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Strike force rolling! A powerful shotgunner that can flashbang enemies, call in backup swat vans, and reposition other towers with a helicopter.
―Inventory Description

Description

The Enforcer, internally referred to as EvolvedEnforcer, is the evolved version of the Shotgunner, unlocked by reaching Level 20 on the Shotgunner tower, either by getting the experience or by skipping the need to get it by paying Robux499. Once done, it can be bought for Gem4,750 and Coin15,000. As it is an evolved tower, only some of its upgrades are unlocked at the start. All other have to be unlocked by reaching higher evolution levels on the tower.

The Enforcer fires a shotgun, meaning it fires out multiple pellets at once. These pellets are spread out based on their spread and random spread values. They can pierce through enemies. These bullets can sometimes miss targets to an enemy. Once it finishes a shot, it will need to pump its shotgun. This generally takes as long as shooting itself and will affect its firerate. Pump time is affected by the Firerate Buff. Once upgraded to Level 2, it will gain a flashbang grenade which it will throw out after dealing a specific amount of damage. This grenade will also stun enemies in a radius for a short time. While throwing the grenade, the Enforcer will visually stop attacking enemies, though it will still actually deal damage. The flashbang cannot stun enemies with Stun Immunity or Boss.

At Level 5, the tower splits into two separate paths:

  • Top path turns it into an ammo-based tower. Once it has fired a certain number of times, it will have to reload. This replaces its pump time. Additionally, it gains the ability to reposition towers with Reposition Helicopter. This lets the player move any tower they own anywhere on the map. However, non-humanoid towers like the Ace Pilot, Farm, Pursuit and Gatling Gun, are blacklisted from performing the ability.
  • Bottom path retains its pump functionality but gains the SWAT Van ability. This summons in depending on the upgrade either the Swat Van or Swat Van Gunner unit on the path. Both of the units are supposed to explode upon death.

The Enforcer has lead detection from Level 0 and hidden detection from Level 2. It has a placement limit of 5.

Upgrades

Elbow Grease
Level 1 • Evolution Level: 0 • Cost: Cash$750

+2 Range Range

1 > 0.85 Firerate Firerate

1 > 0.85 Pump Time Pump Time


Sell Price changes to Cash$1,250

Flash Grenade
Level 2 • Evolution Level: 0 • Cost: Cash$2,650

+2 Damage Damage

6 > 8 Pellet Count Pellet Count

+Hidden Detection Hidden Detection

•640 Flashbang Damage Charge

•0.5 Flashbang Stun Time Flashbang Stun Time

•4 Flashbang Radius


Sell Price changes to Cash$2,133

Urban Operations
Level 3 • Evolution Level: 0 • Cost: Cash$4,600

+8 Damage Damage

640 > 1,000 Flashbang Damage Charge

4 > 5 Flashbang Radius


Sell Price changes to Cash$3,666

Specialist
Level 4 • Evolution Level: 0 • Cost: Cash$7,250

+13 Damage Damage

1,000 > 1,500 Flashbang Damage Charge

0.5 > 0.75 Flashbang Stun Time Flashbang Stun Time


Sell Price changes to Cash$6,083

Good Coms
Level 5 • Evolution Level: 0 • Cost: Cash$12,000

-19 Damage Damage

0.85 > 0.2 Firerate Firerate

0.85 > 0 Pump Time Pump Time

+5 Range Range

8 > 4 Pellet Count Pellet Count

3.5 > 1.5 Base Spread

2 > 1 Base Spread

-1 Max Hits

1,500 > 1,200 Flashbang Damage Charge

5 > 4.5 Flashbang Radius

0.75 > 1.2 Flashbang Stun Time Flashbang Stun Time

Calls in a helicopter to reposition one of your towers anywhere on the map.

•Cash$500 Cost Cost

•60 Cooldown Cooldown

•25 Initial Cooldown Initial Cooldown

•60 Helicopter Speed Helicopter Speed

The Enforcer now fires its shotgun automatically, but it now needs to reload after a specific number of shots.

•25 Ammo Ammo

•1.5 Reload Time Reload Time


Sell Price changes to Cash$10,083

Full Arsenal
Level 6 • Evolution Level: 5 • Cost: Cash$20,000

+2.5 Range Range

4 > 6 Pellet Count Pellet Count

1,200 > 1,800 Flashbang Damage Charge

+35 Ammo Ammo


Sell Price changes to Cash$16,750

Punisher
Level 7 • Evolution Level: 15 • Cost: Cash$31,500

+4 Damage Damage

1.5 > 1 Reload Time Reload Time

1,800 > 2,700 Flashbang Damage Charge

1.2 > 1.5 Flashbang Stun Time Flashbang Stun Time


Sell Price changes to Cash$27,250

SWAT Van
Level 5 • Evolution Level: 0 • Cost: Cash$12,000

0.85 > 0.7 Firerate Firerate

0.85 > 0.7 Pump Time Pump Time

+1 Range Range

3.5 > 2.5 Base Spread

1,500 > 2,000 Flashbang Damage Charge

5 > 6.5 Flashbang Radius

Summons in a Swat Van that collides with enemies and explodes upon death.

•750 Health Health

•4.5 Speed Speed

•10% Defense Defense

•350 Explosion Damage Explosion Damage

•6 Explosion Radius Explosion Radius

•45 Cooldown Cooldown


Sell Price changes to Cash$10,083

Full Suit
Level 6 • Evolution Level: 10 • Cost: Cash$15,000

+5 Damage Damage

8 > 10 Pellet Count Pellet Count

2,000 > 2,500 Flashbang Damage Charge

5 > 4.5 Flashbang Radius

0.75 > 1 Flashbang Stun Time Flashbang Stun Time

+450 Health Health

10% > 15% Defense Defense

+100 Explosion Damage Explosion Damage


Sell Price changes to Cash$15,083

Peacekeeper
Level 7 • Evolution Level: 20 • Cost: Cash$20,000

+7 Damage Damage

+1 Range Range

+Stun Immunity Stun Immunity

2,500 > 3,000 Flashbang Damage Charge

+300 Health Health

+100 Explosion Damage Explosion Damage

+1 Vans Called

Now summons the Swat Van Gunner, which fires at enemies with a machine gun.

•10 Damage Splash Damage

•25 Range Range

•0.15 Firerate Firerate

•Hidden Detection Hidden Detection


Sell Price changes to Cash$21,750

Abilities

Helicopter Reposition
Level 5A+ • Cash$500 • 60s Cooldown • 25s Initial Cooldown

Moves one player owned tower from one spot on the map to another. Cannot relocate the Farm, Pursuit, Ace Pilot or Gatling Gun.

SWAT Van
Level 5B+ • 45s Cooldown

Summons in a Swat Van which collides with enemies and explodes upon death. With upgrades, replaces it with Swat Van Gunner which also fires at enemies. Number of units spawned depends on the upgrade.

Statistics

Neutral Stats
Level Cost Total Cost Damage Pellet Count Firerate Pump Time Range Max Hits Base Spread Random Spread Flashbang Stun Time Flashbang Radius Flashbang Charge Threshold DPS[1] Max DPS Cost Efficiency Max Cost Efficiency
0 Cash$3,000 Cash$3,000 10 6 1 1 10 2 3.5 2 0 0 0 30 60 Cash$100 Cash$50
1 Cash$750 Cash$3,750 10 6 0.85 0.85 12 2 3.5 2 0 0 0 35.29 70.59 Cash$106.26 Cash$53.12
2 Cash$2,650 Cash$6,400 12 8 0.85 0.85 12 2 3.5 2 0.5 4 640 56.47 112.94 Cash$113.33 Cash$56.67
3 Cash$4,600 Cash$11,000 20 8 0.85 0.85 12 2 3.5 2 0.5 5 1,000 94.12 188.24 Cash$116.87 Cash$58.44
4 Cash$7,250 Cash$18,250 33 8 0.85 0.85 12 2 3.5 2 0.75 5 1,500 155.29 310.59 Cash$117.52 Cash$58.76
Top Path Stats
Level Cost Total Cost Damage Pellet Count Firerate Ammo Reload Time Range Max Hits Base Spread Random Spread Flashbang Stun Time Flashbang Radius Flashbang Charge Threshold Helicopter Speed DPS[1] Cost Efficiency
5 Cash$12,000 Cash$30,250 14 4 0.2 25 1.5 17 1 1.5 1 1.2 4.5 1,200 60 215.38 Cash$140.45
6 Cash$20,000 Cash$50,250 14 6 0.2 60 1.5 19.5 1 1.5 1 1.2 4.5 1,800 60 373.33 Cash$134.6
7 Cash$31,500 Cash$81,750 18 6 0.2 60 1 19.5 1 1.5 1 1.5 4.5 2,700 60 498.46 Cash$164
Bottom Path Stats
Level Cost Total Cost Damage Pellet Count Firerate Pump Time Range Max Hits Base Spread Random Spread Flashbang Stun Time Flashbang Radius Flashbang Charge Threshold DPS[1] Max DPS Cost Efficiency Max Cost Efficiency
5 Cash$12,000 Cash$30,250 33 8 0.7 0.7 13 2 2.5 2 0.75 6.5 2,000 188.57 377.14 Cash$160.42 Cash$80.21
6 Cash$15,000 Cash$45,250 38 10 0.7 0.7 13 2 2.5 2 1 6.5 2,500 271.43 542.86 Cash$166.71 Cash$83.35
7 Cash$20,000 Cash$65,250 45 10 0.7 0.7 14 2 2.5 2 1 6.5 3,000 321.43 642.86 Cash$203 Cash$101.5
SWAT Van Stats
Level Unit Health Defense Speed Damage Firerate Range Explosion Damage Explosion Radius Spawn Time Vans Called Detections DPS
5B Swat Van 750 10% 4.5 N/A N/A 5 350 6 1 1 None N/A
6B Swat Van 1,200 15% 4.5 N/A N/A 5 450 6 1 1 None N/A
7B Swat Van Gunner 1,500 15% 4.5 10 0.15 25 550 6 2 2 Hidden 66.67
Levels
Level Exp Total Exp
0 Experience0 EXP Experience0 EXP
1 Experience75 EXP Experience75 EXP
2 Experience80 EXP Experience155 EXP
3 Experience86 EXP Experience241 EXP
4 Experience93 EXP Experience334 EXP
5 Experience100 EXP Experience434 EXP
6 Experience107 EXP Experience541 EXP
7 Experience115 EXP Experience656 EXP
8 Experience124 EXP Experience780 EXP
9 Experience133 EXP Experience913 EXP
10 Experience143 EXP Experience1,056 EXP
11 Experience154 EXP Experience1,210 EXP
12 Experience166 EXP Experience1,376 EXP
13 Experience178 EXP Experience1,554 EXP
14 Experience192 EXP Experience1,746 EXP
15 Experience206 EXP Experience1,952 EXP
16 Experience221 EXP Experience2,173 EXP
17 Experience238 EXP Experience2,411 EXP
18 Experience256 EXP Experience2,667 EXP
19 Experience275 EXP Experience2,942 EXP
20 Experience296 EXP Experience3,238 EXP

Skins

To see all the upgrades of a skin, see the gallery page.

Skin Abyssal
Rarity Rare
Daily Store Cost Coin6,500
Obtained From Beach Crate

Strategy

  • The Enforcer can hit multiple enemies with one bullet. As each can hit up to two enemies, this means its DPS can effectively be doubled.
    • However, this does not mean that with each shot it can only hit two enemies, as each individual bullet can hit a different enemy, strongly increasing the number of enemies hit.
      • This is especially noticeable on the top path, as this means that despite its max hits being reduced to 1, it can still hit multiple enemies, though way less reliably.
    • Proper use of targeting options and good placement can allow the tower to pierce through enemies much more.
      • This is less important when going for the top path as each bullet can only hit one enemy.
  • At Level 2, the Enforcer unlocks the flashbang grenade, which is thrown out once its damage meter is built up, stunning enemies for a while.
    • Any enemy with the Stun Immunity or Boss will not get stunned.
    • Although visually it will look like it does not attack, the tower will actually still deal damage.
    • Support towers like the Commander, DJ Booth or Medic can be used to make it build up the damage faster.
  • When upgraded to the top path, the Enforcer gains the Helicopter Reposition ability. This will let it move your towers anywhere on the map.
    • This can be used as a cheaper alternative to selling and rebuying towers as doing so will in a lot of cases be way more expensive than Cash$500, though by late game you will also often have excess amounts of cash making this at times insignificant.
    • This is best used on low placement limit towers, like the Juggernaut or Accelerator, as they can be quickly relocated with only a few ability uses. High placement limit towers like the Minigunner or Swarmer will require far more ability uses making simply rebuying them more convenient.
    • When the Firework Technician is moved, the Firework Buff is not actually removed from towers, but when moved to a different spot, any towers already there will not receive the buff, which can be fixed by either rebuying them or using the Enforcer again to move them somewhere close but still in range, though that can be rather expensive.
  • When upgraded to bottom path, it gains the SWAT Van ability, which summons in a the Swat Van unit.
    • This unit collides with enemies and is supposed to explode on death, though this seems to not work correctly and the unit instead just deals collision damage to enemies.
    • Once upgraded to Level 7B, the number of units is increased to 2 and it now spawns the Swat Van Gunner, which has a machine gun at the top that fires at enemies.
      • This unit also has hidden detection, meaning it can be used against such enemies.
  • The Enforcer has a penalty to its firework generation chance, as its chance is divided by 7, making it far less likely to fire a firework.

Trivia

  • The Enforcer appears to be based on the Shotgunner prior to the Overhaul Update.
    • Its name would be directly taken from that period, as both were called Enforcer.
    • The appearance of the tower resembles a cop, similarly to the Shotgunner at the time.
    • The SWAT Van ability is likely based on the Shotgunner's ability of the same name.
    • The Level 3 upgrade icon is based on a former upgrade icon for the Shotgunner.
  • The Enforcer is the first tower to evolve from a tower without a golden perk.
  • The Enforcer's Level 7A upgrade name may be a reference to the Punisher.
  • If a tower ability is used while its getting repositioned by Helicopter Reposition, the game will notify the tower is jailed.

Update History

  • 14 August 2026 - v2.6.0
    • Enforcer added.
    • Bug: DPS in statistics simply divides the damage by firerate, resulting in highly inaccurate DPS values.
    • Bug: Explosion from the Swat Van deals no damage.
    • Bug: Bullets deal damage to units.
  • 14 August 2026 - v2.6.1
    • Bugfix: DPS display now correctly calculates DPS.
  • 4 September 2026 - v2.9.0
    • New skin: Abyssal
  • 11 September 2026 - v2.10.0
    • Bugfix: Bullets no longer damage units.
  • 16 October 2026 - v2.15.0
    • Statistical changes:
      • Level 5A
        • Helicopter speed increased from 20 to 60.
        • Helicopter Reposition cooldown decreased from 90 to 60.
        • Helicopter Reposition initial cooldown decreased from 90 to 25.
        • Helicopter Reposition cost decreased from Cash$2,500 to Cash$500.
      • Level 5B
      • Level 7B

Notes

  1. ↑ 1.0 1.1 1.2 DPS assumes all pellets hit a single enemy.


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