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This article is about Challenge Trials. You may be looking for Challenge Maps.

Description

Challenge Trials is a difficult mode that can only be played through Matchmaking. It has a requirement of Level 40. The main gimmick of the mode is that every three hours, a different trial starts, which has a new modifier, map, and rewards. Upon successful triumph of this mode, the modifier that was active on that mode would be given to players to use on any match if this was their first time completing the trial for that modifier.

Cash is only gained if an enemy is killed, or in some cases, damaged by a specific amount of health. Additionally, the amount gained is a set amount of cash, which is not always equal to the enemy's health. It uses a slightly different method of distributing cash between players, as enemies split their cash between players, regardless of how much damage the player dealt to it. If, in a duo, one player does all the damage to an enemy, both players will receive 50% of the cash the enemy would normally give in solo. This means that in solo, you receive 100% of the cash when an enemy is killed, or it is damaged enough. With each additional player, this is reduced to 50% in duo, 33% in trio and 25% in quad. If it is a decimal, it gets rounded up or down depending on the decimal value. If it is at least 0.5, it gets rounded up. If it is less than 0.5, it gets rounded down.

The health of enemies in this mode scales with the player count, starting at two players. The increase is 10% in duo, 25% in trio and 40% in quad. It is applied after attributes, like Bloated, meaning they can affect the health of an enemy. The increase is not always the stated amount.

Consumables and Time Scale are both disabled on this mode regardless of the current modifier. However, Skills are enabled across all modifiers on this mode.

Trials

Challenge Trials have a unique mechanic of having a specific modifier be applied every three hours to it, which on top of what is stated dictates other things like if Skills are enabled or what map it is on. The following trials are available in this order:

Rewards

Rewards are only given out on triumph, which means losing on any wave gives Experience0 EXP and no rewards. During periods of 50% more Experience EXP (Friday – Sunday), any Experience EXP earned is multiplied by 1.5x through the XP Boost modifier. The VIP gamepass also multiplies any Experience EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive.

Rewards on the each trial are:

Challenge Rewards
Speedy Enemies Coin1,250, Experience250 EXP & Time Scale Ticket2
Glass Coin945, Experience210 EXP & Time Scale Ticket1
Quarantine Coin1,200, Experience222 EXP & Time Scale Ticket3
Fog Coin1,200, Experience222 EXP & Time Scale Ticket3
Limitation Makes Creativity Coin990, Experience220 EXP & Time Scale Ticket1
Flying Enemies Coin1,150, Experience230 EXP & Time Scale Ticket2
Jailed Towers Coin1,200, Experience240 EXP & Time Scale Ticket2
Exploding Enemies Coin1,100, Experience203 EXP & Time Scale Ticket3
Inflation Coin1,300, Experience260 EXP & Time Scale Ticket2
Committed Coin1,080, Experience240 EXP & Time Scale Ticket1
Hidden Enemies Coin1,100, Experience220 EXP & Time Scale Ticket2
Broke Coin1,300, Experience260 EXP & Time Scale Ticket2
Healthy Enemies Coin1,300, Experience260 EXP & Time Scale Ticket2

Seasons

During some Passes, Challenge Trials could give currency rewards that you used to progress through a season. Rewards for all the seasons were calculated as:

Season Rewards
Null & Void Event Gum Drops17 per wave
The Final Act Event Plushie Snowmen17 per wave
Spring Frenzy Battle Pass Bunz17 per wave
Solar Requiem Battle Pass [800×(Current Wave40)3]−[800×(Current Wave - 140)3]

Enemies

Abnormal
Wave 1
33 Total
Quick
Wave 3
24 Total
Heavy
Wave 5
48 Total
Elite Abnormal
Wave 7
15 Total
Breaker2
Wave 10
259 Total
Breaker
N/A[1]
259 Total
Armored
Wave 11
41 Total
Necromancer
Wave 12
17 Total
Skeleton
N/A[2]
N/A Total
Bolt
Wave 13
40+ Total[3]
Living Experiment
Wave 15
19 Total
Elite Hazmat
Wave 17
95 Total
Speedy Boss
Wave 19
68 Total
Circuit
Wave 21
75 Total
Giant Boss
Wave 25
37 Total
Necrotic Skeleton
Wave 26
41 Total
Breaker4
Wave 26
68 Total
Breaker3
N/A[4]
204 Total
Tanker
Wave 28
11 Total
Necromancer King
Wave 30
8 Total
Giant Skeleton
N/A[5]
N/A Total
Fallen Tank
Wave 31
5 Total
Brute
Wave 33
3 Total
Grave Digger
Wave 35
1 Total
Normal
N/A[6]
N/A Total
Speedy
N/A[6]
N/A Total
Slow
N/A[6]
N/A Total
Normal Boss
N/A[6]
N/A Total
Hazmat
N/A[6]
N/A Total
Warden
Wave 39
5 Total
Champion Templar
Wave 40
1 Total

Wave Structure

Currently, Challenge Trials has two wave bonuses, based on the current wave. Between waves 1 to 30, the wave bonus is calculated as:

Cash$300 + ([Waves Completed - 1] × Cash$100)^1.03

Between waves 31 and 40, it is calculated as:

Cash$300 + ([Waves Completed - 1] × Cash$100)^1.07

Depending on player count, the wave bonus is reduced using multipliers. These multipliers are:

Players Reduction per Player Total Reduction
Solo 0% 0%
Duo 5% 10%
Trio 5% 15%
Quad 10% 40%

Wave clear bonus is 40% in solo and 20% in duo or higher.

The waves in Challenge Trials mode follow these timings:

Waves Wave Timer Skip Time[7]
1-6 1:00 0:20[8]
7 1:10 0:23[9]
8-9 1:00 0:20[8]
10-19 1:20 0:26[10]
20-21 1:30 0:30[11]
22-30 1:40 0:33[12]
31-39 2:00 0:40[13]
40 ∞ N/A
Wave Structure
Wave Commander Dialogue Enemy Type & Amount
1
This is urgent! A large group of enemies are heading this way! 5x Abnormal
I'm sorry for the short notice, but we need you now more than ever.
2 - 8x Abnormal
3
So far so good, but don't get too comfortable. 6x Abnormal, 4x Quick
We don't know what they're planning.
4 - 8x Quick, 6x Abnormal
5
The reports didn't mention anything special. 8x Abnormal, 3x Heavy
But if that's the case, why are there so many?
6 - 6x Heavy
7
Here comes the first boss! 12x Quick, 1x Elite Abnormal (Boss)
Make sure our units are ready!
8 - 12x Heavy (Stun Immune, Freeze Immune)
9
More enemies incoming! 1x Elite Abnormal (Stun Immune, Freeze Immune), 6x Heavy (Bloated)
It seems like they are intentionally throwing themselves at us, but why?
10 - 1x Elite Abnormal (Stun Immune, Freeze Immune), 5x Breaker2, 6x Heavy
11 - 2x Elite Abnormal (Stun Immune, Freeze Immune), 7x Armored
12
There's a necromancer nearby! 2x Elite Abnormal (Stun Immune, Freeze Immune), 10x Breaker2 (Bloated), 1x Necromancer (Stun Immune, Freeze Immune)
I'm getting a bad feeling about this!
13 - 6x Armored, 1x Necromancer (Stun Immune, Freeze Immune), 4x Armored, 3x Bolt
14 - 8x Breaker2, 2x Necromancer (Stun Immune, Freeze Immune), 6x Bolt
15
Is that a Living Experiment? 15x Heavy, 1x Elite Abnormal (Stun Immune, Freeze Immune), 4x Breaker2, 1x Living Experiment (Boss)
What is Patient Zero's creature doing here? I have to report this ASAP.
16 - 4x Breaker2, 1x Living Experiment (Aggro), 16x Breaker2
17
They way they're moving is almost like a tier system. 5x Elite Hazmat, 5x Bolt, 5x Elite Hazmat, 5x Bolt
It's less like we're defending and more like we're being...tested.
18 - 7x Elite Hazmat, 1x Living Experiment, 7x Armored, 1x Living Experiment, 7x Armored
19
Speedy Boss coming in! Watch out! 3x Elite Abnormal (Stun Immune, Freeze Immune), 10x Bolt, 8x Elite Hazmat, 1x Speedy Boss (Stun Immune, Freeze Immune), 5x Bolt
Our defenses should take care of them.
20 - 5x Elite Hazmat, 10x Breaker2, 1x Living Experiment, 3x Necromancer (Stun Immune, Freeze Immune), 1x Living Experiment, 10x Bolt
21
They're starting to use Circuits now! 1x Living Experiment (Stun Immune, Freeze Immune), 3x Bolt, 1x Circuit, 8x Breaker2, 1x Living Experiment (Stun Immune, Freeze Immune), 4x Elite Abnormal (Stun Immune, Freeze Immune), 10x Armored, 3x Necromancer (Stun Immune, Freeze Immune), 3x Bolt, 1x Circuit
Circuits will speed up other enemies when they die. Don't be caught off guard.
22 - 5x Circuit, 1x Living Experiment, 10x Elite Hazmat, 1x Living Experiment, 5x Circuit
23
A massive group of enemies are moving towards us. 3x Circuit, 4x Elite Hazmat, 2x Living Experiment, 3x Circuit, 4x Elite Hazmat, 3x Living Experiment, 4x Elite Hazmat
We must have held out longer than they've expected. Anything could happen now.
24 - 10x Elite Hazmat, 2x Living Experiment, 6x Circuit, 3x Speedy Boss (Stun Immune, Freeze Immune)
25
A Giant Boss is here! 2x Speedy Boss (Stun Immune, Freeze Immune), 1x Giant Boss (Boss), 8x Elite Hazmat, 1x Living Experiment, 2x Speedy Boss (Stun Immune, Freeze Immune), 1x Living Experiment
Stand your ground!
26 - 3x Speedy Boss (Stun Immune, Freeze Immune), 1x Necrotic Skeleton, 8x Breaker4, 1x Giant Boss, 1x Necrotic Skeleton, 5x Circuit
27 - 1x Giant Boss, 5x Elite Hazmat, 1x Speedy Boss (Stun Immune, Freeze Immune), 3x Necrotic Skeleton, 4x Necromancer (Stun Immune, Freeze Immune), 3x Circuit
28
We might need more units for the Tankers and Giant Bosses! 2x Tanker, 3x Giant Boss
Yeah, definitely more units!
29 - 2x Speedy Boss (Stun Immune, Freeze Immune, Bloated), 10x Circuit, 12x Elite Hazmat (Bloated), 2x Speedy Boss (Stun Immune, Freeze Immune, Bloated), 6x Necrotic Skeleton
30
We've picked up a Necromancer Boss nearby! 3x Giant Boss (Corpse), 3x Necrotic Skeleton, 2x Speedy Boss (Stun Immune, Freeze Immune, Bloated), 1x Necromancer King (Boss)
Watch out for their summons!
31 - 3x Necrotic Skeleton (Bloated), 4x Giant Boss (Bloated), 8x Circuit, 8x Elite Hazmat (Bloated), 1x Fallen Tank
32 - 5x Speedy Boss (Stun Immune, Freeze Immune, Bloated), 1x Necromancer King, 10x Breaker4, 1x Necromancer King 3x Necrotic Skeleton (Bloated)
33
Is that a...Brute? 3x Speedy Boss (Stun Immune, Freeze Immune, Bloated), 7x Necrotic Skeleton (Bloated), 1x Brute (Boss, Nimble)
What's a Brute doing here?!
34 - 4x Giant Boss (Bloated), 8x Breaker4 (Nimble), 8x Circuit, 1x Necrotic Skeleton (Bloated), 10x Speedy Boss (Stun Immune, Freeze Immune), 1x Necrotic Skeleton (Bloated), 6x Breaker4 (Nimble)
35
No! It can't be! 15x Breaker4, 2x Giant Boss, 1x Tanker, 3x Necromancer (Stun Immune, Freeze Immune), 1x Grave Digger
Grave Digger?!
36 - 1x Tanker, 6x Circuit (Bloated), 8x Speedy Boss (Stun Immune, Freeze Immune, Bloated), 6x Circuit (Bloated), 1x Fallen Tank, 1x Necromancer King
37
I never expected to see two brutes at once! 1x Brute (Stun Immune, Freeze Immune, Nimble), 5x Giant Boss, 6x Necrotic Skeleton (Bloated, Nimble), 1x Necromancer King, 1x Brute (Stun Immune, Freeze Immune, Nimble)
Let’s show them what they’re up against!
38 - 1x Necromancer King, 5x Circuit (Bloated), 1x Tanker, 1x Fallen Tank, 6x Speedy Boss (Stun Immune, Freeze Immune, Bloated), 1x Tanker, 5x Breaker4 (Nimble), 1x Tanker
39 - 1x Necromancer King, 1x Warden (Corpse), 8x Speedy Boss (Stun Immune, Freeze Immune, Bloated), 1x Warden, 5x Giant Boss, 12x Breaker4 (Nimble)
40
This is it! It appears these enemies were being led by the Champion Templar! 1x Tanker, 3x Necrotic Skeleton (Bloated), 8x Breaker4, 1x Warden, 3x Necrotic Skeleton (Bloated), 2x Fallen Tank, 4x Giant Boss (Bloated), 5x Speedy Boss (Stun Immune, Freeze Immune, Corpse), 8x Breaker4, 5x Speedy Boss (Stun Immune, Freeze Immune, Corpse), 8x Breaker4, 3x Tanker, 8x Breaker4, 2x Warden, 1x Champion Templar, 4x Giant Boss, 1x Necromancer King
Champion Templar only challenges those it deems worthy.
Let's give him a fight he'll remember!
Lose Dialogue
One icon and dialogue is randomly chosen upon defeat:

•We're toast!
•OOF!
•Mission Failed, we'll get em' next time.
•Not enough numbers!
•Mistakes are just part of the journey..
•We're overrun chief!
•We'll get them next time!
•Don't give up!
•We need back up sergeant!
•We just had our grave dug..
•We have to fall back soldier!
•Oops! Try again!
•The enemies got to the base!
•Strategy is key!

Soundtracks

Wave 1-9, Wave 10-15 & Wave 16-22
These soundtracks can be randomly chosen to play between these waves.

Wave 23-29
These soundtracks can be randomly chosen to play between these waves.

Wave 30-34 & 35-39
These soundtracks can be randomly chosen to play between these waves.

Final Wave
This soundtrack is played on the final wave.

Trivia

  • Challenge Trials is the first game mode since Polluted Wasteland II to release with only Elevators, and Matchmaking had since been implemented for this game mode in V2.4.0.
    • When Challenge Trials was initially Elevators-only, it was likely done to expose more players to Elevators as the v1.75.0 update also upgraded them in addition to releasing Challenge Trials.

Update History

  • 24 September 2025 - v1.75.0
  • 24 September 2025 - v1.75.1
  • 24 September 2025 - v1.75.4
    • Wave structure changed.
    • Health scaling updated.
      • Duo now has health scaling of 10%.
      • Trio health scaling increased from 20% to 25%.
    • Bugfix: Skills are now enabled everywhere.
  • 25 September 2025 - v1.75.6
  • 1 October 2025 - v1.76.0
    • Corrected Limitation Makes Creativity trial description. Previously, it incorrectly stated that it sets the placement limit to 20 while also removing individual tower placement limits.
  • 5 June 2026 - v2.0.0
    • Wave skip now appears after one third of the wave has passed instead of after 20 seconds.

Notes

  1. ↑ Does not appear naturally, it can only be spawned by the Breaker2.
  2. ↑ Does not appear naturally, it can only be spawned by the Necromancer and Grave Digger.
  3. ↑ Number is natural spawns. Number can be exceeded if spawned by the Grave Digger.
  4. ↑ Does not appear naturally, it can only be spawned by the Breaker4.
  5. ↑ Does not appear naturally, it can only be spawned by the Necromancer King.
  6. ↑ 6.0 6.1 6.2 6.3 6.4 Does not appear naturally, it can only be spawned by the Grave Digger.
  7. ↑ How long you have to wait before you can skip.
  8. ↑ 8.0 8.1 Skip at 0:40.
  9. ↑ Skip at 0:47.
  10. ↑ Skip at 1:54.
  11. ↑ Skip at 1:00.
  12. ↑ Skip at 1:07.
  13. ↑ Skip at 1:20.


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