Soul Boss
<infobox>
<title source="title1"><default>Soul Boss</default></title>
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Description
[edit]The Soul Boss was an enemy that cannot be attacked by towers without hidden detection. It only appeared in Hardcore mode. Currently, it can only be spawned in Sandbox mode if the player has the Sandbox Plus+ gamepass. It has mediocre health for its debut and has average speed, about the same speed as the Mystery Boss. Additionally, it is a Ghost enemy, meaning that units cannot collide with it. Anything that deals unit collision damage also cannot deal damage to it.
The Mystery Boss can spawn the Soul Boss upon its death in Hardcore mode, wave 47 onwards.
Appearance
[edit]The Soul Boss is a white translucent enemy with white wings and a yellow halo. It emits light and is faceless.
Due to its transparency, the Hidden attribute applied to it makes it fade completely then fades back into view at regular intervals.
Strategy
[edit]This strategy refers to the state of the game while the Invisible still appeared in the Hardcore mode.
- Towers with high DPS and hidden detection generally fare well against the Soul Boss. Such towers include the Minigunner, Turret and Accelerator.
- Do be aware that when using the Accelerator, it may lock onto other enemies, allowing the Soul Boss to slip past.
- At Level 4+, the Ace Pilot is able to give towers in its range permanent hidden detection, allowing towers without hidden detection to be able to attack the Soul Boss.
- This is most useful for the Ranger, because it deals high damage and has high range.
- The Mortar cannot detect the Soul Boss, but their splash damage can indirectly damage it.
- Another detectable enemy must be near the Soul Boss for these towers to hit it.
- The Electroshocker can indirectly slowdown the Soul Boss as it is average-sized and does not have an energy immunity though another detectable enemy must be nearby.
- The Frost Blaster, Freezer and Jester can also be used to slow down the Soul Boss, but the Toxic Gunner, Cryomancer and Sledger cannot as they do not have hidden detection.
- However, the Sledger and Cryomancer can indirectly freeze it if another detectable enemy is near the Soul Boss, although this should not to be relied on, as it may appear on its own.
- The Frost Blaster, Freezer and Jester can also be used to slow down the Soul Boss, but the Toxic Gunner, Cryomancer and Sledger cannot as they do not have hidden detection.
- All units that only deal collision damage such as the Humvee and Elf are completely useless against this enemy.
Gallery
[edit]Update History
[edit]- 29 October 2020 - Overhaul v1.0.0
- Soul Boss added.
- 5 June 2026 - v2.0.0
- Soul Boss removed from the main game, as it has been replaced by Elite Soul. Now appears exclusively in Sandbox mode.
- No longer appears in the Index.
| Hardcore | ||
|---|---|---|
| Previous Debut | Current Debut | Next Debut |
| Warden, Health Cultist, Soul, Fallen Hero & Soul Stealer Wave 45 |
Soul Boss, Fallen & Necromancer Boss Wave 46 |
Fallen Swordmaster Wave 47 |
| Legacy Enemies | ||
|---|---|---|
| Replaced | Blighted • Boomer 1 • Necromancer 2 • Mystery 2 • Gravekeeper • Super Mystery • Ultra Mystery • Uber Mystery • Ninja • Frost Hero • Strong | |
| Pre-MEGA | Carrier • Swarm • Tank 2 • Boomer 2 • Controlled • Shrike Crystal • Rusted • Witch Doctor • Tombstone • Frozen • Deep Freeze • Frost Hero | |
| Polluted Wasteland | Radioactive • Wasted Boss • Amalgamation • Rusher • Splitter • Split • Nuclear Fallen King | |
| Hidden Wave (Legacy) | Glitched Giant • Bug • Bruh • SCT • Jaxe • Mechanical Rot • Frost Hero • Developer 1 • Developer 2 • Developer 3 • Creator • A • B • C | |
| Other | Void • First Form | |