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To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.

Hardcore Rework Update (5 June 2026) – Present

Base Statistics

Pursuit
Cost: Coin15,000[1] • Advanced • Offense
Cost
Cash$5,000
Placement Footprint
Average (1.5)
Sell Price
Cash$1,666
Placement Type
Ground (Air-based)
Damage
Damage7
Damage Method
Single
Splash (Level 3+)
Firerate
Firerate0.225
Hidden Detection
Hidden DetectionLevel 4B
Range
Range7
Lead Detection
Lead DetectionLevel 3+ (Splash only)
Placement Limit
Placement Limit6
Flying Detection
Flying DetectionLevel 0+
Ammo
Ammo50
Reload Time
Reload Time3.5
Patrol Range
Patrol Range14
Speed
Speed45
Pursuit
Cost: Coin15,000[1] • Advanced • Offense
Cost
Cash$2,500
Placement Footprint
Average (1.5)
Sell Price
Cash$833
Placement Type
Ground (Air-based)
Damage
Damage6
Damage Method
Single
Splash (Level 3+)
Firerate
Firerate0.275
Hidden Detection
Hidden DetectionLevel 4B
Range
Range7
Lead Detection
Lead DetectionLevel 1+
Placement Limit
Placement Limit5
Flying Detection
Flying DetectionLevel 0+
Ammo
Ammo35
Reload Time
Reload Time4
Patrol Range
Patrol Range14
Speed
Speed25

Upgrades

AP Rounds
Level 1 • Cost: Cash$1,750

+3 Damage Damage


Sell Price changes to Cash$2,250

Enhanced Radar
Level 2 • Cost: Cash$3,000

+1 Range Range

0.225 > 0.175 Firerate Firerate

+2 Patrol Range Patrol Range

+25 Ammo Ammo

3.5 > 3 Reload Time Reload Time


Sell Price changes to Cash$3,250

Air to Ground Missiles
Level 3 • Cost: Cash$4,750

+2 Damage Damage

•30 Missile Damage Damage

•4 Explosion Range Explosion Range

•4 Missile Cooldown Missile Cooldown

•2 Missiles

•0.5 Burst Time Burst Time

•20 Missile Speed


Sell Price changes to Cash$4,833

Sky Shredder
Level 4 • Cost: Cash$15,000

+6 Damage Damage

0.175 > 0.15 Firerate Firerate

+3 Range Range

+125 Ammo Ammo

+5 Missile Damage Damage

+2 Missiles


Sell Price changes to Cash$9,833

Leviathan
Level 5 • Cost: Cash$47,500

+28 Damage Damage

+2 Patrol Range Patrol Range


Sell Price changes to Cash$25,666

Demolition Gunship
Level 4 • Cost: Cash$9,500

+2 Range Range

+4 Patrol Range Patrol Range

+Hidden Detection Hidden Detection

+5 Missile Damage Damage

4 > 7.5 Explosion Range Explosion Range

+4 Missiles

0.5 > 0.25 Burst Time Burst Time


Sell Price changes to Cash$8,000

Demolition Gunship
Level 5 • Cost: Cash$13,500

+2 Range Range

+2 Patrol Range Patrol Range

+25 Missile Damage Damage

7.5 > 8.5 Explosion Range Explosion Range

+2 Missiles

0.25 > 0.15 Burst Time Burst Time


Sell Price changes to Cash$12,500

.50 Caliber
Level 1 • Cost: Cash$750

+1 Range Range

+1 Damage Damage

25 > 16 Speed Speed

+Lead Detection Lead Detection


Sell Price changes to Cash$1,083

Enhanced Radar
Level 2 • Cost: Cash$1,500

+1.5 Range Range

+3 Damage Damage

16 > 25 Speed Speed

+2 Patrol Range Patrol Range


Sell Price changes to Cash$1,583

Air to Ground Missiles
Level 3 • Cost: Cash$3,500

+1 Range Range

0.25 > 0.2 Firerate Firerate

+40 Ammo Ammo

4 > 3.5 Reload Time Reload Time

•32 Missile Damage Damage

•3 Explosion Range Explosion Range

•7 Missile Cooldown Missile Cooldown

•2 Missiles

•0.5 Burst Time Burst Time

•20 Missile Speed


Sell Price changes to Cash$2,750

Tri-Barrel Minigun
Level 4 • Cost: Cash$12,500

+0.5 Range Range

+2 Damage Damage

0.2 > 0.1 Firerate Firerate

+2.5 Patrol Range Patrol Range

+75 Ammo Ammo

3.5 > 3 Reload Time Reload Time

•1.5 Rev Time Rev Time

+3 Missile Damage Damage

7 > 6 Missile Cooldown Missile Cooldown

+2 Missiles


Sell Price changes to Cash$9,016

Sky Shredder
Level 5 • Cost: Cash$30,000

+1 Range Range

+14 Damage Damage

0.1 > 0.085 Firerate Firerate

+2.5 Patrol Range Patrol Range

+50 Ammo Ammo

3 > 2.5 Reload Time Reload Time

3 > 4 Explosion Range Explosion Range

0.5 > 0.25 Burst Time Burst Time


Sell Price changes to Cash$16,916

Upgraded Payload
Level 4 • Cost: Cash$7,500

+0.5 Range Range

+1.5 Patrol Range Patrol Range

+Hidden Detection Hidden Detection

-7 Missile Damage Damage

3 > 6 Explosion Range Explosion Range

7 > 3 Missile Cooldown Missile Cooldown

+4 Missiles

0.5 > 0.25 Burst Time Burst Time


Sell Price changes to Cash$5,250

Demolition Gunship
Level 5 • Cost: Cash$22,500

+1 Range Range

+2 Damage Damage

+2 Patrol Range Patrol Range

3.5 > 2.25 Reload Time Reload Time

+35 Missile Damage Damage

+2 Missiles

0.25 > 0.15 Burst Time Burst Time


Sell Price changes to Cash$12,750

Statistics

Neutral Stats
Level Cost Total Cost Damage Splash Damage Missile Count Ammo Firerate Missile Cooldown Burst Time Reload Time Range Patrol Range Explosion Range Speed Missile Speed Gun DPS[2] Missile DPS[3] Total DPS Cost Efficiency
0 Cash$5,000 Cash$5,000 7 N/A N/A 50 0.225 N/A N/A 3.5 7 14 N/A 45 N/A 23.73 N/A 23.73 Cash$210.7
1 Cash$1,750 Cash$6,750 10 N/A N/A 50 0.225 N/A N/A 3.5 7 14 N/A 45 N/A 33.9 N/A 33.9 Cash$199.12
2 Cash$3,000 Cash$9,750 10 N/A N/A 75 0.175 N/A N/A 3 8 16 N/A 45 N/A 46.51 N/A 46.51 Cash$209.63
3 Cash$4,750 Cash$14,500 12 30 2 75 0.175 4 0.5 3 8 16 4 45 20 55.81 12 67.81 Cash$213.83
Top Path Stats
Level Cost Total Cost Damage Splash Damage Missile Count Ammo Firerate Missile Cooldown Burst Time Reload Time Range Patrol Range Explosion Range Speed Missile Speed Gun DPS[2] Missile DPS[3] Total DPS Cost Efficiency
4 Cash$15,000 Cash$29,500 18 35 4 200 0.15 4 0.5 3 11 16 3 60 20 109.09 23.33 132.42 Cash$222.78
5 Cash$47,500 Cash$77,000 46 35 4 200 0.15 4 0.5 3 11 18 4 60 20 278.79 23.33 302.12 Cash$254.87
Bottom Path Stats
Level Cost Total Cost Damage Splash Damage Missile Count Ammo Firerate Missile Cooldown Burst Time Reload Time Range Patrol Range Explosion Range Speed Missile Speed Gun DPS[2] Missile DPS[3] Total DPS Cost Efficiency
4 Cash$9,500 Cash$24,000 10 35 6 75 0.175 4 0.25 3 10 20 7.5 45 20 46.51 38.18 84.69 Cash$283.39
5 Cash$13,500 Cash$37,500 10 60 8 75 0.175 4 0.15 3 12 22 8.5 45 20 46.51 92.31 138.82 Cash$270.13
Neutral Stats
Level Cost Total Cost Damage Splash Damage Missile Count Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed Gun DPS[4] Missile DPS[3] Total DPS Cost Efficiency
0 Cash$2,500 Cash$2,500 6 N/A N/A 35 0.25 N/A N/A 4 N/A 7 14 N/A 30 N/A 16.47 N/A 16.47 Cash$151.79
1 Cash$750 Cash$3,250 7 N/A N/A 35 0.25 N/A N/A 4 N/A 8 14 N/A 16 N/A 19.22 N/A 19.22 Cash$169.09
2 Cash$1,500 Cash$4,750 10 N/A N/A 35 0.25 N/A N/A 4 N/A 9.5 16 N/A 25 N/A 27.45 N/A 27.45 Cash$173.04
3 Cash$3,500 Cash$8,250 10 32 2 75 0.2 7 0.5 3.5 N/A 10.5 16 3 25 20 40.54 8 48.54 Cash$169.96
Top Path Stats
Level Cost Total Cost Damage Splash Damage Missile Count Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed Gun DPS[4] Missile DPS[3] Total DPS Cost Efficiency
4 Cash$12,500 Cash$20,750 12 35 4 150 0.1 6 0.5 3 1.5 11 18.5 3 25 20 92.31 17.5 109.81 Cash$188.96
5 Cash$30,000 Cash$50,750 26 35 4 200 0.085 6 0.25 2.5 1.5 12 21 4 25 20 247.62 20 267.62 Cash$189.63
Bottom Path Stats
Level Cost Total Cost Damage Splash Damage Missile Count Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed Gun DPS[4] Missile DPS[3] Total DPS Cost Efficiency
4 Cash$7,500 Cash$15,750 10 25 6 75 0.2 3 0.25 3.5 N/A 11 17.5 6 25 20 40.54 33.33 73.87 Cash$213.21
5 Cash$22,500 Cash$38,250 12 60 8 75 0.2 3 0.15 2.25 N/A 12 19.5 6 25 20 52.17 114.29 166.46 Cash$229.78

St. Patrick's Day 2026 Update (11 March 2026) – Hardcore Rework Update (5 June 2026)

Base Statistics

Pursuit
Cost: Coin15,000[1] • Advanced • Offense
Cost
Cash$5,000
Placement Footprint
Average (1.5)
Sell Price
Cash$1,666
Placement Type
Ground (Air-based)
Damage
Damage7
Damage Method
Single
Splash (Level 3+)
Firerate
Firerate0.225
Hidden Detection
Hidden DetectionLevel 4B
Range
Range6
Lead Detection
Lead DetectionLevel 3+ (Splash only)
Placement Limit
Placement Limit6
Flying Detection
Flying DetectionLevel 0+
Ammo
Ammo50
Reload Time
Reload Time3.5
Patrol Range
Patrol Range14
Speed
Speed35
Pursuit
Cost: Coin15,000[1] • Advanced • Offense
Cost
Cash$2,500
Placement Footprint
Average (1.5)
Sell Price
Cash$833
Placement Type
Ground (Air-based)
Damage
Damage6
Damage Method
Single
Splash (Level 3+)
Firerate
Firerate0.275
Hidden Detection
Hidden DetectionLevel 4B
Range
Range7
Lead Detection
Lead DetectionLevel 1+
Placement Limit
Placement Limit5
Flying Detection
Flying DetectionLevel 0+
Ammo
Ammo35
Reload Time
Reload Time4
Patrol Range
Patrol Range14
Speed
Speed25

Upgrades

AP Rounds
Level 1 • Cost: Cash$1,750

+3 Damage Damage


Sell Price changes to Cash$2,250

Enhanced Radar
Level 2 • Cost: Cash$3,000

+1 Range Range

0.225 > 0.175 Firerate Firerate

+2 Patrol Range Patrol Range

+15 Ammo Ammo

3.5 > 3 Reload Time Reload Time


Sell Price changes to Cash$3,250

Air to Ground Missiles
Level 3 • Cost: Cash$5,000

•45 Missile Damage Damage

•4 Explosion Range Explosion Range

•4 Missile Cooldown Missile Cooldown

•2 Missiles

•0.5 Burst Time Burst Time

•20 Missile Speed


Sell Price changes to Cash$4,916

Sky Shredder
Level 4 • Cost: Cash$18,000

+14 Damage Damage

0.175 > 0.15 Firerate Firerate

-6 Patrol Range Patrol Range

+10 Ammo Ammo

4 > 8 Missile Cooldown Missile Cooldown

+2 Missiles


Sell Price changes to Cash$10,916

Leviathan
Level 5 • Cost: Cash$45,000

+26 Damage Damage

0.15 > 0.117 Firerate Firerate


Sell Price changes to Cash$25,916

Modified Payload
Level 4 • Cost: Cash$8,500

+3 Range Range

+2 Patrol Range Patrol Range

35 > 45 Speed Speed

+Hidden Detection Hidden Detection

4 > 7.5 Explosion Range Explosion Range

+4 Missiles

0.5 > 0.25 Burst Time Burst Time


Sell Price changes to Cash$7,750

Demolition Gunship
Level 5 • Cost: Cash$15,000

+2 Range Range

+2 Patrol Range Patrol Range

+15 Missile Damage Damage

+2 Missiles

0.25 > 0.15 Burst Time Burst Time


Sell Price changes to Cash$16,516

.50 Caliber
Level 1 • Cost: Cash$750

+1 Range Range

+2 Damage Damage

25 > 16 Speed Speed

+Lead Detection Lead Detection


Sell Price changes to Cash$1,083

Enhanced Radar
Level 2 • Cost: Cash$1,500

+1.5 Range Range

+2 Damage Damage

16 > 25 Speed Speed

+2 Patrol Range Patrol Range


Sell Price changes to Cash$1,583

Air to Ground Missiles
Level 3 • Cost: Cash$3,500

+1 Range Range

0.275 > 0.225 Firerate Firerate

+40 Ammo Ammo

4 > 3.5 Reload Time Reload Time

•35 Missile Damage Damage

•3 Explosion Range Explosion Range

•7 Missile Cooldown Missile Cooldown

•2 Missiles

•0.5 Burst Time Burst Time

•20 Missile Speed


Sell Price changes to Cash$2,750

Tri-Barrel Minigun
Level 4 • Cost: Cash$12,500

+0.5 Range Range

+2 Damage Damage

0.225 > 0.125 Firerate Firerate

+2.5 Patrol Range Patrol Range

+75 Ammo Ammo

3.5 > 3 Reload Time Reload Time

•1.5 Rev Time Rev Time

7 > 6 Missile Cooldown Missile Cooldown

+2 Missiles


Sell Price changes to Cash$9,016

Sky Shredder
Level 5 • Cost: Cash$30,000

+1 Range Range

+14 Damage Damage

0.125 > 0.117 Firerate Firerate

+2.5 Patrol Range Patrol Range

+50 Ammo Ammo

3 > 2.5 Reload Time Reload Time

3 > 4 Explosion Range Explosion Range

0.5 > 0.25 Burst Time Burst Time


Sell Price changes to Cash$16,916

Upgraded Payload
Level 4 • Cost: Cash$7,500

+0.5 Range Range

+1.5 Patrol Range Patrol Range

+Hidden Detection Hidden Detection

-10 Missile Damage Damage

3 > 6 Explosion Range Explosion Range

7 > 3 Missile Cooldown Missile Cooldown

+4 Missiles

0.5 > 0.25 Burst Time Burst Time


Sell Price changes to Cash$5,250

Demolition Gunship
Level 5 • Cost: Cash$22,500

+1 Range Range

+2 Damage Damage

+2 Patrol Range Patrol Range

3.5 > 2.25 Reload Time Reload Time

+35 Missile Damage Damage

+2 Missiles

0.25 > 0.15 Burst Time Burst Time


Sell Price changes to Cash$12,750


Statistics

Neutral Stats
Level Total Price Normal Damage Splash Damage[5] Ammo Firerate Missile Cooldown Burst Time Reload Time Range Patrol Range Explosion Range Speed Missile Speed DPS[6] Cost Efficiency
0 Cash$5,000 7 N/A 50 0.225 N/A N/A 3.5 6 14 N/A 35 N/A 23.73 Cash$210.71
1 Cash$6,750 10 N/A 50 0.225 N/A N/A 3.5 6 14 N/A 35 N/A 33.9 Cash$199.13
2 Cash$9,750 10 N/A 65 0.175 N/A N/A 3 7 16 N/A 35 N/A 45.22 Cash$215.63
3 Cash$14,750 10 45x2 65 0.175 4 0.5 3 7 16 4 35 20 63.22[7] Cash$233.31
Top Path Stats
Level Total Price Normal Damage Splash Damage[5] Ammo Firerate Missile Cooldown Burst Time Reload Time Range Patrol Range Explosion Range Speed Missile Speed DPS[8] Cost Efficiency
4 Cash$32,750 24 45x4 75 0.15 8 0.5 3 7 10 3 35 20 144.32[9] Cash$226.93
5 Cash$77,750 50 45x4 75 0.117 8 0.5 3 7 10 4 35 20 336.47[10] Cash$231.08
Bottom Path Stats
Level Total Price Normal Damage Splash Damage[5] Ammo Firerate Missile Cooldown Burst Time Reload Time Range Patrol Range Explosion Range Speed Missile Speed DPS[8] Cost Efficiency
4 Cash$23,250 10 45x6 65 0.175 4 0.25 3 10 18 7.5 45 20 94.31[11] Cash$246.53
5 Cash$38,250 10 60x8 65 0.175 4 0.15 3 12 20 7.5 45 20 137.53[12] Cash$278.12
Neutral Stats
Level Total Price Normal Damage Splash Damage[5] Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed DPS[8] Cost Efficiency
0 Cash$2,500 6 N/A 35 0.275 N/A N/A 4 N/A 7 14 N/A 30 N/A 15.41 Cash$162.2
1 Cash$3,250 8 N/A 35 0.275 N/A N/A 4 N/A 8 14 N/A 16 N/A 20.55 Cash$158.15
2 Cash$4,750 10 N/A 35 0.275 N/A N/A 4 N/A 9.5 16 N/A 25 N/A 25.69 Cash$184.91
3 Cash$8,250 10 35x2 75 0.225 7 0.5 3.5 N/A 10.5 16 3 25 20 45.56[13] Cash$181.08
Top Path Stats
Level Total Price Normal Damage Splash Damage[5] Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed DPS[8] Cost Efficiency
4 Cash$20,750 12 35x4 150 0.125 6 0.5 3 1.5 11 18.5 3 25 20 94.92[14] Cash$218.61
5 Cash$50,750 26 35x4 200 0.117 6 0.25 2.5 1.5 12 21 4 25 20 209.78[15] Cash$241.92
Bottom Path Stats
Level Total Price Normal Damage Splash Damage[5] Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed DPS[8] Cost Efficiency
4 Cash$15,750 10 25x6 75 0.225 3 0.25 3.5 N/A 11 17.5 6 25 20 70.14[16] Cash$224.55
5 Cash$38,250 12 60x8 75 0.208 3 0.15 2.25 N/A 12 19.5 6 25 20 161.34[17] Cash$237.08

Shock And Awe Update (28 January 2026) – St. Patrick's Day 2026 Update (11 March 2026)

Base Statistics

Pursuit
Cost: Coin15,000[1] • Advanced • Offense
Cost
Cash$5,000
Placement Footprint
Average (1.5)
Sell Price
Cash$1,666
Placement Type
Ground (Air-based)
Damage
Damage7
Damage Method
Single
Splash (Level 3+)
Firerate
Firerate0.225
Hidden Detection
Hidden DetectionLevel 4B
Range
Range6
Lead Detection
Lead DetectionLevel 1+
Placement Limit
Placement Limit6
Flying Detection
Flying DetectionLevel 0+
Ammo
Ammo50
Reload Time
Reload Time3.5
Patrol Range
Patrol Range14
Speed
Speed35
Pursuit
Cost: Coin15,000[1] • Advanced • Offense
Cost
Cash$2,500
Placement Footprint
Average (1.5)
Sell Price
Cash$833
Placement Type
Ground (Air-based)
Damage
Damage6
Damage Method
Single
Splash (Level 3+)
Firerate
Firerate0.258
Hidden Detection
Hidden DetectionLevel 4B
Range
Range7
Lead Detection
Lead DetectionLevel 1+
Placement Limit
Placement Limit5
Flying Detection
Flying DetectionLevel 0+
Ammo
Ammo35
Reload Time
Reload Time4
Patrol Range
Patrol Range14
Speed
Speed25

Upgrades

AP Round
Level 1 • Cost: Cash$1,750

+3 Damage Damage

+Lead Detection Lead Detection


Sell Price changes to Cash$2,250

Enhanced Radar
Level 2 • Cost: Cash$3,000

+1 Range Range

0.225 > 0.175 Firerate Firerate

+2 Patrol Range Patrol Range

+15 Ammo Ammo

3.5 > 3 Reload Time Reload Time


Sell Price changes to Cash$3,250

Air to Ground Missiles
Level 3 • Cost: Cash$5,000

•45 Missile Damage Damage

•4 Explosion Range Explosion Range

•4 Missile Cooldown Missile Cooldown

•2 Missiles

•0.5 Burst Time Burst Time

•20 Missile Speed


Sell Price changes to Cash$3,683

Sky Shredder
Level 4 • Cost: Cash$18,000

+14 Damage Damage

0.175 > 0.15 Firerate Firerate

-6 Patrol Range Patrol Range

+10 Ammo Ammo

4 > 8 Missile Cooldown Missile Cooldown

+2 Missiles


Sell Price changes to Cash$10,916

Leviathan
Level 5 • Cost: Cash$45,000

+26 Damage Damage

0.128 > 0.093 Firerate Firerate


Sell Price changes to Cash$25,916

Modified Payload
Level 4 • Cost: Cash$8,500

+3 Range Range

+2 Patrol Range Patrol Range

35 > 45 Speed Speed

+Hidden Detection Hidden Detection

4 > 7.5 Explosion Range Explosion Range

+4 Missiles

0.5 > 0.25 Burst Time Burst Time


Sell Price changes to Cash$7,750

Demolition Gunship
Level 5 • Cost: Cash$15,000

+2 Range Range

+2 Patrol Range Patrol Range

+15 Missile Damage Damage

+2 Missiles

0.25 > 0.15 Burst Time Burst Time


Sell Price changes to Cash$16,516

.50 Caliber
Level 1 • Cost: Cash$750

+1 Range Range

+2 Damage Damage

25 > 16 Speed Speed

+Lead Detection Lead Detection


Sell Price changes to Cash$1,083

Enhanced Radar
Level 2 • Cost: Cash$1,500

+1.5 Range Range

+2 Damage Damage

16 > 25 Speed Speed

+2 Patrol Range Patrol Range


Sell Price changes to Cash$1,583

Air to Ground Missiles
Level 3 • Cost: Cash$3,500

+1 Range Range

0.275 > 0.225 Firerate Firerate

+40 Ammo Ammo

4 > 3.5 Reload Time Reload Time

•35 Missile Damage Damage

•3 Explosion Range Explosion Range

•7 Missile Cooldown Missile Cooldown

•2 Missiles

•0.5 Burst Time Burst Time

•20 Missile Speed


Sell Price changes to Cash$2,750

Tri-Barrel Minigun
Level 4 • Cost: Cash$12,500

+0.5 Range Range

+2 Damage Damage

0.225 > 0.125 Firerate Firerate

+2.5 Patrol Range Patrol Range

+75 Ammo Ammo

3.5 > 3 Reload Time Reload Time

•1.5 Rev Time Rev Time

7 > 6 Missile Cooldown Missile Cooldown

+2 Missiles


Sell Price changes to Cash$9,016

Sky Shredder
Level 5 • Cost: Cash$30,000

+1 Range Range

+14 Damage Damage

0.125 > 0.117 Firerate Firerate

+2.5 Patrol Range Patrol Range

+50 Ammo Ammo

3 > 2.5 Reload Time Reload Time

3 > 4 Explosion Range Explosion Range

0.5 > 0.25 Burst Time Burst Time


Sell Price changes to Cash$16,916

Upgraded Payload
Level 4 • Cost: Cash$7,500

+0.5 Range Range

+1.5 Patrol Range Patrol Range

+Hidden Detection Hidden Detection

-10 Missile Damage Damage

3 > 6 Explosion Range Explosion Range

7 > 3 Missile Cooldown Missile Cooldown

+4 Missiles

0.5 > 0.25 Burst Time Burst Time


Sell Price changes to Cash$5,250

Demolition Gunship
Level 5 • Cost: Cash$22,500

+1 Range Range

+2 Damage Damage

+2 Patrol Range Patrol Range

3.5 > 2.25 Reload Time Reload Time

+35 Missile Damage Damage

+2 Missiles

0.25 > 0.15 Burst Time Burst Time


Sell Price changes to Cash$12,750


Statistics

Neutral Stats
Level Total Price Normal Damage Splash Damage[5] Ammo Firerate Missile Cooldown Burst Time Reload Time Range Patrol Range Explosion Range Speed Missile Speed DPS[6] Cost Efficiency
0 Cash$5,000 7 N/A 50 0.225 N/A N/A 3.5 6 14 N/A 35 N/A 23.73 Cash$210.71
1 Cash$6,750 10 N/A 50 0.225 N/A N/A 3.5 6 14 N/A 35 N/A 33.9 Cash$199.13
2 Cash$9,750 10 N/A 65 0.175 N/A N/A 3 7 16 N/A 35 N/A 45.22 Cash$215.63
3 Cash$14,750 10 45x2 65 0.175 4 0.5 3 7 16 4 35 20 63.22[7] Cash$233.31
Top Path Stats
Level Total Price Normal Damage Splash Damage[5] Ammo Firerate Missile Cooldown Burst Time Reload Time Range Patrol Range Explosion Range Speed Missile Speed DPS[8] Cost Efficiency
4 Cash$32,750 24 45x4 75 0.15 8 0.5 3 7 10 3 35 20 144.32[9] Cash$226.93
5 Cash$77,750 50 45x4 75 0.117 8 0.5 3 7 10 4 35 20 336.47[10] Cash$231.08
Bottom Path Stats
Level Total Price Normal Damage Splash Damage[5] Ammo Firerate Missile Cooldown Burst Time Reload Time Range Patrol Range Explosion Range Speed Missile Speed DPS[8] Cost Efficiency
4 Cash$18,250 10 45x6 65 0.175 4 0.25 3 10 18 7.5 45 20 94.31[11] Cash$246.53
5 Cash$38,250 10 60x8 65 0.175 4 0.15 3 12 20 7.5 45 20 137.53[12] Cash$278.12
Neutral Stats
Level Total Price Normal Damage Splash Damage[5] Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed DPS[8] Cost Efficiency
0 Cash$2,500 6 N/A 35 0.275 N/A N/A 4 N/A 7 14 N/A 30 N/A 15.41 Cash$162.2
1 Cash$3,250 8 N/A 35 0.275 N/A N/A 4 N/A 8 14 N/A 16 N/A 20.55 Cash$158.15
2 Cash$4,750 10 N/A 35 0.275 N/A N/A 4 N/A 9.5 16 N/A 25 N/A 25.69 Cash$184.91
3 Cash$8,250 10 35x2 75 0.225 7 0.5 3.5 N/A 10.5 16 3 25 20 45.56[13] Cash$181.08
Top Path Stats
Level Total Price Normal Damage Splash Damage[5] Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed DPS[8] Cost Efficiency
4 Cash$20,750 12 35x4 150 0.125 6 0.5 3 1.5 11 18.5 3 25 20 94.92[14] Cash$218.61
5 Cash$50,750 26 35x4 200 0.117 6 0.25 2.5 1.5 12 21 4 25 20 209.78[15] Cash$241.92
Bottom Path Stats
Level Total Price Normal Damage Splash Damage[5] Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed DPS[8] Cost Efficiency
4 Cash$15,750 10 25x6 75 0.225 3 0.25 3.5 N/A 11 17.5 6 25 20 70.14[16] Cash$224.55
5 Cash$38,250 12 60x8 75 0.225 3 0.15 2.25 N/A 12 19.5 6 25 20 161.34[17] Cash$237.08

Assassin Update (6 August 2025) – Shock And Awe Update (28 January 2026)

Base Statistics

Pursuit
Cost: Coin15,000[1] • Advanced • Offense
Cost
Cash$3,000
Placement Footprint
Average (1.5)
Sell Price
Cash$1,000
Placement Type
Ground (Air-based)
Damage
Damage6
Damage Method
Single
Splash (Level 3+)
Firerate
Firerate0.275
Hidden Detection
Hidden DetectionLevel 4B
Range
Range7
Lead Detection
Lead DetectionLevel 1+
Placement Limit
Placement Limit5
Flying Detection
Flying DetectionLevel 0+
Ammo
Ammo35
Reload Time
Reload Time4
Patrol Range
Patrol Range14
Speed
Speed25
Pursuit
Cost: Coin15,000[1] • Advanced • Offense
Cost
Cash$2,500
Placement Footprint
Average (1.5)
Sell Price
Cash$833
Placement Type
Ground (Air-based)
Damage
Damage6
Damage Method
Single
Splash (Level 3+)
Firerate
Firerate0.275
Hidden Detection
Hidden DetectionLevel 4B
Range
Range7
Lead Detection
Lead DetectionLevel 1+
Placement Limit
Placement Limit5
Flying Detection
Flying DetectionLevel 0+
Ammo
Ammo35
Reload Time
Reload Time4
Patrol Range
Patrol Range14
Speed
Speed25

Upgrades

.50 Caliber
Level 1 • Cost: Cash$1,200

+2 Damage Damage

+1 Range Range

30 > 16 Speed Speed

+Lead Detection Lead Detection


Sell Price changes to Cash$1,400

Enhanced Radar
Level 2 • Cost: Cash$1,850

+1.5 Range Range

+2 Damage Damage

16 > 25 Speed Speed

+2 Patrol Range Patrol Range


Sell Price changes to Cash$2,016

Air to Ground Missiles
Level 3 • Cost: Cash$5,000

+1 Range Range

0.275 > 0.225 Firerate Firerate

+40 Ammo Ammo

4 > 3.5 Reload Time Reload Time

•35 Missile Damage Damage

•3 Explosion Range Explosion Range

•7 Missile Cooldown Missile Cooldown

•2 Missiles

•0.5 Burst Time Burst Time

•20 Missile Speed


Sell Price changes to Cash$3,683

Tri-Barrel Minigun
Level 4 • Cost: Cash$16,000

+0.5 Range Range

+2 Damage Damage

0.225 > 0.125 Firerate Firerate

+2.5 Patrol Range Patrol Range

+75 Ammo Ammo

3.5 > 3 Reload Time Reload Time

•1.5 Rev Time Rev Time

7 > 6 Missile Cooldown Missile Cooldown

+2 Missiles


Sell Price changes to Cash$9,016

Sky Shredder
Level 5 • Cost: Cash$42,500

+1 Range Range

+14 Damage Damage

0.125 > 0.117 Firerate Firerate

+2.5 Patrol Range Patrol Range

+50 Ammo Ammo

3 > 2.5 Reload Time Reload Time

3 > 4 Explosion Range Explosion Range

0.5 > 0.25 Burst Time Burst Time


Sell Price changes to Cash$23,183

Upgraded Payload
Level 4 • Cost: Cash$10,000

+0.5 Range Range

+1.5 Patrol Range Patrol Range

+Hidden Detection Hidden Detection

-10 Missile Damage Damage

3 > 6 Explosion Range Explosion Range

7 > 3 Missile Cooldown Missile Cooldown

+4 Missiles

0.5 > 0.25 Burst Time Burst Time


Sell Price changes to Cash$7,016

Demolition Gunship
Level 5 • Cost: Cash$28,500

+1 Range Range

+2 Damage Damage

+2 Patrol Range Patrol Range

3.5 > 2.25 Reload Time Reload Time

+35 Missile Damage Damage

+2 Missiles

0.25 > 0.15 Burst Time Burst Time


Sell Price changes to Cash$16,516

.50 Caliber
Level 1 • Cost: Cash$750

+1 Range Range

+2 Damage Damage

25 > 16 Speed Speed

+Lead Detection Lead Detection


Sell Price changes to Cash$1,083

Enhanced Radar
Level 2 • Cost: Cash$1,500

+1.5 Range Range

+2 Damage Damage

16 > 25 Speed Speed

+2 Patrol Range Patrol Range


Sell Price changes to Cash$1,583

Air to Ground Missiles
Level 3 • Cost: Cash$3,500

+1 Range Range

0.275 > 0.225 Firerate Firerate

+40 Ammo Ammo

4 > 3.5 Reload Time Reload Time

•35 Missile Damage Damage

•3 Explosion Range Explosion Range

•7 Missile Cooldown Missile Cooldown

•2 Missiles

•0.5 Burst Time Burst Time

•20 Missile Speed


Sell Price changes to Cash$2,750

Tri-Barrel Minigun
Level 4 • Cost: Cash$12,500

+0.5 Range Range

+2 Damage Damage

0.225 > 0.125 Firerate Firerate

+2.5 Patrol Range Patrol Range

+75 Ammo Ammo

3.5 > 3 Reload Time Reload Time

•1.5 Rev Time Rev Time

7 > 6 Missile Cooldown Missile Cooldown

+2 Missiles


Sell Price changes to Cash$9,016

Sky Shredder
Level 5 • Cost: Cash$30,000

+1 Range Range

+14 Damage Damage

0.125 > 0.117 Firerate Firerate

+2.5 Patrol Range Patrol Range

+50 Ammo Ammo

3 > 2.5 Reload Time Reload Time

3 > 4 Explosion Range Explosion Range

0.5 > 0.25 Burst Time Burst Time


Sell Price changes to Cash$16,916

Upgraded Payload
Level 4 • Cost: Cash$7,500

+0.5 Range Range

+1.5 Patrol Range Patrol Range

+Hidden Detection Hidden Detection

-10 Missile Damage Damage

3 > 6 Explosion Range Explosion Range

7 > 3 Missile Cooldown Missile Cooldown

+4 Missiles

0.5 > 0.25 Burst Time Burst Time


Sell Price changes to Cash$5,250

Demolition Gunship
Level 5 • Cost: Cash$22,500

+1 Range Range

+2 Damage Damage

+2 Patrol Range Patrol Range

3.5 > 2.25 Reload Time Reload Time

+35 Missile Damage Damage

+2 Missiles

0.25 > 0.15 Burst Time Burst Time


Sell Price changes to Cash$12,750

Statistics

Neutral Stats
Level Total Price Normal Damage Splash Damage[5] Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed DPS[18] Cost Efficiency
0 Cash$3,000 6 N/A 35 0.275 N/A N/A 4 N/A 7 14 N/A 30 N/A 15.41 Cash$194.64
1 Cash$4,200 8 N/A 35 0.275 N/A N/A 4 N/A 8 14 N/A 16 N/A 20.55 Cash$204.38
2 Cash$6,050 10 N/A 35 0.275 N/A N/A 4 N/A 9.5 16 N/A 25 N/A 25.69 Cash$235.52
3 Cash$11,050 10 35x2 75 0.225 7 0.5 3.5 N/A 9.5 16 3 25 20 45.56[13] Cash$242.54
Top Path Stats
Level Total Price Normal Damage Splash Damage[5] Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed DPS[18] Cost Efficiency
4 Cash$27,050 12 35x4 150 0.125 6 0.5 3 1.5 11 18.5 3 25 20 94.92[14] Cash$284.98
5 Cash$69,550 26 35x4 200 0.117 6 0.25 2.5 1.5 12 21 4 25 20 209.78[15] Cash$331.53
Bottom Path Stats
Level Total Price Normal Damage Splash Damage[5] Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed DPS[18] Cost Efficiency
4 Cash$21,050 10 25x6 75 0.225 3 0.25 3.5 N/A 11 17.5 6 25 20 70.14[16] Cash$289.94
5 Cash$49,550 12 60x8 75 0.225 3 0.15 2.25 N/A 12 19.5 6 25 20 161.34[17] Cash$307.12
Neutral Stats
Level Total Price Normal Damage Splash Damage[5] Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed DPS[18] Cost Efficiency
0 Cash$2,500 6 N/A 35 0.275 N/A N/A 4 N/A 7 14 N/A 30 N/A 15.41 Cash$162.2
1 Cash$3,250 8 N/A 35 0.275 N/A N/A 4 N/A 8 14 N/A 16 N/A 20.55 Cash$158.15
2 Cash$4,750 10 N/A 35 0.275 N/A N/A 4 N/A 9.5 16 N/A 25 N/A 25.69 Cash$184.91
3 Cash$8,250 10 35x2 75 0.225 7 0.5 3.5 N/A 10.5 16 3 25 20 45.56[13] Cash$181.08
Top Path Stats
Level Total Price Normal Damage Splash Damage[5] Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed DPS[18] Cost Efficiency
4 Cash$20,750 12 35x4 150 0.125 6 0.5 3 1.5 11 18.5 3 25 20 94.92[14] Cash$218.61
5 Cash$50,750 26 35x4 200 0.117 6 0.25 2.5 1.5 12 21 4 25 20 209.78[15] Cash$241.92
Bottom Path Stats
Level Total Price Normal Damage Splash Damage[5] Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed DPS[18] Cost Efficiency
4 Cash$15,750 10 25x6 75 0.225 3 0.25 3.5 N/A 11 17.5 6 25 20 70.14[16] Cash$224.55
5 Cash$38,250 12 60x8 75 0.225 3 0.15 2.25 N/A 12 19.5 6 25 20 161.34[17] Cash$237.08

PVP Update (23 July 2025) – Assassin Update (6 August 2025)

Base Statistics

Pursuit
Cost: Coin15,000[1] • Advanced • Offense
Cost
Cash$3,000
Placement Footprint
Average (1.5)
Sell Price
Cash$1,000
Placement Type
Ground (Air-based)
Damage
Damage6
Damage Method
Single
Splash (Level 3+)
Firerate
Firerate0.275
Hidden Detection
Hidden DetectionLevel 4B
Range
Range7
Lead Detection
Lead DetectionLevel 1+
Placement Limit
Placement Limit5
Flying Detection
Flying DetectionLevel 0+
Ammo
Ammo35
Reload Time
Reload Time4
Patrol Range
Patrol Range14
Speed
Speed30

Upgrades

.50 Caliber
Level 1 • Cost: Cash$1,200

+1 Range Range

+2 Damage Damage

30 > 16 Speed Speed

+Lead Detection Lead Detection


Sell Price changes to Cash$1,400

Enhanced Radar
Level 2 • Cost: Cash$1,850

+1.5 Range Range

+2 Damage Damage

16 > 25 Speed Speed

+2 Patrol Range Patrol Range


Sell Price changes to Cash$2,016

Air to Ground Missiles
Level 3 • Cost: Cash$5,000

+1 Range Range

0.275 > 0.225 Firerate Firerate

+40 Ammo Ammo

4 > 3.5 Reload Time Reload Time

•35 Missile Damage Damage

•3 Explosion Range Explosion Range

•7 Missile Cooldown Missile Cooldown

•2 Missiles

•0.5 Burst Time Burst Time

•20 Missile Speed


Sell Price changes to Cash$3,683

Tri-Barrel Minigun
Level 4 • Cost: Cash$16,000

+0.5 Range Range

+2 Damage Damage

0.225 > 0.125 Firerate Firerate

+2.5 Patrol Range Patrol Range

+75 Ammo Ammo

3.5 > 3 Reload Time Reload Time

•1.5 Rev Time Rev Time

7 > 6 Missile Cooldown Missile Cooldown

+2 Missiles


Sell Price changes to Cash$9,016

Sky Shredder
Level 5 • Cost: Cash$42,500

+1 Range Range

+14 Damage Damage

0.125 > 0.117 Firerate Firerate

+2.5 Patrol Range Patrol Range

+50 Ammo Ammo

3 > 2.5 Reload Time Reload Time

3 > 4 Explosion Range Explosion Range

0.5 > 0.25 Burst Time Burst Time


Sell Price changes to Cash$23,183

Upgraded Payload
Level 4 • Cost: Cash$10,000

+0.5 Range Range

+1.5 Patrol Range Patrol Range

+Hidden Detection Hidden Detection

-10 Missile Damage Damage

3 > 6 Explosion Range Explosion Range

7 > 3 Missile Cooldown Missile Cooldown

+4 Missiles

0.5 > 0.25 Burst Time Burst Time


Sell Price changes to Cash$7,016

Demolition Gunship
Level 5 • Cost: Cash$28,500

+1 Range Range

+2 Damage Damage

+2 Patrol Range Patrol Range

3.5 > 2.25 Reload Time Reload Time

+35 Missile Damage Damage

+2 Missiles

0.25 > 0.15 Burst Time Burst Time


Sell Price changes to Cash$16,516

Statistics

Neutral Stats
Level Total Price Normal Damage Splash Damage[5] Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed DPS[18] Cost Efficiency
0 Cash$3,000 6 N/A 35 0.275 N/A N/A 4 N/A 7 14 N/A 30 N/A 15.41 Cash$194.64
1 Cash$4,200 8 N/A 35 0.275 N/A N/A 4 N/A 8 14 N/A 16 N/A 20.55 Cash$204.38
2 Cash$6,050 10 N/A 35 0.275 N/A N/A 4 N/A 9.5 16 N/A 25 N/A 25.69 Cash$235.52
3 Cash$11,050 10 35x2 75 0.225 7 0.5 3.5 N/A 9.5 16 3 25 20 45.56[13] Cash$242.54
Top Path Stats
Level Total Price Normal Damage Splash Damage[5] Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed DPS[18] Cost Efficiency
4 Cash$27,050 12 35x4 150 0.125 6 0.5 3 1.5 11 18.5 3 25 20 94.92[14] Cash$284.98
5 Cash$69,550 26 35x4 200 0.117 6 0.25 2.5 1.5 12 21 4 25 20 209.78[15] Cash$331.53
Bottom Path Stats
Level Total Price Normal Damage Splash Damage[5] Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed DPS[18] Cost Efficiency
4 Cash$21,050 10 25x6 75 0.225 3 0.25 3.5 N/A 11 17.5 6 25 20 70.14[16] Cash$289.94
5 Cash$49,550 12 60x8 75 0.225 3 0.15 2.25 N/A 12 19.5 6 25 20 161.34[17] Cash$307.12

26 March 2025 – PVP Update (23 July 2025)

Base Statistics

Pursuit
Cost: Coin15,000[1] • Advanced • Offense
Cost
Cash$3,000
Placement Footprint
Average (1.5)
Sell Price
Cash$1,000
Placement Type
Ground (Air-based)
Damage
Damage6
Damage Method
Single
Splash (Level 3+)
Firerate
Firerate0.275
Hidden Detection
Hidden DetectionLevel 4B
Range
Range8
Lead Detection
Lead DetectionLevel 1+
Placement Limit
Placement Limit5
Flying Detection
Flying DetectionLevel 0+
Ammo
Ammo35
Reload Time
Reload Time4
Patrol Range
Patrol Range14
Speed
Speed25

Upgrades

.50 Caliber
Level 1 • Cost: Cash$1,200

+2 Damage Damage

25 > 16 Speed Speed

+Lead Detection Lead Detection


Sell Price changes to Cash$1,400

Enhanced Radar
Level 2 • Cost: Cash$1,850

+1.5 Range Range

+2 Damage Damage

16 > 25 Speed Speed

+2 Patrol Range Patrol Range


Sell Price changes to Cash$2,016

Air to Ground Missiles
Level 3 • Cost: Cash$5,000

+1 Range Range

0.275 > 0.225 Firerate Firerate

+40 Ammo Ammo

4 > 3.5 Reload Time Reload Time

•35 Missile Damage Damage

•3 Explosion Range Explosion Range

•7 Missile Cooldown Missile Cooldown

•2 Missiles

•0.5 Burst Time Burst Time

•20 Missile Speed


Sell Price changes to Cash$3,683

Tri-Barrel Minigun
Level 4 • Cost: Cash$16,000

+0.5 Range Range

+2 Damage Damage

0.225 > 0.125 Firerate Firerate

+2.5 Patrol Range Patrol Range

+75 Ammo Ammo

3.5 > 3 Reload Time Reload Time

•1.5 Rev Time Rev Time

7 > 6 Missile Cooldown Missile Cooldown

+2 Missiles


Sell Price changes to Cash$9,016

Sky Shredder
Level 5 • Cost: Cash$42,500

+1 Range Range

+14 Damage Damage

0.125 > 0.117 Firerate Firerate

+2.5 Patrol Range Patrol Range

+50 Ammo Ammo

3 > 2.5 Reload Time Reload Time

3 > 4 Explosion Range Explosion Range

0.5 > 0.25 Burst Time Burst Time


Sell Price changes to Cash$23,183

Upgraded Payload
Level 4 • Cost: Cash$10,000

+0.5 Range Range

+1.5 Patrol Range Patrol Range

+Hidden Detection Hidden Detection

-10 Missile Damage Damage

3 > 6 Explosion Range Explosion Range

7 > 3 Missile Cooldown Missile Cooldown

+4 Missiles

0.5 > 0.25 Burst Time Burst Time


Sell Price changes to Cash$7,016

Demolition Gunship
Level 5 • Cost: Cash$28,500

+1 Range Range

+2 Damage Damage

+2 Patrol Range Patrol Range

3.5 > 2.25 Reload Time Reload Time

+35 Missile Damage Damage

+2 Missiles

0.25 > 0.15 Burst Time Burst Time


Sell Price changes to Cash$16,516

Statistics

Neutral Stats
Level Total Price Normal Damage Splash Damage[5] Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed DPS[6]
0 Cash$3,000 6 N/A 35 0.275 N/A N/A 4 N/A 8 14 N/A 25 N/A 15.41 Cash$194.64
1 Cash$4,200 8 N/A 35 0.275 N/A N/A 4 N/A 8 14 N/A 16 N/A 20.55 Cash$204.38
2 Cash$6,050 10 N/A 35 0.275 N/A N/A 4 N/A 9.5 16 N/A 25 N/A 25.69 Cash$235.52
3 Cash$11,050 10 35x2 75 0.225 7 0.5 3.5 N/A 9.5 16 3 25 20 45.56[13] Cash$242.54
Top Path Stats
Level Total Price Normal Damage Splash Damage[5] Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed DPS[6] Cost Efficiency
4 Cash$27,050 12 35x4 150 0.125 6 0.5 3 1.5 11 18.5 3 25 20 100.26[19] Cash$269.8
5 Cash$69,550 26 35x4 200 0.117 6 0.25 2.5 1.5 12 21 4 25 20 220.77[20] Cash$315.03
Bottom Path Stats
Level Total Price Normal Damage Splash Damage[5] Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed DPS[6] Cost Efficiency
4 Cash$21,050 10 25x6 75 0.225 3 0.25 3.5 N/A 11 17.5 6 25 20 70.14[16] Cash$289.94
5 Cash$49,550 12 60x8 75 0.225 3 0.15 2.25 N/A 12 19.5 6 25 20 161.34[17] Cash$307.12

Archer Update (15 January 2025) – 26 March 2025

Base Statistics

Pursuit
Cost: Coin15,000[1] • Advanced
Cost
Cash$3,000
Placement Footprint
Average (1.5)
Sell Price
Cash$1,000
Placement Type
Ground (Air-based)
Damage
Damage6
Damage Method
Single
Splash (Level 3+)
Firerate
Firerate0.275
Hidden Detection
Hidden DetectionLevel 5A
Range
Range8
Lead Detection
Lead DetectionLevel 1+
Placement Limit
Placement Limit5
Flying Detection
Flying DetectionLevel 0+
Ammo
Ammo35
Reload Time
Reload Time4
Patrol Range
Patrol Range14
Speed
Speed25

Upgrades

.50 Caliber
Level 1 • Cost: Cash$1,200

+2 Damage Damage

25 > 16 Speed Speed

+Lead Detection Lead Detection


Sell Price changes to Cash$1,400

Enhanced Radar
Level 2 • Cost: Cash$1,850

+1.5 Range Range

+2 Damage Damage

16 > 25 Speed Speed

+2 Patrol Range Patrol Range


Sell Price changes to Cash$2,016

Air to Ground Missiles
Level 3 • Cost: Cash$4,750

+1 Range Range

0.275 > 0.225 Firerate Firerate

+40 Ammo Ammo

4 > 3.5 Reload Time Reload Time

•35 Missile Damage Damage

•3 Explosion Range Explosion Range

•7 Missile Cooldown Missile Cooldown

•2 Missiles

•0.5 Burst Time Burst Time

•20 Missile Speed


Sell Price changes to Cash$3,600

Tri-Barrel Minigun
Level 4 • Cost: Cash$17,500

+2 Damage Damage

0.225 > 0.125 Firerate Firerate

+2.5 Patrol Range Patrol Range

+75 Ammo Ammo

3.5 > 3 Reload Time Reload Time

•1.5 Rev Time Rev Time

7 > 6 Missile Cooldown Missile Cooldown

+2 Missiles


Sell Price changes to Cash$9,433

Sky Shredder
Level 5 • Cost: Cash$45,000

+1.5 Range Range

+16 Damage Damage

0.125 > 0.117 Firerate Firerate

+2.5 Patrol Range Patrol Range

+Hidden Detection Hidden Detection

+50 Ammo Ammo

3 > 2.5 Reload Time Reload Time

3 > 4 Explosion Range Explosion Range

0.5 > 0.25 Burst Time Burst Time


Sell Price changes to Cash$24,433

Upgraded Payload
Level 4 • Cost: Cash$13,500

+1.5 Patrol Range Patrol Range

3.5 > 2.25 Reload Time Reload Time

+10 Missile Damage Damage

3 > 5 Explosion Range Explosion Range

7 > 5 Missile Cooldown Missile Cooldown

+4 Missiles

0.5 > 0.25 Burst Time Burst Time


Sell Price changes to Cash$8,100

Demolition Gunship
Level 5 • Cost: Cash$40,000

+10 Damage Damage

+2 Patrol Range Patrol Range

+15 Missile Damage Damage

5 > 6 Explosion Range Explosion Range

5 > 3.5 Missile Cooldown Missile Cooldown

+2 Missiles

0.25 > 0.15 Burst Time Burst Time


Sell Price changes to Cash$21,433

Statistics

Neutral Stats
Level Total Price Normal Damage Splash Damage[5] Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed DPS[6] Cost Efficiency
0 Cash$3,000 6 N/A 35 0.275 N/A N/A 4 N/A 8 14 N/A 25 N/A 15.41 Cash$194.68
1 Cash$4,200 8 N/A 35 0.275 N/A N/A 4 N/A 8 14 N/A 16 N/A 20.55 Cash$204.38
2 Cash$6,050 10 N/A 35 0.275 N/A N/A 4 N/A 9.5 16 N/A 25 N/A 25.69 Cash$235.5
3 Cash$10,800 10 35x2 75 0.225 7 0.5 3.5 N/A 9.5 16 3 25 20 45.56[13] Cash$237.05
Top Path Stats
Level Total Price Normal Damage Splash Damage[5] Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed DPS[6] Cost Efficiency
4 Cash$28,300 12 35x4 150 0.125 6 0.5 3 1.5 10.5 18.5 3 25 20 100.26[19] Cash$282.27
5 Cash$73,300 28 35x4 200 0.117 6 0.25 2.5 1.5 12 21 4 25 20 236.22[21] Cash$310.3
Bottom Path Stats
Level Total Price Normal Damage Splash Damage[5] Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed DPS[6] Cost Efficiency
4 Cash$24,300 10 45x6 75 0.225 5 0.25 2.25 N/A 10.5 17.5 5 25 20 78.35[22] Cash$310.15
5 Cash$64,300 20 60x8 75 0.225 3.5 0.15 2.25 N/A 10.5 19.5 6 25 20 180.56[23] Cash$356.11

4 December 2024 – Archer Update (15 January 2025)

Base Statistics

Pursuit
Cost: Coin15,000[1] • Advanced
Cost
Cash$3,000
Placement Footprint
Average (1.5)
Sell Price
Cash$1,000
Placement Type
Ground (Air-based)
Damage
Damage6
Damage Method
Single
Splash (Level 3+)
Firerate
Firerate0.275
Hidden Detection
Hidden DetectionLevel 5A
Range
Range8
Lead Detection
Lead DetectionLevel 1+
Placement Limit
Placement Limit5
Flying Detection
Flying DetectionLevel 0+
Ammo
Ammo35
Reload Time
Reload Time3
Patrol Range
Patrol Range14
Speed
Speed25

Upgrades

.50 Caliber
Level 1 • Cost: Cash$1,200

+2 Damage Damage

25 > 16 Speed Speed

+Lead Detection Lead Detection


Sell Price changes to Cash$1,400

Enhanced Radar
Level 2 • Cost: Cash$1,850

+1.5 Range Range

+2 Damage Damage

16 > 25 Speed Speed

+2 Patrol Range Patrol Range


Sell Price changes to Cash$2,016

Air to Ground Missiles
Level 3 • Cost: Cash$4,750

+1 Range Range

0.275 > 0.225 Firerate Firerate

+40 Ammo Ammo

3 > 2.5 Reload Time Reload Time

•35 Missile Damage Damage

•3 Explosion Range Explosion Range

•7 Missile Cooldown Missile Cooldown

•2 Missiles

•0.5 Burst Time Burst Time

•20 Missile Speed


Sell Price changes to Cash$3,600

Tri-Barrel Minigun
Level 4 • Cost: Cash$17,500

0.225 > 0.125 Firerate Firerate

+2.5 Patrol Range Patrol Range

+75 Ammo Ammo

2.5 > 2.25 Reload Time Reload Time

•1.5 Rev Time Rev Time

7 > 6 Missile Cooldown Missile Cooldown

+2 Missiles


Sell Price changes to Cash$9,433

Sky Shredder
Level 5 • Cost: Cash$45,000

+1.5 Range Range

+18 Damage Damage

0.125 > 0.117 Firerate Firerate

+2.5 Patrol Range Patrol Range

+Hidden Detection Hidden Detection

+50 Ammo Ammo

2.25 > 1.75 Reload Time Reload Time

3 > 4 Explosion Range Explosion Range

0.5 > 0.25 Burst Time Burst Time


Sell Price changes to Cash$21,100

Upgraded Payload
Level 4 • Cost: Cash$13,500

+1.5 Patrol Range Patrol Range

2.5 > 2.25 Reload Time Reload Time

+10 Missile Damage Damage

3 > 5 Explosion Range Explosion Range

7 > 5 Missile Cooldown Missile Cooldown

+4 Missiles

0.5 > 0.25 Burst Time Burst Time


Sell Price changes to Cash$8,100

Demolition Gunship
Level 5 • Cost: Cash$40,000

+10 Damage Damage

+2 Patrol Range Patrol Range

+15 Missile Damage Damage

5 > 6 Explosion Range Explosion Range

5 > 3.5 Missile Cooldown Missile Cooldown

+2 Missiles

0.25 > 0.15 Burst Time Burst Time


Sell Price changes to Cash$21,433


Statistics

Neutral Stats
Level Total Price Normal Damage Splash Damage[5] Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed DPS[6] Cost Efficiency
0 Cash$3,000 6 N/A 35 0.275 N/A N/A 3 N/A 8 14 N/A 25 N/A 16.63 Cash$180.4
1 Cash$4,200 8 N/A 35 0.275 N/A N/A 3 N/A 8 14 N/A 16 N/A 22.18 Cash$189.38
2 Cash$6,050 10 N/A 35 0.275 N/A N/A 3 N/A 9.5 16 N/A 25 N/A 27.72 Cash$218.23
3 Cash$10,800 10 35x2 75 0.225 7 0.5 2.5 N/A 9.5 16 3 25 20 47.46[24] Cash$227.56
Top Path Stats
Level Total Price Normal Damage Splash Damage[5] Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed DPS[6] Cost Efficiency
4 Cash$28,300 10 35x4 150 0.125 6 0.5 2.25 1.5 10.5 18.5 3 25 20 88.93[25] Cash$318.23
5 Cash$73,300 28 35x4 200 0.117 6 0.25 1.75 1.5 12 21 4 25 20 242.66[26] Cash$314.43
Bottom Path Stats
Level Total Price Normal Damage Splash Damage[5] Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed DPS[6] Cost Efficiency
4 Cash$24,300 10 45x6 75 0.225 5 0.25 2.25 N/A 10.5 17.5 5 25 20 80.75[22] Cash$300.93
5 Cash$64,300 20 60x8 75 0.225 3.5 0.15 2.25 N/A 10.5 19.5 6 25 20 180.56[23] Cash$356.11

27 November 2024 – 4 December 2024

Base Statistics

Pursuit
Cost: Coin15,000[1] • Advanced
Cost
Cash$3,000
Placement Footprint
Average (1.5)
Sell Price
Cash$1,000
Placement Type
Ground (Air-based)
Damage
Damage6
Damage Method
Single
Splash (Level 3+)
Firerate
Firerate0.275
Hidden Detection
Hidden DetectionLevel 5A
Range
Range8
Lead Detection
Lead DetectionLevel 1+
Placement Limit
Placement Limit5
Flying Detection
Flying DetectionLevel 0+
Ammo
Ammo35
Reload Time
Reload Time3
Patrol Range
Patrol Range14
Speed
Speed25

Upgrades

.50 Caliber
Level 1 • Cost: Cash$1,200

+2 Damage Damage

25 > 16 Speed Speed

+Lead Detection Lead Detection


Sell Price changes to Cash$1,400

Enhanced Radar
Level 2 • Cost: Cash$1,850

+1.5 Range Range

+2 Damage Damage

16 > 25 Speed Speed

+2 Patrol Range Patrol Range


Sell Price changes to Cash$2,016

Air to Ground Missiles
Level 3 • Cost: Cash$4,750

+1 Range Range

0.275 > 0.225 Firerate Firerate

+40 Ammo Ammo

3 > 2.5 Reload Time Reload Time

•35 Missile Damage Damage

•3 Explosion Range Explosion Range

•7 Missile Cooldown Missile Cooldown

•2 Missiles

•0.5 Burst Time Burst Time

•20 Missile Speed


Sell Price changes to Cash$3,600

Tri-Barrel Minigun
Level 4 • Cost: Cash$17,500

0.225 > 0.125 Firerate Firerate

+2.5 Patrol Range Patrol Range

+75 Ammo Ammo

2.5 > 2.25 Reload Time Reload Time

•1.5 Rev Time Rev Time

7 > 6 Missile Cooldown Missile Cooldown

+2 Missiles


Sell Price changes to Cash$9,433

Sky Shredder
Level 5 • Cost: Cash$35,000

+1.5 Range Range

+18 Damage Damage

0.125 > 0.117 Firerate Firerate

+2.5 Patrol Range Patrol Range

+Hidden Detection Hidden Detection

+50 Ammo Ammo

2.25 > 1.75 Reload Time Reload Time

3 > 4 Explosion Range Explosion Range

0.5 > 0.25 Burst Time Burst Time


Sell Price changes to Cash$21,100

Upgraded Payload
Level 4 • Cost: Cash$13,500

+1.5 Patrol Range Patrol Range

2.5 > 2.25 Reload Time Reload Time

+10 Missile Damage Damage

3 > 5 Explosion Range Explosion Range

7 > 5 Missile Cooldown Missile Cooldown

+4 Missiles

0.5 > 0.25 Burst Time Burst Time


Sell Price changes to Cash$8,100

Demolition Gunship
Level 5 • Cost: Cash$40,000

+10 Damage Damage

+2 Patrol Range Patrol Range

+15 Missile Damage Damage

5 > 6 Explosion Range Explosion Range

5 > 3.5 Missile Cooldown Missile Cooldown

+2 Missiles

0.25 > 0.15 Burst Time Burst Time


Sell Price changes to Cash$21,433


Statistics

Neutral Stats
Level Total Price Normal Damage Splash Damage[5] Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed DPS[6] Cost Efficiency
0 Cash$3,000 6 N/A 35 0.275 N/A N/A 3 N/A 8 14 N/A 25 N/A 16.63 Cash$180.4
1 Cash$4,200 8 N/A 35 0.275 N/A N/A 3 N/A 8 14 N/A 16 N/A 22.18 Cash$189.38
2 Cash$6,050 10 N/A 35 0.275 N/A N/A 3 N/A 9.5 16 N/A 25 N/A 27.72 Cash$218.23
3 Cash$10,800 10 35x2 75 0.225 7 0.5 2.5 N/A 9.5 16 3 25 20 47.46[24] Cash$227.56
Top Path Stats
Level Total Price Normal Damage Splash Damage[5] Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed DPS[6] Cost Efficiency
4 Cash$28,300 10 35x4 150 0.125 6 0.5 2.25 1.5 10.5 18.5 3 25 20 88.93[25] Cash$318.23
5 Cash$63,300 28 35x4 200 0.117 6 0.25 1.75 1.5 12 21 4 25 20 242.66[26] Cash$273.22
Bottom Path Stats
Level Total Price Normal Damage Splash Damage[5] Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed DPS[6] Cost Efficiency
4 Cash$24,300 10 45x6 75 0.225 5 0.25 2.25 N/A 10.5 17.5 5 25 20 80.75[22] Cash$300.93
5 Cash$64,300 20 60x8 75 0.225 3.5 0.15 2.25 N/A 10.5 19.5 6 25 20 180.56[23] Cash$356.11

31 March 2023 – 27 November 2024

Base Statistics

Pursuit
Level: Level 100 • Advanced
Cost
Cash$3,000
Placement Footprint
Average (1.5)
Sell Price
Cash$1,000
Placement Type
Ground (Air-based)
Damage
Damage5
Damage Method
Single
Splash (Level 2+)
Firerate
Firerate0.275
Hidden Detection
N/A[27]
Range
Range8
Lead Detection
Lead DetectionLevel 1+
Placement Limit
Placement Limit10
Flying Detection
Flying DetectionLevel 0+

Upgrades

Armor Penetration
Level 1 • Cost: Cash$900

+3 Damage Damage

+Lead Detection Lead Detection


Sell Price changes to Cash$1,300

Missiles
Level 2 • Cost: Cash$1,650

+1.5 Range Range

+Missiles

•30x2 Damage Splash Damage

•6 Second Reload Reload

•4 Explosion Range Explosion Range

•0.5 Burst Time Burst Time


Sell Price changes to Cash$1,850

Tri-Barrel Minigun
Level 3 • Cost: Cash$4,500

-3 Damage Damage

+1 Range Range

0.275 > 0.117 Firerate Firerate

+Stronger Missiles

•30x2 Damage Splash Damage

•6 Second Reload Reload

•5 Explosion Range Explosion Range


Sell Price changes to Cash$3,350

Huey
Level 4 • Cost: Cash$10,000

+3 Damage Damage

+2 Missiles

0.5 > 0.35 Burst Time Burst Time


Sell Price changes to Cash$6,683

Space Raider
Level 5 • Cost: Cash$25,000

+5 Damage Damage

+1.5 Range Range

+2 Missiles

0.35 > 0.2 Burst Time Burst Time


Sell Price changes to Cash$15,016

Statistics

Level Total Price Normal Damage Splash Damage[5] Firerate Missile Cooldown Burst Time Range Explosion Range DPS[8] Cost Efficiency
0 Cash$3,000 5 N/A 0.275 N/A N/A 8 N/A 18.18 Cash$165.02
1 Cash$3,900 8 N/A 0.275 N/A N/A 8 N/A 29.09 Cash$134.07
2 Cash$5,550 8 30x2 0.275 6 0.5 9.5 4 39.09[28] Cash$141.98
3 Cash$10,050 5 30x2 0.117 6 0.5 9.5 5 52.74[29] Cash$190.56
4 Cash$20,050 8 30x4 0.117 6 0.35 10.5 5 88.37[30] Cash$226.87
5 Cash$45,050 13 30x6 0.117 6 0.2 12 5 141.11[31] Cash$319.25

21 March 2023 – 31 March 2023

Base Statistics

Pursuit
Level: Level 100 • Advanced
Cost
Cash$3,000
Placement Footprint
Average
Sell Price
Cash$1,000
Placement Type
Ground (Air-based)
Damage
Damage2
Damage Method
Single
Splash (Level 2+)
Firerate
Firerate0.125
Hidden Detection
Hidden DetectionLevel 3+
Range
Range8
Lead Detection
Lead DetectionLevel 1+
Placement Limit
Placement Limit10
Flying Detection
Flying DetectionLevel 0+

Upgrades

Armor Penetration
Level 1 • Cost: Cash$900

+1 Damage Damage

+Lead Detection Lead Detection


Sell Price changes to Cash$1,300

Missiles
Level 2 • Cost: Cash$1,650

+1.5 Range Range

+Missiles

•30x2 Damage Splash Damage

•6 Second Reload Reload

•4 Explosion Range Explosion Range

•0.5 Burst Time Burst Time


Sell Price changes to Cash$1,850

Tri-Barrel Minigun
Level 3 • Cost: Cash$4,500

+1 Damage Damage

+1 Range Range

0.125 > 0.1 Firerate Firerate

+Hidden Detection Hidden Detection

+Stronger Missiles

•30x2 Damage Splash Damage

•6 Second Reload Reload

•5 Explosion Range Explosion Range


Sell Price changes to Cash$3,350

Huey
Level 4 • Cost: Cash$10,000

+3 Damage Damage

+2 Missiles

0.5 > 0.35 Burst Time Burst Time


Sell Price changes to Cash$6,683

Space Defense
Level 5 • Cost: Cash$25,000

+5 Damage Damage

+1.5 Range Range

+2 Missiles

0.35 > 0.2 Burst Time Burst Time


Sell Price changes to Cash$15,016

Statistics

Level Total Price Normal Damage Splash Damage[5] Firerate Missile Cooldown Burst Time Range Explosion Range DPS[8] Cost Efficiency
0 Cash$3,000 2 N/A 0.125 N/A N/A 8 N/A 16 Cash$187.5
1 Cash$3,900 3 N/A 0.125 N/A N/A 8 N/A 24 Cash$162.5
2 Cash$5,550 3 30x2 0.125 6 0.5 9.5 4 34[32] Cash$163.24
3 Cash$10,050 4 30x2 0.1 6 0.5 9.5 5 50[33] Cash$201
4 Cash$20,050 7 30x4 0.1 6 0.35 10.5 5 90[34] Cash$222.78
5 Cash$45,050 12 30x6 0.1 6 0.2 12 5 150[35] Cash$300.33

Entity System Update (12 March 2022) – 21 March 2023

Base Statistics

Pursuit
Level: Level 100 • Advanced
Cost
Cash$1,000
Placement Footprint
Average
Sell Price
Cash$333
Placement Type
Ground (Air-based)
Damage
Damage1
Damage Method
Single
Splash (Level 2+)
Firerate
Firerate0.325
Hidden Detection
Hidden DetectionLevel 5
Range
Range9
Lead Detection
Lead DetectionLevel 2+ (Splash Damage only)
Placement Limit
Placement Limit10
Flying Detection
Flying DetectionLevel 0+

Upgrades

Armor Penetration
Level 1 • Cost: Cash$500

+1 Damage Damage


Sell Price changes to Cash$500

Missiles
Level 2 • Cost: Cash$650

+Missiles

•3x2 Damage Splash Damage

•5 Second Reload Firerate

•5 Explosion Range Explosion Range

•0.5 Burst Time Burst Time


Sell Price changes to Cash$716

Tri-Barrel Minigun
Level 3 • Cost: Cash$1,500

+1 Range Range

0.325 > 0.175 Firerate Firerate

+Stronger Missiles

•5x2 Damage Splash Damage

•5 Second Reload Firerate


Sell Price changes to Cash$1,216

Huey
Level 4 • Cost: Cash$6,000

+2 Damage Damage

+2 Missiles

0.5 > 0.35 Burst Time Burst Time


Sell Price changes to Cash$3,216

Laser Apache
Level 5 • Cost: Cash$9,500

+2 Range Range

+4 Damage Damage

0.175 > 0.125 Firerate Firerate

+2 Missiles

0.35 > 0.2 Burst Time Burst Time

+Hidden Detection Hidden Detection


Sell Price changes to Cash$6,383

Statistics

Level Total Price Normal Damage Splash Damage[5] Firerate Missile Cooldown Burst Time Range Explosion Range DPS[8] Cost Efficiency
0 Cash$1,000 1 N/A 0.325 N/A N/A 9 N/A 3.08 Cash$307.69
1 Cash$1,500 2 N/A 0.325 N/A N/A 9 N/A 6.15 Cash$243.9
2 Cash$2,150 2 3x2 0.325 5 0.5 9 5 7.35[36] Cash$292.52
3 Cash$3,650 2 5x2 0.175 5 0.5 10 5 13.43[37] Cash$271.78
4 Cash$9,650 4 5x4 0.175 5 0.35 10 5 26.86[38] Cash$359.27
5 Cash$19,150 8 5x6 0.125 5 0.2 12 5 70[39] Cash$273.57

11 December 2021 – Entity System Update (12 March 2022)

Base Statistics

Pursuit
Level: Level 100
Cost
Cash$1,000
Placement Footprint
Average
Sell Price
Cash$333
Placement Type
Ground (Air-based)
Damage
Damage1
Damage Method
Single
Splash (Level 2+)
Firerate
Firerate0.33
Hidden Detection
Hidden DetectionLevel 5
Range
Range9
Lead Detection
Lead DetectionLevel 2+ (Splash Damage only)
Placement Limit
Placement Limit10
Flying Detection
Flying DetectionLevel 0+

Upgrades

Armor Penetration
Level 1 • Cost: Cash$500

+1 Damage Damage


Sell Price changes to Cash$500

Missiles
Level 2 • Cost: Cash$650

+Missiles

•3x2 Damage Splash Damage

•5 Second Reload Firerate

•5 Explosion Range Explosion Range

•0.5 Burst Time Burst Time


Sell Price changes to Cash$716

Tri-Barrel Minigun
Level 3 • Cost: Cash$1,500

+1 Range Range

0.33 > 0.18 Firerate Firerate

+Stronger Missiles

•5x2 Damage Splash Damage

•5 Second Reload Firerate


Sell Price changes to Cash$1,216

Huey
Level 4 • Cost: Cash$6,000

+2 Damage Damage

+2 Missiles

0.5 > 0.35 Burst Time Burst Time


Sell Price changes to Cash$3,216

Laser Apache
Level 5 • Cost: Cash$9,500

+2 Range Range

+4 Damage Damage

0.18 > 0.13 Firerate Firerate

+2 Missiles

0.35 > 0.2 Burst Time Burst Time

+Hidden Detection Hidden Detection


Sell Price changes to Cash$6,383

Statistics

Level Total Price Normal Damage Splash Damage[5] Firerate Missile Cooldown Burst Time Range Explosion Range DPS[8] Cost Efficiency
0 Cash$1,000 1 N/A 0.33 N/A N/A 9 N/A 3.03 Cash$330.03
1 Cash$1,500 2 N/A 0.33 N/A N/A 9 N/A 6.06 Cash$247.52
2 Cash$2,150 2 3x2 0.33 5 0.5 9 5 7.26[40] Cash$296.14
3 Cash$3,650 2 5x2 0.18 5 0.5 10 5 13.11[41] Cash$278.41
4 Cash$9,650 4 5x4 0.18 5 0.35 10 5 26.22[42] Cash$368.04
5 Cash$19,150 8 5x6 0.13 5 0.2 12 5 67.54[43] Cash$283.54

31 October 2020 – 11 December 2021

Base Statistics

Pursuit
Level: Level 100
Cost
Cash$1,000
Placement Footprint
Average
Sell Price
Cash$333
Placement Type
Ground (Air-based)
Damage
Damage1
Damage Method
Single
Splash (Level 2+)
Firerate
Firerate0.33
Hidden Detection
Hidden DetectionLevel 5
Range
Range9
Lead Detection
Lead DetectionLevel 2+ (Splash Damage only)
Placement Limit
Placement Limit10
Flying Detection
Flying DetectionLevel 0+

Upgrades

Armor Penetration
Level 1 • Cost: Cash$500

+1 Damage Damage


Sell Price changes to Cash$500

Missiles
Level 2 • Cost: Cash$650

+Missiles

•3x2 Damage Splash Damage

•5 Second Reload Firerate

•5 Explosion Range Explosion Range

•0.5 Burst Time Burst Time


Sell Price changes to Cash$716

Tri-Barrel Minigun
Level 3 • Cost: Cash$1,500

+1 Range Range

0.33 > 0.18 Firerate Firerate

+Stronger Missiles

•30x2 Damage Splash Damage

•5 Second Reload Firerate


Sell Price changes to Cash$1,216

Huey
Level 4 • Cost: Cash$6,000

+2 Damage Damage

+2 Missiles

0.5 > 0.35 Burst Time Burst Time


Sell Price changes to Cash$3,216

Laser Apache
Level 5 • Cost: Cash$9,500

+2 Range Range

+4 Damage Damage

0.18 > 0.13 Firerate Firerate

+2 Missiles

0.35 > 0.2 Burst Time Burst Time

+Hidden Detection Hidden Detection


Sell Price changes to Cash$6,383

Statistics

Level Total Price Normal Damage Splash Damage Firerate Missile Cooldown Burst Time Range Explosion Range DPS[8] Cost Efficiency
0 Cash$1,000 1 N/A 0.33 N/A N/A 9 N/A 3.03 Cash$330.03
1 Cash$1,500 2 N/A 0.33 N/A N/A 9 N/A 6.06 Cash$247.52
2 Cash$2,150 2 3x2 0.33 5 0.5 9 5 7.26[40] Cash$296.14
3 Cash$3,650 2 30x2 0.18 5 0.5 10 5 23.11[44] Cash$157.94
4 Cash$9,650 4 30x4 0.18 5 0.35 10 5 46.22[45] Cash$208.78
5 Cash$19,150 8 30x6 0.13 5 0.2 12 5 97.54[46] Cash$196.33

Overhaul Update (29 October 2020) – 31 October 2020

Base Statistics

Pursuit
Level: Level 100
Cost
Cash$1,000
Placement Footprint
Average
Sell Price
Cash$333
Placement Type
Ground (Air-based)
Damage
Damage1
Damage Method
Single
Splash (Level 2+)
Firerate
Firerate0.33
Hidden Detection
Hidden DetectionLevel 5
Range
Range9
Lead Detection
Lead DetectionLevel 2+ (Splash Damage only)
Placement Limit
Placement Limit6
Flying Detection
Flying DetectionLevel 0+

Upgrades

Armor Penetration
Level 1 • Cost: Cash$500

+1 Damage Damage


Sell Price changes to Cash$500

Missiles
Level 2 • Cost: Cash$650

+Missiles

•3x2 Damage Splash Damage

•5 Second Reload Firerate

•5 Explosion Range Explosion Range

•0.5 Burst Time Burst Time


Sell Price changes to Cash$716

Tri-Barrel Minigun
Level 3 • Cost: Cash$1,500

+1 Range Range

0.33 > 0.18 Firerate Firerate

+Stronger Missiles

•30x2 Damage Splash Damage

•5 Second Reload Firerate


Sell Price changes to Cash$1,216

Huey
Level 4 • Cost: Cash$6,000

+2 Damage Damage

+2 Missiles

0.5 > 0.35 Burst Time Burst Time


Sell Price changes to Cash$3,216

Laser Apache
Level 5 • Cost: Cash$9,500

+2 Range Range

+4 Damage Damage

0.18 > 0.13 Firerate Firerate

+2 Missiles

0.35 > 0.2 Burst Time Burst Time

+Hidden Detection Hidden Detection


Sell Price changes to Cash$6,383

Statistics

Level Total Price Normal Damage Splash Damage[5] Firerate Missile Cooldown Burst Time Range Explosion Range DPS[8] Cost Efficiency
0 Cash$1,000 1 N/A 0.33 N/A N/A 9 N/A 3.03 Cash$330.03
1 Cash$1,500 2 N/A 0.33 N/A N/A 9 N/A 6.06 Cash$247.52
2 Cash$2,150 2 3x2 0.33 5 0.5 9 5 7.26[40] Cash$296.14
3 Cash$3,650 2 30x2 0.18 5 0.5 10 5 23.11[44] Cash$157.94
4 Cash$9,650 4 30x4 0.18 5 0.35 10 5 46.22[45] Cash$208.78
5 Cash$19,150 8 30x6 0.13 5 0.2 12 5 97.54[46] Cash$196.33

Smaller = Bigger Update (26 May 2020) – Overhaul Update (29 October 2020)

Base Statistics

Pursuit
Level: Level 100
Cost
Cash$800
Placement Footprint
Average
Sell Price
Cash$266
Placement Type
Ground (Air-based)
Damage
Damage1
Damage Method
Single
Splash (Level 2+)
Firerate
Firerate0.35
Hidden Detection
Hidden DetectionLevel 5
Range
Range9
Placement Limit
Placement Limit10

Upgrades

Armor Penetration
Level 1 • Cost: Cash$250

+1 Damage Damage


Sell Price changes to Cash$350

Missiles
Level 2 • Cost: Cash$500

+Missiles

•8x2 Damage Splash Damage

•5 Second Reload Firerate

•5 Explosion Range Explosion Range

•0.5 Burst Time Burst Time


Sell Price changes to Cash$516

Tri-Barrel Minigun
Level 3 • Cost: Cash$2,500

+1 Damage Damage

+1 Range Range

0.35 > 0.2 Firerate Firerate


Sell Price changes to Cash$1,350

Huey
Level 4 • Cost: Cash$4,000

+2 Damage Damage

+2 Missiles

0.5 > 0.35 Burst Time Burst Time


Sell Price changes to Cash$2,683

Laser Apache
Level 5 • Cost: Cash$9,000

+2 Range Range

+4 Damage Damage

0.2 > 0.15 Firerate Firerate

+2 Missiles

0.35 > 0.2 Burst Time Burst Time

+Hidden Detection Hidden Detection


Sell Price changes to Cash$5,683

Statistics

Level Total Price Normal Damage Splash Damage Firerate Missile Cooldown Burst Time Range Explosion Range DPS[8] Cost Efficiency
0 Cash$800 1 N/A 0.35 N/A N/A 9 N/A 2.86 Cash$279.72
1 Cash$1,050 2 N/A 0.35 N/A N/A 9 N/A 5.71 Cash$183.89
2 Cash$1,550 2 8x2 0.35 5 0.5 9 5 8.91[47] Cash$173.96
3 Cash$4,050 3 8x2 0.2 5 0.5 10 5 18.2[48] Cash$222.53
4 Cash$8,050 5 8x4 0.2 5 0.35 10 5 31.4[49] Cash$256.37
5 Cash$17,050 9 8x6 0.15 5 0.2 12 5 69.6[50] Cash$244.97

Notes

  1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 Requires Level 100.
  2. ↑ 2.0 2.1 2.2 Calculated as:
    (Damage × Ammo)(Reload Time+(Firerate×Ammo))
  3. ↑ 3.0 3.1 3.2 3.3 3.4 3.5 Calculated as:
    (Splash Damage× Missile Count)(Missile Cooldown+(Burst Time×Missile Count))
    Assumes missiles only hit one enemy.
  4. ↑ 4.0 4.1 4.2 Calculated as:
    (Damage × Ammo)(Reload Time+Rev Time+(Firerate×Ammo))
  5. ↑ 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 5.11 5.12 5.13 5.14 5.15 5.16 5.17 5.18 5.19 5.20 5.21 5.22 5.23 5.24 5.25 5.26 5.27 5.28 5.29 5.30 5.31 5.32 5.33 5.34 5.35 5.36 5.37 Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.
  6. ↑ 6.00 6.01 6.02 6.03 6.04 6.05 6.06 6.07 6.08 6.09 6.10 6.11 6.12 6.13 DPS is calculated as:
    (Bullet Damage × Ammo)(Reload Time+Rev Time+(Firerate×Ammo))+(Splash Damage× Missile Count)(Missile Cooldown+(Burst Time×Missile Count))
    DPS assumes missiles only hit one enemy.
  7. ↑ 7.0 7.1 45.22 Gun DPS + 18 Missile DPS
  8. ↑ 8.00 8.01 8.02 8.03 8.04 8.05 8.06 8.07 8.08 8.09 8.10 8.11 8.12 8.13 8.14 8.15 8.16 Total DPS is calculated as Gun DPS + Missile DPS.
    Missile DPS assumes that only one enemy is hit and receives the full explosive damage.
  9. ↑ 9.0 9.1 126.32 Gun DPS + 18 Missile DPS
  10. ↑ 10.0 10.1 318.47 Gun DPS + 18 Missile DPS
  11. ↑ 11.0 11.1 45.22 Gun DPS + 49.09 Missile DPS
  12. ↑ 12.0 12.1 45.22 Gun DPS + 92.31 Missile DPS
  13. ↑ 13.0 13.1 13.2 13.3 13.4 13.5 13.6 36.81 Gun DPS + 8.75 Missile DPS
  14. ↑ 14.0 14.1 14.2 14.3 14.4 77.42 Gun DPS + 17.5 Missile DPS
  15. ↑ 15.0 15.1 15.2 15.3 15.4 189.78 Gun DPS + 20 Missile DPS
  16. ↑ 16.0 16.1 16.2 16.3 16.4 16.5 36.81 Gun DPS + 33.33 Missile DPS
  17. ↑ 17.0 17.1 17.2 17.3 17.4 17.5 47.06 Gun DPS + 114.29 Missile DPS
  18. ↑ 18.0 18.1 18.2 18.3 18.4 18.5 18.6 18.7 18.8 DPS is calculated as (Damage × Ammo) ÷ (Reload Time + Rev Time + (Firerate × Ammo)) + Splash Damage ÷ Missile Cooldown. DPS assumes missiles only hit one enemy.
  19. ↑ 19.0 19.1 82.76 Gun DPS + 17.5 Missile DPS
  20. ↑ 200.77 Gun DPS + 20 Missile DPS
  21. ↑ 216.22 Gun DPS + 20 Missile DPS
  22. ↑ 22.0 22.1 22.2 36.81 Gun DPS + 41.54 Missile DPS
  23. ↑ 23.0 23.1 23.2 78.43 Gun DPS + 102.13 Missile DPS
  24. ↑ 24.0 24.1 38.71 Gun DPS + 8.75 Missile DPS
  25. ↑ 25.0 25.1 71.43 Gun DPS + 17.5 Missile DPS
  26. ↑ 26.0 26.1 242.66 Gun DPS + 20 Missile DPS
  27. ↑ Through splash damage, its missiles can indirectly hit hidden enemies, but this tower cannot directly target hidden enemies.
  28. ↑ 29.09 Gun DPS + 10 Missile DPS
  29. ↑ 42.74 Gun DPS + 10 Missile DPS
  30. ↑ 68.37 Gun DPS + 20 Missile DPS
  31. ↑ 111.11 Gun DPS + 30 Missile DPS
  32. ↑ 24 Gun DPS + 10 Missile DPS
  33. ↑ 40 Gun DPS + 10 Missile DPS
  34. ↑ 70 Gun DPS + 20 Missile DPS
  35. ↑ 120 Gun DPS + 30 Missile DPS
  36. ↑ 6.15 Gun DPS + 1.2 Missile DPS
  37. ↑ 11.43 Gun DPS + 2 Missile DPS
  38. ↑ 22.86 Gun DPS + 4 Missile DPS
  39. ↑ 64 Gun DPS + 6 Missile DPS
  40. ↑ 40.0 40.1 40.2 6.06 Gun DPS + 1.2 Missile DPS
  41. ↑ 11.11 Gun DPS + 2 Missile DPS
  42. ↑ 22.22 Gun DPS + 4 Missile DPS
  43. ↑ 61.54 Gun DPS + 6 Missile DPS
  44. ↑ 44.0 44.1 11.11 Gun DPS + 12 Missile DPS
  45. ↑ 45.0 45.1 22.22 Gun DPS + 24 Missile DPS
  46. ↑ 46.0 46.1 61.54 Gun DPS + 36 Missile DPS
  47. ↑ 5.71 Gun DPS + 3.2 Missile DPS
  48. ↑ 15 Gun DPS + 3.2 Missile DPS
  49. ↑ 25 Gun DPS + 6.4 Missile DPS
  50. ↑ 60 Gun DPS + 9.6 Missile DPS


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