion range changed from 3.5 > 4 to 4.5 > 5.5. ***'''Level 3''' ****Cost decreased from {{Money|1,650}} to {{Money|1,500}}. ****Damage decreased from +8 to +5. ****Firerate changed from {{Tooltip|2.275 > 1.775|-0.5}} to {{Tooltip|1.525 > 1.375|-0.15}}. ***'''Level 4''' ****Cost decreased from {{Money|6,250}} to {{Money|6,000}}. ****Damage decreased from +32 to +20. ****Firerate changed from {{Tooltip|1.775 > 1.525|-0.25}} to {{Tooltip|1.375 > 1.025|-0.35}}. ****Range increased from +1 to +2. ****Explosion range changed from 4 > 4.5 to 5.5. *[[Crook Boss]] rebalanced for [[PVP]] mode only. **Statistical changes: ***'''Base''' ****Cost increased from {{Money|600}} to {{Money|700}}. ****Damage increased from 3 to 5. ****Range increased from 12.5 to 14. ****[[Pistol Goon]] health increased from 15 to 25. ****[[Pistol Goon]] firerate decreased from 1.008 to 0.908. ***'''Level 1''' ****Cost increased from {{Money|300}} to {{Money|525}}. ****Firerate changed from {{Tooltip|0.908 > 0.758|-0.15}} to {{Tooltip|0.908 > 0.608|-0.3}}. ***'''Level 2''' ****Cost increased from {{Money|900}} to {{Money|1,100}}. ****Damage increased from +2 to +4. ****Range decreased from +1.5 to +1. ***'''Level 3''' ****Cost increased from {{Money|4,250}} to {{Money|5,000}}. ****Firerate changed from {{Tooltip|0.758 > 0.208|-0.55}} to {{Tooltip|0.608 > 0.208|-0.4}}. ****Range increased from +1.5 to +1. ****[[Tommy Goon 1]] health increased from 100 to 125. ****[[Tommy Goon 1]] damage increased from 4 to 5. ****[[Tommy Goon 1]] firerate increased from 0.208 to 0.258. ****[[Tommy Goon 1]] range increased from 17 to 17.5. ***'''Level 4''' ****Cost decreased from {{Money|20,000}} to {{Money|15,250}}. ****Damage decreased from +12 to +8. ****Range decreased from +1.5 to +1. ****[[Tommy Goon 2]] health increased from 175 to 225. ****[[Tommy Goon 2]] damage decreased from 10 to 8. ****[[Tommy Goon 2]] range increased from 18 to 20. *[[Cowboy]] rebalanced for [[PVP]] mode only. **Statistical changes: ***'''Base''' ****Cost increased from {{Money|450}} to {{Money|550}}. ****Damage increased from 3 to 4. ****Firerate increased from 1.025 to 1.275. ****Income increased from {{Money|30}} to {{Money|45}}. ****Spin time increased from 1.25 to 1.5. ***'''Level 1''' ****Cost increased from {{Money|150}} to {{Money|200}}. ****Firerate changed from {{Tooltip|1.025 > 0.775|-0.25}} to {{Tooltip|1.275 > 1.025|-0.25}}. ****Range increased from +0 to +0.5. ****Spin time changed from {{Tooltip|1.5 > 1.25|-0.25}} to {{Tooltip|1.25 > 1|-0.25}}. ***'''Level 2''' ****Cost decreased from {{Money|550}} to {{Money|500}}. ****Range decreased from +2 to +1.5. ****Income changed from {{Money|30}} > {{Money|45}} to {{Money|45}} > {{Money|55}}. ***'''Level 3''' ****Cost increased from {{Money|1,500}} to {{Money|2,000}}. ****Damage increased from +3 to +4. ****Firerate changed from {{Tooltip|0.775 > 0.525|-0.25}} to {{Tooltip|1.025 > 0.625|-0.4}}. ****Income changed from {{Money|45}} to {{Money|55}} > {{Money|65}}. ****Spin time changed from {{Tooltip|1.25 > 1|-0.25}} to {{Tooltip|1 > 0.75|-0.25}}. ***'''Level 4''' ****Cost increased from {{Money|3,000}} to {{Money|3,825}}. ****Firerate changed from {{Tooltip|0.525 > 0.275|-0.25}} to {{Tooltip|0.625 > 0.325|-0.3}}. ****Income changed from {{Money|50}} > {{Money|100}} to {{Money|65}} > {{Money|125}}. ***'''Level 5''' ****Cost increased from {{Money|5,250}} to {{Money|7,500}}. ****Damage increased from +7 to +8. ****Income changed from {{Money|100}} > {{Money|200}} to {{Money|125}} > {{Money|225}}. *[[Brawler]] rebalanced for [[PVP]] mode only. **Statistical changes: ***'''Base''' ****Damage increased from 6 to 10. ****Swingrate increased from 0.625 to 1.025. ***'''Level 1''' ****Damage decreasd from +3 to +0. ****Firerate changed from 0.625 to {{Tooltip|1.025 > 0.775|-0.25}}. ***'''Level 2''' ****Cost increased from {{Money|850}} to {{Money|950}}. ****Damage decreased from +3 to +2. ****Firerate changed from 0.625 to {{Tooltip|0.775 > 0.625|-0.15}}. ****Hidden detection removed. ***'''Level 3''' ****Cost increased from {{Money|2,000}} to {{Money|2,250}}. ****Reposition damage increased from 0 to 20. ****Hidden detection added. ***'''Level 4''' ****Cost increased from {{Money|5,000}} to {{Money|6,000}}. ****Final hit damage decreased from +40 to +30. ****Reposition damage decreased from +100 to +30. ***'''Level 5''' ****Cost decreased from {{Money|12,500}} to {{Money|12,000}}. ****Damage decreased from +45 to +35. ****Final hit damage decreased from +90 to +80. ****Reposition damage decreased from +100 to +50. *[[Accelerator]] rebalanced for [[PVP]] mode only. **Statistical changes: ***'''Base''' ****Cost decreased from {{Money|4,500}} to {{Money|3,000}}. ****Cooldown decreased from 2.5 to 2. ***'''Level 1''' ****Cost decreased from {{Money|1,000}} to {{Money|750}}. ***'''Level 2''' ****Cost decreased from {{Money|2,500}} to {{Money|2,125}}. ***'''Level 3''' ****Cost decreased from {{Money|4,750}} to {{Money|3,250}}. ****Damage decreased from +25 to +20. ***'''Level 4''' ****Cost decreased from {{Money|11,250}} to {{Money|8,250}}. ***'''Level 5''' ****Cost decrased from {{Money|36,000}} to {{Money|30,000}}. ****Damage decreased from +60 to +55. ===Enemies=== *[[Normal]] [[PVP Test]] statistics changed for the [[PVP]] mode. **Number sent decreased from 3-9 to 3-5. *[[Quick]] [[PVP Test]] statistics changed for the [[PVP]] mode. **Health decreased from 10 to 8 in Fallen Arena. **Number sent decreased from 2-6 to 2-3. **Economy bonus decreased from {{Money|6}} to {{Money|5}}. *[[Speedy]] [[PVP Test]] statistics changed for the [[PVP]] mode. **Number sent decreased from 2-6 to 2-3. *[[Slow]] [[PVP Test]] statistics changed for the [[PVP]] mode. **Number sent decreased from 3-8 to 3-5. **Economy bonus increased from {{Money|7}} to {{Money|8}} in Molten Arena. *[[Normal Boss]] [[PVP Test]] statistics changed for the [[PVP]] mode. **Now unlocked as a send on Wave 12. **Can be sent out for {{Money|150}} in groups of 1. **Adds {{Money|12}} to economy. **Has a spawn timer of 2. *[[Hidden]] [[PVP Test]] statistics changed for the [[PVP]] mode. **Number sent decreased from 2-8 to 2-3 in Basic Arena. **Number sent decreased from 2-7 to 2-3 in Molten Arena. *[[Breaker2]] [[PVP Test]] statistics changed for the [[PVP]] mode. **Health increased from 80 to 100 in Fallen Arena. **Number sent decreased from 2-7 to 2-3. *[[Breaker]] [[PVP Test]] statistics changed for the [[PVP]] mode. **Health increased from 40 to 50 in Fallen Arena. *[[Necromancer (Modern Enemy)|Necromancer]] [[PVP Test]] statistics changed for the [[PVP]] mode. **Number sent decreased from 1-2 to 1. *[[Hazmat]] [[PVP Test]] statistics changed for the [[PVP]] mode. **Health increased from 125 to 150 in Basic Arena. **Number sent decreased from 2-6 to 2-3. *[[Slow Boss]] [[PVP Test]] statistics changed for the [[PVP]] mode. **Number sent decreased from 1-2 to 1. *[[Hidden Boss]] [[PVP Test]] statistics changed for the [[PVP]] mode. **Health increased from 450 to 750 in Basic Arena. **Health increased from 600 to 850 in Molten Arena. **Number sent decreased from 1-2 to 1. **No longer changes health to 600 when sent in Basic Arena. *[[Enraged]] can no longer be sent like in the [[PVP Test]] mode as its send has been replaced by the [[Normal Boss]] the [[PVP]] mode. *[[Speedy Boss]] [[PVP Test]] statistics changed for the [[PVP]] mode. **Number sent decreased from 1-2 to 1. *[[Elite Abnormal]] [[PVP Test]] statistics changed for the [[PVP]] mode. **Number sent decreased from 1-5 to 1. *[[Molten]] [[PVP Test]] statistics changed for the [[PVP]] mode. **Number sent decreased from 1-7 to 1. *[[Reaver]] [[PVP Test]] statistics changed for the [[PVP]] mode. **Number sent decreased from 1-5 to 1. *[[Molten Hazmat]] [[PVP Test]] statistics changed for the [[PVP]] mode. **Number sent decreased from 1-5 to 1. **Health now changes to 300 when sent. *[[Molten Necromancer]] [[PVP Test]] statistics changed for the [[PVP]] mode. **Spawn timer increased from 2.5 to 3. **Number sent decreased from 1-3 to 1. *[[Molten Golem]] [[PVP Test]] statistics changed for the [[PVP]] mode. **Spawn timer increased from 3 to 4. *[[Failed Experiment]] [[PVP Test]] statistics changed for the [[PVP]] mode. **Number sent decreased from 1-2 to 1. *[[Molten Titan]] [[PVP Test]] statistics changed for the [[PVP]] mode. **Number sent decreased from 1-2 to 1. *[[Abnormal]] [[PVP Test]] statistics changed for the [[PVP]] mode. **Number sent decreased from 3-9 to 3-5. *[[Heavy]] [[PVP Test]] statistics changed for the [[PVP]] mode. **Number sent decreased from 3-8 to 2-3. **Spawn timer increased from 1.2 to 1.6. *[[Fallen Squire]] [[PVP Test]] statistics changed for the [[PVP]] mode. **Health decreased from 300 to 275. *[[Fallen Soul]] [[PVP Test]] statistics changed for the [[PVP]] mode. **Health increased from 40 to 60. **Number sent decreased from 1-5 to 1. **Economy bonus decreased from {{Money|12}} to {{Money|10}}. **Spawn timer increased from 0.8 to 1.5. *[[Fallen Giant]] [[PVP Test]] statistics changed for the [[PVP]] mode. **Health decreased from 4,000 to 2,500. *[[Fallen Necromancer]] [[PVP Test]] statistics changed for the [[PVP]] mode. **Health increased from 1,000 to 1,350. **Wave unlocked increased from Wave 15 to Wave 17. **Send cost increased from {{Money|800}} to {{Money|1,650}}. **Number sent decreased from 1-3 to 1. **Spawn timer increased from 2 to 5. *[[Fallen Skeleton]] health is now mode based. **Default health is still at 100, used by [[Badlands II]] and [[Sandbox Mode|Sandbox]] mode. **Health decreased from 100 to 60 in [[Fallen Mode|Fallen]] mode. **Health is now set to 40 in Fallen Arena [[PVP]]. *[[Possessed Armor]] health increased from 500 to 750 in [[Sandbox Mode|Sandbox]] mode. *[[Possessed Armor]] [[PVP Test]] statistics changed for the [[PVP]] mode. **Health decreased from 500 to 450. **Send cost decreased from {{Money|700}} to {{Money|1,000}}. **Number sent decreased from 2-5 to 2-3. **Economy bonus increased from {{Money|0}} to {{Money|20}}. *[[Fallen Hero]] [[PVP Test]] statistics changed for the [[PVP]] mode. **Now appears naturally. **Health increased from 2,000 to 2,250. **Number sent decreased from 1-3 to 1. **Economy bonus increased from {{Money|-15}} to {{Money|5}}. *[[Fallen Tank]] [[PVP Test]] statistics changed for the [[PVP]] mode. **Now appears naturally. **Wave unlocked increased from Wave 22 to Wave 23. **Number sent decreased from 1-2 to 1. **Economy bonus increased from {{Money|-50}} to {{Money|-10}}. **Spawn timer increased from 3 to 5. *[[Fallen Shield]] health decreased from 10,000 to 8,000 in [[Fallen Mode|Fallen]] mode. *[[Fallen Shield]] [[PVP Test]] statistics changed for the [[PVP]] mode. **Now appears naturally. **Health increased from 6,000 to 8,000. **Wave unlocked increased from Wave 24 to Wave 25. **Send cost increased from {{Money|2,500}} to {{Money|3,500}}. **Number sent increased from 2 to 2-3. **Economy bonus increased from {{Money|-100}} to {{Money|-40}}. **Spawn timer increased from 4.5 to 7. *[[Fallen Guardian]]'s cash given is now move dependent. **Gives {{Money|20,000}} every 25% health lost in [[Fallen Mode|Fallen]] mode. **Gives {{Money|5,000}} every 25% health lost in Fallen Arena [[PVP]] mode. **Gives {{Money|1}} every 25% health by default. *[[Fallen Guardian]] [[PVP Test]] statistics changed for the [[PVP]] mode. **Now appears naturally. **Wave unlock increased from Wave 26 to Wave 27. **Number sent decreased from 1-2 to 1. **Economy bonus increased from {{Money|-200}} to {{Money|-75}}. :In '''v1.71.2''': *[[Brute]] does not use its abilities in [[PVP]] mode. :In '''v1.71.5''': *Fixed [[Brute]] using incorrect icons. ===Consumables=== *[[Energy Drink]] nerfed. **Now has an initial cooldown of 50. **Now has a cooldown of 60. **Cost increased from {{Money|350}} to {{Money|550}}. *[[Airhorn]] nerfed. **Now has an initial cooldown of 60. **Now has a cooldown of 50. **Cost increased from {{Money|250}} to {{Money|400}}. *[[Protein Shake]] nerfed. **Now has an initial cooldown of 45. **Now has a cooldown of 45. **Cost increased from {{Money|150}} to {{Money|250}}. :In '''v1.71.1''': *Fixed [[Graveyard (Consumable)|Graveyard]] being capable of summoning [[Normal]]s at the exit if placed there by making it summon them from the entrance. ===Nametags=== *Fixed [[Beach Nametag]] having an incorrect appearance. ===Stickers=== :In '''v1.71.4a''': *Fixed [[Stay Cool]], [[Molten Rage]] and [[LET'S GOOO]] not playing any sounds. ===Emotes=== :In '''v1.71.4a''': *Fixed [[Kudos]], [[Victory's Kiss]] and [[Ascended]] not playing any sounds. ===Miscellaneous=== *Triumphing matches will now sometimes have a button appear that plays an ad for {{Coins|50}} when pressed. *Updated lobby. **One survival [[Elevators|elevator]] added. **Removed statues. **[[PVP]] area. **Slight lobby reorganization and visual updates. *Sprint movement speed increased. *Moved [[Codes]] to the top right corner. *"''PLAY SURVIVAL''" button is now just "''PLAY''". *Fixed rejoin prompt not appearing all the time. :In '''v1.71.2''': *Fixed teleport to lobby not working when used in the [[PVP]] mode. *Fixed blue team ban indicators using a placeholder image of a cat with sunglasses. :In '''v1.71.3''': *Fixed second page of the emote wheel breaking the game. :In '''v1.71.4''': *Fixed win and loss being incorrectly displayed for the [[PVP]] mode. :In '''v1.71.5''': *Updated [[PVP]] mode to give out more reasonable ELO values. *[[Logbooks]] now can be dropped in [[PVP]] mode. *PVP Season menu updated. **Now displays what arena each rank is in. **Current ELO is now displayed **Changed ELO requirements for certain ranks: ***Private II maximum ELO decreased from 399 to 349. ***Private III maximum ELO decreased from 599 to 499. ***Sergeant I maximum ELO decreased from 799 to 699. ***Sergeant II maximum ELO decreased from 999 to 899. ***Sergeant III maximum ELO decreased from 1,199 to 1,099. ***General I maximum ELO increased from 2,599 to 2,699. ***General I maximum ELO increased from 2,799 to 2,999. *Badges for first win, first ranked win and defeating [[Champion Templar]] are now meant to be obtainable from the [[PVP]] mode. *Fixed win bonus not being applied in [[PVP]] mode. *Fixed blue team ban indicators not having any icon. *Fixed losing ELO when winning and gaining ELO when losing. :In '''v1.71.5a''': *Disabled [[Logbooks]] in [[PVP]] mode. :In '''v1.71.6''': *Fixed 2v2 [[PVP]] not giving ELO. :In '''v1.71.7''': *ELO gain is now capped at 60. *Fixed leaderboards displaying incorrect ranks. *Fixed Molten Arena's Wave 31 only spawning in one enemy. :In '''v1.71.8''': *Fixed [[Champion Templar]] badge being given out on just a triumph instead of when it is defeated. *Fixed ranked win badge not being given out. :In '''v1.71.9''': *Doubled ELO gain rates. *ELO gained from winning is now equal to the ELO lost from losing. *ELO cap increased to 75. :In '''v1.71.10''': *Fixed triumph screen displaying incorrect ELO. :In '''v1.71.11''': *Leaving during map vote now gives players a penalty. :In '''v1.71.12''': *Version number changed from ''v1.71.11'' to ''v1.71.12''. ==Gallery== {{Gallery|Open = Yes| {{GalleryHeader|Thumbnails}} <gallery> SurfTurfERP.png SurfAndTurfNewThumbnail.png PVPUpdateThumbnail.png </gallery> {{GalleryHeader|Icons}} <gallery> PVPUpdateIcon.png </gallery> {{GalleryHeader|Promotional Videos}} <gallery> ⚔️ The Arena is calling your name... 🏆 ⏰ ⚔️ Battle for your rank, reap the rewards. 🏆 ⚔️👑 To be victorious, you must slay the Champion.. 🏆 -roblox -towerdefensesimulator </gallery> {{GalleryHeader|Renders}} <gallery> SurfAndTurfNewThumbnail2.png PVPReleaseThumbnail.png </gallery> }} ==Official Update Log== ''NOTE: Not everything here will be accurate, as this is transcribed from the in-game update log. Several things may be incorrect, and there may be things that are missing.'' ===v1.71.0=== {{UpdateLog| {{UpdateBanner|PVPTeaser2025.png|🥊 PVP RELEASE 🔥}} {{UpdateH1|📜Update Log:}} {{UpdateH2|🥊 PVP Gamemode}} {{UpdateWhiteText|Get ready to flex your tower-building skills and strategic genius in our all-new competitive [[PVP|PvP]] Mode! Compete side-by-side in mirrored arenas, defend your lane, and send waves of attackers to overwhelm your rivals. Glory and bragging rights await!<br/>⚔️ Head-to-Head Battles: Compete solo in intense 1v1 duels or team up for thrilling 2v2 showdowns—four players, two lanes, zero mercy.<br/>🎯 Skill-Based [[Matchmaking]]: Battle opponents with similar ELO scores for consistently balanced and exciting matches.<br/>🔄 Dual-Focus Gameplay: Master defense and offense simultaneously—construct powerful towers while strategically sending units to sabotage your opponent.<br/>♟️ Dynamic Strategy: Choose your approach carefully—fortify your defenses or relentlessly pressure your enemy. Adapt your tactics to claim victory!}} {{UpdateThumbnail|V1.71.0Log1.png|New PVP Map: [[Desert Oasis]]}} {{UpdateH2|New PVP Skin 🔥}} {{UpdateGallery| {{UpdateGalleryItem|ChampionAcceleratorIconIG.png|Accelerator|Champion}} }} {{UpdateH2|New PVP Emotes 🕺}} {{UpdateGallery| {{UpdateGalleryItem|KudosEmote.png|Kudos}} {{UpdateGalleryItem|Victory'sKissEmote.png|Victory's Kiss}} {{UpdateGalleryItem|AscendedEmote.png|Ascended}} }} {{UpdateH2|New PVP Stickers 🎨}} {{UpdateGallery| {{UpdateGalleryItem|GLHFSticker.png|GLHF}} {{UpdateGalleryItem|StayCoolSticker.png|Stay Cool}} {{UpdateGalleryItem|MoltenRageSticker.png|Molten Rage}} {{UpdateGalleryItem|DespairSticker.png|Despair}} {{UpdateGalleryItem|LET'S GOOOSticker.png|LET'S GOOO}} }} {{UpdateH2|New PVP Nametags 🏷️}} {{UpdateGallery| {{UpdateGalleryItem|WoodlandNametagIcon.png}} {{UpdateGalleryItem|TanCamoNametagIcon.png}} {{UpdateGalleryItem|ArcticCamoNametagIcon.png}} {{UpdateGalleryItem|TeamFuryNametagIcon.png}} {{UpdateGalleryItem|NavyCamoNametagIcon.png}} {{UpdateGalleryItem|CrimsonCamoNametagIcon.png}} }} {{UpdateH2|New PVP Consumables 🍬}} {{UpdateGallery| {{UpdateGalleryItem|SlingshotConsumable.png|Slingshot}} {{UpdateGalleryItem|EnergyDrinkConsumable.png|Energy Drink}} {{UpdateGalleryItem|AirhornConsumable.png|Airhorn}} {{UpdateGalleryItem|ProteinShakeConsumable.png|Protein Shake}} {{UpdateGalleryItem|GraveyardConsumable.png|Graveyard}} {{UpdateGalleryItem|LockdownShuttersConsumable.png|Lockdown Shutters}} }} {{UpdateH2|🔥 Coming Soon 🔥}} {{UpdateWhiteText|🚀 New Evergreen Tower!<br/>❤️ [[Medic]] Rework<br/>💥 [[Turret]] Refresh<br/>⚔️ PVP Clans & Quests<br/>...keep an eye on our socials for more info! 📢}} {{UpdateH1|🔨 Game Changes:}} {{UpdateH3|Improvements}} *Updated emote wheel to show emote icons and previews on hover *Added more [[Elevators|elevators]] to the lobby and moved spawns over to the [[Elevators|elevators]] *Added logic to spawn back to the [[PVP|pvp]] area *All the statues have been removed *Updated [[Pursuit]] model to reduce part count *Renamed Eggy [[Pursuit]]'s name to Easter Pursuit to make it consistent with Easter [[Ace Pilot]] {{UpdateThumbnail|V1.71.0Log2.png|[[Pursuit]] updated to look for enemies within its patrol range + tower range}} {{UpdateH3|[[Warden]] (PVP)}} *Lvl 0 Cost: 1000 > 800 *Lvl 1 Cost: 400 > 350 *Lvl 4 Cost: 15000 > 17500 *Lvl 0 Range: 5 > 6 *Lvl 2 Range: 6 > 7 *Lvl 4 Range: 7 > 7.5 *Lvl 0 Cooldown: 0.55s > 0.6s *Lvl 1 Cooldown: 0.55s > 0.6s *Lvl 2 Cooldown: 0.75s > 0.6s *Lvl 3 Cooldown: 0.75s > 0.6s *Lvl 4 Cooldown: 0.75s > 0.5s *Lvl 0 Stun Length: 1s > 0.65s *Lvl 1 Stun Length: 1s > 0.65s *Lvl 2 Stun Length: 2s > 1.25s *Lvl 3 Stun Length: 2s > 1.25s *Lvl 4 Stun Length: 2.5 > 1.75s *Lvl 2 Damage: 18 > 16 *Lvl 3 Damage: 40 > 35 *Lvl 4 Damage: 115 > 85 {{UpdateH3|[[Turret]] (PVP)}} *Lvl 0 Cost: 6000 > 4000 *Lvl 2 Cost: 4250 > 2750 *Lvl 3 Cost: 12000 > 9000 *Lvl 4 Cost: 26000 > 20000 *Lvl 5 Cost: 56250 > 42500 *Lvl 0 Cooldown: 0.3 > 0.35 *Lvl 0 Range: 15 > 16.5 *Lvl 1 Range: 20 > 21 *Lvl 2 Range: 20 > 21 *Lvl 3 Range: 22 > 23 *Lvl 4 Range: 24 > 24.5 *Lvl 5 Range: 26 > 26.5 {{UpdateH3|[[Soldier]] (PVP)}} *Lvl 0 Cost: 350 > 450 *Lvl 1 Cost: 100 > 200 *Lvl 2 Cost: 400 > 800 *Lvl 3 Cost: 1500 > 3000 *Lvl 4 Cost: 4750 > 8000 *Lvl 0 Range: 13 > 17 *Lvl 1 Range: 15 > 17 *Lvl 2 Range: 16 > 19 *Lvl 3 Range: 16 > 21 *Lvl 4 Range: 18 > 21 *Lvl 0 Burst Size: 3 > 4 *Lvl 1 Burst Size: 3 > 6 *Lvl 2 Burst Size: 4 > 6 *Lvl 3 Burst Size: 5 > 8 *Lvl 4 Burst Size: 7 > 10 *Lvl 0 Burst Cooldown: 1 > 0.4 *Lvl 1 Burst Cooldown: 1 > 0.3 *Lvl 2 Burst Cooldown: 1 > 0.3 *Lvl 3 Burst Cooldown: 0.8 > 0.3 *Lvl 4 Burst Cooldown: 0.8 > 0.2 *Lvl 3 Damage: 4 > 5 *Lvl 4 Damage: 8 > 10 *Lvl 1 Cooldown: 0.15 > 0.12 *Lvl 2 Cooldown: 0.15 > 0.12 *Lvl 3 Cooldown: 0.15 > 0.12 *Lvl 4 Cooldown: 0.125 > 0.1 {{UpdateH3|[[Sniper]] (PVP)}} *Lvl 0 Cost: 300 > 500 *Lvl 1 Cost: 150 > 350 *Lvl 2 Cost: 500 > 1500 *Lvl 3 Cost: 1500 > 2750 *Lvl 4 Cost: 4000 > 5500 *Lvl 0 Cooldown: 4 > 2.5 *Lvl 1 Cooldown: 3.5 > 1.5 *Lvl 2 Cooldown: 3.5 > 1.5 *Lvl 3 Cooldown: 3.5 > 0.7 *Lvl 4 Cooldown: 2 > 0.7 *Lvl 0 Range: 27.5 > 25 *Lvl 1 Range: 27.5 > 25 *Lvl 2 Range: 32.5 > 30 *Lvl 3 Range: 35 > 30 *Lvl 4 Range: 45 > 35 *Lvl 0 Damage: 4 > 8 *Lvl 1 Damage: 6 > 8 *Lvl 2 Damage: 12 > 20 *Lvl 3 Damage: 30 > 20 {{UpdateH3|[[Shotgunner]] (PVP)}} *Lvl 2 Cost: 950 > 1000 *Lvl 3 Cost: 2500 > 2750 *Lvl 4 Cost: 6500 > 7000 *Lvl 2 Cooldown: 1.2 > 1.4 {{UpdateH3|[[Scout]] (PVP)}} *Lvl 0 Cost: 150 > 300 *Lvl 1 Cost: 50 > 100 *Lvl 2 Cost: 200 > 650 *Lvl 3 Cost: 950 > 1600 *Lvl 4 Cost: 2500 > 3250 *Lvl 0 Damage: 1 > 3 *Lvl 1 Damage: 1 > 4 *Lvl 2 Damage: 2 > 8 *Lvl 3 Damage: 6 > 12 *Lvl 4 Damage: 8 > 16 *Lvl 0 Cooldown: 1.1 > 0.9 *Lvl 1 Cooldown: 0.8 > 0.9 *Lvl 2 Cooldown: 0.8 > 0.75 *Lvl 3 Cooldown: 0.7 > 0.5 *Lvl 4 Cooldown: 0.35 > 0.3 *Lvl 0 Range: 12 > 14 *Lvl 1 Range: 12 > 15 *Lvl 2 Range: 14 > 16 *Lvl 3 Range: 14 > 18 *Lvl 4 Range: 16 > 18 {{UpdateH3|[[Ranger]] (PVP)}} *Limit: 7 > 8 *Range Buff Duration: 20s > 120s *Explosion Damage 150 > 25 *Lvl 0 Cost: 4500 > 3000 *Lvl 1 Cost: 1500 > 650 *Lvl 2 Cost: 4500 > 3250 *Lvl 3 Cost: 13500 > 10000 *Lvl 4 Cost: 30000 > 20000 *Lvl 0 Damage: 80 > 40 *Lvl 1 Damage: 80 > 40 *Lvl 2 Damage: 140 > 75 *Lvl 3 Damage: 300 > 150 *Lvl 4 Damage: 1050 > 275 *Lvl 0 Cooldown: 4.5 > 3 *Lvl 1 Cooldown: 3.5 > 2.5 *Lvl 2 Cooldown: 3.5 > 2.5 *Lvl 3 Cooldown: 3.25 > 2 *Lvl 4 Cooldown: 7 > 2 {{UpdateH3|[[Paintballer]] (PVP)}} *Lvl 0 Cost: 400 > 200 *Lvl 1 Cost: 200 > 125 *Lvl 2 Cost: 675 > 500 *Lvl 3 Cost: 1000 > 800 *Lvl 4 Cost: 2250 > 1500 *Lvl 5 Cost: 4000 > 3000 *Lvl 0 Range: 7 > 9 *Lvl 1 Range: 8 > 9.5 *Lvl 2 Range: 8 > 9.5 *Lvl 3 Range: 8 > 9.5 *Lvl 4 Range: 9 > 11 *Lvl 5 Range: 10 > 13 *Lvl 3 Damage: 6 > 8 *Lvl 4 Damage: 10 > 12 *Lvl 5 Damage: 15 > 18 *Lvl 2 Cooldown: 1.6 > 1.3 {{UpdateH3|[[Necromancer]] (PVP)}} *Lvl 0 Cost: 1650 > 1100 *Lvl 1 Cost: 1150 > 750 *Lvl 2 Cost: 3950 > 1750 *Lvl 3 Cost: 11320 > 7500 *Lvl 4 Cost: 44000 > 30000 {{UpdateH3|[[Mortar]] (PVP)}} *Lvl 0 Cost: 900 > 1000 *Lvl 1 Cost: 325 > 400 *Lvl 3 Cost: 3250 > 3000 *Lvl 4 Cost: 12000 > 10000 *Lvl 5 Cost: 25000 > 20000 *Lvl 0 Cooldown: 4 > 3.75 *Lvl 1 Cooldown: 3 > 3.25 *Lvl 2 Cooldown: 3 > 3.25 *Lvl 1 Damage: 12 > 15 *Lvl 2 Damage: 24 > 28 *Lvl 3 Damage: 55 > 60 *Lvl 1 Range: 20 > 22 *Lvl 2 Range: 24 > 25 *Lvl 3 Range: 27 > 30 *Lvl 4 Range: 27 > 32 *Lvl 5 Range: 30 > 35 {{UpdateH3|[[Minigunner]] (PVP)}} *Limit: 12 *Lvl 0 Cost: 1850 > 2550 *Lvl 1 Cost: 400 > 850 *Lvl 2 Cost: 1500 > 1550 *Lvl 3 Cost: 7000 > 8500 *Lvl 4 Cost: 17500 > 18750 *Lvl 0 Damage: 2 > 3 *Lvl 1 Damage: 2 > 4 *Lvl 2 Damage: 3 > 6 *Lvl 3 Damage: 7 > 15 *Lvl 4 Damage: 17 > 24 *Lvl 0 Cooldown: 0.15 > 0.18 *Lvl 1 Cooldown: 0.12 > 0.17 *Lvl 2 Cooldown: 0.12 > 0.17 *Lvl 3 Cooldown: 0.1 > 0.15 *Lvl 0 Range: 15 > 16 *Lvl 1 Range: 15 > 17 *Lvl 2 Range: 18 > 18.5 *Lvl 3 Range: 18 > 19 {{UpdateH3|[[Military Base]] (PVP)}} *Lvl 0 Spawn Time: 45s > 40s *Lvl 1 Spawn Time: 30s > 25s *Lvl 0 Humvee Health 50 > 60 *Lvl 2 Humvee Health 80 > 100 {{UpdateH3|[[Militant]] (PVP)}} *Lvl 0 Cost: 700 > 1600 *Lvl 1 Cost: 200 > 700 *Lvl 2 Cost: 900 > 1000 *Lvl 3 Cost: 2750 > 3500 *Lvl 4 Cost: 9000 > 10000 *Lvl 0 Damage: 1 > 2 *Lvl 1 Damage: 1 > 2 *Lvl 2 Damage: 2 > 3 *Lvl 4 Damage: 12 > 10 *Lvl 1 Cooldown: 0.18 > 0.15 *Lvl 2 Cooldown: 0.18 > 0.15 *Lvl 3 Cooldown: 0.15 > 0.1 *Lvl 4 Cooldown: 0.15 > 0.1 *Lvl 0 Range: 13 > 16 *Lvl 1 Range: 16 > 18 *Lvl 2 Range: 16 > 18 *Lvl 3 Range: 18 > 20 *Lvl 4 Range: 21 > 20 {{UpdateH3|[[Hunter]] (PVP)}} *Limit: 12 > 10 *Lvl 0 Cost: 750 > 1750 *Lvl 1 Cost: 200 > 650 *Lvl 2 Cost: 800 > 2000 *Lvl 3 Cost: 3250 > 8000 *Lvl 4 Cost: 9400 > 16500 *Lvl 0 Damage: 8 > 20 *Lvl 1 Damage: 8 > 20 *Lvl 2 Damage: 14 > 35 *Lvl 3 Damage: 36 > 100 *Lvl 4 Damage: 120 > 225 *Lvl 0 Cooldown: 2.25 > 2 *Lvl 1 Cooldown: 1.75 > 1.5 *Lvl 2 Cooldown: 1.75 > 1.5 *Lvl 3 Cooldown: 1.6 > 1.5 *Lvl 4 Cooldown: 2 > 1.5 *Lvl 0 Range: 18 > 20 *Lvl 1 Range: 18 > 22.5 *Lvl 2 Range: 22 > 25 *Lvl 4 Range: 28 > 30 {{UpdateH3|[[Hacker]] (PVP)}} *Lvl 3 Clone Cost: 90% > 35% *Lvl 4 Clone Cost: 90% > 30% *Lvl 5A Clone Cost: 90% > 30% *Lvl 5B Clone Cost: 65% > 25% {{UpdateH3|[[Gatling Gun]] (PVP)}} *Levels 0 - 3 Wind-down Time: 3.2s > 2s *Levels 4 - 6 Wind-down Time: 2s > 3.2s *Lvl 0 Cost: 5250 > 4500 *Lvl 1 Cost: 3000 > 2500 *Lvl 5 Cost: 50000 > 42000 *Lvl 2 Damage: 12 > 15 *Lvl 3 Damage: 16 > 20 *Lvl 4 Damage: 25 > 30 *Lvl 5 Damage: 45 > 50 *Lvl 6 Damage: 85 > 100 {{UpdateH3|[[Freezer]] (PVP)}} *Lvl 0 Max Slow: 50% > 30% *Lvl 1 Max Slow: 60% > 40% *Lvl 1 Slow on Hit: 15% > 10% *Lvl 3 Max Slow: 75% > 60% *Lvl 3 Slow on Hit: 25% > 20% *Lvl 3 Burst Cooldown: 0.75 > 0.8 {{UpdateH3|[[Engineer]] (PVP)}} *Limit: 6 > 5 *Lvl 0 Cost: 750 > 700 *Lvl 4 Cost: 3000 > 2600 *Lvl 5 Cost: 12500 > 11500 *Lvl 6 Cost: 35000 > 27500 *Lvl 3 Damage: 12 > 16 *Lvl 4 Damage: 18 > 22 *Lvl 4 Range: 18 > 20 *Lvl 5 Range: 18 > 20 *Lvl 6 Range: 20 > 22 *Lvl 0 -2 [[Sentry (Unit)|Sentry]] Damage: 1 > 2 *Lvl 3 [[Rifle Sentry|Sentry]] Scrap Cost: 36 > 32 *Lvl 3 [[Rifle Sentry|Sentry]] Cooldown: 0.3 > 0.2 *Lvl 4 [[Minigun Sentry|Sentry]] Cooldown: 0.16 > 0.15 *Lvl 4 [[Minigun Sentry|Sentry]] Damage: 5 > 6 *Lvl 5 [[War Machine Sentry|Sentry]] Cooldown: 0.12 > 0.1 *Lvl 5 [[War Machine Sentry|Sentry]] Damage: 8 > 10 {{UpdateH3|[[Demoman]] (PVP)}} *Lvl 2 Cost: 475 > 500 *Lvl 3 Cost: 1650 > 1500 *Lvl 4 Cost: 6250 > 6000 *Lvl 0 Explosion Radius: 3.5 > 4.5 *Lvl 1 Explosion Radius: 3.5 > 4.5 *Lvl 2 Explosion Radius: 4 > 5.5 *Lvl 3 Explosion Radius: 4 > 5.5 *Lvl 4 Explosion Radius: 4 > 5.5 *Lvl 0 Cooldown: 2.6 > 1.75 *Lvl 1 Cooldown: 2.25 > 1.5 *Lvl 2 Cooldown: 2.25 > 1.5 *Lvl 3 Cooldown: 1.75 > 1.35 *Lvl 4 Cooldown: 1.5 > 1.0 *Lvl 3 Damage: 18 > 15 *Lvl 4 Damage: 50 > 35 *Lvl 4 Range: 15 > 16 {{UpdateH3|[[Crook Boss]] (PVP)}} *Lvl 0 Cost: 600 > 700 *Lvl 1 Cost: 300 > 525 *Lvl 2 Cost: 900 > 1100 *Lvl 3 Cost: 4250 > 5000 *Lvl 4 Cost: 20000 > 15250 *Lvl 0 Damage: 3 > 5 *Lvl 1 Damage: 4 > 6 *Lvl 2 Damage: 6 > 10 *Lvl 3 Damage: 6 > 10 *Lvl 0 Range: 12.5 > 14 *Lvl 1 Range: 12.5 > 14 *Lvl 2 Range: 14 > 15 *Lvl 3 Range: 15 > 16.5 *Lvl 4 Range: 16.5 > 17.5 *[[Pistool Goon|Pistol Crook]] Health: 15 > 25 *[[Pistool Goon|Pistol Crook]] Cooldown: 1 > 0.9 *[[Tommy Goon 1|Tommy Crook]] Health: 100 > 125 *[[Tommy Goon 1|Tommy Crook]] Cooldown: 0.2 > 0.25 *[[Tommy Goon 1|Tommy Crook]] Damage: 4 > 5 *[[Tommy Goon 1|Tommy Crook]] Range: 17 > 17.5 *[[Tommy Goon 2|Upgraded Tommy Crook]] Health: 175 > 225 *[[Tommy Goon 2|Upgraded Tommy Crook]] Damage: 10 > 8 *[[Tommy Goon 2|Upgraded Tommy Crook]] Range: 18 > 20 {{UpdateH3|[[Cowboy]] (PVP)}} *Lvl 0 Cost: 500 > 550 *Lvl 1 Cost: 150 > 200 *Lvl 2 Cost: 550 > 500 *Lvl 3 Cost: 1500 > 2000 *Lvl 4 Cost: 3000 > 3825 *Lvl 5 Cost: 5250 > 7500 *Lvl 0 Damage: 3 > 4 *Lvl 1 Damage: 3 > 4 *Lvl 2 Damage: 5 > 6 *Lvl 3 Damage: 8 > 10 *Lvl 4 Damage: 8 > 10 *Lvl 5 Damage: 15 > 18 *Lvl 0 Income: 30 > 45 *Lvl 1 Income: 30 > 45 *Lvl 2 Income: 50 > 55 *Lvl 3 Income: 50 > 65 *Lvl 4 Income: 100 > 125 *Lvl 5 Income: 200 > 225 *Lvl 0 Spin Duration: 1.5s > 1.25s *Lvl 1 Spin Duration: 1.25s > 1s *Lvl 2 Spin Duration: 1.25s > 1s *Lvl 3 Spin Duration: 1s > 0.75s *Lvl 4 Spin Duration: 1s > 0.75s *Lvl 5 Spin Duration: 1s > 0.75s *Lvl 0 Cooldown: 1s > 1.25s *Lvl 1 Cooldown: 0.75s > 1s *Lvl 2 Cooldown: 0.75s > 1s *Lvl 3 Cooldown: 0.5s > 0.6s *Lvl 4 Cooldown: 0.25s > 0.3s *Lvl 5 Cooldown: 0.25s > 0.3s {{UpdateH3|[[Brawler]] (PVP)}} *Lvl 2 Cost: 850 > 950 *Lvl 3 Cost: 2000 > 2250 *Lvl 4 Cost: 5000 > 6000 *Lvl 5 Cost: 12500 > 12000 *Lvl 0 Damage: 6 > 10 *Lvl 1 Damage: 9 > 10 *Lvl 5 Damage: 85 > 75 *Lvl 0 Cooldown: 0.6 > 1 *Lvl 1 Cooldown: 0.6 > 0.75 *Lvl 3 Ground Smash Damage: 0 > 20 *Lvl 4 Ground Smash Damage: 100 > 50 *Lvl 5 Ground Smash Damage: 200 > 100 *Lvl 4 Final Hit Damage: 80 > 70 *Lvl 5 Final Hit Damage: 170 > 150 {{UpdateH3|[[Accelerator]] (PVP)}} *Lvl 0 Cost: 4500 > 3000 *Lvl 1 Cost: 1000 > 750 *Lvl 2 Cost: 2500 > 2125 *Lvl 3 Cost: 4750 > 3250 *Lvl 4 Cost: 11250 > 8250 *Lvl 5 Cost: 36000 > 30000 *Laser Cooldown: 2.5s > 2s *Lvl 3 Damage: 40 > 35 *Lvl 4 Damage: 40 > 35 *Lvl 5 Damage: 100 > 90 }} {{UpdateNavBox}} [[Category:Modern Updates]] {{DISPLAYTITLE:v1.71.0}}
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