Nightshade (Unit)
<infobox>
<title source="title1"><default>Nightshade (Unit)</default></title>
<image source="image1"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>
<format></format> </section>
</panel>
<label>Associated Tower</label>
<label>Source</label>
<label>Unit Levels</label>
<label>Type</label>
<group collapse="open">
<header>Statistics</header>
<panel>
<section>
<label>Regular</label>
<label>Base Health</label>
<label>Base Defense</label>
<label>Base Spawnrate</label>
<label>Base Lifespan</label>
<label>Base Scrap Meter</label>
<label>Damage Method</label>
<label>Base Damage</label>
<label>Base Heal</label>
<label>Base Firerate</label>
<label>Base Burst</label>
<label>Base Cooldown</label>
<label>Base Range</label>
<label>Speed</label>
<format>{{{speed}}}
</format>
<label>Hidden Detection</label>
<label>Lead Detection</label>
<label>Flying Detection</label>
<label>Special Attributes</label>
</section>
<section>
<label>PVP</label>
<label>Base Health</label>
<label>Base Defense</label>
<label>Base Spawnrate</label>
<label>Base Lifespan</label>
<label>Base Scrap Meter</label>
<label>Damage Method</label>
<label>Base Damage</label>
<label>Base Heal</label>
<label>Base Firerate</label>
<label>Base Burst</label>
<label>Base Cooldown</label>
<label>Base Range</label>
<label>Speed</label>
<format>{{{pvp_speed}}}
</format>
<label>Hidden Detection</label>
<label>Lead Detection</label>
<label>Flying Detection</label>
<label>Special Attributes</label>
</section>
</panel>
</group>
</infobox>
- "Deals single dps that inflicts confusion."
- ―In-Game Description
Description
[edit]The Nightshade is a unit spawned by the Biologist. The Biologist is able to spawn the Nightshade starting from Level 3, as long as it selected in the unit queue. It spawns on ground within the Biologist's range. The Nightshade's statistics are upgraded once the Biologist reaches Level 4.
The Nightshade fires lasers at enemies, which deal damage and also confuses them. It will target a single enemy in its range and deal damage to it while causing it to walk backwards every 4 seconds. After 20 seconds have passed, it will disappear from the map and the Biologist will replace it with another plant.
Appearance
[edit]The Nightshade is a nightshade flower which fires lasers at enemies. The flower itself is purple and yellow.
Statistics
[edit]| Level | Health | Damage | Spawnrate | Firerate | Lifespan | Range | Confusion Time | Confusion Cooldown | Unit Queue | Detections | DPS | Max DPS[1] |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 400 | 50 | 20 | 3 | 20 | 30 | 1 | 4 | 2 | Flying | 16.67 | 33.33 |
| 1 | 800 | 135 | 20 | 2.75 | 20 | 35 | 1.25 | 4 | 3 | Flying | 49.09 | 147.27 |
Strategy
[edit]- The Nightshade can be used to stall enemies, as its attack confuse enemies, making them walk towards the exit.
- The Nightshade cannot apply confusion to an enemy which has been recently confused, as each confusion applies a cooldown before an enemy can be confused again.
- This does not apply to just the Nightshade's confusion, as if an enemy has been confused through other sources, such as the Jester confusion bombs, the Nightshade will be unable to confuse it.
- Similarly, the Nightshade's confusion will also prevent other sources to apply it.
- The Nightshade cannot apply confusion to an enemy which has been recently confused, as each confusion applies a cooldown before an enemy can be confused again.
- While the Nightshade has lower DPS than the Sunflower, it does have higher range and it can confuse enemies, meaning it is still able to deal decent damage to single target enemies.
- The Nightshade has flying detection, making it useful at clearing out and stalling Flying enemies.
Sounds
[edit]| All skins |
|---|
| Sound | Description |
|---|---|
| File:DefaultNightshadeFire.ogg | Firing sound |
Gallery
[edit]Promotional Videos
-
Default skin on a promotional video.
Stickers
-
Default skin on the Biologist Menace sticker.
Update History
[edit]- 16 April 2025 - v1.61.0
- Nightshade added.
- Bug: Projectiles can be collided with.
- 5 June 2026 - v2.0.0
- Firerate decreased due to the Firerate Bug getting fixed.
- Statistical changes:
- Base
- Firerate decreased from 3.025 to 3.
- Level 1
- Firerate decreased from 2.775 to 2.75.
- Base
Notes
[edit]- ↑ DPS is multiplied by the Biologist's unit queues.
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