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This article is about Brawler. You may be looking for Null Brawler or Combatant.

A close range specialist capable of pushing back foes and moving around the battlefield!
―Store Description

Description

The Brawler is a hardcore melee tower that attacks enemies with its mechanical fists. It can be purchased from the store for Gem1,250 and has a level requirement of Level 50.

The Brawler attacks enemies with its mechanical fists, dealing damage. At Level 2, it gains the ability to combo its attacks, making it attack enemies in a burst of three continuous attacks, which ends in a cooldown. The burst does not restart if there are no more enemies in its range. For example, if it lands two hits on enemies and stops attacking, the next hit will be a final hit. The final hit from a combo will deal increased damage and knock back enemies. The enemy is not always pushed back the same distance, as this is determined by its size. Larger enemies will be pushed back less than an average-sized enemy. Knockback has a 3 second long cooldown before it can be applied again.

The Brawler also has a unique ability where it can change its current position into one which the player can select. However, this ability has a cooldown of thirty seconds. Upon landing, it will create a shockwave that deals a decent amount of damage to enemies and knocks them back. Uniquely, the Reposition ability can damage Flying enemies.

The Brawler is considered an all-round tower due to its cheap placement cost, good DPS, and ability to knockback enemies from Level 2+.

The Brawler has a placement limit of ten per player. This is decreased to six in PVP mode.

Upgrades

Hand to Hand Training
Level 1 • Cost: Cash$200

+0.5 Range Range

1 > 0.6 Swingrate Firerate


Sell Price changes to Cash$166

Enhanced Gauntlets
Level 2 • Cost: Cash$1,200

+9 Damage Damage

•21 Final Hit Damage Final Hit Damage

•3 Hit Count

•0.6 Cooldown Cooldown

•Knocks back enemies on final hit Knockback

•17.5 Knockback Force


Sell Price changes to Cash$566

Pack a Punch
Level 3 • Cost: Cash$2,500

+10 Damage Damage

+Hidden Detection Hidden Detection

0.6 > 0.5 Swingrate Firerate

+27 Final Hit Damage Final Hit Damage

0.6 > 0.5 Cooldown Cooldown

+6.5 Knockback Force Knockback


Sell Price changes to Cash$1,400

GALVAKNUCKLES
Level 4 • Cost: Cash$3,500

+0.5 Range Range

+11 Damage Damage

+22 Final Hit Damage Final Hit Damage

+4 Knockback Force Knockback


•7.5 Reposition Range Reposition Range

•Knocks back all hit enemies Knockback

•25 Knockback Force

•The Brawler leaps to a selected spot on the map

•50 Reposition Damage Reposition Damage


Sell Price changes to Cash$2,566

Boreas' Fury
Level 5 • Cost: Cash$7,777

+1 Range Range

+15 Damage Damage

+30 Final Hit Damage Final Hit Damage

+50 Reposition Damage Reposition Damage

0.5 > 0.4 Swingrate Firerate

0.5 > 0.4 Cooldown Cooldown

+4 Knockback Force Knockback

+2.5 Reposition Range Range


Sell Price changes to Cash$5,159

Hand to Hand Training
Level 1 • Cost: Cash$300

0.9 > 0.6 Swingrate Swingrate


Sell Price changes to Cash$300

Enhanced Gauntlets
Level 2 • Cost: Cash$950

+2 Damage Damage

•23 Final Hit Damage Final Hit Damage

•3 Hit Count

•0.75 Cooldown Cooldown

•Knocks back enemies on final hit Knockback

•17.5 Knockback Force


Sell Price changes to Cash$616

Pack a Punch
Level 3 • Cost: Cash$2,250

+Hidden Detection Hidden Detection

+8 Damage Damage

+15 Final Hit Damage Final Hit Damage

0.75 > 0.65 Cooldown Cooldown

+2.5 Knockback Force Knockback

•10 Reposition Range Reposition Range

•Knocks back all hit enemies Knockback

•25 Knockback Force

•20 Reposition Damage Reposition Damage

•The Brawler leaps to a selected spot on the map


Sell Price changes to Cash$1,366

Prototype Frame
Level 4 • Cost: Cash$5,200

+0.5 Range Range

+18 Damage Damage

+29 Final Hit Damage Final Hit Damage

+60 Reposition Damage Reposition Damage

0.6 > 0.5 Swingrate Firerate

0.6 > 0.5 Cooldown Cooldown

+4 Knockback Force Knockback


Sell Price changes to Cash$3,100

Faster Hydraulics
Level 5 • Cost: Cash$12,000

+0.5 Range Range

+32 Damage Damage

+76 Final Hit Damage Final Hit Damage

+70 Reposition Damage Reposition Damage

+6 Knockback Force Knockback


Sell Price changes to Cash$7,100

Ability

Reposition
Level 4+ • 30s Cooldown

Leaps to the selected area on the map, changing its placement spot. Additionally, the Brawler will knockback to up to 20 enemies on its landing position with a knockback force of 25 within 7.5 reposition range at Level 3 (10 at Level 4), and will deal area damage in that range.

Reposition
Level 3+ • 20s Cooldown

Leaps to the selected area on the map, changing its placement spot. Additionally, the Brawler will knockback to up to 20 enemies on its landing position with a knockback force of 25 within 10 reposition range, and will deal area damage in that range.

Statistics

To see all the previous statistics of this tower, see the history page.

Level Cost Total Cost Damage Final Hit Damage Reposition Damage Hit Count Swingrate[2] Cooldown Knockback Force Range DPS[3] Cost Efficiency
0 Cash$300 Cash$300 5 N/A N/A N/A 1 N/A N/A 6 5 Cash$60
1 Cash$200 Cash$500 5 N/A N/A N/A 0.6 N/A N/A 6.5 8.33 Cash$60.02
2 Cash$1,200 Cash$1,700 14 21 N/A 3 0.6 0.6 17.5 6.5 27.22 Cash$62.45
3 Cash$2,500 Cash$4,200 24 48 N/A 3 0.5 0.5 24 6.5 64 Cash$65.62
4 Cash$3,500 Cash$7,700 35 70 50 3 0.5 0.5 28 7 93.33 Cash$82.5
5 Cash$7,777 Cash$15,477 50 100 100 3 0.4 0.4 32 8 166.67 Cash$92.86
Level Cost Total Cost Damage Final Hit Damage Reposition Damage Hit Count Swingrate[2] Cooldown Knockback Force Range DPS[3] Cost Efficiency
0 Cash$600 Cash$600 10 N/A N/A N/A 0.9 N/A N/A 6 11.11 Cash$54.01
1 Cash$300 Cash$900 10 N/A N/A N/A 0.6 N/A N/A 6 16.67 Cash$53.99
2 Cash$950 Cash$1,850 12 23 N/A 3 0.6 0.75 17.5 6 24.1 Cash$76.76
3 Cash$2,250 Cash$4,100 20 38 20 3 0.6 0.65 20 6 42.16 Cash$97.25
4 Cash$5,200 Cash$9,300 38 67 80 3 0.5 0.5 24 6.5 95.33 Cash$97.56
5 Cash$12,000 Cash$21,300 70 143 150 3 0.5 0.5 30 7 188.67 Cash$112.9

Skins

To see all the upgrades of a skin, see the gallery page.

Skin Blazing Fallen Loader Rudolph
Rarity Legendary Legendary Legendary Legendary
Daily Store Cost Robux190 N/A Robux560 N/A
Obtained From Premium Crate Abyssal Bruiser Mission Quest Deluxe Crate Operation I.C.E Regular Battle Pass
Skin Jordan Lovestriker Lobster Banned
Rarity Rare Legendary Rare Exclusive
Daily Store Cost Coin3,232 N/A N/A N/A
Obtained From Daily Skin Store Lovestruck Crate,
Heartbreaker Mission Quest
Surf & Turf Premium Battle Pass Banned Crate
Skin Werewolf Horse Bunny Scuba Ops
Rarity Legendary Legendary Uncommon Legendary
Daily Store Cost N/A Coin5,000 N/A Coin10,000
Obtained From Null & Void Premium Battle Pass Lunar Crate Spring Frenzy Battle Pass Scuba Ops Crate
Skin Beach Sun
Rarity Rare Uncommon
Daily Store Cost Coin6,500 N/A
Obtained From Beach Crate Sun & Moon Crate

Strategy

  • The Brawler can be an efficient tower early on during the game.
    • For hordes of weaker enemies, a few Level 0 Brawlers can quite efficiently clear out hordes of enemies.
    • For singular, high health enemies, the Level 2 Brawler can be effective at killing them and slowing them down, giving your Brawlers and other towers more time to kill it.
  • The Brawler at Level 2+ knocks back on the third hit, making it useful at slowing down enemies.
    • Enemies immune to stun are not affected, as Stun Immunity prevents them from being knocked back. Additionally, larger enemies will be pushed back less than average-sized enemies.
    • At Level 4, it gains the Reposition ability, which allows it to knock back enemies in a large area,
    • If there is only a single targetable enemy, the Brawler is capable of constantly knocking it back, preventing it from progressing further.
  • The Brawler has lead detection at Level 0, making it effective against lead enemies.
  • The Brawler cannot be stunned by any enemy, making it quite useful against enemies like the Warden or Fallen Guardian.
  • Due to the Brawler's Reposition ability, it is likely that it will often get out of range of buffing towers, making them much less effective.
  • The Brawler's Reposition ability, starting from Level 4, can easily take out hordes of weaker enemies.
    • The ability can also hit Flying enemies, making Brawler quite effective for taking out hordes of Balloons and Balloon Kids faster.
    • Also do note that this ability has a cooldown of 30 seconds, and Flying enemies will not be knocked back.
  • Due to its pretty high DPS, Stun Immunity and the Reposition ability, the Brawler can actually do well against major bosses like the Molten Warlord unlike most other low range towers.
  • The Brawler has a small placement footprint, allowing it to squeeze in beside other towers easily.
  • Unlike other melee towers, the Brawler is not hitbox reliant, which means it can fully utilize Range Buffs.

Trivia

  • The Brawler is the first tower that can change its position on the map without being sold, the second being Pursuit.
  • The Brawler is canonically Engineer's brother.
  • The Brawler is the cheapest tower to unlock with GemGems.
  • The Brawler trains with the Assassin and Slasher, as revealed in Blind Faith.
  • The Brawler level 4 upgrade name; GALVAKNUCKLES, is a reference to the Galvaknuckles from the Call of Duty series.
  • The Level 5 upgrade name is a reference to Boreas' Fury from the Call of Duty series.

Update History

For previous cosmetic variations, see the gallery page.

  • 18 May 2024 - v1.22.0
    • Brawler added.
    • Bug: Buffs from Mercenary Base, Damage Flag, Cooldown Flag and Range Flag do not disappear when the Brawler moves away from their range.
    • Bug: It is possible to stack Brawlers in one spot by making it reposition to some on walls on maps like Grass Isle.
    • Bug: When a player rejoins, the Brawlers’ animation breaks.
    • Bug: Enemies with a death animation will get knocked back backwards into entrance, if they are killed while being knocked back.
    • Bug: When its Reposition ability is used to move it to a spot of higher elevation, the Brawler will start floating once it attacks an enemy.
    • Bug: Damage from Reposition ability does not increase the total damage counter.
  • 23 May 2024 - v1.23.0
    • Bug: Reposition damage no longer generates cash in Molten mode, Fallen mode and Special maps.
  • 29 May 2024 - v1.23.4
  • 19 July 2024 - v1.26.0
    • New skin: Blazing
    • Bug: Reposition damage does not create any Damage Indicators.
    • Bugfix: It is no longer possible to stack Brawlers in one spot by making it reposition to walls.
  • 2 August 2024 - v1.27.0
    • Placement limit decreased from 10 to 6.
    • Global knockback cooldown decreased from 3.5 to 2.5.
    • Statistical changes:
      • Base
        • Cost increased from Cash$450 to Cash$550.
        • Damage decreased from 10 to 8.
        • Firerate decreased from 1.225 to 1.025.
        • No longer stuns enemies.
      • Level 1
        • Cost decreased from Cash$700 to Cash$300.
        • Damage decreased from +5 to +0.
        • Range decreased from +1 to +0.
        • Firerate changed from 1.225 > 1.025 to 1.025 > 0.775.
      • Level 2
        • Cost decreased from Cash$1,500 to Cash$1,000.
        • Damage increased from -5 to +7.
        • Final hit damage decreased from 40 to 30.
        • Firerate changed from 1.025 > 0.525 to 0.775 > 0.625.
        • Hidden detection removed.
      • Level 3
        • Cost decreased from Cash$4,000 to Cash$2,250.
        • Damage decreased from +20 to +15.
        • Final hit damage increased from +20 to +30.
        • Cooldown changed from 1 to 1 > 0.75.
        • Knockback force increased from +0 to +2.5.
      • Level 4
        • Cost increased from Cash$5,000 to Cash$5,500.
        • Damage increased from +0 to +10.
        • Reposition damage decreased from 100 to 80.
        • Reposition ability cooldown decreased from 40 to 20.
        • Reposition no longer stuns enemies.
        • Reposition knockback force decreased from 35 to 25.
        • Firerate changed from 0.508 to 0.625 > 0.525.
        • Knockback force decreased from +7.5 to +4.
      • Level 5
        • Cost increased from Cash$14,000 to Cash$15,000.
        • Damage increased from +20 to +60.
        • Final hit damage increased from +15 to +115.
        • Reposition damage increased from +100 to +120.
        • Firerate changed from 0.525 > 0.225 to 0.525.
        • Cooldown changed from 1 > 0.45 to 0.75 > 0.25.
        • Knockback force increased from +0 to +6.
    • Bugfix: Mercenary Base Damage Buff now disappears when the Brawler leaves its range.
  • 9 August 2024 - v1.27.5
    • New skin: Fallen
  • 21 August 2024 - v1.28.0
    • Statistical changes:
      • Base
        • Cost increased from Cash$550 to Cash$600.
        • Damage increased from 8 to 10.
      • Level 1
        • Cost increased from Cash$300 to Cash$350.
      • Level 2
        • Cost decreased from Cash$1,000 to Cash$850.
        • Damage decreased from +7 to +5.
      • Level 4
        • Cost increased from Cash$5,500 to Cash$6,000.
        • Damage increased from +10 to +20.
        • Final hit damage increased from +25 to +40.
      • Level 5
        • Cost increased from Cash$15,000 to Cash$17,500.
        • Damage decreased from +60 to +50.
        • Final hit damage increased from +115 to +200.
    • Bugfix: Brawler's animations no longer break when rejoining.
  • 11 September 2024 - v1.31.0
    • New skin: Loader
  • 11 December 2024 - v1.45.0
    • Bug: Enemies with the Corpse attribute will get knocked back backwards into entrance, if they are killed while being knocked back.
  • 16 December 2024 - v1.46.0
    • New skin: Rudolph
  • 16 December 2024 - v1.49.0
    • New skin: Jordan
    • Bugfix: Brawler is no longer possible to be stacked.
  • 5 February 2025 - v1.52.0
    • Bug: Upon reviving, all Brawlers moved away from their initial placement spot through Reposition will return to it, even if other towers have been placed there, allowing it to stack placements with other towers.
  • 12 February 2025 - v1.53.0
    • New skin: Lovestriker
  • 12 March 2025 - v1.57.0
    • Statistical changes:
      • Base
        • Damage decreased from 10 to 6.
        • Swingrate decreased from 1.025 to 0.625.
      • Level 1
        • Cost decreased from Cash$350 to Cash$300.
        • Damage increased from +0 to +3.
        • Swingrate decreased from 1.025 > 0.775 to 0.625.
      • Level 2
        • Damage decreased from +5 to +3.
        • Final hit damage decreased from 30 to 24.
        • Swingrate decreased from 0.775 > 0.625 to 0.625.
        • Cooldown decreased from 1 to 0.75.
        • Hidden detection added.
      • Level 3
        • Cost decreased from Cash$2,250 to Cash$2,000.
        • Damage decreased from +15 to +8.
        • Final hit damage decreased from +30 to +16.
        • Cooldown changed from 1 > 0.75 to 0.75 > 0.65.
        • Now unlocks Reposition, while dealing no damage.
      • Level 4
        • Cost decreased from Cash$6,000 to Cash$5,000.
        • Reposition damage increased from 80 to 100.
        • Range decreased from +1 to +0.5.
        • Cooldown changed from 0.75 to 0.65 > 0.5.
      • Level 5
        • Cost decreased from Cash$17,500 to Cash$12,500.
        • Damage decreased from +50 to +45.
        • Final hit damage decreased from +200 to +90.
        • Reposition damage decreased from +120 to +100.
        • Cooldown changed from 0.75 > 0.5 to 0.5.
        • Range increased from +0 to +0.5.
    • Bug: Brawler deals no damage with its Reposition.
  • 12 March 2025 - v1.57.3
    • Bugfix: Brawler now deals damage through its Reposition at Level 4+.
  • 9 April 2025 - v1.60.0
    • Offense role added.
  • 16 April 2025 - v1.61.0
  • 9 July 2025 - v1.70.0
    • New skin: Lobster
    • Bug: Lobster skin is not affected by certain debuffs.
  • 23 July 2025 - v1.71.0
    • Statistical changes (PVP):
      • Base
        • Damage increased from 6 to 10.
        • Swingrate increased from 0.625 to 1.025.
      • Level 1
        • Damage decreasd from +3 to +0.
        • Firerate changed from 0.625 to 1.025 > 0.775.
      • Level 2
        • Cost increased from Cash$850 to Cash$950.
        • Damage decreased from +3 to +2.
        • Firerate changed from 0.625 to 0.775 > 0.625.
        • Hidden detection removed.
      • Level 3
        • Cost increased from Cash$2,000 to Cash$2,250.
        • Reposition damage increased from 0 to 20.
        • Hidden detection added.
      • Level 4
        • Cost increased from Cash$5,000 to Cash$6,000.
        • Final hit damage decreased from +40 to +30.
        • Reposition damage decreased from +100 to +30.
      • Level 5
        • Cost decreased from Cash$12,500 to Cash$12,000.
        • Damage decreased from +45 to +35.
        • Final hit damage decreased from +90 to +80.
        • Reposition damage decreased from +100 to +50.
  • 6 August 2025 - v1.72.0
    • Statistical changes (PVP):
      • Base
        • Firerate decreasd from 1.025 to 0.925.
      • Level 1
        • Firerate changed from 1.025 > 0.775 to 0.925 > 0.625.
      • Level 2
        • Firerate changed from 0.775 > 0.625 to 0.625.
      • Level 4
        • Cost decreased from Cash$6,000 to Cash$5,200.
        • Reposition damage increased from +30 to +60.
      • Level 5
        • Reposition damage increased from +50 to +70.
  • 4 October 2025 - v1.76.2b
    • New skin: Banned
  • 18 October 2025 - v1.77.0
    • New skin: Werewolf
  • 28 January 2026 - v1.84.0
    • Placement limit increased from 6 to 10.
    • Statistical changes (Regular):
      • Base
        • Cost decreased from Cash$600 to Cash$300.
        • Swingrate increased from 0.625 to 1.225.
        • Range decreased from 6 to 5.75.
      • Level 1
        • Cost decreased from Cash$300 to Cash$150.
        • Damage decreased from +3 to +0.
        • Swingrate changed from 0.625 to 1.225 > 0.825.
      • Level 2
        • Hidden detection removed, moved to Level 4.
        • Cost decreased from Cash$850 to Cash$750.
        • Damage increased from +3 to +4.
        • Swingrate changed from 0.625 to 0.825 > 0.775.
        • Final hit damage decreased from 24 to 15.
      • Level 3
        • Cost decreased from Cash$2,000 to Cash$1,500.
        • Damage increased from +8 to +12.
        • Swingrate changed from 0.625 to 0.775.
        • Range increased from +0 to +0.5.
        • Final hit damage increased from +16 to +18.
        • Cooldown changed from 0.75 > 0.65 to 0.75 > 0.6.
        • Reposition damage increased from 0 to 15.
        • Reposition cooldown decreased from 20 seconds to 15 seconds.
      • Level 4
        • Cost decreased from Cash$5,000 to Cash$3,000.
        • Damage decreased from +20 to +12.
        • Swingrate changed from 0.625 > 0.525 to 0.775 > 0.625.
        • Range decreased from +0.5 to +0.25.
        • Final hit damage decreased from +40 to +18.
        • Cooldown changed from -0.15.
        • Reposition damage decreased from 100 to +10.
        • Hidden detection added, moved from Level 2.
        • Name changed from Prototype Frame to GALVAKNUCKLES.
      • Level 5
        • Cost decreased from Cash$12,500 to Cash$9,999.
        • Damage decreased from +45 to +32.
        • Swingrate changed from 0.525 to 0.625 > 0.525.
        • Range increased from +0.5 to +0.75.
        • Final hit damage decreased from +90 to +49.
        • Cooldown changed from 0.5 to 0.5 > 0.4.
        • Reposition damage decreased from +100 to +35.
        • Knockback force increased from +6 to +11.
        • Name changed from Faster Hydraulics to Boreas' Fury.
  • 11 February 2026 - v1.85.0
    • Statistical changes (Regular):
      • Base
        • Range increased from 5.75 to 6.
      • Level 3
        • Range decreased from +0.5 to +0.25.
        • Reposition damage increased from 15 to 30.
        • Swingrate changed from 0.775 to 0.775 > 0.625.
      • Level 4
        • Damage increased from +12 to +13.
        • Swingrate changed from 0.775 > 0.652 to 0.625.
        • Final hit damage increased from +18 to +37.
        • Reposition damage increased from +10 to +20.
      • Level 5
        • Cost decreased from Cash$9,999 to Cash$8,250.
        • Damage decreased from +32 to +31.
        • Final hit damage decreased from +49 to +41.
        • Reposition damage increased from +35 to +50.
  • 16 February 2026 - v1.85.3
    • New skin: Horse
    • Bug: Using Reposition with the Horse skin causes for the Brawler's old placement spot to still take up space.
  • 11 March 2026 - v1.86.0
    • Statistical changes (Regular):
      • Level 3
        • Reposition damage decreased from 30 to 20.
        • Reposition cooldown increased from 15 seconds to 20 seconds.
      • Level 4
        • Reposition damage increased from +20 to +30.
    • Bug: Reposition range has not been decreased.
  • 3 April 2026 - v1.88.0
    • New skin: Bunny
    • Bug: Using Reposition with the Bunny skin causes for the Brawler's old placement spot to still take up space.
  • 24 April 2026 - v1.89.6
    • Bugfix: Horse and Bunny skins no longer cause the previous placement spot to take up placement space after using the Reposition ability.
  • 22 May 2026 - v1.91.0
  • 5 June 2026 - v2.0.0
    • Firerate decreased due to the Firerate Bug being fixed.
    • Level requirement of Level 50 added.
    • Statistical changes (Regular):
      • Base
        • Damage decreased from 6 to 5.
        • Swingrate decreased from 1.225 to 1.
      • Level 1
        • Cost increased from Cash$150 to Cash$200.
        • Range increased from +0 to +0.5.
        • Swingrate decreased from 1.225 > 0.825 to 1 > 0.6.
      • Level 2
        • Cost increased from Cash$750 to Cash$1,200.
        • Damage increased from +4 to +9.
        • Swingrate changed from 0.825 > 0.775 to 0.6.
        • Final hit damage increased from 15 to 21.
        • Cooldown decreased from 0.75 to 0.6.
      • Level 3
        • Cost increased from Cash$1,500 to Cash$2,500
        • Hidden detection added, moved from Level 4.
        • Damage decreased from +12 to +10.
        • Swingrate decreased from 0.775 > 0.625 to 0.6 > 0.5.
        • Range decreased from +0.25 to +0.
        • Final hit damage increased from +18 to +27.
        • Cooldown changed from 0.75 > 0.6 to 0.6 > 0.5.
        • Knockback force increased from +2.5 to +6.5.
        • Hidden detection added, moved from Level 3.
        • Reposition removed, moved to Level 4.
      • Level 4
        • Cost increased from Cash$3,000 to Cash$3,500.
        • Damage decreased from +13 to +11.
        • Range increased from +0.25 to +0.5.
        • Final hit damage decreased from +37 to +22.
        • Cooldown changed from 0.6 > 0.5 to 0.5.
        • Reposition added, moved from Level 3.
        • Reposition range decreased from 10 to 7.5.
        • Reposition cooldown increased from 20 seconds to 30 seconds.
        • Hidden detection moved to Level 3.
      • Level 5
        • Cost decreased from Cash$8,250 to Cash$7,777.
        • Damage decreased from +31 to +15.
        • Swingrate decreased from 0.625 > 0.525 to 0.5 > 0.4.
        • Range increased from +0.75 to +1.
        • Final hit damage decreased from +41 to +30.
        • Knockback force decreased from +11 to +4.
        • Reposition range increased from +0 to +2.5.
    • Statistical changes (PVP):
      • Base
        • Firerate decreased from 0.925 to 0.9.
      • Level 1
        • Swingrate decreased from 0.925 > 0.625 to 0.9 > 0.6.
      • Level 2
        • Final hit damage decreased from 24 to 23.
      • Level 3
        • Final hit damage decreased from +16 to +15.
      • Level 4
        • Damage decreased from +20 to +18.
        • Final hit damage decreased from +30 to +29.
      • Level 5
        • Damage decreased from +35 to +32.
        • Final hit damage decreased from +80 to +76.
    • Bugfix: Reposition range now has been properly adjusted.
  • 2 July 2026 - v2.1.7
    • New skin: Scuba Ops
  • 17 July 2026 - v2.3.0
    • Corrected incorrect Reposition cooldown values and the Level 3 final hit damage in the upgrade descriptions.
  • 7 August 2026 - v2.5.0
    • New skin: Beach
  • 9 October 2026 - v2.14.0
    • New skin: Sun

Notes

  1. ↑ 1.0 1.1 Although it cannot detect flying enemies, its Reposition ability can damage Flying enemies.
  2. ↑ 2.0 2.1 Swingrate only applies to the first two hits in each burst and is not the time between bursts from level 2+.
  3. ↑ 3.0 3.1 DPS is calculated as [(Damage × 2) + Final Hit Damage] ÷ [Cooldown + (Swingrate × (Hit Count - 1))] from Level 2+.


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