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Enforcer Tower Update (14 August 2026) – Present

Base Statistics

Kingpin
Cost: Coin15,000 & Gem5,500 • Evolved • Offense
Cost
Cash$3,600
Placement Footprint
Average (1.5)
Sell Price
Cash$1,200
Placement Type
Ground
Damage
Damage24
Damage Method
Pierce
Spread
Firerate
Firerate1.1
Hidden Detection
Level 0+Level 0+ (Units only)
Range
Range17.5
Lead Detection
Level 4A+Level 4A+ (Top Path)
Level 6BLevel 6B (Bottom Path)
Level 4B+Level 4B+ (Bouncer & Contractor)
Placement Limit
[File:PlacementLimit.png
Flying Detection
Level 3+Level 3+ (Tower & Contractor only)
Kingpin
Cost: Coin15,000 & Gem5,500 • Evolved • Offense
Cost
{{{PVP Cost}}}
Placement Footprint
{{{PVP Footprint}}}
Sell Price
{{{PVP Sell Price}}}
Placement Type
{{{PVP Placement Type}}}
Damage
{{{PVP Damage}}}
Damage Method
{{{PVP Damage Type}}}
Firerate
{{{PVP Firerate}}}
Hidden Detection
{{{PVP Hidden}}}
Range
{{{PVP Range}}}
Placement Limit
{{{PVP Placement}}}

Upgrades

Hat Trick
Level 1 • Evolution Level: 0 • Cost: Cash$1,400

+2.5 Range Range

1.1 > 0.85 Firerate Firerate


Sell Price changes to Cash$1,666

Mafia Expansion
Level 2 • Evolution Level: 0 • Cost: Cash$4,000

0.85 > 0.14 Firerate Firerate

-17 Damage Damage

+1 Unit Queue


Sell Price changes to Cash$3,000

High Roller
Level 3 • Evolution Level: 0 • Cost: Cash$6,000

+Flying Detection Flying Detection

+5 Damage Damage

37.5 > 30 Spawn Time Spawn Time

40 > 30 Spawn Time Spawn Time


Sell Price changes to Cash$5,000

LV. 10 Bounty Hunter
Level 4 • Evolution Level: 0 • Cost: Cash$7,250

+Lead Detection Lead Detection

0.14 > 1.65 Firerate Firerate

+148 Damage Damage

•Marks an enemy for a cash reward when it dies.

•60% Reward Percentage Reward Percentage

•Cash$10,000 Reward Cap Reward Cap

•120 Cooldown Cooldown

•40 Initial Cooldown Initial Cooldown

+35 Health Health

Cash$200 > Cash$450 Cash on Death Cash on Death


Sell Price changes to Cash$7,416

LV. 50 Flashy Business
Level 5 • Evolution Level: 5 • Cost: Cash$16,500

+135 Damage Damage

60% > 80% Reward Percentage Reward Percentage

Cash$10,000 > Cash$25,000 Reward Cap Reward Cap

+30 Health Health

+3 Damage Splash Damage

+4 Range Range

0.22 > 0.2 Firerate Firerate

Cash$450 > Cash$600 Cash on Death Cash on Death

30 > 27.5 Spawn Time Spawn Time


Sell Price changes to Cash$12,916

LV. 999 BOSS
Level 6 • Evolution Level: 15 • Cost: Cash$38,500

1.65 > 0.8 Firerate Firerate

+1.5 Range Range

-70 Damage Damage

80% > 100% Reward Percentage Reward Percentage

Cash$25,000 > Cash$50,000 Reward Cap Reward Cap

+125 Health Health

+1 Damage Splash Damage

+1.5 Range Range

0.2 > 0.16 Firerate Firerate

30 > 25 Spawn Time Spawn Time

+25 Health Health

Cash$600 > Cash$850 Cash on Death Cash on Death

27.5 > 25 Spawn Time Spawn Time


Sell Price changes to Cash$25,750

Underworld Backup
Level 4 • Evolution Level: 0 • Cost: Cash$14,000

0.14 > 0.12 Firerate Firerate

+2 Range Range

+5 Damage Damage

+1 Unit Queue

•500 Health Health

•25 Damage Splash Damage

•8 Range Range

•0.5 Firerate Firerate

•150 Lifespan Lifespan

•45 Spawn Time Spawn Time

•Hidden Detection Hidden Detection

•Lead Detection Lead Detection

+30 Health Health

+3 Damage Splash Damage

+4 Range Range

0.22 > 0.2 Firerate Firerate


Sell Price changes to Cash$9,666

B.P. Operations
Level 5 • Evolution Level: 10 • Cost: Cash$32,500

+1 Range Range

+17 Damage Damage

+125 Health Health

+1 Damage Splash Damage

+1.5 Range Range

0.2 > 0.16 Firerate Firerate

30 > 25 Spawn Time Spawn Time

+250 Health Health

+10 Damage Splash Damage

0% > 10% Defense Defense

45 > 40 Spawn Time Spawn Time


Sell Price changes to Cash$20,500

Golden Syndicate
Level 6 • Evolution Level: 20 • Cost: Cash$64,000

+Lead Detection Lead Detection

0.12 > 0.1 Firerate Firerate

+12 Damage Damage

•400 Health Health

•170 Damage Splash Damage

•35 Range Range

•2 Firerate Firerate

•75 Lifespan Lifespan

•60 Spawn Time Spawn Time

•Hidden Detection Hidden Detection

•Flying Detection Flying Detection

•Lead Detection Lead Detection

+100 Health Health

+1 Damage Splash Damage

+0.5 Range Range

0.16 > 0.12 Firerate Firerate

+250 Health Health

+5 Damage Splash Damage

+0.5 Range Range

10% > 15% Defense Defense


Sell Price changes to Cash$41,833

Ability

Bounty
Level 4A • 150s Cooldown

Places a hit order on an enemy in range, making Kingpin stop attacking enemies for 2 seconds. When that enemy is killed, a bonus reward is given which is a specific percentage of the enemy's total cash reward. The reward from this ability cannot go above a specific limit.

Statistics

Neutral Stats
Level Cost Total Cost Damage Firerate Range Unit Queue DPS Cost Efficiency
0 Cash$3,600 Cash$3,600 24 1.1 17.5 1 21.82 Cash$164.99
1 Cash$1,400 Cash$5,000 24 0.85 20 1 28.24 Cash$177.05
2 Cash$4,000 Cash$9,000 7 0.14 20 2 50 Cash$180
3 Cash$6,000 Cash$15,000 12 0.14 20 2 85.71 Cash$175.01
Top Path Stats
Level Cost Total Cost Damage Firerate Range Unit Queue Reward Percentage Reward Cap DPS Cost Efficiency
4 Cash$7,250 Cash$22,250 160 1.65 20 2 60% Cash$10,000 96.97 Cash$229.45
5 Cash$16,500 Cash$38,750 295 1.65 20 2 80% Cash$25,000 178.79 Cash$216.73
6 Cash$38,500 Cash$77,250 225 0.8 21.5 2 100% Cash$50,000 281.25 Cash$274.67
Bottom Path Stats
Level Cost Total Cost Damage Firerate Range Unit Queue DPS Cost Efficiency
4 Cash$14,000 Cash$29,000 17 0.12 22 3 141.67 Cash$204.7
5 Cash$32,500 Cash$61,500 34 0.12 23 3 283.33 Cash$217.06
6 Cash$64,000 Cash$125,500 46 0.1 23 3 460 Cash$272.83
Lackey Stats
Level Health Damage Spawn Time Firerate Lifespan Range Detections DPS Ram DPS
0–2 45 2 37.5 0.22 75 19 Hidden 9.09 1.2
3-4A 45 2 30 0.22 75 19 Hidden 9.09 1.5
5A/4B 75 5 30 0.2 75 23 Hidden 25 2.5
6A/5B 200 6 25 0.16 75 24.5 Hidden 37.5 8
6B 300 7 25 0.12 75 25 Hidden 58.33 12
Money Runner Stats
Level Health Cash on Death Spawn Time Income per Second Ram DPS
0–2 40 Cash$200 40 Cash$5 1
3-6B 40 Cash$200 30 Cash$6.67 1.33
4A 75 Cash$450 30 Cash$15 2.5
5A 75 Cash$600 27.5 Cash$21.82 2.73
6A 100 Cash$850 25 Cash$34 4
Bouncer Stats
Level Health Defense Damage Spawn Time Firerate Lifespan Range Detections DPS Ram DPS
4B 500 N/A 25 45 0.5 75 8 Hidden, Lead 50 11.11
5B 750 10% 35 40 0.5 75 8 Hidden, Lead 70 20.63
6B 1,000 15% 40 40 0.5 75 8.5 Hidden, Lead 80 28.75
Contractor Stats
Level Health Damage Spawn Time Firerate Lifespan Range Detections DPS Ram DPS
6B 400 170 60 2 75 35 Hidden, Flying, Lead 85 6.67
Levels
Level Exp Total Exp
0 Experience0 EXP Experience0 EXP
1 Experience75 EXP Experience75 EXP
2 Experience80 EXP Experience155 EXP
3 Experience86 EXP Experience241 EXP
4 Experience93 EXP Experience334 EXP
5 Experience100 EXP Experience434 EXP
6 Experience107 EXP Experience541 EXP
7 Experience115 EXP Experience656 EXP
8 Experience124 EXP Experience780 EXP
9 Experience133 EXP Experience913 EXP
10 Experience143 EXP Experience1,056 EXP
11 Experience154 EXP Experience1,210 EXP
12 Experience166 EXP Experience1,376 EXP
13 Experience178 EXP Experience1,554 EXP
14 Experience192 EXP Experience1,746 EXP
15 Experience206 EXP Experience1,952 EXP
16 Experience221 EXP Experience2,173 EXP
17 Experience238 EXP Experience2,411 EXP
18 Experience256 EXP Experience2,667 EXP
19 Experience275 EXP Experience2,942 EXP
20 Experience296 EXP Experience3,238 EXP

Kingpin Update (17 July 2026) – Enforcer Tower Update (14 August 2026)

Base Statistics

Kingpin
Cost: Coin15,000 & Gem5,500 • Evolved • Offense
Cost
Cash$3,600
Placement Footprint
Average (1.5)
Sell Price
Cash$1,200
Placement Type
Ground
Damage
Damage24
Damage Method
Pierce
Spread
Firerate
Firerate1.1
Hidden Detection
Level 0+Level 0+ (Units only)
Range
Range17.5
Lead Detection
Level 4A+Level 4A+ (Top Path)
Level 6BLevel 6B (Bottom Path)
Level 4B+Level 4B+ (Bouncer & Contractor)
Placement Limit
[File:PlacementLimit.png
Flying Detection
Level 3+Level 3+ (Tower & Contractor only)
Kingpin
Cost: Coin15,000 & Gem5,500 • Evolved • Offense
Cost
{{{PVP Cost}}}
Placement Footprint
{{{PVP Footprint}}}
Sell Price
{{{PVP Sell Price}}}
Placement Type
{{{PVP Placement Type}}}
Damage
{{{PVP Damage}}}
Damage Method
{{{PVP Damage Type}}}
Firerate
{{{PVP Firerate}}}
Hidden Detection
{{{PVP Hidden}}}
Range
{{{PVP Range}}}
Placement Limit
{{{PVP Placement}}}

Upgrades

Hat Trick
Level 1 • Evolution Level: 0 • Cost: Cash$1,400

+2.5 Range Range

1.1 > 0.85 Firerate Firerate


Sell Price changes to Cash$1,666

Mafia Expansion
Level 2 • Evolution Level: 0 • Cost: Cash$4,000

0.85 > 0.14 Firerate Firerate

-17 Damage Damage

+1 Unit Queue


Sell Price changes to Cash$3,000

High Roller
Level 3 • Evolution Level: 0 • Cost: Cash$6,000

+Flying Detection Flying Detection

+5 Damage Damage

37.5 > 30 Spawn Time Spawn Time

40 > 30 Spawn Time Spawn Time


Sell Price changes to Cash$5,000

LV. 10 Bounty Hunter
Level 4 • Evolution Level: 0 • Cost: Cash$7,250

+Lead Detection Lead Detection

0.14 > 1.65 Firerate Firerate

+148 Damage Damage

•Marks an enemy for a cash reward when it dies.

•50% Reward Percentage Reward Percentage

•Cash$10,000 Reward Cap Reward Cap

•150 Cooldown Cooldown

+35 Health Health

Cash$200 > Cash$450 Cash on Death Cash on Death


Sell Price changes to Cash$7,416

LV. 50 Flashy Business
Level 5 • Evolution Level: 5 • Cost: Cash$16,500

+135 Damage Damage

50% > 70% Reward Percentage Reward Percentage

Cash$10,000 > Cash$25,000 Reward Cap Reward Cap

+30 Health Health

+3 Damage Splash Damage

+4 Range Range

0.22 > 0.2 Firerate Firerate

Cash$450 > Cash$600 Cash on Death Cash on Death

30 > 27.5 Spawn Time Spawn Time


Sell Price changes to Cash$12,916

LV. 999 BOSS
Level 6 • Evolution Level: 15 • Cost: Cash$38,500

1.65 > 0.8 Firerate Firerate

+1.5 Range Range

-70 Damage Damage

70% > 100% Reward Percentage Reward Percentage

Cash$25,000 > Cash$60,000 Reward Cap Reward Cap

+125 Health Health

+1 Damage Splash Damage

+1.5 Range Range

0.2 > 0.16 Firerate Firerate

30 > 25 Spawn Time Spawn Time

+25 Health Health

Cash$600 > Cash$850 Cash on Death Cash on Death

27.5 > 25 Spawn Time Spawn Time


Sell Price changes to Cash$25,750

Underworld Backup
Level 4 • Evolution Level: 0 • Cost: Cash$14,000

0.14 > 0.12 Firerate Firerate

+2 Range Range

+5 Damage Damage

+1 Unit Queue

•550 Health Health

•25 Damage Splash Damage

•8 Range Range

•0.5 Firerate Firerate

•150 Lifespan Lifespan

•45 Spawn Time Spawn Time

•Hidden Detection Hidden Detection

•Lead Detection Lead Detection

+30 Health Health

+3 Damage Splash Damage

+4 Range Range

0.22 > 0.2 Firerate Firerate


Sell Price changes to Cash$9,666

B.P. Operations
Level 5 • Evolution Level: 10 • Cost: Cash$32,500

+1 Range Range

+17 Damage Damage

+125 Health Health

+1 Damage Splash Damage

+1.5 Range Range

0.2 > 0.16 Firerate Firerate

30 > 25 Spawn Time Spawn Time

+200 Health Health

+10 Damage Splash Damage

0% > 10% Defense Defense

45 > 40 Spawn Time Spawn Time


Sell Price changes to Cash$20,500

Golden Syndicate
Level 6 • Evolution Level: 20 • Cost: Cash$64,000

+Lead Detection Lead Detection

0.12 > 0.1 Firerate Firerate

+12 Damage Damage

•200 Health Health

•165 Damage Splash Damage

•35 Range Range

•2 Firerate Firerate

•70 Lifespan Lifespan

•60 Spawn Time Spawn Time

•Hidden Detection Hidden Detection

•Flying Detection Flying Detection

•Lead Detection Lead Detection

+100 Health Health

+2 Damage Splash Damage

+2.5 Range Range

0.16 > 0.12 Firerate Firerate

+250 Health Health

+5 Damage Splash Damage

+0.5 Range Range

10% > 15% Defense Defense


Sell Price changes to Cash$41,833

Ability

Bounty
Level 4A • 150s Cooldown

Places a hit order on an enemy in range, making Kingpin stop attacking enemies for 2 seconds. When that enemy is killed, a bonus reward is given which is a specific percentage of the enemy's total cash reward. The reward from this ability cannot go above a specific limit.

Statistics

Neutral Stats
Level Cost Total Cost Damage Firerate Range Unit Queue DPS Cost Efficiency
0 Cash$3,600 Cash$3,600 24 1.1 17.5 1 21.82 Cash$164.99
1 Cash$1,400 Cash$5,000 24 0.85 20 1 28.24 Cash$177.05
2 Cash$4,000 Cash$9,000 7 0.14 20 2 50 Cash$180
3 Cash$6,000 Cash$15,000 12 0.14 20 2 85.71 Cash$175.01
Top Path Stats
Level Cost Total Cost Damage Firerate Range Unit Queue Reward Percentage Reward Cap DPS Cost Efficiency
4 Cash$7,250 Cash$22,250 160 1.65 20 2 50% Cash$10,000 96.97 Cash$229.45
5 Cash$16,500 Cash$38,750 295 1.65 20 2 70% Cash$25,000 178.79 Cash$216.73
6 Cash$38,500 Cash$77,250 225 0.8 21.5 2 100% Cash$60,000 281.25 Cash$274.67
Bottom Path Stats
Level Cost Total Cost Damage Firerate Range Unit Queue DPS Cost Efficiency
4 Cash$14,000 Cash$29,000 17 0.12 22 3 141.67 Cash$204.7
5 Cash$32,500 Cash$61,500 34 0.12 23 3 283.33 Cash$217.06
6 Cash$64,000 Cash$125,500 46 0.1 23 3 460 Cash$272.83
Lackey Stats
Level Health Damage Spawn Time Firerate Lifespan Range Detections DPS Ram DPS
0–2 45 2 37.5 0.22 75 19 Hidden 9.09 1.2
3-4A 45 2 30 0.22 75 19 Hidden 9.09 1.5
5A/4B 75 5 30 0.2 75 23 Hidden 25 2.5
6A/5B 200 6 25 0.16 75 24.5 Hidden 37.5 8
6B 300 8 25 0.12 75 27 Hidden 66.67 12
Money Runner Stats
Level Health Cash on Death Spawn Time Income per Second Ram DPS
0–2 40 Cash$200 40 Cash$5 1
3-6B 40 Cash$200 30 Cash$6.67 1.33
4A 75 Cash$450 30 Cash$15 2.5
5A 75 Cash$600 27.5 Cash$21.82 2.73
6A 100 Cash$850 25 Cash$34 4
Bouncer Stats
Level Health Defense Damage Spawn Time Firerate Lifespan Range Detections DPS Ram DPS
4B 550 N/A 25 45 0.5 75 8 Hidden, Lead 50 12.22
5B 750 10% 35 40 0.5 75 8 Hidden, Lead 70 20.63
6B 1,000 15% 40 40 0.5 75 8.5 Hidden, Lead 80 28.75
Contractor Stats
Level Health Damage Spawn Time Firerate Lifespan Range Detections DPS Ram DPS
6B 200 165 60 2 70 35 Hidden, Flying, Lead 82.5 3.33
Levels
Level Exp Total Exp
0 Experience0 EXP Experience0 EXP
1 Experience75 EXP Experience75 EXP
2 Experience80 EXP Experience155 EXP
3 Experience86 EXP Experience241 EXP
4 Experience93 EXP Experience334 EXP
5 Experience100 EXP Experience434 EXP
6 Experience107 EXP Experience541 EXP
7 Experience115 EXP Experience656 EXP
8 Experience124 EXP Experience780 EXP
9 Experience133 EXP Experience913 EXP
10 Experience143 EXP Experience1,056 EXP
11 Experience154 EXP Experience1,210 EXP
12 Experience166 EXP Experience1,376 EXP
13 Experience178 EXP Experience1,554 EXP
14 Experience192 EXP Experience1,746 EXP
15 Experience206 EXP Experience1,952 EXP
16 Experience221 EXP Experience2,173 EXP
17 Experience238 EXP Experience2,411 EXP
18 Experience256 EXP Experience2,667 EXP
19 Experience275 EXP Experience2,942 EXP
20 Experience296 EXP Experience3,238 EXP


Towers
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable
Units
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Enforcer
Kingpin
Elf Camp
Necromancer
Elementalist
Biologist
Consumables
Enforcer
Mecha Base
Trick or Threat Town
Commands Only
Tower Gallery Pages
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable
Unit Gallery Pages
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Elf Camp
Necromancer
Elementalist
History Pages
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable
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