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Event Content

Snowballer has been made unobtainable from the game as of the 15th of January 2025 as it was part of the Operation I.C.E Event.
Players with the item in question can continue using it, but you cannot obtain this item anymore, outside of limited-time promotional sales.

Similar Article
This article is about Snowballer. You may be looking for other uses of Snow.

A jolly snowball fighter who prefers to fight in the best way they know how!
―Store Description

Description

The Snowballer is an exclusive offensive support tower that could have been obtained by triumphing Outpost 32 on the Easy difficulty. It could be obtained via a gamepass for Robux249.

The Snowballer throws snowballs at enemies, dealing splash damage to them. These snowballs also apply chillness , which slows them down. At Level 3, it can also freeze enemies for a few seconds after reaching max chillness. These snowballs are explosive, dealing damage to multiple enemies in the explosion. These enemies receive damage based on their distance from the center of the explosion. The further away they are, the less damage they receive. Additionally, this also grants it the ability to bypass enemy defense. The Snowballer can damage Lead enemies from Level 0 and detect Flying enemies on Level 3.

The Snowballer is mainly considered to be an early-game tower due to its low cost and low DPS, however it can provide decent stalling later on during the game.

Upgrades

Snow Day
Level 1 • Cost: Cash$50

1.5 > 1.35 Firerate Firerate

+2.5 Range Range


Sell Price changes to Cash$116

Frigid Temperatures
Level 2 • Cost: Cash$320

+3 Damage Damage

20% > 30% Max Slowdown Max Slowdown

10% > 15% Slowdown per Hit Slowdown per Hit


Sell Price changes to Cash$223

Snowball Cannon
Level 3 • Cost: Cash$3,000

1.35 > 1.25 Firerate Firerate

+2.5 Range Range

+22 Damage Damage

+1 Max Hits

+Flying Detection Flying Detection

Freezes enemies when slowdown is higher than Max Slowdown

•0.6 Freeze Time Freeze Time


Sell Price changes to Cash$1,223

Statistics

To see all the previous statistics of this tower, see the history page.

Level Cost Total Cost Damage Firerate Range Explosion Range Max Slowdown Slowdown per Hit Slowdown Time Freeze Time Max Hits Projectile Speed DPS[1] Cost Efficiency
0 Cash$300 Cash$300 3 1.5 15 5 20% 10% 3 N/A 2 20 2 Cash$150
1 Cash$50 Cash$350 3 1.35 17.5 5 20% 10% 3 N/A 2 20 2.22 Cash$157.66
2 Cash$320 Cash$670 6 1.35 17.5 5 30% 15% 3 N/A 2 20 4.44 Cash$150.9
3 Cash$3,000 Cash$3,670 28 1.25 20 5 30% 15% 3 0.6 3 20 22.4 Cash$163.84

Skins

Skin Golden
Rarity Golden
Daily Store Cost N/A
Obtained From Exclusive

Strategy

  • The Snowballer's DPS makes it only reliable as an offensive tower in the early game, though even there it can struggle in harder modes like Hardcore mode and special modes.
    • This means that it is mostly a support tower used to slow down enemies in harder modes, though it can be used as an early-game tower in easier modes quite well.
    • If you want to use the Snowballer for early game, it is best to try get it to Level 3 as fast as possible, since it will be able to damage more enemies per attack as well as freeze enemies.
  • The Snowballer can slow down and later, freeze enemies with its snowballs.
    • Do note, however, that the Snowballer can only hit up to 2 enemies at Level 0-2, making it worse against crowds in comparison to other freezing towers like the Cryomancer or Frost Blaster.
      • However, it is very cheap to fully upgrade the Snowballer, where it can hit up to four enemies, which makes it a good option for handling weaker crowds that are not immune to freeze.
  • Because of how cheap it is, the Snowballer can be used to deal with Lead enemies from Level 0 and with Flying enemies from Level 3.
    • The Snowballer especially excels at taking down early game Lead and Flying enemies thanks to its splash damage and freezing capabilities.

Trivia

  • The Snowballer is the second tower to have only three upgrades, with the first being the Hallow Punk.
  • The Snowballer has the lowest total upgrade cost in the game.
  • During Outpost 32, if Easy difficulty was selected, the Snowballer would be included in all loadouts as a sixth tower, even if the player had not obtained the Snowballer.

Update History

For previous cosmetic variations, see the gallery page.

  • 16 December 2024 - v1.46.0
    • Snowballer added.
    • Bug: Snowballer cannot be obtained after beating the Easy difficulty of Outpost 32.
    • Bug: Snowballer cannot be placed outside of Outpost 32.
    • Bug: Level 0-2 do not track damage dealt correctly.
    • Bug: Level 0-2 does not always generate income from dealing damage to enemies.
    • Bug: Level 0-2 does not create any Damage Indicators majority of the time.
    • Bug: Level 0-2 is unable to damage Lead enemies.
    • Bug: Snowballer deals damage to enemies before its projectile hits them.
  • 16 December 2024 - v1.46.3
    • Bugfix: Snowballer is now obtainable.
    • Bugfix: Snowballer can now be placed outside of Outpost 32.
  • 25 December 2024 - v1.47.4
    • Gamepass cost decreased from Robux249 to Robux161.
  • 28 December 2024 - v1.47.5b
    • Gamepass cost increased from Robux161 to Robux249.
  • 8 January 2025 - v1.48.0
    • Bugfix: Now deals damage to enemies when projectile hits them.
  • 15 January 2025 - v1.49.0
    • Snowballer can no longer be obtained by triumphing Outpost 32 on Easy difficulty.
      • Snowballer is still available via its gamepass.
    • Statistical changes:
      • Base
        • Range decreased from 12 to 9.5.
      • Level 1
        • Range increased from +0 to +1.5.
        • Cost decreased from Cash$150 to Cash$100.
      • Level 2
        • Range increased from +2 to +3.
        • Slowdown time changed from 3 to 3 > 4.
        • Cost decreased from Cash$650 to Cash$450.
      • Level 3
        • Damage increased from +7 to +12.
        • Cost decreased from Cash$2,500 to Cash$1,850.
  • 12 February 2025 - v1.53.0
    • Gamepass taken offsale.
  • 9 April 2025 - v1.60.0
    • Defense role added.
  • 9 July 2025 - v1.70.0
    • Statistical changes:
      • Level 1
        • Damage increased from +0 to +1.
      • Level 2
        • Damage increased from +4 to +5.
      • Level 3
        • Damage increased from +12 to +15.
  • 20 August 2025 - v1.73.0
    • Statistical changes:
      • Level 0
        • Firerate decreased from 3.025 to 2.525.
        • Range increased from 9.5 to 11.
        • Lead detection added, moved from Level 3.
      • Level 1
        • Firerate decreased from 3.025 > 2.525 to 2.525 > 2.025.
        • Range increased from +1.5 to +2.
      • Level 2
        • Range decreased from +3 to +2.
      • Level 3
        • Firerate decreased from 2.525 > 2.025 to 2.025 > 1.775.
        • Flying detection added.
  • 3 September 2025 - v1.74.0
    • Bugfix: Snowballer now damages Lead enemies at Level 0-2.
  • 20 December 2025 - v1.83.0
    • Statistical changes:
      • Base
        • Cost decreased from Cash$300 to Cash$250.
        • Firerate decreased from 2.525 to 2.275.
      • Level 1
        • Cost decreased from Cash$100 to Cash$75.
        • Firerate changed from 2.525 > 2.025 to 2.275 > 2.025.
      • Level 2
        • Cost decreased from Cash$450 to Cash$375.
      • Level 3
        • Cost decreased from Cash$1,850 to Cash$1,650.
        • Damage increased from +15 to +18.
  • 28 January 2026 - v1.84.0
    • Statistical changes:
      • Level 3
        • Range increased from +4 to +6.
  • 11 March 2026 - v1.86.0
    • New skin: Golden
  • 5 June 2026 - v2.0.0
    • Firerate decreased due to the Firerate Bug being fixed.
    • Placement footprint decreased from 1.5 to 1.25.
    • Statistical changes:
      • Base
        • Cost increased from Cash$250 to Cash$300.
        • Damage decreased from 4 to 3.
        • Firerate decreased from 2.275 to 1.5.
        • Range increased from 11 to 15.
        • Max hits increased from 1 to 2.
        • Explosion range increased from 2 to 5.
        • Max slowdown decreased from 30% to 20%.
        • Slowdown per hit decreased form 15% to 10%.
      • Level 1
        • Cost decreased from Cash$75 to Cash$50.
        • Damage decreased from +1 to +0.
        • Firerate changed from 2.275 > 2.025 to 1.5 > 1.35.
        • Range increased from +2 to +2.5.
        • Max slowdown changed from 30% > 40% to 20%.
        • Slowdown per hit changed from 15% > 20% to 10%.
      • Level 2
        • Cost decreased from Cash$375 to Cash$320.
        • Damage decreased from +5 to +3.
        • Range decreased from +2 to +0.
        • Max slowdown changed from 40% > 60% to 20% > 30%.
        • Slowdown per hit changed from 20% > 30% to 10% > 15%.
        • Slowdown changed from 3 > 4 to 3.
      • Level 3
        • Cost decreased from Cash$3,000 to Cash$1,650.
        • Damage increased from +18 to +22.
        • Firerate changed from 2.025 > 1.775 to 1.35 > 1.25.
        • Range decreased from +6 to +2.5.
        • Max hits decreased from +3 to +1.
        • Explosion range changed from 2 > 4 to 5.
        • Freeze time decreased from 2 to 0.6.
    • Bugfix: Level 0-2 now track damage dealt correctly.
    • Bugfix: Level 0-2 now always generate income from dealing damage to enemies.
    • Bugfix: Level 0-2 now creates Damage Indicators.

Notes

  1. ↑ DPS does not consider projectile travel time.
    DPS assumes that only one enemy is hit and it receives full damage.


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