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Hardcore Rework Update (5 June 2026) – Present

Base Statistics

Golden Snowballer
Cost: Coin50,000 • Exclusive • Defense
Cost
Cash$67
Placement Footprint
Below Average (1.25)
Sell Price
Cash$22
Placement Type
Ground
Damage
Damage6
Damage Method
Splash
Firerate
Firerate0.5
Hidden Detection
Hidden DetectionLevel 0+
Range
Range14
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit67
Flying Detection
Flying DetectionLevel 0+

Upgrades

Lord Exo Slayer
Level 1 • Cost: Cash$320

0.5 > 0.35 Firerate Firerate

+11 Damage Damage

Canonically killed Lord Exo


Sell Price changes to Cash$129

QA Leaker
Level 2 • Cost: Cash$2,222

+1 Range Range

+50 Damage Damage

0.35 > 0.2 Firerate Firerate

100 > 4 Slowdown Time Slowdown per Hit

6 > 8 Explosion Range Explosion Range

Leaked Solar Eclipse and Mercenary tower

Stop datamining pls


Sell Price changes to Cash$869

Spectin destroyer
Level 3 • Cost: Cash$1,000,000

0.2 > 0.1 Firerate Firerate

+4 Range Range

+3,200 Damage Damage

+21,365 Placement Limit Placement Limit

+2 Max Hits

8 > 15 Explosion Range Explosion Range

Ez destroys two x and spectin


Sell Price changes to Cash$334,203

Statistics

Level Cost Total Cost Damage Firerate Range Explosion Range Max Slowdown Slowdown per Hit Slowdown Time Freeze Time Max Hits Projectile Speed Placement Limit DPS[1] Cost Efficiency
0 Cash$67 Cash$67 6 0.5 14 6 67% 67% 100 8 2 20 67 12 Cash$5.58
1 Cash$320 Cash$387 17 0.35 14 6 67% 67% 100 8 2 20 67 48.57 Cash$7.97
2 Cash$2,222 Cash$2,609 67 0.2 15 8 67% 67% 4 8 2 20 67 335 Cash$7.79
3 Cash$1,000,000 Cash$1,002,609 3,267 0.1 19 8 67% 67% 4 15 4 20 21,432 32,670 Cash$30.69

St. Patrick's Day 2026 Update (11 March 2026) – Hardcore Rework Update (5 June 2026)

Base Statistics

Golden Snowballer
Cost: Coin50,000 • Exclusive • Defense
Cost
Cash$67
Placement Footprint
Below Average (1.25)
Sell Price
Cash$22
Placement Type
Ground
Damage
Damage6
Damage Method
Splash
Firerate
Firerate0.525
Hidden Detection
Hidden DetectionLevel 0+
Range
Range14
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit67
Flying Detection
Flying DetectionLevel 0+

Upgrades

Lord Exo Slayer
Level 1 • Cost: Cash$320

0.525 > 0.375 Firerate Firerate

+12 Damage Damage

Canonically killed Lord Exo


Sell Price changes to Cash$129

QA Leaker
Level 2 • Cost: Cash$2,222

+1 Range Range

+42 Damage Damage

0.375 > 0.2225 Firerate Firerate

100 > 4 Slowdown Time Slowdown per Hit

6 > 8 Explosion Range Explosion Range

Leaked Solar Eclipse and Mercenary tower

Stop datamining pls


Sell Price changes to Cash$869

Spectin destroyer
Level 3 • Cost: Cash$1,000,000

0.225 > 0.125 Firerate Firerate

+4 Range Range

+3,207 Damage Damage

+21,365 Placement Limit Placement Limit

+2 Max Hits

8 > 15 Explosion Range Explosion Range

Ez destroys two x and spectin


Sell Price changes to Cash$334,203

Statistics

Level Cost Total Cost Damage Firerate Range Explosion Range Max Slowdown Slowdown per Hit Slowdown Time Freeze Time Max Hits Projectile Speed Placement Limit DPS[2] Cost Efficiency
0 Cash$67 Cash$67 6 0.5 14 6 67% 67% 100 8 2 20 67 12 Cash$5.58
1 Cash$320 Cash$387 18 0.35 14 6 67% 67% 100 8 2 20 67 51.43 Cash$7.52
2 Cash$2,222 Cash$2,609 60 0.2 15 8 67% 67% 4 8 2 20 67 300 Cash$8.7
3 Cash$1,000,000 Cash$1,002,609 3,267 0.1 19 8 67% 67% 4 15 4 20 21,432 32,670 Cash$30.69


Towers
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable
Units
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Enforcer
Kingpin
Elf Camp
Necromancer
Elementalist
Biologist
Consumables
Enforcer
Mecha Base
Trick or Threat Town
Commands Only
Tower Gallery Pages
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable
Unit Gallery Pages
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Elf Camp
Necromancer
Elementalist
History Pages
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable


  1. ↑ DPS does not consider projectile travel time.
    DPS assumes that only one enemy is hit and it receives full damage.
  2. ↑ DPS does not consider projectile travel time.
    DPS assumes that only one enemy is hit and it receives full damage.
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