Golden Scout
<infobox>
<title source="title"><default>Golden Scout</default></title>
<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>
<format></format> </section>
</panel> <label>Unlock Cost</label> <label>Golden Perk Cost</label> <label>Tower Cost</label> <label>Level Requirement</label> <label>Role</label> <format>Offense </format> <label>Placement</label> <label>Placement Limit</label> <group collapse="open"> <header>Statistics</header> <panel> <section> <label>Regular</label> <label>Base Cost</label> <label>Base Selling Cost</label> <label>Base Damage</label> <label>Damage Method</label> <label>Base Firerate</label> <label>Base Range</label> <label>Base Income</label> <label>Base Spawnrate</label> <label>Hidden Detection</label> <label>Lead Detection</label> <label>Flying Detection</label> <label>Immunities</label> <label>Placement Footprint</label> <format>Script error: No such module "NumName". (1.5) </format> </section> <section> <label>PVP</label> <label>Base Cost</label> <label>Base Selling Cost</label> <label>Base Damage</label> <label>Damage Method</label> <label>Base Firerate</label> <label>Base Range</label> <label>Base Income</label> <label>Base Spawnrate</label> <label>Hidden Detection</label> <label>Lead Detection</label> <label>Flying Detection</label> <label>Immunities</label> <label>Placement Footprint</label> <format>{{{pvp_footprint}}} </format> </section> </panel> </group> <group collapse="closed"> <header>Evolution</header> <label>Evolved From</label> <format>{{{evolved_from}}}</format> <label>Evolves Into</label> <label>Evolution Levels</label> <label>Base Exp</label> <label>Growth Rate</label> <label>Skip Cost</label> <format>Robux 499</format> </group> <group collapse="closed"> <header>Audio</header> </group> <group collapse="closed"> <header>Tooltips</header> </group>
</infobox> Template:QuoteContainer
Description
[edit]The Golden Scout is a upgraded version of the Scout, obtained in the Golden Crate for Coin 50,000. It can also appear in the Daily Skin Store for Coin 55,000. You automatically unlock the Golden Scout's normal counterpart, the Scout, when you first join in the game.
The Golden Scout is very cheap in comparison to other towers, meaning that it can be placed right from the start of the game. However, the Golden Scout has mediocre DPS, meaning that in harder modes it is not that effective later on during the game.
In comparison to its normal counterpart, the Scout, it is considerably more expensive to upgrade. Despite this, the Golden Scout is significantly better than its normal counterpart because it has much higher DPS and efficiency. The Golden Scout is considered an early-game to mid-game tower, although it can handle the late-game with some support.
Upgrades
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
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<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+3 Damage Damage
+Hidden Detection Template:Hidden
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+25 Damage Damage
0.5 > 1.2 Firerate Firerate
+3 Range Range
+Lead Detection Template:Lead
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
Statistics
[edit]To see all the previous statistics of this tower, see the history page.
Skins
[edit]To see all the upgrades of a skin, see the gallery page.
Strategy
[edit]- The Golden Scout is mainly used as an early-game to mid-game tower and does not perform as well later on during the game.
- Placing multiple Level 0 Golden Scouts can be a good way to defend earlier waves.
- The Golden Scout has cheap hidden detection. This means that the Golden Scout can be used to defend against weaker Hidden enemies, like the Hidden and Shadow, while you can work on getting more expensive towers and upgrades.
- It can also defend well against Hidden enemies with higher health such as the Hidden Boss or Shadow Boss at later levels, when multiple of them are placed down.
- It also has cheap lead penetration, making it useful for enemies like Lead and Elite Lead. However, it does not have flying detection, so it cannot target the Lead Balloon while its balloons are not popped.
- The Golden Scout can be used as a cheap way to distract enemies like the Molten Boss from using their abilities on more useful towers, like the Accelerator.
- This could be risky however, due to the tower slot limit of 5, you may not be able to choose better towers.
- You can use the Golden Scout to deal with the early waves to give it some use other than distracting bosses' abilities.
- This could be risky however, due to the tower slot limit of 5, you may not be able to choose better towers.
- The DJ Booth can increase the Golden Scout's somewhat short range.
Trivia
[edit]- The Golden Scout's name and function are loosely based on the Tower Battles' Golden Scout.
- The Golden Scout is the only public golden tower that has different upgrade icons than its normal counterpart.
- If exclusive towers are included, then the Golden Snowballer also has different icons.
Update History
[edit]For previous cosmetic variations, see the gallery page.
- 13 May 2022 - v1.2.2
- Golden Scout added, replacing the Golden Scout skin buffs.
- 5 August 2022 - v1.3.1
- New skin: Beach
- 30 September 2022 - v1.4.0
- New skins: Intern, Prime Raven
- 21 December 2022 - v1.6.0
- Skin rarity added to all skins.
- Survivor skin rarity changed from Uncommon to Rare.
- New skins: Holiday, Cookie
- 14 February 2023 - v1.6.2
- New skin: Frost Hunter
- 14 April 2023 - v1.7.1
- New skin: Plushie
- 12 May 2023 - v1.7.3
- New skin: Ducky
- 28 October 2023 - v1.9.0
- New skins: Skull Trooper, Masquerade
- 21 December 2023 - v1.11.0
- New skins: Phantom, Valhalla
- 1 April 2024 - v1.17.0b
- New skin: Toilet
- Template:Bug Toilet skin cannot be equipped in the intermission lobby.
- Template:Bug Toilet skin breaks the tower icon and stats in the tower hotbar.
- 1 April 2024 - v1.17.2
- New skin: Toilet
- Template:Bugfix Toilet skin now can be equipped in the intermission lobby.
- Template:Bugfix Toilet skin no longer breaks the tower icon in the tower hotbar during matches.
- 23 May 2024 - v1.23.0
- New skin: Guest
- 21 June 2024 - v1.25.0
- Template:Bug Damage is no longer boosted by Damage Buffs.
- 2 August 2024 - v1.27.0
- New skin: Fallen
- Template:Bugfix Damage is now boosted by Damage Buffs.
- 11 September 2024 - v1.31.0
- Statistical changes:
- Base
- Level 1
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from 1.225 to Template:Tooltip.
- Range decreased from +2 to +0.
- Level 2
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +1 to +4.
- Firerate changed from Template:Tooltip to 1.025.
- Level 3
- Damage increased from +6 to +7.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Range increased from +0 to +2.5.
- Lead detection added.
- Level 4
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Range decreased from +2 to +0.
- Statistical changes:
- 18 September 2024 - v1.32.0
- Template:Bug Level 1 description does not state that damage is increased by 1.
- 25 September 2024 - v1.33.0
- Template:Bugfix Level 1 description now states that the Golden Scout's damage is increased.
- 23 October 2024 - v1.37.0
- New skin: King of Rock
- 13 November 2024 - v1.41.0
- New skin: Haz3mn
- 26 March 2025 - v1.58.0
- Statistical changes:
- Base
- Level 1
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from Template:Tooltip to 1.025.
- Level 2
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage decreased from +4 to +2.
- Firerate changed from 1.025 to Template:Tooltip.
- Level 3
- Damage decreased from +7 to +6.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Range decreased from +2.5 to +2.
- Level 4
- Damage decreased from +5 to +4.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Statistical changes:
- 9 April 2025 - v1.60.0
- Offense role added.
- 9 July 2025 - v1.70.0
- New skin: Shark
- 4 October 2025 - v1.76.2b
- New skin: Banned
- 18 October 2025 - v1.77.0
- Statistical changes:
- Base
- Level 1
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage decreased from +1 to +0.
- Firerate changed from 1.025 to Template:Tooltip.
- Range increased from +0 to +1.
- Hidden detection added, moved from Level 2.
- Level 2
- Level 3
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +6 to +35.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Range increased from +2.5 to +3.
- Level 4
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +5 to +10.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Statistical changes:
- 25 October 2025 - v1.78.0
- Placement limit of 16 added.
- Template:Bug Despite what the update log says, this change did not actually happen.
- Placement limit of 16 added.
- 26 October 2025 - v1.78.1
- Template:Bugfix Now has a placement limit of 16.
- 20 December 2025 - v1.83.0a
- New skin: Penguin
- 28 January 2026 - v1.84.0
- Placement limit removed.
- Statistical changes:
- Level 2
- Level 3
- Level 4
- 11 March 2026 - v1.86.0
- Statistical changes:
- Level 2
- No longer gives lead detection, moved to Level 3.
- Level 3
- Now gives lead detection.
- Level 2
- Statistical changes:
- 5 June 2026 - v2.0.0
- Firerate decreased due to the Firerate Bug being fixed.
- Statistical changes:
- Base
- Firerate decreased from 0.825 to 0.8.
- Level 1
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Hidden detection removed, moved to Level 2.
- Level 2
- Level 3
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage decreased from +30 to +29.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Range decreased from +3 to +2.5.
- Level 4
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Name changed from Double Tap to Twin Sovereigns.
- Base
- 19 June 2026 - v2.1.0
- 7 August 2026 - v2.5.0
- Statistical changes:
- Base
- Firerate decreased from 0.8 to 0.75.
- Level 1
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 3
- Level 4
- Base
- Statistical changes:
Notes
[edit]- ↑ Can be obtained by using a code you got for purchasing a Scout Plush.
- ↑ Was a limited time skin obtainable between the 1st of April 2024 and 7th of April 2024.
- ↑ On Classic Castle, this skin is automatically equipped.
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| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
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