Entity System Update (12 March 2022) – 21 March 2023
Base Statistics
Combatant
Map: Exclusive • Exclusive
Cost $300 (Brawler) $100 (Combatant)
Placement Footprint Unknown
Sell Price $100 (Brawler) $33 (Combatant)
Placement Type Ground
Damage 2
Damage Method Single
Firerate 1.025 (Brawler) 0.875 (Combatant)
Hidden Detection Level 2+
Range 5
Lead Detection N/A
Placement Limit N/A
Flying Detection N/A
Upgrades
Warrior Armor
Level 1 • Cost: Warrior Armor - $250
+1 Damage
Sell Price changes to $183
Dangersense
Level 2 • Cost: Dangersense - $500
+2 Damage
+Hidden Detection
Sell Price changes to $350
Extra Protection
Level 3 • Cost: Extra Protection - $1,500
+5 Damage
+Warrior's Call Ability
Sell Price changes to $850
Illumina
Level 4 • Cost: Illumina - $2,500
+15 Damage
1.025 > 0.775 Swingrate
Sell Price changes to $1,683
Darkheart Swordsman
Level 5 • Cost: Darkheart Swordsman - $6,000
+1 Range
+15 Damage
0.775 > 0.525 Swingrate
Sell Price changes to $3,683
Warrior Armor
Level 1 • Cost: Warrior Armor - $250
+1 Damage
Sell Price changes to $116
Dangersense
Level 2 • Cost: Dangersense - $500
+2 Damage
+Hidden Detection
Sell Price changes to $283
Extra Protection
Level 3 • Cost: Extra Protection - $1,500
+5 Damage
+Warrior's Call Ability
Sell Price changes to $783
Illumina
Level 4 • Cost: Illumina - $2,500
+15 Damage
0.875 > 0.775 Swingrate
Sell Price changes to $1,616
Darkheart Swordsman
Level 5 • Cost: Darkheart Swordsman - $6,000
+1 Range
+15 Damage
0.775 > 0.525 Swingrate
Sell Price changes to $3,616
Ability
Warrior's Call
Level 3+ • 30s Cooldown
Ability carried over from the Gladiator as its statistics were copied for the Combatant. If this did anything is unknown, though it likely had no function.
Statistics
Level
Total Price
Damage
Swingrate
Range
DPS
Cost Efficiency
0
$300
2
1.025
5
1.95
$153.75
1
$550
3
1.025
5
2.93
$187.92
2
$1,050
5
1.025
5
4.88
$215.25
3
$2,550
10
1.025
5
9.76
$261.38
4
$5,050
25
0.775
5
32.26
$156.55
5
$11,050
40
0.525
6
76.19
$145.03
Level
Total Price
Damage
Swingrate
Range
DPS
Cost Efficiency
0
$100
2
0.875
5
2.29
$43.75
1
$350
3
0.875
5
3.43
$102.08
2
$850
5
0.875
5
5.71
$148.75
3
$2,350
10
0.875
5
11.43
$205.63
4
$4,850
25
0.775
5
32.26
$150.35
5
$10,850
40
0.525
6
76.19
$142.41
22 September 2021 – Entity System Update (12 March 2022)
Base Statistics
Combatant
Map: Exclusive • Exclusive
Cost $300 (Brawler) $100 (Combatant)
Placement Footprint Unknown
Sell Price $100 (Brawler) $33 (Combatant)
Placement Type Ground
Damage 2
Damage Method Single
Firerate 1.03 (Brawler) 0.88 (Combatant)
Hidden Detection Level 2+
Range 5
Lead Detection N/A
Placement Limit 1
Flying Detection N/A
Upgrades
Warrior Armor
Level 1 • Cost: Warrior Armor - $250
+1 Damage
Sell Price changes to $183
Dangersense
Level 2 • Cost: Dangersense - $500
+2 Damage
+Hidden Detection
Sell Price changes to $350
Extra Protection
Level 3 • Cost: Extra Protection - $1,500
+5 Damage
+Warrior's Call Ability
Sell Price changes to $850
Illumina
Level 4 • Cost: Illumina - $2,500
+15 Damage
1.008 > 0.758 Swingrate
Sell Price changes to $1,683
Darkheart Swordsman
Level 5 • Cost: Darkheart Swordsman - $6,000
+1 Range
+15 Damage
0.758 > 0.508 Swingrate
Sell Price changes to $3,683
Warrior Armor
Level 1 • Cost: Warrior Armor - $250
+1 Damage
Sell Price changes to $116
Dangersense
Level 2 • Cost: Dangersense - $500
+2 Damage
+Hidden Detection
Sell Price changes to $283
Extra Protection
Level 3 • Cost: Extra Protection - $1,500
+5 Damage
+Warrior's Call Ability
Sell Price changes to $783
Illumina
Level 4 • Cost: Illumina - $2,500
+15 Damage
0.858 > 0.758 Swingrate
Sell Price changes to $1,616
Darkheart Swordsman
Level 5 • Cost: Darkheart Swordsman - $6,000
+1 Range
+15 Damage
0.758 > 0.508 Swingrate
Sell Price changes to $3,616
Ability
Warrior's Call
Level 3+ • 30s Cooldown
Ability carried over from the Gladiator as its statistics were copied for the Combatant. If this did anything is unknown, though it likely had no function.