This is the history subpage for the Gatling Gun. It contains every revision of the tower's statistics.
Base Statistics
Cost $5,250
Placement Footprint Large (2)
Sell Price $1,750
Placement Type Ground Cliff
Damage 5
Damage Method Single (Tower) Pierce (Controlled)
Firerate 0.17
Hidden Detection Level 3+ (Tower)
Level 0+ (Controlled)
Range 25
Lead Detection N/A
Placement Limit 1
Flying Detection Level 0+
Ammo 50
Reload Time 2.5
Angle 40
Max Hits 3
Cost $4,500
Placement Footprint Large (2)
Sell Price $1,500
Placement Type Ground Cliff
Damage 4
Damage Method Single (Tower) Pierce (Controlled)
Firerate 0.15
Hidden Detection Level 3+ (Tower)
Level 0+ (Controlled)
Range 25
Lead Detection N/A
Placement Limit 1
Flying Detection Level 0+
Ammo 50
Reload Time 2.5
Angle 40
Max Hits 3
Upgrades
+3 Damage
+5 Range
Sell Price changes to $2,750
+4 Damage
2.5 > 2 Reload Time
+5 Angle
-1 Spread
+50 Ammo
Sell Price changes to $5,250
+1 Damage
+5 Range
0.17 > 0.12 Firerate
+10 Angle
-1.5 Spread
+100 Ammo
+Hidden Detection
Sell Price changes to $10,250
+7 Damage
+10 Range
0.12 > 0.09 Firerate
-1 Spread
-0.02 Recoil
Sell Price changes to $21,083
+16 Damage
+5 Range
2 > 6 Reload Time
+10 Angle
-0.03 Recoil
+200 Ammo
Sell Price changes to $37,750
+31 Damage
+5 Angle
+200 Ammo
Sell Price changes to $71,083
+3 Damage
+5 Range
Sell Price changes to $2,333
+6 Damage
2.5 > 2 Reload Time
+5 Angle
-1 Spread
+50 Ammo
Sell Price changes to $4,833
+2 Damage
+5 Range
0.15 > 0.12 Firerate
+10 Angle
-1.5 Spread
+100 Ammo
+Hidden Detection
Sell Price changes to $9,833
+8 Damage
+10 Range
0.12 > 0.09 Firerate
-1 Spread
-0.02 Recoil
Sell Price changes to $20,666
+16 Damage
+5 Range
2 > 6 Reload Time
+10 Angle
-0.03 Recoil
+200 Ammo
Sell Price changes to $34,666
+40 Damage
+5 Angle
+200 Ammo
Sell Price changes to $68,000
Ability
Upon use, player gains control of the tower. Tower now needs to be fired by the player, though it gains the ability to pierce through enemies, hidden detection (if not at Level 3), no longer affected by range and is now affected by spread, recoil and obstacles on the map. Using the ability while the player is in control will remove control from the player.
Actual Stats
Level
Cost
Total Cost
Damage
Ammo
Firerate
Reload Time
Range
Angle
Spread
Recoil
Max Hits
DPS[ 1]
Max DPS
Cost Efficiency[ 2]
0
$5,250
$5,250
5
50
0.17
2.5
25
40
10
0.08
3
22.73
56.82
$230.97
1
$3,000
$8,250
8
50
0.17
2.5
30
40
10
0.08
3
36.36
90.91
$226.9
2
$7,500
$15,750
12
100
0.17
2
30
45
9
0.08
3
63.16
157.89
$249.37
3
$15,000
$30,750
13
200
0.12
2
35
55
7.5
0.08
3
100
250
$307.5
4
$32,500
$63,250
20
200
0.09
2
45
55
6.5
0.06
3
200
500
$316.25
5
$50,000
$113,250
36
400
0.09
6
50
65
6.5
0.03
3
342.86
857.14
$330.31
6
$100,000
$213,250
67
600
0.09
6
50
70
6.5
0.03
3
670
1,675
$318.28
Level
Cost
Total Cost
Damage
Ammo
Firerate
Reload Time
Range
Angle
Spread
Recoil
Max Hits
DPS[ 1]
Max DPS
Cost Efficiency[ 2]
0
$4,500
$4,500
4
50
0.15
2.5
25
40
10
0.08
3
20
50
$225
1
$2,500
$7,000
7
50
0.15
2.5
30
40
10
0.08
3
35
87.5
$200
2
$7,500
$14,500
13
100
0.15
2
30
45
9
0.08
3
76.47
191.18
$189.62
3
$15,000
$29,500
16
200
0.12
2
35
55
7.5
0.08
3
123.08
307.69
$239.68
4
$32,500
$62,000
24
200
0.09
2
45
55
6.5
0.06
3
240
600
$258.33
5
$42,000
$104,000
40
400
0.09
6
50
65
6.5
0.03
3
380.95
952.38
$273
6
$100,000
$204,000
80
600
0.09
6
50
70
6.5
0.03
3
800
2,000
$255
Base Statistics
Cost $5,250
Placement Footprint Large (2)
Sell Price $1,750
Placement Type Ground Cliff
Damage 5
Damage Method Single (Tower) Pierce (Controlled)
Firerate 0.175
Hidden Detection Level 3+ (Tower)
Level 0+ (Controlled)
Range 25
Lead Detection N/A
Placement Limit 1
Flying Detection Level 0+
Ammo 50
Reload Time 2.5
Angle 40
Max Hits 3
Cost $4,500
Placement Footprint Large (2)
Sell Price $1,500
Placement Type Ground Cliff
Damage 5
Damage Method Single (Tower) Pierce (Controlled)
Firerate 0.175
Hidden Detection Level 3+ (Tower)
Level 0+ (Controlled)
Range 25
Lead Detection N/A
Placement Limit 1
Flying Detection Level 0+
Ammo 50
Reload Time 2.5
Angle 40
Max Hits 3
Upgrades
+3 Damage
+5 Range
Sell Price changes to $2,750
+4 Damage
2.5 > 2 Reload Time
+5 Angle
-1 Spread
+50 Ammo
Sell Price changes to $5,250
+4 Damage
+5 Range
0.175 > 0.15 Firerate
+10 Angle
-1.5 Spread
+100 Ammo
+Hidden Detection
Sell Price changes to $10,250
+9 Damage
+10 Range
0.15 > 0.117 Firerate
-1 Spread
-0.02 Recoil
Sell Price changes to $21,083
+20 Damage
+5 Range
2 > 6 Reload Time
+10 Angle
-0.03 Recoil
+200 Ammo
Sell Price changes to $37,750
+40 Damage
+5 Angle
+200 Ammo
Sell Price changes to $71,083
+3 Damage
+5 Range
Sell Price changes to $2,333
+7 Damage
2.5 > 2 Reload Time
+5 Angle
-1 Spread
+50 Ammo
Sell Price changes to $4,833
+5 Damage
+5 Range
0.175 > 0.15 Firerate
+10 Angle
-1.5 Spread
+100 Ammo
+Hidden Detection
Sell Price changes to $9,833
+10 Damage
+10 Range
0.15 > 0.117 Firerate
-1 Spread
-0.02 Recoil
Sell Price changes to $20,666
+20 Damage
+5 Range
2 > 6 Reload Time
+10 Angle
-0.03 Recoil
+200 Ammo
Sell Price changes to $34,666
+50 Damage
+5 Angle
+200 Ammo
Sell Price changes to $68,000
Ability
Upon use, player gains control of the tower. Tower now needs to be fired by the player, though it gains the ability to pierce through enemies, hidden detection (if not at Level 3), no longer affected by range and is now affected by spread, recoil and obstacles on the map. Using the ability while the player is in control will remove control from the player.
Actual Stats
Disable Rate of Fire Bug Enable Rate of Fire Bug
Level
Cost
Total Cost
Damage
Ammo
Firerate
Reload Time
Range
Angle
Spread
Recoil
Max Hits
DPS[ 1]
Max DPS
Cost Efficiency[ 2]
0
$5,250
$5,250
5
50
0.15 0.175
2.5
25
40
10
0.08
3
25 22.22
62.5 55.56
$210 $236.27
1
$3,000
$8,250
8
50
0.15 0.175
2.5
30
40
10
0.08
3
40 35.56
100 88.89
$206.25 $232
2
$7,500
$15,750
12
100
0.15 0.175
2
30
45
9
0.08
3
70.59 61.54
176.47 153.85
$223.12 $255.93
3
$15,000
$30,750
16
200
0.12 0.15
2
35
55
7.5
0.08
3
123.08 100
307.69 250
$249.84 $307.5
4
$32,500
$63,250
25
200
0.09 0.117
2
45
55
6.5
0.06
3
250 196.85
625 492.13
$253 $321.31
5
$50,000
$113,250
45
400
0.09 0.117
6
50
65
6.5
0.03
3
428.57 340.91
1,071.43 852.27
$264.25 $332.2
6
$100,000
$213,250
85
600
0.09 0.117
6
50
70
6.5
0.03
3
850 669.29
2,125 1,673.23
$250.88 $318.62
Level
Cost
Total Cost
Damage
Ammo
Firerate
Reload Time
Range
Angle
Spread
Recoil
Max Hits
DPS[ 1]
Max DPS
Cost Efficiency[ 2]
0
$4,500
$4,500
5
50
0.15 0.175
2.5
25
40
10
0.08
3
25 22.22
62.5 55.56
$180 $202.52
1
$2,500
$7,000
8
50
0.15 0.175
2.5
30
40
10
0.08
3
40 35.56
100 88.89
$175 $196.85
2
$7,500
$14,500
15
100
0.15 0.175
2
30
45
9
0.08
3
88.24 76.92
220.59 192.31
$164.32 $188.51
3
$15,000
$29,500
20
200
0.12 0.15
2
35
55
7.5
0.08
3
153.85 125
384.62 312.5
$191.75 $236
4
$32,500
$62,000
30
200
0.09 0.117
2
45
55
6.5
0.06
3
300 236.22
750 590.55
$206.67 $262.47
5
$42,000
$104,000
50
400
0.09 0.117
6
50
65
6.5
0.03
3
476.19 378.79
1,190.48 946.97
$218.4 $274.56
6
$100,000
$204,000
100
600
0.09 0.117
6
50
70
6.5
0.03
3
1,000 787.4
2,500 1,968.5
$204 $259.08
Base Statistics
Cost $5,250
Placement Footprint Large (2)
Sell Price $1,750
Placement Type Ground Cliff
Damage 5
Damage Method Single (Tower) Pierce (Controlled)
Firerate 0.175
Hidden Detection Level 3+ (Tower)
Level 0+ (Controlled)
Range 25
Lead Detection N/A
Placement Limit 1
Flying Detection Level 0+
Ammo 50
Reload Time 2.5
Angle 40
Max Hits 3
Upgrades
+3 Damage
+5 Range
Sell Price changes to $2,750
+4 Damage
2.5 > 2 Reload Time
+5 Angle
-1 Spread
+50 Ammo
Sell Price changes to $5,250
+4 Damage
+5 Range
0.175 > 0.15 Firerate
+10 Angle
-1.5 Spread
+100 Ammo
+Hidden Detection
Sell Price changes to $10,250
+9 Damage
+10 Range
0.15 > 0.117 Firerate
-1 Spread
-0.02 Recoil
Sell Price changes to $21,083
+20 Damage
+5 Range
2 > 6 Reload Time
+10 Angle
-0.03 Recoil
+200 Ammo
Sell Price changes to $37,750
+40 Damage
+5 Angle
+200 Ammo
Sell Price changes to $71,083
Ability
Upon use, player gains control of the tower. Tower now needs to be fired by the player, though it gains the ability to pierce through enemies, hidden detection (if not at Level 3), no longer affected by range and is now affected by spread, recoil and obstacles on the map. Using the ability while the player is in control will remove control from the player.
Actual Stats
Disable Rate of Fire Bug Enable Rate of Fire Bug
Level
Cost
Total Cost
Damage
Ammo
Firerate
Reload Time
Range
Angle
Spread
Recoil
Max Hits
DPS[ 1]
Max DPS
Cost Efficiency[ 2]
0
$5,250
$5,250
5
50
0.15 0.175
2.5
25
40
10
0.08
3
25 22.22
62.5 55.56
$210 $236.27
1
$3,000
$8,250
8
50
0.15 0.175
2.5
30
40
10
0.08
3
40 35.56
100 88.89
$206.25 $232
2
$7,500
$15,750
12
100
0.15 0.175
2
30
45
9
0.08
3
70.59 61.54
176.47 153.85
$223.12 $255.93
3
$15,000
$30,750
16
200
0.12 0.15
2
35
55
7.5
0.08
3
123.08 100
307.69 250
$249.84 $307.5
4
$32,500
$63,250
25
200
0.09 0.117
2
45
55
6.5
0.06
3
250 196.85
625 492.13
$253 $321.31
5
$50,000
$113,250
45
400
0.09 0.117
6
50
65
6.5
0.03
3
428.57 340.91
1,071.43 852.27
$264.25 $332.2
6
$100,000
$213,250
85
600
0.09 0.117
6
50
70
6.5
0.03
3
850 669.29
2,125 1,673.23
$250.88 $318.62
Base Statistics
Cost $5,750
Placement Footprint Large (2)
Sell Price $1,916
Placement Type Ground Cliff
Damage 5
Damage Method Single (Tower) Pierce (Controlled)
Firerate 0.175
Hidden Detection Level 3+ (Tower)
Level 0+ (Controlled)
Range 25
Lead Detection N/A
Placement Limit 1
Flying Detection Level 0+
Ammo 50
Reload Time 2.5
Angle 40
Max Hits 3
Upgrades
+3 Damage
+5 Range
Sell Price changes to $2,916
+2 Damage
2.5 > 2 Reload Time
+5 Angle
-1 Spread
+50 Ammo
Sell Price changes to $5,333
+5 Damage
+5 Range
0.175 > 0.15 Firerate
+10 Angle
-1.5 Spread
+100 Ammo
+Hidden Detection
Sell Price changes to $11,166
+10 Damage
+10 Range
0.15 > 0.117 Firerate
-1 Spread
-0.02 Recoil
Sell Price changes to $22,833
+20 Damage
+5 Range
2 > 6 Reload Time
+10 Angle
-0.03 Recoil
+200 Ammo
Sell Price changes to $42,833
+30 Damage
+5 Angle
+200 Ammo
Sell Price changes to $81,666
Ability
Upon use, player gains control of the tower. Tower now needs to be fired by the player, though it gains the ability to pierce through enemies, hidden detection (if not at Level 3), no longer affected by range and is now affected by spread, recoil and obstacles on the map. Using the ability while the player is in control will remove control from the player.
Actual Stats
Disable Rate of Fire Bug Enable Rate of Fire Bug
Level
Cost
Total Cost
Damage
Ammo
Firerate
Reload Time
Range
Angle
Spread
Recoil
Max Hits
DPS[ 1]
Max DPS
Cost Efficiency[ 2]
0
$5,750
$5,750
5
50
0.15 0.175
2.5
25
40
10
0.08
3
25 22.22
62.5 55.56
$230 $258.78
1
$3,000
$8,750
8
50
0.15 0.175
2.5
30
40
10
0.08
3
40 35.56
100 88.89
$218.75 $246.06
2
$7,250
$16,000
10
100
0.15 0.175
2
30
45
9
0.08
3
58.82 51.28
147.06 128.21
$272.02 $312.01
3
$17,500
$33,500
15
200
0.12 0.15
2
35
55
7.5
0.08
3
115.38 93.75
288.46 234.38
$290.34 $357.33
4
$35,000
$68,500
25
200
0.09 0.117
2
45
55
6.5
0.06
3
250 196.85
625 492.13
$274 $347.98
5
$60,000
$128,500
45
400
0.09 0.117
6
50
65
6.5
0.03
3
428.57 340.91
1,071.43 852.27
$299.83 $376.93
6
$100,000
$228,500
75
600
0.09 0.117
6
50
70
6.5
0.03
3
750 590.55
1,875 1,476.38
$304.67 $386.93
Base Statistics
Cost $5,750
Placement Footprint Large (2)
Sell Price $1,916
Placement Type Ground Cliff
Damage 5
Damage Method Single (Tower) Pierce (Controlled)
Firerate 0.175
Hidden Detection Level 3+ (Tower)
Level 0+ (Controlled)
Range 25
Lead Detection N/A
Placement Limit 1
Flying Detection Level 0+
Ammo 50
Reload Time 2.5
Angle 30
Max Hits 3
Upgrades
+3 Damage
+5 Range
Sell Price changes to $2,916
+2 Damage
2.5 > 2 Reload Time
+5 Angle
-1 Spread
+50 Ammo
Sell Price changes to $5,333
+4 Damage
+5 Range
0.175 > 0.15 Firerate
+5 Angle
-1.5 Spread
+100 Ammo
+Hidden Detection
Sell Price changes to $11,166
+6 Damage
+10 Range
0.15 > 0.117 Firerate
+5 Angle
-1 Spread
-0.02 Recoil
Sell Price changes to $22,833
+18 Damage
+5 Range
2 > 6 Reload Time
+5 Angle
-0.03 Recoil
+200 Ammo
Sell Price changes to $42,833
+27 Damage
+10 Angle
+200 Ammo
Sell Price changes to $81,666
Ability
Upon use, player gains control of the tower. Tower now needs to be fired by the player, though it gains the ability to pierce through enemies, hidden detection (if not at Level 3), no longer affected by range and is now affected by spread, recoil and obstacles on the map. Using the ability while the player is in control will remove control from the player.
Actual Stats
Disable Rate of Fire Bug Enable Rate of Fire Bug
Level
Cost
Total Cost
Damage
Ammo
Firerate
Reload Time
Range
Angle
Spread
Recoil
Max Hits
DPS[ 1]
Max DPS
Cost Efficiency[ 2]
0
$5,750
$5,750
5
50
0.15 0.175
2.5
25
30
10
0.08
3
25 22.22
62.5 55.56
$230 $258.78
1
$3,000
$8,750
8
50
0.15 0.175
2.5
30
30
10
0.08
3
40 35.56
100 88.89
$218.75 $246.06
2
$7,250
$16,000
10
100
0.15 0.175
2
30
35
9
0.08
3
58.82 51.28
147.06 128.21
$272.02 $312.01
3
$17,500
$33,500
14
200
0.12 0.15
2
35
40
7.5
0.08
3
107.69 87.5
269.23 218.75
$311.08 $382.86
4
$35,000
$68,500
20
200
0.09 0.117
2
45
45
6.5
0.06
3
200 157.48
500 393.7
$342.5 $434.98
5
$60,000
$128,500
38
400
0.09 0.117
6
50
50
6.5
0.03
3
361.9 287.88
904.76 719.7
$355.07 $446.37
6
$115,000
$243,500
65
600
0.09 0.117
6
50
60
6.5
0.03
3
650 511.81
1,625 1,279.53
$374.62 $475.76
Base Statistics
Cost $5,000
Placement Footprint Large (2)
Sell Price $1,666
Placement Type Ground Cliff
Damage 6
Damage Method Single (Tower) Pierce (Controlled)
Firerate 0.175
Hidden Detection Level 3+ (Tower)
Level 0+ (Controlled)
Range 25
Lead Detection N/A
Placement Limit 1
Flying Detection Level 0+
Ammo 50
Reload Time 2.5
Angle 45
Max Hits 3
Upgrades
+2 Damage
+5 Range
Sell Price changes to $2,666
+4 Damage
2.5 > 2 Reload Time
-1 Spread
+50 Ammo
Sell Price changes to $5,416
+6 Damage
+5 Range
0.175 > 0.15 Firerate
+15 Angle
-1.5 Spread
+100 Ammo
+Hidden Detection
Sell Price changes to $11,250
+10 Damage
+10 Range
0.15 > 0.117 Firerate
-1 Spread
-0.02 Recoil
Sell Price changes to $22,916
+27 Damage
+5 Range
2 > 6 Reload Time
+15 Angle
-0.03 Recoil
+200 Ammo
Sell Price changes to $42,619
+45 Damage
+200 Ammo
Sell Price changes to $76,250
Ability
Upon use, player gains control of the tower. Tower now needs to be fired by the player, though it gains the ability to pierce through enemies, hidden detection (if not at Level 3), no longer affected by range and is now affected by spread, recoil and obstacles on the map. Using the ability while the player is in control will remove control from the player.
Actual Stats
Disable Rate of Fire Bug Enable Rate of Fire Bug
Level
Cost
Total Cost
Damage
Ammo
Firerate
Reload Time
Range
Angle
Spread
Recoil
Max Hits
DPS[ 1]
Max DPS
Cost Efficiency[ 2]
0
$5,000
$5,000
6
50
0.15 0.175
2.5
25
45
10
0.08
3
30 26.67
75 66.67
$166.67 $187.48
1
$3,000
$8,000
8
50
0.15 0.175
2.5
30
45
10
0.08
3
40 35.56
100 88.89
$200 $224.97
2
$8,250
$16,250
12
100
0.15 0.175
2
30
45
9
0.08
3
70.59 61.54
176.47 153.85
$230.2 $264.06
3
$17,500
$33,750
18
200
0.12 0.15
2
35
60
7.5
0.08
3
138.46 112.5
346.15 281.25
$243.75 $300
4
$35,000
$68,750
28
200
0.09 0.117
2
45
60
6.5
0.06
3
280 220.47
700 551.18
$245.54 $311.83
5
$60,000
$128,750
55
400
0.09 0.117
6
50
75
6.5
0.03
3
523.81 416.67
1,309.52 1,041.67
$245.8 $309
6
$100,000
$228,750
100
600
0.09 0.117
6
50
75
6.5
0.03
3
1,000 787.4
2,500 1,968.5
$228.75 $290.51
Notes