Fallen Soul (Legacy)
<infobox>
<title source="title1"><default>Fallen Soul (Legacy)</default></title>
<image source="image1"></image> <panel> <section> <label>Modern</label> <image source="modern_image"/> </section> <section> <label>Legacy</label> <image source="legacy_image"/> </section> </panel> <label>Mode Appearance</label> <label>Wave Debut</label> <group> <header>Statistics</header> <panel> <section> <label>Regular</label> <label>Base Health</label> <label>Base Shield</label> <label>Health Scaling</label> <label>Mega Health</label> <label>Defense</label> <label>Speed</label> <format>SpeedAbove Average (4) </format> <label>Cash Given</label> <label>Spawned By</label> <label>Hidden?</label> <label>Flying?</label> <label>Ghost?</label> <label>Lead?</label> <label>Attributes</label> </section> <section> <label>Event</label> <label>Base Health</label> <label>Base Shield</label> <label>Health Scaling</label> <label>Mega Health</label> <label>Defense</label> <label>Speed</label> <format>SpeedAbove Average (4) </format> <label>Cash Given</label> <label>Spawned By</label> <label>Hidden?</label> <label>Flying?</label> <label>Ghost?</label> <label>Lead?</label> <label>Attributes</label> </section> </panel> </group> <group> <panel> <header>Ability</header> <section> <label>Regular</label> <label>Ability</label> <label>Ability 2</label> <label>Ability 3</label> <label>Ability 4</label> <label>Ability 5</label> <label>Ability 6</label> <label>Ability 7</label> <label>Ability 8</label> <label>Ability 9</label> <label>Ability 10</label> </section> <section> <label>Event</label> <label>Ability</label> <label>Ability 2</label> <label>Ability 3</label> <label>Ability 4</label> <label>Ability 5</label> <label>Ability 6</label> <label>Ability 7</label> <label>Ability 8</label> <label>Ability 9</label> <label>Ability 10</label> </section> </panel> </group> <group row-items="2" collapse="closed"> <header>PVP</header> <label>Send Cost</label> <label>Wave Unlock</label> <label>Economy Bonus</label> <label>Send Coolown</label> <label>Send Number</label> <label>Spawn Timer</label> <label>Stat Changes</label> </group> <group collapse="closed"> <header>Music</header> <format>{{{music-1}}}</format> <format>{{{music-2}}}</format> <format>{{{music-3}}}</format> <format>{{{music-4}}}</format> <format>{{{music-5}}}</format> <format>{{{music-6}}}</format> <format>{{{music-7}}}</format> <format>{{{music-8}}}</format> </group> </infobox>
Description
[edit]The Fallen Soul was an enemy that only appeared in Hardcore mode. Currently, it can only be spawned in Sandbox mode if the player has the Sandbox Plus+ gamepass. It can only be summoned by the Fallen Reaper when it uses its ability from wave 25 onwards. It does not appear naturally.
While it has low health and above average speed, its main ability is to slash at towers with its axe. This will apply a 75% Fatigue Debuff to towers, increasing their firerate and decreasing their DPS, not inclusive of the Firerate Bug. It also has Stun Immunity, which makes the Warden and Electroshocker only slow it down instead of completely stopping it and prevents it from being knocked back.
Appearance
[edit]The Fallen Soul appears to be a knight about the same size as the Abnormal. Its entire body has a dark, reflective complexion. It has black armor that has a purple gem at the front and skull shoulder-pads that have purple eyes, similar to the Fallen Hero. Its helmet has black horns. It wields an axe on its right arm. This axe is held upside down, similar to the Fallen Swordmaster.
Strategy
[edit]This strategy refers to the state of the game while the Invisible still appeared in the Hardcore mode.
- As this enemy is decently fast but weak, Level 3 Military Bases can deal with these quickly.
- The Humvee 2 and Humvee 3 can instantly kill the Fallen Soul by colliding with it.
- However, they might come in swarms from the Fallen Reaper, so prepare any high DPS towers such as the Minigunner.
- It is recommended to place your towers away from the path to prevent the Fallen Soul from attacking and debuffing them.
- Because this spawns along with the minions of the Fallen Reaper, it will be paired up with Invisibles, Hefties and Fallens. Make sure your towers have hidden detection to deal with the Invisibles, and that your DPS is high enough to deal with the Hefties and Fallens.
- A Commander should be placed to boost the firerate of nearby towers, both passively and with its Call to Arms.
- If any towers are hit by the Fallen Soul, the Commander can mitigate some of the effects.
Gallery
[edit]Trivia
[edit]- Unlike the Soul and Soul Boss, this is not a hidden or ghost enemy.
- The helmet worn by the Fallen Soul is a re-textured version of the Winged Helm of the Redcliff Elite hat from the Roblox catalog.
Update History
[edit]- 29 October 2020 - Overhaul v1.0.0
- Fallen Soul added.
- 23 May 2023 - v1.7.3a
- Energy Immunity replaced with Stun Immunity.
- 16 December 2024 - v1.46.0
- Template:Bug Has no attack animation in Sandbox mode.
- 12 February 2025 - v1.53.0
- No longer copies the statistics of the modern version in Sandbox mode.
- Template:Bugfix Now has an attack animation in Sandbox mode.
- 5 June 2026 - v2.0.0
| Legacy Enemies | ||
|---|---|---|
| Replaced | Blighted • Boomer 1 • Necromancer 2 • Mystery 2 • Gravekeeper • Super Mystery • Ultra Mystery • Uber Mystery • Ninja • Frost Hero • Strong | |
| Pre-MEGA | Carrier • Swarm • Tank 2 • Boomer 2 • Controlled • Shrike Crystal • Rusted • Witch Doctor • Tombstone • Frozen • Deep Freeze • Frost Hero | |
| Polluted Wasteland | Radioactive • Wasted Boss • Amalgamation • Rusher • Splitter • Split • Nuclear Fallen King | |
| Hidden Wave (Legacy) | Glitched Giant • Bug • Bruh • SCT • Jaxe • Mechanical Rot • Frost Hero • Developer 1 • Developer 2 • Developer 3 • Creator • A • B • C | |
| Other | Void • First Form | |