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To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.

Entity System Update (12 March 2022) – 21 March 2023

Base Statistics

Combatant
Map: Exclusive • Exclusive
Cost
Cash$300 (Brawler)
Cash$100 (Combatant)
Placement Footprint
Unknown
Sell Price
Cash$100 (Brawler)
Cash$33 (Combatant)
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Firerate
Firerate1.025 (Brawler)
Firerate0.875 (Combatant)
Hidden Detection
Hidden DetectionLevel 2+
Range
Range5
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Warrior Armor
Level 1 • Cost: Warrior Armor - Cash$250

+1 Damage Damage


Sell Price changes to Cash$183

Dangersense
Level 2 • Cost: Dangersense - Cash$500

+2 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$350

Extra Protection
Level 3 • Cost: Extra Protection - Cash$1,500

+5 Damage Damage

+Warrior's Call Ability


Sell Price changes to Cash$850

Illumina
Level 4 • Cost: Illumina - Cash$2,500

+15 Damage Damage

1.025 > 0.775 Swingrate Swingrate


Sell Price changes to Cash$1,683

Darkheart Swordsman
Level 5 • Cost: Darkheart Swordsman - Cash$6,000

+1 Range Range

+15 Damage Damage

0.775 > 0.525 Swingrate Swingrate


Sell Price changes to Cash$3,683

Warrior Armor
Level 1 • Cost: Warrior Armor - Cash$250

+1 Damage Damage


Sell Price changes to Cash$116

Dangersense
Level 2 • Cost: Dangersense - Cash$500

+2 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$283

Extra Protection
Level 3 • Cost: Extra Protection - Cash$1,500

+5 Damage Damage

+Warrior's Call Ability


Sell Price changes to Cash$783

Illumina
Level 4 • Cost: Illumina - Cash$2,500

+15 Damage Damage

0.875 > 0.775 Swingrate Swingrate


Sell Price changes to Cash$1,616

Darkheart Swordsman
Level 5 • Cost: Darkheart Swordsman - Cash$6,000

+1 Range Range

+15 Damage Damage

0.775 > 0.525 Swingrate Swingrate


Sell Price changes to Cash$3,616

Ability

Warrior's Call
Level 3+ • 30s Cooldown

Ability carried over from the Gladiator as its statistics were copied for the Combatant. If this did anything is unknown, though it likely had no function.

Statistics

Level Total Price Damage Swingrate Range DPS Cost Efficiency
0 Cash$300 2 1.025 5 1.95 Cash$153.75
1 Cash$550 3 1.025 5 2.93 Cash$187.92
2 Cash$1,050 5 1.025 5 4.88 Cash$215.25
3 Cash$2,550 10 1.025 5 9.76 Cash$261.38
4 Cash$5,050 25 0.775 5 32.26 Cash$156.55
5 Cash$11,050 40 0.525 6 76.19 Cash$145.03
Level Total Price Damage Swingrate Range DPS Cost Efficiency
0 Cash$100 2 0.875 5 2.29 Cash$43.75
1 Cash$350 3 0.875 5 3.43 Cash$102.08
2 Cash$850 5 0.875 5 5.71 Cash$148.75
3 Cash$2,350 10 0.875 5 11.43 Cash$205.63
4 Cash$4,850 25 0.775 5 32.26 Cash$150.35
5 Cash$10,850 40 0.525 6 76.19 Cash$142.41

22 September 2021 – Entity System Update (12 March 2022)

Base Statistics

Combatant
Map: Exclusive • Exclusive
Cost
Cash$300 (Brawler)
Cash$100 (Combatant)
Placement Footprint
Unknown
Sell Price
Cash$100 (Brawler)
Cash$33 (Combatant)
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Firerate
Firerate1.03 (Brawler)
Firerate0.88 (Combatant)
Hidden Detection
Hidden DetectionLevel 2+
Range
Range5
Lead Detection
N/A
Placement Limit
Placement Limit1
Flying Detection
N/A

Upgrades

Warrior Armor
Level 1 • Cost: Warrior Armor - Cash$250

+1 Damage Damage


Sell Price changes to Cash$183

Dangersense
Level 2 • Cost: Dangersense - Cash$500

+2 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$350

Extra Protection
Level 3 • Cost: Extra Protection - Cash$1,500

+5 Damage Damage

+Warrior's Call Ability


Sell Price changes to Cash$850

Illumina
Level 4 • Cost: Illumina - Cash$2,500

+15 Damage Damage

1.008 > 0.758 Swingrate Swingrate


Sell Price changes to Cash$1,683

Darkheart Swordsman
Level 5 • Cost: Darkheart Swordsman - Cash$6,000

+1 Range Range

+15 Damage Damage

0.758 > 0.508 Swingrate Swingrate


Sell Price changes to Cash$3,683

Warrior Armor
Level 1 • Cost: Warrior Armor - Cash$250

+1 Damage Damage


Sell Price changes to Cash$116

Dangersense
Level 2 • Cost: Dangersense - Cash$500

+2 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$283

Extra Protection
Level 3 • Cost: Extra Protection - Cash$1,500

+5 Damage Damage

+Warrior's Call Ability


Sell Price changes to Cash$783

Illumina
Level 4 • Cost: Illumina - Cash$2,500

+15 Damage Damage

0.858 > 0.758 Swingrate Swingrate


Sell Price changes to Cash$1,616

Darkheart Swordsman
Level 5 • Cost: Darkheart Swordsman - Cash$6,000

+1 Range Range

+15 Damage Damage

0.758 > 0.508 Swingrate Swingrate


Sell Price changes to Cash$3,616

Ability

Warrior's Call
Level 3+ • 30s Cooldown

Ability carried over from the Gladiator as its statistics were copied for the Combatant. If this did anything is unknown, though it likely had no function.

Statistics

Level Total Price Damage Swingrate Range DPS Cost Efficiency
0 Cash$300 2 1.03 5 1.94 Cash$154.64
1 Cash$550 3 1.03 5 2.91 Cash$189
2 Cash$1,050 5 1.03 5 4.85 Cash$216.49
3 Cash$2,550 10 1.03 5 9.71 Cash$262.62
4 Cash$5,050 25 0.78 5 32.05 Cash$157.57
5 Cash$11,050 40 0.53 6 75.47 Cash$146.42
Level Total Price Damage Swingrate Range DPS Cost Efficiency
0 Cash$100 2 0.88 5 2.27 Cash$44.05
1 Cash$350 3 0.88 5 3.41 Cash$102.64
2 Cash$850 5 0.88 5 5.68 Cash$149.65
3 Cash$2,350 10 0.88 5 11.36 Cash$206.87
4 Cash$4,850 25 0.78 5 32.05 Cash$151.33
5 Cash$10,850 40 0.53 6 75.47 Cash$143.77


Towers
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Advanced
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Units
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Enforcer
Kingpin
Elf Camp
Necromancer
Elementalist
Biologist
Consumables
Enforcer
Mecha Base
Trick or Threat Town
Commands Only
Tower Gallery Pages
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable
Unit Gallery Pages
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Elf Camp
Necromancer
Elementalist
History Pages
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable
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