Official Tower Defense Simulator Wiki
Succumb to the dark sun! Like many before you.
2,699
articles
Removed Content

Nuclear Fallen King has been removed from the game as of the 8th of May 2021.
Nuclear Fallen King may still exist in the game's code, though it is no longer officially used in-game. This page has been preserved for historical purposes.

Similar Article
This article is about Nuclear Fallen King. You may be looking for other uses of Nuclear, Fallen or King.

oiHSADAsdoisada;lad'111111111111
―Beginning of Wave 40 (Pre-Overhaul, Polluted Wasteland Fallen)

Description

The Nuclear Fallen King was the final boss of Polluted Wasteland Fallen mode. It replaced the Fallen King in Polluted Wasteland.

It moved somewhat slowly (during Rage Mode, it moved quite fast for a major boss), but had an outstanding amount of health, had lots of abilities that could stun lots of towers and could destroy units, proving to be one of the hardest challenges of the game. However, it only spawned in Polluted Wasteland, which was a long map with multiple loops, making the enemy far more balanced. It stopped moving when performing its Stomp and Block move. It had many immunities, namely burn, freeze, energy and Splash Damage.

Appearance

The Nuclear Fallen King was a radiant green version of the Fallen King. It carried a jade sword and shield. The Nuclear Fallen King had a granite dark green dominus with glowing green horns. Its armor was granite dark green and appears to be glowing neon green on some parts. It had a dark green belt, gloves and boots. It also had a granite dark green cape. Green smoke and green particles were emitted from its torso. It was normally faceless but upon Rage Mode being activated, it would gain green glowing eyes.

Strategy

  • Be aware of the Circuits that the Nuclear Fallen King may spawn as it can speed it up massively.
    • They must be killed quickly otherwise the Nuclear Fallen King will easily walk past all of your defenses.
  • The Nuclear Fallen King has lots of immunities that limits the amount of towers that can be effective against it.
    • It has Freeze Immunity, so it cannot be frozen by the Freezer or Frost Blaster.
      • However, these towers can be useful against the enemies it spawns, especially the Circuit and Rusher.
    • Due to its large size and Energy Immunity, the Electroshocker can slow the Nuclear Fallen King down for a very short period of time instead of stunning it.
    • It has Burn Immunity, so the Pyromancer cannot burn the Nuclear Fallen King. However, it can still deal non-burn damage to it.
    • The Nuclear Fallen King also has Splash Damage immunity.
      • While this makes the Mortar and Rocketeer useless against the Nuclear Fallen King itself, they may be useful in clearing out the enemies that the Nuclear Fallen King can spawn.
        • Military Base units can still damage the Nuclear Fallen King with collision and gun damage, but not cannon damage.
  • When the Nuclear Fallen King performs its Block ability, it cannot be damaged from any source. It is immobile while this move is performed, as this is mainly to waste time/ability duration.
    • This can be used as breathing room to manage your towers, but do not use abilities, such as the Commander's Call to Arms, during this move.
    • The Nuclear Fallen King's Block prevents all forms of damage. Units, like the Military Base Tank, will pass through the Nuclear Fallen King without dealing collision damage.
  • The Nuclear Fallen King is accompanied by four Fallen Guardians. They are always in front of the Nuclear Fallen King. They should be fought first since they are faster than the Nuclear Fallen King.
    • You do not need to kill the Fallen Guardians spawned by the Nuclear Fallen King when it performs its Rage Mode ability as they will not give money when damaged.
      • You can still earn money from damaging them with the Cowboy and Golden Cowboy.
    • However, if they get past by the Nuclear Fallen King, they should be dealt immediately as they can easily walk past your defense due to their high health and defense.
  • Beware of the Nuclear Fallen King's Stomp attack. Its shockwave covers an enormous radius around the boss, stunning any ground troops caught in the radius.
    • The Medic's ability can cleanse towers, as long as the Medic itself is not stunned.
    • This ability also deals 750 damage to all units. This destroys all units instantly, except for the Railgun Tank.
  • Cliff towers, such as the Ranger, are not immune to any attack as the Acid Rain attack occurs for every ability used.
    • However, the Pursuit and Ace Pilot are immune to all attacks as they are air-based towers.
    • While the Gladiator can block one stun every 5-10 seconds, due to the Acid Rain attack, it will likely always be stunned after an attack.
  • Try to place towers away from the path as the Nuclear Fallen King will perform its Acid Rain attack for every ability it uses.
  • Multiple high DPS towers, such as Minigunners, Golden Minigunners, Turrets, Rangers and Accelerators are recommended against the Nuclear Fallen King.
    • Make sure to sell any Farms to maximize the amount of towers attacking the Nuclear Fallen King. They do not produce any income anymore, count towards your tower limit, and can be replaced by more useful towers.

Icons

Promotional Images

Development Images

Renders

Badges

Trivia

  • The Nuclear Fallen King's theme is a remix of the old You Lost! theme.
  • After the Overhaul Update, when the Nuclear Fallen King died, its death animation did not play.
    • Additionally, after Rage Mode was activated, its sword had purple sparks, which is only meant to occur for the Fallen King.
    • The animation for the Stomp attack also did not play.
  • Unlike the Fallen King, the Nuclear Fallen King did not gain shield health when Rage Mode is activated.
  • Prior to the Overhaul Update, the Nuclear Fallen King was one of the few enemies to gain a shield. This shield reduced the damage dealt by most towers to 3.
  • The sword wielded by the Nuclear Fallen King is a modified version of the Immortal Sword: Venom's Bite.

Update History

  • 29 April 2020 - Release v1.10.0
    • Nuclear Fallen King added.
  • 1 May 2020 - Release v1.10.0b
    • Health increased from 450,000 to 500,000.
    • Rage Mode speed buff added.
  • 29 October 2020 - Overhaul v1.0.0
    • Summoned enemies no longer give money when damaged.
    • Permanent Shield ability removed.
    • Stomp now deals 750 damage to units.
    • Rage Mode can now spawn between 2-4 Fallen Guardians instead of 2-3.
    • Partial Electric Immunity replaced with Energy Immunity.
    • Units no longer deal damage to Nuclear Fallen King during Rage Mode and Block ability, but instead pass through it.
    • Bug: Death animation does not play; instead the Nuclear Fallen King continues walking until it gets to a corner. There it will remain to the end of the match.
  • 8 May 2021 - Overhaul v1.3.0
    • Nuclear Fallen King removed.


Fallen (Polluted Wasteland)
Previous Debut Current Debut Next Debut
Fallen Hero
Wave 39
Nuclear Fallen King & Fallen Guardian
Wave 40
Glitched Giant
Hidden Wave


Normal Gamemode Enemies
Easy Mode
Casual Mode
Intermediate Mode
Molten Mode
Fallen Mode
Frost Mode
Challenge Trials
Hardcore Mode
Voidcore Mode
Special & PVP Enemies
Basic Arena
Molten Arena
Fallen Arena
Polluted Wasteland II
Badlands II
Pizza Party
Tutorial
Headache Headquarters
Sandbox Exclusive Enemies
Legacy Molten Mode
Golden Mode
Legacy Fallen Mode
Brain Rot
Other
Event Enemies
The Heights
Area 51
Nightmare Carnival
Village of Despair
Eggy Island
Trick or Threat Town
Outpost 32
(Frost Invasion)
Cyber City
Solar Eclipse Event Rotfield
Foggy Forest
Tower Outskirts
Totality Tower
D00M's Revenge
Cold Ambush
Lunar Overture Event A Dark Tale
The Haunted Past
The Great Finale
Krampus Frosthold
Huevous Hunt
The Classic Event Classic Candy Cane Lane
Classic Winter
Classic Forest Camp
Classic Island Chaos
Classic Castle
Hexscape Event Failed Gateway
The Nightmare Realm
Containment
Pls Donate
Outpost 32
(Operation I.C.E)
Korblox Temple
Bathroom Approach
Sk8 P4rk Noob
Pro
Master
Extreme
Halloween 2025 Live Events
Null & Void Event Outpost 16
Banlands
Blind Faith
The Narratorium
Backyard Legends Event Backyard Beginnings
Competition Court
Victory Field
Halloween 2026 Live Events
Solar Requiem Event Sorrowful Remains
Nightmare Flash
Legacy Enemies
Replaced
Pre-MEGA
Polluted Wasteland
Hidden Wave (Legacy)
Other
Log in or create an account to post, reply and vote.