Conserver
Conserver has been removed from the game as of the 20th of November 2024 as it was part of the Hexscape Event.
This page has been preserved for historical purposes.
<infobox>
<title source="title1"><default>Conserver</default></title>
<image source="image1"></image>
<panel>
<section>
<label>Modern</label>
<image source="modern_image"/>
</section>
<section>
<label>Legacy</label>
<image source="legacy_image"/>
</section>
</panel>
<label>Mode Appearance</label>
<label>Wave Debut</label>
<group>
<header>Statistics</header>
<panel>
<section>
<label>Regular</label>
<label>Base Health</label>
<label>Base Shield</label>
<label>Health Scaling</label>
<label>Mega Health</label>
<label>Defense</label>
<label>Speed</label>
<format>SpeedVery Slow (1.25)
</format>
<label>Cash Given</label>
<label>Spawned By</label>
<label>Hidden?</label>
<label>Flying?</label>
<label>Ghost?</label>
<label>Lead?</label>
<label>Attributes</label>
</section>
<section>
<label>Event</label>
<label>Base Health</label>
<label>Base Shield</label>
<label>Health Scaling</label>
<label>Mega Health</label>
<label>Defense</label>
<label>Speed</label>
<format>SpeedVery Slow (1.25)
</format>
<label>Cash Given</label>
<label>Spawned By</label>
<label>Hidden?</label>
<label>Flying?</label>
<label>Ghost?</label>
<label>Lead?</label>
<label>Attributes</label>
</section>
</panel>
</group>
<group>
<panel>
<header>Abilities</header>
<section>
<label>Regular</label>
<label>Ability 1</label>
<label>Ability 2
Cooldown: 45
Starting CD: 5</label>
<label>Ability 3
Cooldown: 35
Starting CD: 20</label>
<label>Ability 4
Cooldown: 38
Starting CD: 5</label>
<label>Ability 5</label>
<label>Ability 6</label>
<label>Ability 7</label>
<label>Ability 8</label>
<label>Ability 9</label>
<label>Ability 10</label>
</section>
<section>
<label>Event</label>
<label>Ability</label>
<label>Ability 2</label>
<label>Ability 3</label>
<label>Ability 4</label>
<label>Ability 5</label>
<label>Ability 6</label>
<label>Ability 7</label>
<label>Ability 8</label>
<label>Ability 9</label>
<label>Ability 10</label>
</section>
</panel>
</group>
<group row-items="2" collapse="closed">
<header>PVP</header>
<label>Send Cost</label>
<label>Wave Unlock</label>
<label>Economy Bonus</label>
<label>Send Coolown</label>
<label>Send Number</label>
<label>Spawn Timer</label>
<label>Stat Changes</label>
</group>
<group collapse="closed">
<header>Music</header>
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<format>{{{music-2}}}</format>
<format>{{{music-3}}}</format>
<format>{{{music-4}}}</format>
<format>{{{music-5}}}</format>
<format>{{{music-6}}}</format>
<format>{{{music-7}}}</format>
<format>{{{music-8}}}</format>
</group>
</infobox>
- "You enter my realm uninvited...
Attack its inhabitants and disturb its peace...
Now you will face the consequences of your actions!"
File:TheNightmareRealmWave20.ogg - ―Conserver on Wave 20 (The Nightmare Realm)
Description
[edit]The Conserver was the final boss of The Nightmare Realm, second night of the Hexscape Event. It had a high amount of health but walked much slower than every enemy that appeared before it. It was also a Boss enemy, granting it multiple immunities.
The Conserver had four abilities:
- The first was Endbringer, which was only activated if all the Super Computer parts were not fixed before the Conserver spawned. This made the Conserver have its health multiplied by 7.5, with the base health going from 80,000 to 600,000 in the Easy difficulty and from 400,000 to 3,000,000 in the Hard difficulty.
- Its second ability was Spirit Release, which made it fire out multiple skulls from its body. These stunned towers for 3 seconds while also applying a 40% Scared Debuff for 10 seconds, including non-humanoid towers. Towers would also have ghosts appear out of them.
- The third ability was Summon, which summoned ten Forsaken Skull with a 0.3 delay between each and seven Bloated Hex Revenants with a 0.8 delay, while also healing itself by 1,000.
- Its last ability, Void Smash made it slam its club on the ground, creating multiple thorns that stunned any tower hit for 4 seconds.
Appearance
[edit]The Conserver's body was made entirely out of what appears to be molten slag or lava. It wore black armor, which covered most of its body. Its helmet had multiple horns. Additionally, it had spikes seen around its head that resembled teeth. On its back, it had the Artificial God Cube. It wielded a black club with neon red insides, which had three eyes on it.
Strategy
[edit]- Super Computer should be fixed by purchasing every single Super Computer Parts before the Conserver spawns. Otherwise, its health will be multiplied by 7.5, making it extremely hard to beat if playing on the Easy difficulty, but outright impossible to kill in the Hard difficulty.
- High DPS towers, like the Engineer, Accelerator, Ranger or Minigunner, are great choices against the Conserver. While expensive, they can be upgraded quite easily as the Conserver gives Cash$40,000 every 5% health lost.
- Because of this, more expensive towers like the Turret or Gatling Gun can also be afforded, despite their high costs.
- The DJ Booth can be useful at reducing their upgrade costs, making it easier to afford them, while also boosting their damage and range.
- The Commander can also be used to boost the DPS of your towers.
- The Conserver can reduce tower range by 40% for multiple seconds with its Spirit Release ability.
- This can be partially mitigated using the DJ Booth's Range Buffs, with its purple track providing the biggest buff.
- The Medic can be useful at cleansing stuns from towers with its ability, though it cannot be used to remove debuffs applied by the Conserver.
- The Golden Cowboy and Cowboy can be great methods of affording expensive towers with high DPS.
Sounds
[edit]| Sound | Description |
|---|---|
| Abilities | |
| File:ConserverSummon.ogg | When the Conserver performs Summon ability |
| File:ConserverThornStrikes.ogg | When the Conserver performs Void Smashs ability |
| Ramblings | |
| File:ConserverRambling1.ogg | Rambling |
| File:ConserverRambling2.ogg | "You will pay for this" |
| File:ConserverRambling3.ogg | "This is all your fault" |
| File:ConserverRambling4.ogg | "Ow" |
| File:ConserverRambling5.ogg | Rambling |
| Death | |
| File:ConserverDeath.ogg | When the Conserver dies |
Gallery
[edit]Icons
-
Conserver on the game icon.
Thumbnails
-
Conserver on the game thumbnail.
Cutscenes
-
Conserver in the opening The Nightmare Realm cutscene.
-
Conserver in the ending The Nightmare Realm cutscene.
Renders
-
Conserver on a render.
-
Conserver on a render.
Badges
-
Conserver on the Night II Easy Badge.
-
Conserver on the Night II Badge.
Trivia
[edit]- Under specific conditions, the Conserver had the highest health in the game. If in a hard difficulty trio, with a broken Super Computer, and Bloated, the Conserver could have 6,375,100 health.
Update History
[edit]- 25 October 2024 - v1.38.0
- Conserver added.
- 30 October 2024 - v1.39.0
- 1 November 2024 - v1.39.3a
- 4 November 2024 - v1.39.6
- Health decreased from 425,000 to 400,000 in Hard difficulty.
- Speed slightly decreased from 1.3 to 1.25.
- 6 November 2024 - v1.40.0
- Conserver can no longer have its defense decreased.
- 20 November 2024 - v1.42.0
- Conserver removed.
| The Nightmare Realm (Hexscape Event, Night 2) (25 October 2024 – 20 November 2024) | ||
|---|---|---|
| Previous Debut | Current Debut | Next Debut |
| Hex's Maw Wave 16 |
Conserver Wave 20 |
End N/A |
| Legacy Enemies | ||
|---|---|---|
| Replaced | Blighted • Boomer 1 • Necromancer 2 • Mystery 2 • Gravekeeper • Super Mystery • Ultra Mystery • Uber Mystery • Ninja • Frost Hero • Strong | |
| Pre-MEGA | Carrier • Swarm • Tank 2 • Boomer 2 • Controlled • Shrike Crystal • Rusted • Witch Doctor • Tombstone • Frozen • Deep Freeze • Frost Hero | |
| Polluted Wasteland | Radioactive • Wasted Boss • Amalgamation • Rusher • Splitter • Split • Nuclear Fallen King | |
| Hidden Wave (Legacy) | Glitched Giant • Bug • Bruh • SCT • Jaxe • Mechanical Rot • Frost Hero • Developer 1 • Developer 2 • Developer 3 • Creator • A • B • C | |
| Other | Void • First Form | |