The T.D.S. Organization (Threat Defense Strategy Organization[1]), is the protagonist force of the Tower Defense Simulator storyline.
Their duty is to fight against the zombies, monsters and other enemies who so wish to pose a challenge to the security of the Overworld and other realms. The history and founding of the organization is unknown, along with its founders and the primary cause for its creation.
During the span of the organization's existence, its members have fought a variety of foes, ranging from thefivesurvivalmodebosses, to many of the event bosses. A handful of these opponents have been fought against multiple times, such as Krampus, the DuckyD00Ms, and according to in-game dialogues and trailers, the Molten Warlord, and the Fallen King.
In gameplay, and in trailers, we are shown various members of the organization, varying from regular soldiers to scientists. Out of these, there are at least twelve notable members of the organization.
There exists a type of command hierarchy within the organization's members as alluded to by gameplay and extra content. The Dispatcher, Commander and the player, known as the Recruit, are the only high-ranking members known. It is suggested that there are higher positions above the Commander and the Dispatcher in the T.D.S. Organization, as the Commander was required to get authorization before confronting the Narrator in The Final Act Event.[2] Other agents are suggested to be ranked lower than them; all towers are assumed to be agents of the T.D.S. Organization.
Other agents working for the T.D.S. Organization exist, which is shown through dialogue, null enemies and Logbooks, but they are not shown on-screen within canon material. These likely include every tower in the game which is not seen during cutscenes or trailers, but can be seen in the actual gameplay.
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The Dispatcher is the dispatch officer for the T.D.S. Organization. She helps supply on-duty agents with crucial information about their current foe, and is responsible for the field deployment of agents. The winged pin she wears on her vest that sports the T.D.S. Organization's logo suggests that she is a fairly high-ranking member within the agency. The broader significance and purpose of this rank is unknown.
The in-game dialogue for Outpost 16 says that the Dispatcher used to work in the field[3], either as a field commander or an agent.
The Dispatcher has worked in the T.D.S. Organization since before Chapter 1 of Story mode.
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The Commander is the field commander for the T.D.S. Organization. His job is to lead and command on-duty agents on the battlefield. The winged crest on his cap suggests that the Commander is one of the few high-ranking individuals within the organization, as with the likes of the Dispatcher. The Commander primarily appeared in his default Level 2 variant. As of Voidcore mode, the Commander is now represented by his Level 4 variant.
According to the Null Missile APCLogbook, the Missile APC was the first vehicle Commander had ever commanded after his first promotion.[4]
The Commander has worked in the T.D.S. Organization since before Chapter 1 of Story mode.
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The Recruit is a character within the story of Tower Defense Simulator that exists to be the stand-in for the player. There is no uniform appearance for the Recruit, as in cutscenes, they are always represented by the current avatar the player is wearing. The Recruit's job ranges from strategizing troop movements to setting up defenses on the front line.
The Recruit was hired during Chapter 0 of Story mode by the T.D.S. Organization through a new program that seeks to expand their division by bringing in new leaders and strategists.[5]
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The Scout is one of the agents who work for the T.D.S. Organization. It is unknown if his label has any correlation to his role on the battlefield, however, his weaponry suggests that he is a sort of light infantry. The Scout appears within the story primarily as his default Level 4 variant.
The Scout was hired by the T.D.S. Organization some time after the events of Chapter 1 of Story mode after he was rejected from every other known defensive agency.[6]
As of the Ducky Revenge Event, the Scout is possibly of a higher position than other agents in the organization, as he was shown leading the Soldier and the Pyromancer on a mission into the Duck Realm.
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The Sniper is another of the agents who work for the T.D.S. Organization. His role on the battlefield is directly related to his title, as his job is to posted up on vantage points to pick off high value targets to support his group. The Sniper appears within the story as his default Level 2 variant.
The Sniper has worked in the T.D.S. Organization since before Chapter 1 of Story mode.
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The Demoman is another agent who works for the T.D.S. Organization. His role on the battlefield relates to his title, Demoman is demolition specialist, responsible for using explosives to clear out hordes of zombies, along with using explosives to demolish obstacles. The Demoman appears within the story as his default Level 1 variant.
The Demoman has once disobeyed commanding orders from the T.D.S. Organization by responding to a distress signal from survivors with Hops in Chapter 1 of Story mode.
The Demoman has worked in the T.D.S. Organization since before Chapter 1 of Story mode.
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The Soldier is another one of the agents who work for the T.D.S. Organization. The Soldier's role on the battlefield is to directly neutralize enemy targets with his rifle, along with providing covering fire for less mobile troops, such as the Minigunner. The Soldier appears within the story as his default Level 2 variant.
The Soldier has worked in the T.D.S. Organization since before Chapter 1 of Story mode. Before he joined the organization, the Soldier was previously enlisted in the military.
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The Trapper is not exactly a common agent unlike the others, as he was actually kicked out of training.[7] However, the T.D.S. Organization let him stay within its ranks as an overseer of Crystal Cave to make sure its operations are not meddled with.[8] He does this with the help of his traps that he sets up around the cave which activate whenever a zombie steps on it.
As of The Final Act Event, the Trapper seems to be more active within the immediate ranks of the T.D.S Organization, as he was seen inside T.D.S. HQ with other agents in the opening cutscene to The Narratorium.
The Trapper has worked in the T.D.S. Organization since before Chapter 1 of Story mode.
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The Minigunner is another one of the agents who work for the T.D.S. Organization. His label is representative of role on the battlefield—wielding a minigun to mow down hordes of enemies. He is shown in his default Level 1 variant.
The Minigunner has worked in the T.D.S. Organization since before Chapter 1 of Story mode.
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The Engineer is another one of the agents who work for the T.D.S. Organization. She is an engineer that works and creates various vehicles and mechanical items for the organization and rarely leaves the T.D.S. Organization bases.[9] She is usually depicted with her default Level 1 appearance.
Some of the Engineer's creations include the Pursuit,[10] the sentries[11] and the Brawler's fists.[12] More things are implied to be made by or at least maintained by her, like the Turret and Missile APC which are shown in the building she made Brawler's fists in.[12]
The Engineer has worked in the T.D.S. Organization since before Chapter 1 of Story mode.
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Hops is another agents who works for the T.D.S. Organization. Unlike other field agents, Hops is not actually a tower that can be played with in-game. Based off his weaponry in Chapter 1 of Story mode, Hops' role on the battlefield seems to be similar to that of Sniper's or Hunter's, using a rifle to neutralize enemies from a long range.
Alongside the Demoman, Hops was one of the agents who disobeyed direct orders and went to go help the Abandoned City survivors in Chapter 1 of Story mode.
Hops has worked in the T.D.S. Organization since before Chapter 1 of Story mode. Before he joined the organization, Hops was previously enlisted in the military.
It is unknown whether the badge on Hops' beret represents his place within the T.D.S. Organization.
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Professor V is one of the researchers that work for the T.D.S. Organization. Her work has benefitted the agency in several ways, such as her technology that allows field agents to see that kind of modifiers certain enemies possess.[13] But most notably, her work on interdimensional travel using God Cube shards that she was enlisted for in the aftermath of the Hexscape Event.[14]Professor V pioneered the "Evolution Project," starting to work on it around the time The Final Act Event took place[15] as a response to Lord Exo's freedom.[16] It can be assumed a proper evolved unit joined the T.D.S. Organization around the time Voidcore mode takes place.[16]
The in-game dialogue for the Null & Void Event says that Professor V has been making technology in Cyber City for years.[17] Though, it is unknown whether this was done under the supervision of the T.D.S. Organization, or by her own agenda.
Professor V has worked with the T.D.S. Organization since before Chapter 1 of Story mode.
The different bases that the T.D.S. Organization operates within are spread out in diverse locations. Each base is different than the other, serving distinct purposes.
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T.D.S. Headquarters, also known as T.D.S. HQ, or just HQ, is the main base of operations for the T.D.S. Organization. From there is where the organization dispatches its field agents and debriefs them on the threats they face.
Several parts of HQ have been shown in the various cutscenes throughout the game. The debriefing room is one of these places, there, the agents would be given information about the threat they are about to go up against. The Dispatcher also uses the debriefing room to watch over agents on the field. The control room is a location where the Commander reviewed information following the aftermath of Project God Merger and Lord Exo's freedom, not much else is known about this place. Mission Staging is the location where the agents would suit up to get ready before being deployed out on to the field, multiple vehicles are also seen around the place due to the large bay doors that opened up to the outside world.
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Outpost 32 is the designated portal research base under the control of the T.D.S. Organization. From there, multiple researchers, such as Professor V and the Analyst, are tasked with understanding how the God Cube shards can be used for interdimensional travel.
It has been stated that Outpost 32 is T.D.S.'s most advanced facility,[18] which would explain why the personnel working there look to have more advanced equipment than the contemporary equipment that the field agents possess.
The title of Outpost 32 suggests that there are at least 32 recognized outposts under T.D.S. jurisdiction.
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Outpost 16 is the testing facility that the T.D.S. Organization used to facilitate Professor V and the Nerd Duck's Project God Merger, which aimed to merge all of the T.D.S. Organization's accumulated God Cube fragments into one unified whole. Though, after the project went awry, the facility incurred heavy damage, and is in the process of being repaired as of The Final Act Event.[19]Outpost 16 is located up in the mountains away from Cyber City, for this reason, it is also known as the "Cyber City Facility" by T.D.S.[19]
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There is another outpost under T.D.S. jurisdiction, albeit unnamed, mentioned in Molten Mode dialogue. This outpost is now defunct as it was completely destroyed in an unprecedented attack from the Molten, leaving no survivors.[20]
The unnamed outpost housed armories that contained advanced technology and weaponry that was stolen from T.D.S. by the Molten to use for their forces,[21] that being the Molten Mech, Molten Hound, and possibly the Molten Golem if it to be assumed that the melted metal reinforcing them[22] came from the remnants of the outpost.
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Santa Claus and Mrs. Claus are two individuals that reside within the North Pole.
Santa's first known endeavors with the T.D.S. Organization is during the Christmas 2019 Event. While the details are unclear, it is known for sure that the T.D.S. Organization dispatched agents to the North Pole to combat Krampus's invasion there. Whether Santa was present for the event is also unclear, but he at least has knowledge about this battle.[23]
In the Violent Night Event, a mysterious force, later revealed to be Lord Exo, mind controlled Santa's elves, turning them against him to build weapons of mass destruction with their Christmas magic. Mrs. Claus was the one to inform the T.D.S. Organization about this, leading to them to once again embark to the North Pole to liberate Santa.
The most recent case of the T.D.S. Organization and Santa Claus working together was in the Krampus' Revenge Event, where Krampus returns from his defeat to mind control Santa's elves. Santa was luckily spared from whatever wrath he may have incurred, and served as an informant to the T.D.S. agents that were deployed to deal with the new threat.
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The Nerd Duck, as he is referred to, is the son of Ducky D00M, and is the de facto leader of the ducks.
He was initially encountered by T.D.S. during the Duck Hunt Event, as the Nerd Duck came with his army seeking revenge on T.D.S. on behalf of his deceased father[24], whom they had killed. However, the Nerd Duck was defeated, but had survived and escaped to the Duck Realm.
During the Ducky Revenge Event, T.D.S. agents were sent into the Duck Realm to search for a God Cube fragment they had detected, but they came across the Nerd Duck and his people, who were harnessing the God Cube fragment for a Mecha Bunny[25]. The agents defeat the Nerd Duck, and Professor V comes into the Duck Realm to recruit the him into the T.D.S. Organization for his engineering prowess.
In the Null & Void Event, as the Nerd Duck has been in the T.D.S. Organization for some time, he worked with Professor V on "Project God Merger" to merge the God Cube fragments they have collected into a partial cube, which ends up failing and causing the events of first Null & Void Event night.
Events mentioned chronologically follow some sort of interconnection within the storyline, and can be cross-referenced with other events. The extent of this interconnection is unreliable, as some events cannot be verified to have accurate places on the timeline.
Events mentioned non-chronologically can not be cross-referenced with other events to gauge a point on the timeline. Their ordering is arbitrary, and is not meant to be taken as one coming before the other, and vice versa.
The Commander and his team of the Minigunner, the Soldier, the Sniper, and the player travel to the Abandoned City to rescue any survivors there and bring them back to base but encounter a zombie horde there and are forced to clear it out. The team do not find the survivors, which prompts them to leave the city in search of another location.
The Commander's team travels to an army Forest Camp as that is where they believed the survivors could be hiding out after they left the Abandoned City. But still, they do not find the survivors. The zombie horde from the Abandoned City has been trailing the Commander's team this entire time, following them to the Forest Camp, which forces them to deal with them again while trying to find a new way out to find the survivors.
The Commander's team is led to U-Turn in search of the survivors, there, inside a convenience store, the Commander and the Soldier spot the Demoman and Hops, two members of the T.D.S. Organization who had disobeyed orders and decided to help the survivors after receiving a distress signal from them. Together, the team comes up with a plan to successfully move the survivors out of the area and to Cyber City.
After taking advantage of a break in the zombie horde to escape through the railroad tracks to Cyber City, the team is forced to stop because of the bridge that has been blown out. The zombie horde continues to follow the team, making them evaluate what options they have left to escape. The Demoman gets an idea to blow up the bridge behind them as they escape to stop the zombies from following them. The team agrees to this plan and gives the Demoman covering fire to help him prepare. Unfortunately, the bridge is blown up too fast for the agents to react, and Hops and the Demoman fall into the water with the rest of the zombies.
After the rest of the agents escaped the zombies from the bridge, the day passes into night, and the group decides to catch their breath at a train station before moving onward. However, the explosion at the bridge would have alerted every zombie in the nearby area, so the agents are forced to hold back against any zombies that followed them to the train station before they continue onward.
The survivors, led by the agents, escape into Crystal Cave where they meet the Trapper, who revealed to them that he set up a variety of traps within the cave to deter any zombies that attempt to waltz into the area. The Trapper mentions that he heard voices within the cave earlier that day, which prompts the attention of the Soldier to wonder if the voices belonged to Hops and Demoman. With the Trapper's help, the Commander and his team navigate through the cave to Cyber City.
The Trapper leads the Commander's group into the Cyber City crystal refinery. The Commander uses his radio to contact anyone from Cyber City, to which Professor V responds. Professor V helps usher the team to the surface, but in doing so, some of the city's defenses had to be shut off. Hops and the Demoman appear to the group from within the refinery, but as they are not able to immediately rejoin the group, they are forced to find another way out on their own.
The Commander's group manages to successfully reach Cyber City, but as the defenses have been shut off for their arrival, the horde of zombies manages to reach up to them. They are forced to hold off until Professor V could restart the city's defenses. Just as the defenses reboot back online, the leader of the zombie horde reaches the group's location, and is revealed to be none other than the Grave Digger. The agents defeat the Grave Digger, and in the aftermath, the Demoman rejoins the group without Hops. The Soldier believes Hops to be dead, but then Hops pranks him by revealing he is still alive.
During the Christmas 2019 Event, the T.D.S. Organization dispatches agents to fight Krampus in the Village of Despair. Krampus is defeated, but not killed. It is unknown whether Krampus fled, or faced an alternative fate that resulted in his life being spared. It is very likely that the Village of Despair is located in the North Pole, as the location could be seen in the Violent Night Event trailer.
During the Halloween 2020 Event, The Umbra dispatched Lord Sinister to Trick or Threat Town in order to retrieve the God Cube fragment that the town held[26]. The T.D.S. Organization responds to the attack by sending agents to fight against Lord Sinister and its haunted army. The Narrator makes his first appearance here, however, it is unknown whether the T.D.S. agents were aware of his presence or not. Lord Sinister is defeated and is presumed dead, and the town is left in ruins, leading to its citizens abandoning it.[27]Trick or Threat Town is located within the Overworld.
The T.D.S. Organization dispatches agents to Rotfield to defeat Jaxe. Jaxe is defeated, and was presumed dead. This was not the case, though, as he was either revived or reawakened into Headless Jaxe. Rotfield is located within the Overworld.
The T.D.S. Organization dispatches agents at the Tower Outskirts to take the battle to The Umbra. As shown in the trailer, but not in gameplay, the Swamp Monster emerges from the gate of the tower to challenge the T.D.S. agents yet again. The Swamp Monster was likely killed in action. Penumbras makes his presence known, and sends out hordes of monsters to push the agents away from the gate. Penumbras deploys himself onto the battlefield, and is eventually defeated, and likely succumbed to his wounds.
The on-duty T.D.S. agents ascend to the top of Totality Tower, where they encounter The Umbra. The Umbra intimidates the agents, and attempts to destroy them with her forces. The Umbra eventually involves herself in the battle against the agents, however, she is defeated by them. The Umbra's fate after her defeat is unclear, but it is likely that she was banished to the Nil Zone, as her crown could be found there during in the first Null & Void Event cutscene, along with the fact that her speech became distorted and glitchy upon her defeat.
Ducky D00M's son[24], the Nerd Duck, comes for revenge in the Duck Hunt Event. The T.D.S. Organization deploys agents to stop the Nerd Duck and his army of aquatic avians from ruining their harvest. The Nerd Duck is defeated, but was not killed. The location of this battle, D00M's Revenge, is located in the Overworld. It is unknown why the T.D.S. Organization, a supposed paramilitary force, would involve themselves in farming.
A mysterious force had gotten into the minds of Santa's elves. They have turned against, and imprisoned him. Mrs. Claus reaches out to the T.D.S. Organization as a call for help. The T.D.S. Organization deploys agents to stop the mind-controlled elves and their weapon of war, the Mecha-claus. It is heavily implied from the Violent Night Event trailer that Lord Exo was behind this.
The Narrator makes his flashy reappearance. He invited the T.D.S. Organization to his "Solar Theatres"[30], leading them to dispatch agents to his show.
The Narrator and his actors retell The Umbra's backstory to T.D.S., however, his show was not just entertainment, as the Narrator designed for T.D.S. to actively fight against his actors. Once the Executioner actor was defeated by T.D.S., the Narrator initiates the second act of his show.
Krampus returns in the Krampus' Revenge Event. Some time between his initial defeat, and reappearance, Krampus discovered a God Cube fragment and used it to empower himself. The T.D.S. Organization dispatches agents to fight against Krampus and his army of mind controlled elves. Krampus is defeated, and presumably killed, putting a stop to him once and for all. It is likely that all stages of the Krampus Frosthold are located in The North Pole.
During the Hexscape Event, the T.D.S. Organization is alerted of God Cube signatures and dispatches agents to Eclipsed Village[33] to investigate. After learning that the source of the God Cube readings came from the Children of Exo trying to open a portal to the Nil Zone, the agents changed their plan into stopping the cultists. Once Titus was defeated, the cultists' portal finished activation, causing Titus, along with the T.D.S. agents, to get sucked inside.
Now inside the Hex Realm, the stranded agents were contacted by the Dispatcher. They were urged to rebuild the broken computer sucked inside the realm with them, as it was their only chance at escaping. All the while, they had to fight back against the Conserver and its hex minions. The Conserver was defeated, and the agents jumped through the newly activated portal.
Much to the agents' dismay, the portal malfunctioned and did not shut off after their escape. This led to remaining hex monsters invading into the Overworld. The agents had to fight back against the hex enemies, along with the Primordial Drakobloxxer that was unleashed because of the Conserver's defeat. In the midst of their battle, Titus and the Conserver return, corrupted by the energy given off from the Primordial Drakobloxxer's release. They are both defeated, followed by the Primordial Drakobloxxer. The Children of Exo swooped in at the last second and stole the God Cube fragment from the defeated Primordial Drakobloxxer. The T.D.S. agents ran to stop them, but the cultists disappeared through the portal right before it shut off.
During the Pls Donate Event, the stability of the Pls Donate realm is threatened by Corrupted Haz3mn. The T.D.S. Organization dispatches agents within the realm to maintain its security. Corrupted Haz3mn is defeated, and the agents finish their mission.
As the agents returned from their mission in the Pls Donate realm, they were mysteriously rerouted to the organization's portal research base. The Dispatcher and the outpost faculty were alarmed as they later realized that this was no accident, as Ramiel would infiltrate the portal control room to complete "Operation Intercept Commander and Eliminate". The agents geared up to defend the outpost from the waves of frost enemies soon to come out from the portal. Later in the battle, Marcellus and Kronus ventured into the frost realm to awaken the Frost Spirit. The cultists commanded the Frost Spirit to destroy T.D.S. Unfortunately for the Children of Exo, the Frost Spirit was defeated at the outpost and banished into the Nil Zone.[34]
With the help from the Children of Exo's portal keycard, the T.D.S. Organization has unlocked a breakthrough in portal technology. In their search of God Cube fragments, a band of agents were deployed to the Duck Realm, home to the Nerd Duck. The ducks had rebuilt an army since the last time they were defeated during the Duck Hunt Event, and fought against the T.D.S. agents. While they were defeated, the Nerd Duck was recruited to work with the T.D.S. Organization. The location of this event, Bathroom Approach, is within the Duck Realm.
Professor V and Nerd Duck's "Project God Merger" is being tested at Outpost 16, where they hope to merge all of their collected God Cube fragments in hope to create a partial God Cube.
The project goes awry, and during the merging, the energy given off by the God Cube fragments tears rifts through dimensions, causing portals from the Nil Zone to appear, spilling out hordes of null creatures. Two X, from his domain, is troubled by this, and sends for Rift Walker to "Protect the Meta," which involves the confiscation of T.D.S.'s partial God Cube, and the banishing of the agents to the Nil Zone.
The T.D.S. agents are transported to the Rift Walker's location in the Nil Zone, intruding in the midst of his battle against the Children of Exo for the other half of the God Cube. Unfortunately, the Narrator intervenes on behalf of the Children of Exo, leading to them beginning the process of incarnating Lord Exo's soul into the Rift Walker's body. The T.D.S. agents fight back against the newly incarnated Lord Exo, and the Rift Walker manages to suppress Lord Exo's control inside his body enough to force him to take Kronus as his vessel instead to incarnate into his true form. Lord Exo then steals the Dispatcher from the agents and kills the Rift Walker. Professor V and the Nerd Duck open a portal behind the remaining agents to suck them back to Outpost 16.
The Commander leads an unauthorized mission to the military base that the Narrator has taken over for his show. There, they watch the retelling of Lord Exo's origin within the Old World, and how he became trapped in the God Cube after endless war with Two X and his forces. At the end of the show, when the Narrator is dramatically defeated, he strikes up a deal with the Commander, promising to bring him to Lord Exo in exchange for something unknown. It is revealed at the end of this event that Lord Exo incarnated The Umbra into the Dispatcher's body by placing The Umbra's[35] eclipse crown on her head.
The T.D.S. Organization investigates Void Rifts that have started opening, which the T.D.S. Organization at first investigated using the Hacker's drones, though it yielded no useful results.[36] After months of them opening, the T.D.S. Organization sends in the Commander, Engineer and other undisclosed agents[37] deep into the Nil Zone, seemingly after they were given information on it by the Narrator.[38] The goal of the mission is to figure out why the Void Rifts are opening in realms and how to prevent them from opening.[39]
During the mission, the agents are ambushed by the Void Army, who were awakened from their stone forms[40] around the time of Lord Exo being freed.[41] The enemies begin surrounding the T.D.S. Organization agents, cut off their exit and begin fighting them.[42] While this happens, Professor V starts working on opening a portal where the agents are located and starts sending out Hacker's recon drones to them. Eventually, the agents encounter Void Caster's voice, though they are unable to figure out where the voice is coming from.[43]
Eventually, the T.D.S. Organization realizes opening a portal is not possible, leaving agents stranded there to fend off the hordes of enemies that they can barely hurt.[44] They defeat many enemies which are corrupted people from realms conquered by the void, including stronger ones like the Void Brute, Void Keeper, Soul Stealer and Void Swordmaster. During their encounter with the Soul Stealer, it steals the Engineer's soul, which is returned to her once it is defeated.[37]
While the agents are fighting off enemies, the Overworld is starting to struggle from protecting itself from the Void Rifts, causing more of them to start popping up there.[45] Eventually, the agents find out what has been causing the increased number of rifts when the Void Reaver appears, who is supported by the Void Caster. They after a long fight defeat both of them.
The T.D.S. Organization seizes Dr. Herrschaft's viral research, repurposing it into the technology for the healing particle beam that the Medic uses.[46]
The T.D.S. Organization dispatches agents to stop the Raider Boss's raid on Area 51. The Raider Boss is defeated. It is alluded that the Commando could have stolen his armor from Area 51 in its Level 5 upgrade description.[47]
The T.D.S. Organization dispatches agents to fight against a detected horde of zombies. The noise from the battle ended up attracting the Brute, ending the mission with the Brute being defeated and the T.D.S. Organization retrieving a God Cube fragment from it.[48]
The T.D.S. Organization dispatches agents to fight against more hordes of zombies, all the while trying to defend and evacuate any camps of survivors that are within the area. The leader of this particular zombie horde is revealed to be the Grave Digger. The Grave Digger is defeated and the T.D.S. Organization retrieves a God Cube fragment from it.[48]
The T.D.S. Organization dispatches agents to check out reports of zombie activity. During this mission, something unusual happens as the zombies begin to mutate during the mission. This leads to Professor V getting involved in the mission, with her analysis concluding that Patient Zero's zombie virus has been getting stronger.
The Professor V after doing some investigating finds out that a virologist named Dr. Herrschaft got fired from a town hospital for experimenting on his patients. He worked on viruses that were thousands of years old and his research ended up being used by the T.D.S. Organization. During this mission, Commander and Professor V end up coming into the conclusion that Patient Zero and Dr. Herrschaft are the same person.
Shortly after the discovery, they detect that Patient Zero is in the area and set their sights on taking him out. They succeed and end up retrieving a God Cube fragment from him.[48] Despite his defeat, the zombie problem persists, even having zombies get attracted to fights the T.D.S. Organization has with other factions, like the Molten.
The Molten are a group, presumably originating from another realm, which arrives in the Overworld through interdimensional rifts.[49] They are a dangerous faction which has fought the T.D.S. Organization on many occasions as they deem them a worthy challenge.[50]
At one point, the T.D.S. Organization detects that another molten rift has opened and they dispatch a group of agents to deal with it, also attracting some nearby zombies to it. The fighting starts attracting the Molten and eventually leads to the Molten Warlord arriving through the right. It ends up being defeated and the T.D.S. Organization retrieves a God Cube fragment from it.[48] It's quite possible that Molten Mode takes place chronologically some time after Operation I.C.E, due to Professor V mentioning a chained creature coming out of her lab[51], which could be in reference to Experiment 32 that breached containment in Outpost 32.[52]
The Fallen are an extradimensional civilization originating from Paradise[53] that currently reside in the Voidlands.[54] It is under the control of the Fallen King, who ever since the whole kingdom was cursed, controls a mindless army[55] that only wants to destroy and wage war with others.[56] They eventually encounter the Overworld, subsequently waging war against the T.D.S. Organization.
At some point, a Fallen Hazmat ends up bringing a a God Cube fragment to the Fallen King. With this newly acquired fragment, the Fallen King ends up properly initiating his plan to begin the apocalypse.[57] After detecting them, the T.D.S. Organization dispatches agents to deal with the Fallen. This ends up getting the attention of the Fallen King, who arrives to the battlefield himself, but ends up being defeated by the T.D.S. Organization and has his God Cube fragment retrieved from him.[48]
Forms of the Paradoxum Games logo used in-game with different tower skins could be indicative of different T.D.S. Organization rank crests, these include:
According to a QA tester for the game, there is an unnamed Commander in Chief of the TDS Organization, ranking above the Commander and the Dispatcher, that has not been revealed.[64]
Although an important fact like this coming from a QA tester rather than an official developer is unorthodox, this particular QA tester has a reputation of giving factual information when it comes to behind the scenes production of the game.
If all towers are to be presumed to play a role within the ranks of the T.D.S. Organization, then it is likely the Gatling Gun's operator is the Recruit, as both are representations of the player.
↑"You know, I kind of miss being out in the field. Reminds me of our earlier years." ― Dispatcher on Wave 9 (Outpost 16)
↑"Seeing the APC brought back memories of his first promotion, as it was the first vehicle he ever commanded." ― Null Missile APC's description in its Logbook
↑"It's part of a new program to help expand our division. We need more leaders to help us strategize and control the outbreak. Maybe one day we'll finally be able to wipe out the zombies." ― Commander on Wave 6 (Radio Silence)
↑"Why are you down here anyway? The last time I saw you — you were arguing with the recruitment officer about being kicked out of training." ― Sniper on Wave 7 (Rock Bottom)
↑"Because he was blaming me for letting one of the guys step in a bear trap! Sure, it might've been me, but not that they could prove it. Turns out I have a gift and the city needs crystals. So I stay in that little hut over there for a few days and make sure things are safe. For the most part." ― Trapper on Wave 7 (Rock Bottom)
↑"Wait, me? But you know I don't leave the base." ― Engineer in the opening cutscene for The Narratorium
↑"The Null Pursuit flew in, leaving Engineer in awe as it was piloted by two skeletal figures within. She spent ages perfecting that rotorcraft, and the Nil Zone copied every last detail down to the missiles it fired at her team" ― Null Pursuit's description in its Logbook
↑"The Null Sentry was created using the schematics stolen from Engineer." ― Null Sentry's description in its Logbook
↑"Professor V has given us the technology that lets us see their stats and modifiers if you select them." ― Commander on Wave 6 (Easy)
↑"🧊In the wake of the Hexscape incident, our brightest mind, Professor V, has been leading classified research into the enigmatic science of cross-world travel. Outpost 32, our most advanced facility, has been repurposed for these critical experiments." ― v1.46.0 Update Log
↑"I've been telling V the same thing since she's been burning herself out on this new; "Evolution Project"." ― Engineer in the opening cutscene for The Narratorium
↑"V has been creating technology in Cyber City for years, so I trust her to figure something out." ― Dispatcher on Wave 3 (Banlands)
↑"🧊In the wake of the Hexscape incident, our brightest mind, Professor V, has been leading classified research into the enigmatic science of cross-world travel. Outpost 32, our most advanced facility, has been repurposed for these critical experiments." ― v1.46.0 Update Log
↑"The Molten are highly aggressive, so we need to be careful. The last rift they came from ended with an entire outpost being burned down. No one survived." ― Commander on Wave 1 (Molten)
↑"They must have stolen it from the outpost armories! Watch out for that Molten Mech!" ― Professor V on Wave 23 (Molten)
↑"Did they reinforce themselves with melted iron?!" ― Commander on Wave 16 (Molten)
↑ 26.026.1Cite error: Invalid <ref> tag; no text was provided for refs named h19h20
↑"Sinister destroyed our town's reputation after you left, but that's when we've discovered a shard — along with this clown. Our people left the town and were forced to abandon everything." ― Kronus on Wave 29 (Blind Faith)
↑Most Logbooks of the actor enemies reference this in some capacity. "Then, a "glitch" offered an unexpected opportunity. Time had slowed to a crawl and, in an instant, reversed to a moment before the supposed grand finale. They believed the show was finished, but moments later, their memories began to fade away." ― Actor1's description in its Logbook The non-canon status was also confirmed by BelowNatural.
↑AerelisVA is credited for voicing "Umbra" in the The Final Act cutscenes video by the developers. As The Umbra makes no appearances anywhere else, the only possible option is the laugh at the end of the second cutscene.
↑"We've been sending research drones into the Void Rifts for months without encountering anything!" ― Professor V on Wave 1 (Voidcore)
↑ 37.037.1"V, it's taking Engineer's soul! I need everyone focusing fire on that monster!" ― Commander on Wave 45 (Voidcore)
↑"Commander, Narrator told us that this place is hidden deep within the Nil Zone. The rifts act differently at these depths." ― Engineer on wave 7 (Hardcore)
↑"That's why we need to study the Void Rifts. If we can figure out how they're formed, then maybe we can also figure out how to prevent them." ― Professor V on Wave 8 (Hardcore)
↑"So it was you. The ones who freed him. And the ones who freed us from the eons my army has slumbered." ― Void Caster on Wave 27 (Voidcore)
↑"I'm not sure we can do that. They're already cut off our exit." ― Engineer on Wave 3 (Voidcore)
↑"We're actively searching for this girl's voice, but it's coming up scattered. It's like she's nowhere but everywhere all at once." ― Professor V on Wave 39 (Voidcore)
↑"We're barely hurting them, but we ARE hurting them." ― Commander on Wave 40 (Hardcore)
↑"The Gate is turning into scrap metal and more Void Rifts are popping up. We need to finish whatever 'this' is and leave!" ― Professor V on Wave 48 (Voidcore)
↑"That healing technology is based off of a virus that forces damaged cells to repair and multiply, and that was the center of his work. Instead of losing all that research, TDS took possession of it and had Medic create a healing particle beam. Woah." ― Professor V on Wave 24 (Intermediate Mode)
↑The lack of relevance in the game's modern story makes the event being canon dubious, but it similarly lacks any known proof showing it is not canon. As it does not conflict with anything definitively canon, it is listed here.
↑ 48.048.148.248.348.448.5Cite error: Invalid <ref> tag; no text was provided for refs named godcubereport
↑"The last rift they came from ended with an entire outpost being burned down." ― Commander on Wave 1 (Molten)
↑"If they see us as a challenge, it could be a matter of time until something extremely dangerous comes to fight us." ― Professor V on Wave 2 (Molten)
↑"You saw a chained creature come out of my lab and you're still surprised?" ― Professor V on Wave 4 (Molten Mode)
↑"When the Queen's curse swept through their kingdom, it transformed these supporters into mindless soldiers." ― Fallen's description in its Logbook
↑"Now, he rules an empty kingdom with an insatiable army that only hungers for battle. They raid endlessly, fighting because war is the only outlet they have left." ― Fallen King's description in its Logbook
↑"Void Caster, surprisingly, did not create the Void Sword Master. She found him. He’s a remnant of the Old World who had already made a name for himself, but he had no purpose to achieve." ― Void Swordmaster's description in its Logbook